OGM_Madness
Member
"Future of PlayStation"
So… a Premonition?
So… a Premonition?

Anyone want to work out the team size from this?
Normally credits arnt over an hour long, just saying. You gotta pay for all these additional contractors and services that worked on the game.
No one with any sense of objectivity believes this.
Firewak was founded in 2018, just 6 years ago. Assume for a second that the game has been in development the entire time, which we know it wasn't, that's 400 million dollars over 6 years, with a studio smaller than Sucker Punch.
Even if the studio was 200 people, the average cost per developer would be 333K dollars per year... this is simply not true.
This is Colin either trumping up a story or believing someone's trumped up statements because they're mad at the studio. And it certainly sounds like one or the other.
For a game that Sony thought would be their next star wars, they never really advertised it. We got a single teaser a year ago and we didn't get a gameplay trailer until 3 months ago. That's not what you do with a game that you think is going to be the future of your brand.
This game is a failure, but we don't need to lie about the framework of that failure.
I also don't believe several Sony studios had their hand in the development of the game. You can see who worked on it in the games credits. Many of which are customary accreditations.
So it seems that people continue to try and take things that have a grain of truth and sprinkle in lies or hyperbole so that it sticks to the truth.
Everyone should make their own engine now?
they already are flooding the algorithm...good.Well that's it. Expect more of this kind of videos for the next few days.
With that $ as the S, you can already tell they will try to milk you dry from all your money from day 1.Fairgame$ should save them, right? What if the same thing happens
Sony should charge $2,500 for the new PS5 Pro 30th Anniversary bundle to make some of that money back. I guarantee you the limited 12,300 units will still sellout.
they already are flooding the algorithm...good.
Those same "fanboys" (read: zealots) will still double, triple and quadruple down in Hermen's defence. They won't entertain the mere thought that the current creative leadership/management may be unfit for the sake of the company. It would break the illusion they've built for themselves of Sony being this flawless entity that is immune to criticism and isn't supposed to be questioned, y'know. Pointing out concerns is a "sin" in their church.I remember the fanboys were pissed a couple of years ago when I was criticizing this new loser management and wanted to get back the ps4 dreamteam. It needed clown world level 10000 to see what was obvious from the get go
Yeah, when Hulst gave him his kool aid and made him believe that Concord would be the biggest hit in all entertainment history, even higher than Mario Bros and Mickey Mouse.BTW, it looks like people forgot that Hiroki Totoki HIMSELF chose Hermen Hulst as the Studio Business Group CEO of SIE!
Since people unironically believe this, why exactly was Sony telling investors to not expect any big sellers this FY in the same vein as God of War Ragnarok and Spider-Man 2?Yeah, when Hulst gave him his kool aid and made him believe that Concord would be the biggest hit in all entertainment history, even higher than Mario Bros and Mickey Mouse.
I think every website or podcaster should randomly throw out made up numbers. It just brings more uncertainty until proven wrong by Sony financial statements to the public. And youre not getting the next one till Nov. And who knows if they'll distinctly disclose FW/Concord data. They might not and just bury it in the data hoping nobody brings it up.
So for another two months it'll be open season for forums and twitter trolls to go wild making fun and casting doubt on Hermen and Sony GAAS. I'm sure it pisses off Sony with all the chat about Concord. They know all this uncertainty is egging them on to admit failure and disclose costs, but up to them to say something or not.
No different than you'd get people egging on Xbox or PS leads with questions or doubt or accusations hoping they finally bite and someone answers.
People here actually believe that it cost $400m to make that game?
Oh yes, it will be. We don't know when Fairgame$ is coming out (what a ridiculous name for a game), but Jade Raymond and Haven Studios must be biting their nails in terror. The disastrous aftermath of Concord's failure is no doubt a discussion at their studio, and considering Sony is doing a tax-write off in all but name for Concord, they're likely going to be fired and closed down by the time Fairgame$ panned reception comes to fruition.How is Sony going to react once the Haven studio flops? It's going to be just as bad lmao
One thing is certain, those guys are sweating bullets at the moment.How is Sony going to react once the Haven studio flops? It's going to be just as bad lmao
How is Sony going to react once the Haven studio flops? It's going to be just as bad lmao
On the plus side Haven has time. I think people are assuming it's a 2025 game, but who knows. Maybe its always been meant as a 2026 or so game. So they got time.Oh yes, it will be. We don't know when Fairgame$ is coming out (what a ridiculous name for a game), but Jade Raymond and Haven Studios must be biting their nails in terror. The disastrous aftermath of Concord's failure is no doubt a discussion at their studio, and considering Sony is doing a tax-write off in all but name for Concord, they're likely going to be fired and closed down by the time Fairgame$ panned reception comes to fruition.
The $400M is hilarious, but I dont believe it.
Ya I know some people said high cost of dev team and location, tons of expensive CGI and outsourcing help etc... but it just seems so high were getting to Avatar 2 kind of funding here. It sounds too high at face value. But I dont work in tech, so what do I know. lol
Probably something like this:Since people unironically believe this, why exactly was Sony telling investors to not expect any big sellers this FY in the same vein as God of War Ragnarok and Spider-Man 2?
Nerd.What an insult to call Shadowfax a pony!
We're all nerds here. You too.![]()
Anyone want to work out the team size from this?
Normally credits arnt over an hour long, just saying. You gotta pay for all these additional contractors and services that worked on the game.
Weta Workshop
Art Director Stephen Crowe
Senior Concept Artists Adam Anderson, Chris Guise, Christian Pearce, Ken Samonte, Thomas Oates, William Bennett
Concept Artists Jerome Morris, Sierra Wang, Joshua Damian
Junior Concept Artists Isabelle Adamson, Josh-Hua Terei
Production Manager Megan Trezise
Supervising Production Manager Talei Searell
Senior Concept Artist Brooklyn Dineen
They made a years worth of CGI story based stuff. I'd wager that cost a pretty penny.This can't be real, right? What could have possibly resulted in that much cost? Seems like hyperbole.
I refuse to believe that Concord cost $400,000,000 to make. Isn't that even more than Spider-Man 2 which I think was around $300-350 million to develop?