Alexios
Cores, shaders and BIOS oh my!
It wasn't more powerful but did have certain strengths allowing uniquely awesome games (of course it was a 2D powerhouse which meant you got both SNK & Capcom among other devs' 2D games without going for the more expensive SNK only Neo Geo and its way more expensive games but hey, Sony touted 2D is dead and folks ate it up even though 3 decades later 2D still offers great fun now, never mind back then with 3D in its infancy). Regardless, loads of games used Saturn with great results, whether from small studios within Sega with little time to turn over the next game like Panzer Dragoon to Zwei, the Sega Rally, Virtua Fighters, Virtua Cops port teams, etc., small studios outside Sega like Lobotomy with Quake, Powerslave, Duke Nukem 3D, etc. and random devs with stuff like AMOK, Drift King 97, GunGriffon 1 & 2, Grandia, Soviet Strike, Bulk Slash, Resident Evil...
Also, nothing was set in stone back then, the success of PS due to marketing, turned upside town press relations & 3rd party relations cemented the way it did things was the way to go, not vice versa. Saturn wasn't alien but similar to arcades many were familiar with. Some less renowned 3D stuff:
It didn't only have Sega Rally/Manx TT, Virtua Fighter 2/Last Bronx, Virtua Cop & 2, Decathlete/Winter Heat, NiGHTS, Panzer Dragoon Zwei/Saga and other big SEGA games or 2D stuff as studios managed to put out ace titles with little effort/budget/dev time, which says a lot for those who failed.
Even early on, titles like Tomb Raider (a less performant but earlier version than what PS got with missing water effects and vastly lowered draw distance enabling better performance and other graphical features), NFS, ThunderStrike 2 and others from third parties showed more than promise vs the competition. It also got a lot of crap (or simply great but not exactly technically ambitious) games of course, just like any other platform before and since then. The rest just didn't have the means, whether time, money, skill or more importantly any care to seriously support the way less performant in sales platform. But to say you needed more budget or whatever to utilize it well when random, small, no name devs made miracles on it is misguided. Just like saying Sega only had arcade games when they had loads of longform games themselves like 2x Dragon Force, 3x Shining Force III, Shining the Holy Ark, Deep Fear, Panzer Dragoon Saga and others (hell, Shenmue would have been on it had it lived on), as well as many more 3rd party games (as for racing, Saturn was dead and buried long before Gran Turismo changed trends and that's why many of these didn't even get translated). Either way, Saturn in any region had more than enough games for any type of gamer considering attach rates of 10 to 15 games, even if you throw in rentals you'd be spoiled for choice if only you gave it a chance/the media mentioned they actually exist alongside PS games.
Last edited: