The Last of Us Part II Remastered PC Features, New No Return Content Detailed

squidilix

Member
There is no need for overreaction like that but PS4 Pro/PS5 port version runs 1440p 60FPS+ on Radeon 6700 class hardware. Guess what this game require:

vM9ngR4.jpeg

Console optimization doesn't exist!
 

Mibu no ookami

Demoted Member® Pro™
???????

Dave Lang is the founder of Iron Galaxy, if he's saying ND did most of the development work on the game, he's 100% spot on.

Yeah, I'm aware that as someone who has parroted talking points from CEOs like Phil Spencer for years, you don't realize that what a CEO, President, Founder, or really anyone with a financial incentive can say can be misleading but let me tell you that regardless of what ND did or what IG did (and we don't know who was responsible for what), that IG is being blamed for the final product that was released. We can observe that.

Iron Galaxy won't be working on future PS ports. The same isn't true of Jetpack Interactive who Sony has actually leaned on MORE.

Those "low res" screenshots are from 4k video in full screen.

PS4 version looks the same as PS4 Pro version and PS5 version. All of them use the same assets and only big difference is resolution. For PS5 Pro they just slapped PSSR on top.

I'm pointing quite obvious things, you are trolling with no arguments.

You hail TLOUP1 as some special PS5 game when it uses the same engine as TLOUP2. You're disingenuous with what you call as PS4 game and what you call a "native" PS5 game. TLOUP2 even on base PS4 "looks" better than 90% of PS5 games. The big difference is that it's running at low res and low framerate.

No one mentioned anything about PSSR or PS5 Pro.

The fidelity mode that is native 4K does not look the same as the PS4 game running at 1080p. Saying the only big difference is resolution is laughable. The resolution IS a big difference.

low resolution assets don`t suddenly become high res when the overall res rises. Old graphics still look old in high res.
Bojji is right here, from what we got to see so far the assets look untouched which makes this seem like more of a glorified performance patch than a remaster.

Also how does this need a 4080 for upscaled ps4 graphics@4k/60?

That's not the argument here. The argument here is that somehow TLOU P2 on PC should have significantly different requirements than TLOUP1 for... reasons...

What did they even change from the PS4 version in Part II Remastered? It looks identical.

One is 1080p30 and the other is 4K30... If those are identical to you, you probably need glasses.
 

yamaci17

Gold Member
Console optimization doesn't exist!
this has nothing to do with console optimizations
I've been observing how 1050ti (2 tflops pascal) performs against PS4 (1.8 tflops gcn).
even on super optimized games like god of war and horizon zero dawn, 1050ti matched or beat PS4 as expected. it is only with recent ports that somehow you need 1.5x-2x the GPU performance to get console equivalent performance

do mind that 1650 is much faster than a 1050ti. both gow and tlou part 2 runs at the same 1080p 30 FPS. and if god of war can be run at 1080p/30 FPS with original preset on PC on a 1050ti, so should last of us part 2

horizon zero dawn is much more impressive on PS4 than last of us part 2 (due to being an open world game with great graphics). it runs incredibly well on 1050ti, just like how it runs on PS4. so why should last of us part 2 be any different?

I mean 5500xt. how can a 5 TFLOPS RDNA GPU run this game at 720p low 30 FPS? it also has 8 GB VRAM so if the problem is 4 GB VRAM, 8 GB 5500xt should perform much better. but will it perform any better?
 
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rm082e

Member
I picked up Part 1 on the Steam sale. Replaying it for the 6th or 7th time. I'll pick up Part 2 day 1 and play through it again too, even though I know launch is the worst time to play a game with all the bugs and performance shit.

Love these games.
 

rofif

Can’t Git Gud
I respect that you like it but honestly, I found so many plot holes and things that didn't make sense. The fact that Joel introduced himself to a group of strangers in the beginning of the game was so out of character and stupid. Abby has the charisma of a rock, and the fact that you have to play with woman Hulk for half of the game was an unbelievable stupid decision

I could go on about so many parts of the game that I hated but anyway, if someone enjoys the game good for them but for me the franchise is dead
ah you know, he's been "out of the game" for years living a close to normal life.
And in this situation, he done goofed up but they made it so they had to survive zombies together. I found that relatable and good enough explanation.
And sure - I was angry to play as Abby at first but I really felt for her later. I liked her Owen storyline and her character. She turned out more reasonable than Ellie.

It's ok. these are your findings and feelings.
I like to focus on what I liked about the games, rather than about what I disliked.
Unless we are talking about Alan Wake 2 :D
 

Mibu no ookami

Demoted Member® Pro™
Console optimization doesn't exist!

Bojji doesn't believe in console optimization or that consoles are a better performance bang for their buck. As a result he trolls PS5 Pro threads constantly trying to downplay the PS5 Pro, but in this PC thread he's having a stroke because he can already see that PC versions aren't going to be much better than running on a PS5 Pro.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah, I'm aware that as someone who has parroted talking points from CEOs like Phil Spencer for years, you don't realize that what a CEO, President, Founder, or really anyone with a financial incentive can say can be misleading but let me tell you that regardless of what ND did or what IG did (and we don't know who was responsible for what), that IG is being blamed for the final product that was released. We can observe that.

Naughty Dogs directly say they developed the port in-house. ✅

Iron Galaxy's founder says ND did most of the port work. ✅

No. Let's somehow shoehorn in Phil Spencer in this conversation.

Jesus Christ you are a lost cause :messenger_tears_of_joy:


Iron Galaxy won't be working on future PS ports.


And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features




wrong-ernie.gif
 
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Mibu no ookami

Demoted Member® Pro™
Naughty Dogs directly say they developed the port in-house. ✅
They said they began development in-house. They didn't say they developed the game.
Iron Galaxy's founder says ND did most of the port work. ✅

Guy with financial incentive who runs a company that ports console games to PC distances himself from a terrible PC Port as he lays off 66 employees and is on the verge of going out of business? If they didn't do a lot of work on this game what have they done in the last 2+ years?

Tony Hawk 1+2 and now 3+4?



No. Let's somehow shoehorn in Phil Spencer in this conversation.

It goes to a pattern. You defending Phil Spencer parroting his statements on GamePass and now you doing the same thing here. Meanwhile, ignoring observable reality around you.

Jesus Christ you are a lost cause :messenger_tears_of_joy:

The irony...
 

adamsapple

Or is it just one of Phil's balls in my throat?
They said they began development in-house. They didn't say they developed the game.

Wait, so you think they began development in-house, made all the engine porting required from PS5 to PC but didn't actually develop the version? lmao


Not a single mention if Iron Galaxy in this entire blog. Just talk about all the things Naughty Dogs did to bring the game over from PS5 to PC.

Unlike this TLoU Part 2 blog where both Iron Galaxy and Nixxess are named specifically.


what have they done in the last 2+ years?

Working on this Part 2 Remastered port among other things.

And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features


It goes to a pattern. You defending Phil Spencer parroting his statements on GamePass and now you doing the same thing here. Meanwhile, ignoring observable reality around you.


You talk about observable reality, ignore statements from Naughty Dogs themselves and bring in unrelated consoles and services to save face.

🤣:pie_roffles:😆😂

Lost cause, man. Lost cause.
 

Bojji

Member
You hail TLOUP1 as some special PS5 game when it uses the same engine as TLOUP2. You're disingenuous with what you call as PS4 game and what you call a "native" PS5 game. TLOUP2 even on base PS4 "looks" better than 90% of PS5 games. The big difference is that it's running at low res and low framerate.
The fidelity mode that is native 4K does not look the same as the PS4 game running at 1080p. Saying the only big difference is resolution is laughable. The resolution IS a big difference.
One is 1080p30 and the other is 4K30... If those are identical to you, you probably need glasses.

Tomb Raider running 4k with SSAAx2 and Just Cause 2 4k with MSAAx4:

VlWZWMx.jpeg
GPd9Lxt.jpeg


Both games were designed around PS3 class hardware. Does 4k resolution make them look like PS5 games?
 

Gaiff

SBI’s Resident Gaslighter
One is 1080p30 and the other is 4K30... If those are identical to you, you probably need glasses.
I swear you just start arguments for the sake of having them.

@Bojji said this: Weird that PS5 native game (part 1) has the same requirements for ultra/4k/60fps as PS4 game (Part 2) with almost no improvements...

And you immediately attacked him with the following:

I'm confident that no one can take you seriously.

TLOUP2 was ported to PS5. You're referring to Part 1 as a native game, despite Part 2 Remastered also being a native PS5 game rather than the original TLOUP2 on PS4 a game that ran at 1080p30 on base PS4...

You continue to be clownish.

He wonders why do both games have the same requirements for settings, resolution, and frame rate on PC when one is a remaster of a PS4 game with barely any improvements while the other is an actual PS5 game with dramatically improved assets. Then you reply one is 4K30 and the other one 1080p30. Who gives a shit? This is immaterial to the question of the PC version because the game's resolution can be changed anyway.

The question is, why does a game with PS5 graphics like TLOU Part I have the same requirements for settings, frame rate AND resolution as a game with PS4 graphics like TLOU Part II. The performance on consoles is irrelevant. TLOU Part II should have lower requirements for a given resolution and frame rate because the graphics are worse, being practically identical to the PS4 version.
 
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Mibu no ookami

Demoted Member® Pro™
I swear you just start arguments for the sake of having them.



And you immediately attacked him with the following:



He wonders why do both games have the same requirements for resolution and frame rate on PC when one is a remaster of a PS4 game with barely any improvements while the other is an actual PS5 game with dramatically improved assets. Then you reply one is 4K30 and the other one 1080p30. Who gives a shit? This is immaterial to the question of the PC version because the game's resolution can be changed anyway.

The question is, why does a game with PS5 graphics like TLOU Part I has the same requirements for settings, frame rate AND resolution as a game with PS4 graphics like TLOU Part II. The performance on consoles is irrelevant. TLOU Part II should have lower requirements for a given resolution and frame rate because the graphics are worse, being practically identical to the PS4 version.

What in your mind differentiates TLOUP2 which released in 2020 and cross gen games like Miles Morales, GT7, Ragnarok, and Forbidden West?
 

Mibu no ookami

Demoted Member® Pro™
Tomb Raider running 4k with SSAAx2 and Just Cause 2 4k with MSAAx4:

VlWZWMx.jpeg
GPd9Lxt.jpeg


Both games were designed around PS3 class hardware. Does 4k resolution make them look like PS5 games?

As I said, TLOUP2 looks better than 90% of PS5 games even while running on PS4. If the game launched 6 months later as a cross gen title, you'd have no commentary on it being a PS4 game.
 

yamaci17

Gold Member
I swear you just start arguments for the sake of having them.



And you immediately attacked him with the following:



He wonders why do both games have the same requirements for settings, resolution, and frame rate on PC when one is a remaster of a PS4 game with barely any improvements while the other is an actual PS5 game with dramatically improved assets. Then you reply one is 4K30 and the other one 1080p30. Who gives a shit? This is immaterial to the question of the PC version because the game's resolution can be changed anyway.

The question is, why does a game with PS5 graphics like TLOU Part I have the same requirements for settings, frame rate AND resolution as a game with PS4 graphics like TLOU Part II. The performance on consoles is irrelevant. TLOU Part II should have lower requirements for a given resolution and frame rate because the graphics are worse, being practically identical to the PS4 version.
I look forward to how a 5 tflops 8 GB RDNA GPU from 2019 runs this game at 720p low when it runs at 1080p 30 FPS on a PS4 with probably decent medium settings
 

Mibu no ookami

Demoted Member® Pro™
Wait, so you think they began development in-house, made all the engine porting required from PS5 to PC but didn't actually develop the version? lmao


Not a single mention if Iron Galaxy in this entire blog. Just talk about all the things Naughty Dogs did to bring the game over from PS5 to PC.

Unlike this TLoU Part 2 blog where both Iron Galaxy and Nixxess are named specifically.


Working on this Part 2 Remastered port among other things.

And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features





You talk about observable reality, ignore statements from Naughty Dogs themselves and bring in unrelated consoles and services to save face.

🤣:pie_roffles:😆😂

Lost cause, man. Lost cause.


Not a single mention of IG in a blog post, but they show up every time you launch the game in the splash screens...

Why isn't IG doing this game on their own? Like Nixxes has done in the past or JetPack did for God of War? What will you say when Sony never uses IG again? That it's just a coincidence?

You think IG has been working on TLOUP2 for 2+ Years and WITH the help of Nixxes? A company who has done 5 games in 12 months?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Not a single mention of IG in a blog post, but they show up every time you launch the game in the splash screens...

Why isn't IG doing this game on their own? Like Nixxes has done in the past or JetPack did for God of War? What will you say when Sony never uses IG again? That it's just a coincidence?

You think IG has been working on TLOUP2 for 2+ Years and WITH the help of Nixxes? A company who has done 5 games in 12 months?

The better question you should ask is if IG was single handedly responsible for the bad port job (which it wasn't), why is Sony even bothering to commission them again?

The answer is that Sony knows IG's contribution to the port had little or nothing to do with the state it launched in.

I don't know about you, but I wouldn't hire a handyman again if he did a bad job doing work in my house once before 🤷‍♂️
 
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Gaiff

SBI’s Resident Gaslighter
What in your mind differentiates TLOUP2 which released in 2020 and cross gen games like Miles Morales, GT7, Ragnarok, and Forbidden West?
This doesn't matter. TLOU Part II Remastered on PS5 looks worse than TLOU Part I on PS5. Why do their PC ports have the same requirements? The worse-looking game should be less demanding. That's why Bojji Bojji was wondering and you decided to just attack him when he brought up a valid point.
 

yamaci17

Gold Member
This doesn't matter. TLOU Part II Remastered on PS5 looks worse than TLOU Part I on PS5. Why do their PC ports have the same requirements? The worse-looking game should be less demanding. That's why Bojji Bojji was wondering and you decided to just attack him when he brought up a valid point.
spiderman 2 has the same gtx 1650 requirement for 720p low 30 FPS. that is quite hilarious
 

viveks86

Member
TLOU Part II Remastered on PS5 looks worse than TLOU Part I on PS5.
I'm unable to engage in this debate without evidence. Yet to see any comparison that says so. DF even did a comparison when Part 1 was out and concluded they are more or less a match outside of resolution. Other than Sony claiming it was "built for the PS5", there isn't enough to conclude that the actual game couldn't have run on ps4 like part 2 did. And when the PC is maxing everything out to ultra, even using the console as some kind of evidence goes out the window. Bojji Bojji 's claim is too superficial and hypothetical right now until there is actual evidence. What tech or assets are better on part 1 that don't exist in part 2 remastered that require a different recommended PC spec?
 
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Mibu no ookami

Demoted Member® Pro™
The better question you should ask is if IG was single handedly responsible for the bad port job (which it wasn't), why is Sony even bothering to commission them again?

The answer is that Sony knows IG's contribution to the port had little or nothing to do with the state it launched in.

I don't know about you, but I wouldn't hire a handyman again if he did a bad job doing work in my house once before 🤷‍♂️

I answered that with my first post about it...

I'm willing to bet that IG was contracted out to do the game, had already started it, and Nixxes came in to take over the project, which I believe will be confirmed by IG not getting any future contracts with Sony.

I can tell you if I had a handyman and they screwed up doing work in my house and they hadn't finished work in another area of my house, I'd kick them out and bring in someone I trust more... 🤷‍♂️
 

Mibu no ookami

Demoted Member® Pro™
This doesn't matter. TLOU Part II Remastered on PS5 looks worse than TLOU Part I on PS5. Why do their PC ports have the same requirements? The worse-looking game should be less demanding. That's why Bojji Bojji was wondering and you decided to just attack him when he brought up a valid point.

TLOUP2 on PS5 looks worse than TLOU P1 on PS5? That's news to me. I think they look pretty comparable. They're also two very different games.
 

Bojji

Member
I'm unable to engage in this debate without evidence. Yet to see any comparison that says so. DF even did a comparison when Part 1 was out and concluded they are more or less a match outside of resolution. Other than Sony claiming it was "built for the PS5", there isn't enough to conclude that the actual game couldn't have run on ps4 like part 2 did. And when the PC is maxing everything out to ultra, even using the console as some kind of evidence goes out the window. Bojji Bojji 's claim is too superficial and hypothetical right now until there is actual evidence. What tech or assets are better on part 1 that don't exist in part 2 remastered that require a different recommended PC spec?

The Last of Us Part 2 was made for hardware with 5GB of memory, 1.8TF GPU, slow HDD and shit mobile CPU.

The Last of Us Part 1 was made for hardware with 13GB of memory, 10TF GPU, fast SSD and decent Zen 2.

Part 2 only got resolution upgrades and very few minor tweaks going to PS4 Pro -> PS5 -> PS5 Pro. While core aspects of the graphics are the same as on base PS4.

I don't know why I have to explain this...

TLOUP2 on PS5 looks worse than TLOU P1 on PS5? That's news to me. I think they look pretty comparable. They're also two very different games.

It does.
 
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viveks86

Member
The Last of Us Part 2 was made for hardware with 5GB of memory, 1.8TF GPU, slow HDD and shit mobile CPU.

The Last of Us Part 1 was made for hardware with 13GB of memory, 10TF GPU, fast SSD and decent Zen 2.

Part 2 only got resolution upgrades and very few minor tweaks going to PS4 Pro -> PS5 -> PS5 Pro. While core aspects of the graphics are the same as on base PS4.

I don't know why I have to explain this...
Which hardware it was made for does not mean anything for a PC re-release. The reality is that it was made on a high end PC and ported down to target hardware. Studios have been making games with 4k textures and high quality assets for ages.

See timestamped DF comparison below. The only thing they could note was the PS4 version of part 2 had low quality in-game models compared to the PS5 version of Part 1. Nothing is stopping them from having higher quality models for the PC release. And if part 2 is bigger in scope, wouldn't that theoretically increase requirements and not decrease? Which is why I'm saying, let's wait for the game to come out or actual footage from the PC build to make such conclusions.

 
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Mibu no ookami

Demoted Member® Pro™
The Last of Us Part 2 was made for hardware with 5GB of memory, 1.8TF GPU, slow HDD and shit mobile CPU.

The Last of Us Part 1 was made for hardware with 13GB of memory, 10TF GPU, fast SSD and decent Zen 2.

Part 2 only got resolution upgrades and very few minor tweaks going to PS4 Pro -> PS5 -> PS5 Pro. While core aspects of the graphics are the same as on base PS4.

I don't know why I have to explain this...



It does.

I can tell that you haven't played these games on PS5 hardware.

Nor do you seem to understand the limits of hardware enhancements in terms of boosting framerates/resolution, which is why I brought up the other primary cross gen AAA games Sony has put out.

All of these games run at 1080p30 on the base PS4 similarly to TLOUP2. Which system were they made for the one with the shit mobile CPU and the 1.8TF GPU or the 10 TF GPU and Zen 2 CPU?
 

yamaci17

Gold Member
I can tell that you haven't played these games on PS5 hardware.

Nor do you seem to understand the limits of hardware enhancements in terms of boosting framerates/resolution, which is why I brought up the other primary cross gen AAA games Sony has put out.

All of these games run at 1080p30 on the base PS4 similarly to TLOUP2. Which system were they made for the one with the shit mobile CPU and the 1.8TF GPU or the 10 TF GPU and Zen 2 CPU?
I don't know about him but I played part 1 on ps5
I played part 2 on actual ps4 and ps5 (completed a total of 3 times, 2 times on ps4 and 1 time on ps5)
part 1 looks much better. part 2 has incredibly outdated assets
you can say I'm a last of us fan. I'm somewhat glad my GPU barely makes it to the 1440p/60 FPS (but I don't have any belief that it will actually run at 1440p 60 FPS if spiderman 2 is any indication). I just know that it could and should perform better. I played almost all ps4 ports at 4K/60 FPS on my 3070. so I can't see why I can't do that with last of us part 2

if the game had received the so called "ps5 assets" like other crossgen games, I could understand. but I just can't understand this one
 
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Bojji

Member
I can tell that you haven't played these games on PS5 hardware.

Nor do you seem to understand the limits of hardware enhancements in terms of boosting framerates/resolution, which is why I brought up the other primary cross gen AAA games Sony has put out.

All of these games run at 1080p30 on the base PS4 similarly to TLOUP2. Which system were they made for the one with the shit mobile CPU and the 1.8TF GPU or the 10 TF GPU and Zen 2 CPU?

God of War on PS5 was a bit lazy for sure (not as lazy as part 2 "remaster" on PS5) but look at Horizon:

MIjaxTa.jpeg
N6SqtCF.jpeg
mVYBwZU.jpeg


Part 1 has better models and textures:

b0S2PLC.jpeg


Not only for MC, Part 2 has a lot of low res textures. I completed Part 1 on PC and most textures were quite great, I also played PS+ trial on PS5.
 

Mibu no ookami

Demoted Member® Pro™
God of War on PS5 was a bit lazy for sure (not as lazy as part 2 "remaster" on PS5) but look at Horizon:

MIjaxTa.jpeg
N6SqtCF.jpeg
mVYBwZU.jpeg


Part 1 has better models and textures:

b0S2PLC.jpeg


Not only for MC, Part 2 has a lot of low res textures. I completed Part 1 on PC and most textures were quite great, I also played PS+ trial on PS5.

That looks cherry picked as fuck.

The-Last-of-Us-Part-2-Remastered-PS5---DF-Tech-Review---A-Worthy-Upgrade_-1-27-screenshot.png
 
In part one the RTX3070 had to run high texture settings to stay within the VRAM budget, so either part two is less demanding, or a little bit better optimized this time. I already played the PS4Pro version a couple of times, but PC version running at much higher resolution and well over 120fps (With DLSS Quality and DLSSx FGx2) will be much better experience, so I cant wait.
 

Kabelly

Member
Very excited for this. I have been waiting for this release for years. I've only played TLOU2 once on PS4 and I've been waiting to play it in full glory.
 

Gaiff

SBI’s Resident Gaslighter
I'm unable to engage in this debate without evidence. Yet to see any comparison that says so. DF even did a comparison when Part 1 was out and concluded they are more or less a match outside of resolution. Other than Sony claiming it was "built for the PS5", there isn't enough to conclude that the actual game couldn't have run on ps4 like part 2 did. And when the PC is maxing everything out to ultra, even using the console as some kind of evidence goes out the window. Bojji Bojji 's claim is too superficial and hypothetical right now until there is actual evidence. What tech or assets are better on part 1 that don't exist in part 2 remastered that require a different recommended PC spec?
TLOUP2 on PS5 looks worse than TLOU P1 on PS5? That's news to me. I think they look pretty comparable. They're also two very different games.
Part I runs significantly worse than Part II. Oliver who did the review for both said that Part I in its 4K40fps mode isn't smooth at all and is generally between 30-35fps, dropping even below 30 in intense sequences such as the service tunnel. Part II, however, runs at an almost locked 40 and only drops occasionally when there are big effects on screen and it's still in the high 30s. Otherwise, he said it runs at 40-60. Part I doesn't even sniff 60fps on PS5 as far as I'm aware.

On consoles at least, Part I is a lot more demanding. It should be the case as well on PC, so the requirements should also be higher, unless they did some extra work to improve Part II that justifies the similar requirements.
 
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viveks86

Member
That looks cherry picked as fuck.

The-Last-of-Us-Part-2-Remastered-PS5---DF-Tech-Review---A-Worthy-Upgrade_-1-27-screenshot.png
He is showing in-game models after initiating photo mode (same as the DF video I posted). The left was on PS4 in-game of Part 2 and the right was in-game part 1 on Ps5. An apples-apples comparison would be to do the same on PS5 remastered (I can probably try that later today).
Part I runs significantly worse than Part II. Oliver who did the review for both said that Part I in its 4K40fps mode isn't smooth at all and is generally between 30-35fps, dropping even below 30 in intense sequences such as the service tunnel. Part II, however, runs at an almost locked 40 and only drops occasionally when there are big effects on screen and it's still in the high 30s. Otherwise, he said it runs at 40-60. Part I doesn't even sniff 60fps on PS5 as far as I'm aware.

On consoles at least, Part I is a lot more demanding. It should be the case as well on PC, so the requirements should also be higher, unless they did some extra work to improve Part II that justifies the similar requirements.
This is a fair argument and suggests they pushed settings further than the ps5 could handle compared to part 2. It doesn’t, however, suggest there is a generational divide and the source material that is needed to port to PC is a generation behind and hence cannot be made to match part 1’s pc output. Like I simplified the debate earlier, if Joel’s in game model on max settings on part 2 does not look as good as part 1, I’ll concede.
 
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Gaiff

SBI’s Resident Gaslighter
He is showing in-game models after initiating photo mode (same as the DF video I posted). The left was on PS4 in-game of Part 2 and the right was in-game part 1 on Ps5. An apples-apples comparison would be to do the same on PS5 remastered (I can probably try that later today).

This is a fair argument and suggests they pushed settings further than the ps5 could handle compared to part 2. It doesn’t, however, suggest there is a generational divide and the source material that is needed to port to PC is a generation behind and hence cannot be made to match part 1’s pc output. Like I simplified the debate earlier, if Joel’s in game model on max settings on part 2 does not look as good as part 1, I’ll concede.
I definitely don't think there's a generational divide, but the performance difference is quite large. Realistically, if Part I requires a 4080 for 4K60 Ultra, then Part II should lower that to a 4070 Ti or so.

That's assuming those specs are accurate though, which they never are.
 

viveks86

Member
b0S2PLC.jpeg


Not only for MC, Part 2 has a lot of low res textures. I completed Part 1 on PC and most textures were quite great, I also played PS+ trial on PS5.
Here’s an in game shot I just took of Joel’s model in part 2 remastered on fidelity mode. No PSSR, camera edits, fancy lighting or lens effects. It’s already pretty damn close to the model on the right in terms of skin, beard, eyes, hair, shadows and textures, despite your image having better lighting conditions (mine is a single dim lamp in No return mode). If there are other assets you would like to compare, happy to do that when I get some time. I have both parts. This is your real baseline for the PC version. Not that last gen ps4 image on the left. If anything, this should look even better on PC ultra

Y7tWbgz.jpeg


I definitely don't think there's a generational divide, but the performance difference is quite large. Realistically, if Part I requires a 4080 for 4K60 Ultra, then Part II should lower that to a 4070 Ti or so.

That's assuming those specs are accurate though, which they never are.
The bolded is key. So many other dependencies as well, like how well this is optimized, which team worked on it etc. What if it’s a poor port and doesn’t even hit 4k60 on a 5090? Will part 2 suddenly be the better looking game according to the earlier hypothesis? Performance is dependent on optimization just as much as actual asset quality and tech. It’s not a meaningful debate without actual PC assets to compare. But in pursuit of facts, I’m happy to look at whatever evidence I can get my hands on from my ps5 pro. I’m curious too and 2 more weeks is a long wait!

From just a gut feeling, I just don’t see them releasing a part 2 on pc that looks worse than part 1 despite being on the latest version of the same engine. The underlying assets and textures being made at these studios far exceed what consoles can actually use directly. So unless they deliberately hold the PC version back for some arbitrary “parity” across platforms, the PC port should exceed on all aspects of ps5 remastered at 4k ultra. Happy to be proven wrong. But it’s a bizarre feeling when I’m the PS only gamer and I’m expecting and rooting for a better PC version than the PC gamers!
 
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Bojji

Member
Here’s an in game shot I just took of Joel’s model in part 2 remastered on fidelity mode. No PSSR, camera edits, fancy lighting or lens effects. It’s already pretty damn close to the model on the right in terms of skin, beard, eyes, hair, shadows and textures, despite your image having better lighting conditions (mine is a single dim lamp in No return mode). If there are other assets you would like to compare, happy to do that when I get some time. I have both parts. This is your real baseline for the PC version. Not that last gen ps4 image on the left. If anything, this should look even better on PC ultra

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Remaster is the same game as PS4 version. ONLY real difference is draw distance for some foliage:

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This is a PS4 game, not even cross gen. Part 1 is a PS5 game, it was build without limitations of last gen.
 

Agent_4Seven

Tears of Nintendo
Yeah, I'm not touchin' this after Part I disaster on PC which is still not fully fixed it seems and probably never will be. Not to mention that there's no real improvements to lighting, textures, shadows, better GI etc. It's just not worth it at full price.
 
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blacktout

Member
Every time I see this thread title, my brain transposes the "new" and the "no" so that it reads "no new return content detailed" and I think I'm having a stroke.
 
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