Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

No one with any sense of objectivity believes this.

Firewak was founded in 2018, just 6 years ago. Assume for a second that the game has been in development the entire time, which we know it wasn't, that's 400 million dollars over 6 years, with a studio smaller than Sucker Punch.

Even if the studio was 200 people, the average cost per developer would be 333K dollars per year... this is simply not true.

This is Colin either trumping up a story or believing someone's trumped up statements because they're mad at the studio. And it certainly sounds like one or the other.

For a game that Sony thought would be their next star wars, they never really advertised it. We got a single teaser a year ago and we didn't get a gameplay trailer until 3 months ago. That's not what you do with a game that you think is going to be the future of your brand.

This game is a failure, but we don't need to lie about the framework of that failure.

I also don't believe several Sony studios had their hand in the development of the game. You can see who worked on it in the games credits. Many of which are customary accreditations.

So it seems that people continue to try and take things that have a grain of truth and sprinkle in lies or hyperbole so that it sticks to the truth.

The cost per head is very plausible as I laid out a month ago. The cost to the business is FAR more than just salary, especially in a super liberal democratic state/city, in a super pampered, super white collar industry like modern game development. I'm just not sure the game had that many developers for that amount of time, which is why I personally find the $400 million figure dubious, especially if it doesn't include the studio purchase.
 
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Everyone should make their own engine now?
Jimmy Fallon Yes GIF by The Tonight Show Starring Jimmy Fallon


the less UE5 the better
 
I believe things were bad, maybe even worse than we know, but I don't believe that $400m number. The accounting on that seems pretty generously tilted toward providing a shocking headline.

Colin is good at many things but often his inside sources are only partially correct or provide misleading information.
 
Sony should charge $2,500 for the new PS5 Pro 30th Anniversary bundle to make some of that money back. I guarantee you the limited 12,300 units will still sellout.
 
Just a reminder, it was Hermen who, allegedly, pushed for Japan Studio's closure.

I remember the fanboys were pissed a couple of years ago when I was criticizing this new loser management and wanted to get back the ps4 dreamteam. It needed clown world level 10000 to see what was obvious from the get go
Those same "fanboys" (read: zealots) will still double, triple and quadruple down in Hermen's defence. They won't entertain the mere thought that the current creative leadership/management may be unfit for the sake of the company. It would break the illusion they've built for themselves of Sony being this flawless entity that is immune to criticism and isn't supposed to be questioned, y'know. Pointing out concerns is a "sin" in their church.

Current output is miles away from the bustling creativity they used to produce.
 
BTW, it looks like people forgot that Hiroki Totoki HIMSELF chose Hermen Hulst as the Studio Business Group CEO of SIE!
Yeah, when Hulst gave him his kool aid and made him believe that Concord would be the biggest hit in all entertainment history, even higher than Mario Bros and Mickey Mouse.
 
wait, you are telling a studio with someone that force people call itself "a professeur", and most of devs team that hate gamer has toxic work culture? should i pretend to be shock, lmao
 
Yeah, when Hulst gave him his kool aid and made him believe that Concord would be the biggest hit in all entertainment history, even higher than Mario Bros and Mickey Mouse.
Since people unironically believe this, why exactly was Sony telling investors to not expect any big sellers this FY in the same vein as God of War Ragnarok and Spider-Man 2?
 
close this studio it's only right thing to do for this PR nightmare, everyday more news from this scamware surface
 
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Imagine if Sony invested those money in chinese anime waifu gacha gaas companies instead.
They can get about 3 or 4 fully fledged games like Genshit/Nikke/StarRail.
They would be swimming in billions of money in revenues instead by now.
 
I think every website or podcaster should randomly throw out made up numbers. It just brings more uncertainty until proven wrong by Sony financial statements to the public. And youre not getting the next one till Nov. And who knows if they'll distinctly disclose FW/Concord data. They might not and just bury it in the data hoping nobody brings it up.

So for another two months it'll be open season for forums and twitter trolls to go wild making fun and casting doubt on Hermen and Sony GAAS. I'm sure it pisses off Sony with all the chat about Concord. They know all this uncertainty is egging them on to admit failure and disclose costs, but up to them to say something or not.

No different than you'd get people egging on Xbox or PS leads with questions or doubt or accusations hoping they finally bite and someone answers.
 
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Pathetic. Absolutely freaking Pathetic! Coming from someone who's been a loyal PlayStation fan for nearly twenty-five years, the present leadership at PlayStation is beyond garbage. Jim Ryan's decision to put ALL their eggs on GAAS is one of the stupidest things ever, including forcing some of their first-party studios to work on them, despite them clearly saying they have no experience with GAAS. No wonder they forced retired/fired Jim Ryan from his position and Herman Hulst is no doubt being summoned to upper management on the question as to WHY he thought it was a good idea to not only fully support this disaster of a game, but also buy the studio responsible for it. If I was an executive at Sony and witnessed this abomination, I would demand this man's resignation and make efforts to pull PlayStation headquarters back to Japan.

$400 million. Even though it's alleged that Sony only put $200 million to get this game out of the disaster it was in, a tax write-off will go so much to curb the damage it has brought. Shut this expensive studio down and acknowledge that going the GAAS route was poorly planned and not their style, and they will redouble their efforts on Single-player games and work closely with third-party studios for multiplayer games.
 
I think every website or podcaster should randomly throw out made up numbers. It just brings more uncertainty until proven wrong by Sony financial statements to the public. And youre not getting the next one till Nov. And who knows if they'll distinctly disclose FW/Concord data. They might not and just bury it in the data hoping nobody brings it up.

So for another two months it'll be open season for forums and twitter trolls to go wild making fun and casting doubt on Hermen and Sony GAAS. I'm sure it pisses off Sony with all the chat about Concord. They know all this uncertainty is egging them on to admit failure and disclose costs, but up to them to say something or not.

No different than you'd get people egging on Xbox or PS leads with questions or doubt or accusations hoping they finally bite and someone answers.

Maybe its that slap in the face by "twitter trolls" is needed for Sony to wake from their DEI dream bubble and face reality of the industry.
 
People here actually believe that it cost $400m to make that game?

Suicidal Squad lost $200 mil but WB still let the game run for at least a year.

Meanwhile, Sony shuts down Concord in mere days, with full refund too. That kind of indicate the level of disaster is worse than what we led to believe.
 
How is Sony going to react once the Haven studio flops? It's going to be just as bad lmao
Oh yes, it will be. We don't know when Fairgame$ is coming out (what a ridiculous name for a game), but Jade Raymond and Haven Studios must be biting their nails in terror. The disastrous aftermath of Concord's failure is no doubt a discussion at their studio, and considering Sony is doing a tax-write off in all but name for Concord, they're likely going to be fired and closed down by the time Fairgame$ panned reception comes to fruition.
 
The $400M is hilarious, but I dont believe it.

Ya I know some people said high cost of dev team and location, tons of expensive CGI and outsourcing help etc... but it just seems so high were getting to Avatar 2 kind of funding here. It sounds too high at face value. But I dont work in tech, so what do I know. lol
 
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How is Sony going to react once the Haven studio flops? It's going to be just as bad lmao
Oh yes, it will be. We don't know when Fairgame$ is coming out (what a ridiculous name for a game), but Jade Raymond and Haven Studios must be biting their nails in terror. The disastrous aftermath of Concord's failure is no doubt a discussion at their studio, and considering Sony is doing a tax-write off in all but name for Concord, they're likely going to be fired and closed down by the time Fairgame$ panned reception comes to fruition.
On the plus side Haven has time. I think people are assuming it's a 2025 game, but who knows. Maybe its always been meant as a 2026 or so game. So they got time.

People are cringing at the trailers, but I dont think people cringe at the plot or gameplay. Raiding mansions and escaping with the loot seemed ok I think.

But if they got time to change the tone where it's not cheesy wokey 20 year olds giving attitude to rich dudes, they should change it because it's a different kind of cringe than DEI or pronouns messages.

I think there;s a difference between classic Robin Hood stealing against a greedy king, vs. college aged kids stealing from a greedy VP. On paper, it sounds like the same shit, but there's something about modern day 20 years doing it being a turn off vs. Robin and his merry men.
 
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The $400M is hilarious, but I dont believe it.

Ya I know some people said high cost of dev team and location, tons of expensive CGI and outsourcing help etc... but it just seems so high were getting to Avatar 2 kind of funding here. It sounds too high at face value. But I dont work in tech, so what do I know. lol

People couldn't believe The Acolyte cost $180 mil too but it happened.

Perhaps someone at Firewalk Studios knew the truth and knowing their potential firing, decides to out the true cost of the game.
 
Honestly seems so unbelievable, I'd pegged this as closer to $150M, including money spent on all the excess media they had planned before the game even launched.
I hope there aren't landfills filling with planned merchandise.
 
Since people unironically believe this, why exactly was Sony telling investors to not expect any big sellers this FY in the same vein as God of War Ragnarok and Spider-Man 2?
Probably something like this:

Hulst: Just you wait, it doesn't matter that we haven't made any big seller SP game on PS5 like we have for the past 30 years. With Concord and FairGame$ we will make 10 times the money we have made one all single player games combined throughout all these years!. Have you heard of Fortnite? Concord alone will sell so much more, that it will make it look like E.T. for Atari. (saleswise).
 
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Between this and the attempt to push Horizon to the point of redundancy, rather than focus on a new IP or even another Killzone (you have Bungie for Pete's sake) I think it's time for new leadership at Playstation, but I would be inclined to believe that Hulst isn't going anywhere and like Specter will be around for far too long
 
I refuse to believe that Concord cost $400,000,000 to make. Isn't that even more than Spider-Man 2 which I think was around $300-350 million to develop?
 


Anyone want to work out the team size from this?

Normally credits arnt over an hour long, just saying. You gotta pay for all these additional contractors and services that worked on the game.

1,992 credits according to:

There are a hell of a lot of PlayStation Studios Creative Arts credits listed here. Lots of CGI and stunt work, and look at this:

Weta Workshop
Art Director Stephen Crowe
Senior Concept Artists Adam Anderson, Chris Guise, Christian Pearce, Ken Samonte, Thomas Oates, William Bennett
Concept Artists Jerome Morris, Sierra Wang, Joshua Damian
Junior Concept Artists Isabelle Adamson, Josh-Hua Terei
Production Manager Megan Trezise
Supervising Production Manager Talei Searell
Senior Concept Artist Brooklyn Dineen​

They even got Weta roped into this. I know it's not Weta Digital, but it still can't be cheap to consult with a movie SFX company.
I'm not saying that this thing cost $400 million. But it is not completely outside of reason to speculate that.
 
$400 million is hard to believe, I think Colin's source is indulging and I would have hoped he'd analyzed it a bit more. Either way it's a colossal failure on myriad levels and a cautionary tale for PlayStation, what an absolute clusterfuck of a game.
 
I refuse to believe that Concord cost $400,000,000 to make. Isn't that even more than Spider-Man 2 which I think was around $300-350 million to develop?

This is my favorite case study of the gaming industry.

Business graduates would certainly look at the fiasco with interest to learn what not to do to avoid burning cash - Ignore the market trend and target audience.

The entire studio need to wind up, and start right from the scratch back in Japan if they want to rise again. Western (or the US) culture of chasing profit is killing the iconic brand.

PS. If anyone here speaks Japanese, could you please give the folks at the top a firm wake-up call? The brand's being tortured with a Brazen Bull by profit mogering chaps at Sony Studios, and they need to stop letting those capitalists run it into the ground!
 
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