It Might Be Time to Admit the Great VR Experiment Has Failed - HowToGeek

Boss Man

Member
The experience is real.

IMO the problem is lack of convenience. Console VR should be wireless and super comfortable. Maybe with tech improvements.
 
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clem84

Gold Member
Would you say once it gets the size of the MeganeX or Bigscreen Beyond, with the price of a Meta Quest 3 make you use them more often? Or it needs to get smaller?

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Honestly this seems pretty great. For me the main issue has always been comfort. If the PS VR2 would be redesigned into something of that size, it would be an absolute game changer.
 

yogaflame

Gold Member
PSVR2 is a great piece of technology. I have one, and I enjoyed it using on Gt7 and RE.

The problem with PSVR2, is there are a few AAA titles. GT7 and RE are good, and also Metro, Alien and No Mans Sky. But Halflife Alyx could have help drive PSVR2 sales up. And it is expensive and there are a few who are having physical issues on VR. There are still some, who throw up and having nausea.
 

AlphaMale

Member
I love VR, but I can see the hurdles it faces. For instance, there's no good way to fully move in VR. I don't love teleport moving, but that's the best we can do right now.

That said, it's not the same fad level as 3D displays were. Unless someone invents something that can tap directly into your cerebral cortex, right now, there isn't anything that can surpass AR/VR.
I think it can be made smaller, lighter, increased peripheral vision, cheaper, and minimize dizziness....so there's still room for AR/VR to keep improving.
 
I've heard the lenses aren't as good as the Quest 3, but is it a good VR headset? Quality of lenses still good?

It’s good enough for me. All the rest of it is the same hardware power wise so it plays the same games just as well. If it’s your only VR and you plan to use it a few hours a week, I’d get the Quest 3. I just got the 3s cause it’s my secondary VR headset and I mainly just use it for quest exclusives and workout apps.
 

ResurrectedContrarian

Suffers with mild autism
I love VR, but I can see the hurdles it faces. For instance, there's no good way to fully move in VR. I don't love teleport moving, but that's the best we can do right now.
I enjoy teleport moving, even though I use stick for a lot of games.

Alyx for instance just feels right with teleport; I don't even change it to stick after they added the option.

One thing I'll push back on: the notion that stick movement is "natural" in any way as a control in gaming is just a historical accident of the medium. It's still very unnatural to glide a character around in a world based on your thumb in any game... it's just a convention that took over the medium so we expect it now. Once I put that idea aside, teleport (plus freely moving in your real guardian space of a few feet, between teleports) actually feels like as reasonable a solution to video game locomotion as anything.
 

Gambit2483

Member
Nah. First you actually need killer games/apps. The vast majority of VR software is garbage, and I say that as someone who has owned 3 VR headsets over the past 10 years.
True, but you can at least "trick" the mass market into buying in, to get the install base numbers up and the efforts and budgets of forthcoming games to increase...

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Disco Dave

Member

Kabelly

Member
The problem is if Sony won't even invest in their own VR set after basically one game, then who will? I don't trust Meta, Apple or any of these non gaming companies.

PSVR2 was sent out to die. Being more expensive than the console required to play it was the nail in the coffin.
 
True, but you can at least "trick" the mass market into buying in, to get the install base numbers up and the efforts and budgets of forthcoming games to increase...

3ZWiLEa.gif
Well, as of 2023 there were something like 20 million Quest headsets sold, which should be plenty of install base. But I'd argue that a lot of the "big budget" games they've released have still been crap. Lots will disagree with me, but I thought the Quest Assasins Creed game was subpar. I didn't think being in the VR environment offered any additional benefit over just playing the standard 2D games. It's just more physically tiring for the same end result.
 

DirtInUrEye

Member
Almost as easy, you pedantic. Do you also want a miracle like a handheld PC with the power of an 9950X3D + RTX 4090??

Daft false equivalence there, but if you don't think these devices will exist in years to come you're unusually pea brained for someone who presumably follows hardware tech.
 

IntentionalPun

Ask me about my wife's perfect butthole
It's interesting because the thing that makes VR a sort of jaw dropping experience is the same thing that more likely than not will forever limit it's adoption, it's immersive qualities. That same quality that makes it a one of a kind experience also just inherently makes it more "hardcore."
 

Gambit2483

Member
Well, as of 2023 there were something like 20 million Quest headsets sold, which should be plenty of install base. But I'd argue that a lot of the "big budget" games they've released have still been crap. Lots will disagree with me, but I thought the Quest Assasins Creed game was subpar. I didn't think being in the VR environment offered any additional benefit over just playing the standard 2D games. It's just more physically tiring for the same end result.
Meta/Quest, as much as it has accomplished, isn't mass market.

Sony, Nintendo, and (once upon a time) Xbox are "Mass Market" when it comes to videogames...
 
The resolution and graphical quality are really not there yet. They should have waited another 5-10 years. I have a PSVR2, and it’s really cool but other than Gran Turismo 7, (and maybe No Man’s Sky) it doesn’t see much use. Granted GT7 with a VR headset is absolutely insane, it’s still only 1 game. Most other games just don’t feel like full, long experiences imo.
 
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rodrigolfp

Haptic Gamepads 4 Life
Daft false equivalence there, but if you don't think these devices will exist in years to come you're unusually pea brained for someone who presumably follows hardware tech.
Will they?? Maybe. But why should I wait if I can experience almost the same thing right now??
 
Tech just isn't there for most people. No wires and much smaller devices are needed before it becomes popular.

It has potential though, unlike those gimmicky 3D TV's.
Yeah, pretty much needs to be as light as a pair of glasses or ski goggles at least before mainstream adoption is a reality.
 

Fbh

Gold Member
Q: How to "fix" the VR "issue"?

A: Make it affordable to the mass market.

The quest 3S is $300 (usually comes with a game too) and works as a standalone device that doesn't need a console or PC to work.
Despite making some headlines about how well it was supposedly selling, it apparently wasn't enough to make the VR market appealing to more devs.

I honestly wouldn't be surprised if most Quest 2/3 owners just buy Beat Saber and maybe 1-2 other games and just call it a day.
It could be facing a similar issue to the Wii, where you have sold a lot of hardware but a big chunk of your audience is ok just owning Wii Sports and maaaybe Mario Kart.
 

MiguelItUp

Member
I think VR is neat, but there are still so many people that aren't interested because they either don't want to pay the price, only interested in a handful of games, or they physically cannot handle it without getting sick. Or all the above. I don't think that's going to change for a lot of people.

But to say it has "failed" is a bit overdramatic.
 

AlphaMale

Member
Indeed.




Anyway, it's funny; I'm arguably one of the biggest VR fans around - But I don't play VR games...

...I play flight simulators, space and racing games in VR mode.


(Of course there's a few exceptions, like Alyx and Beat Saber)


I totally agree. The best applications for VR (right now) are Racing games and Flight sims. Or, I guess, any game where you're meant to sit in a cockpit...
 

XXL

Gold Member
I totally agree. The best applications for VR (right now) are Racing games and Flight sims. Or, I guess, any game where you're meant to sit in a cockpit...
I think Horror and Adventure games (Red Matter, etc) are also best suited for VR as well.
 

Danknugz

Is this guy PS5 or XBOX?
ETS2 / ATS, assetto corsa, onward, and flight simulator are the only VR games worth it to me. onward sadly lost its way the original dev sold out to meta and they cornified it downgrading so they could sell more quest headsets. disgusting quite honestly.

beat sabre is cringey trash. i see carmacks point, but being based on music, that adds a real subjective nature to it. his arguments are based on a business/ adoption perspective, not fun and enjoyment.
 
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ResurrectedContrarian

Suffers with mild autism
It’s funny that VR isn’t on Xbox. Because Xbox and VR have a lot in common. Both are slowly and miserably dying.
Unrelated to your joke: it's strange how useless Microsoft has been on VR.

Remember how much they hyped AR with the absurd Minecraft demo? They released a half-baked Minecraft VR at one point, and the community eventually made Vivecraft to implement it themselves since the official one was so poor. Plus they never supported it.

The irony is that right now would be the perfect time to make a ton of cash with an official Minecraft VR port on Quest. Kids spend so many hours playing multiplayer games like Gorilla Tag, and an instantly available, easy to join official Quest Minecraft (*there is a mod, but hard to set up and very unstable at times) would be a huge hit. Tons of the kids playing with friends today would jump on there, easy truckloads of cash that MS can't make because as usual they're inept.
 

Danknugz

Is this guy PS5 or XBOX?
Unrelated to your joke: it's strange how useless Microsoft has been on VR.

Remember how much they hyped AR with the absurd Minecraft demo? They released a half-baked Minecraft VR at one point, and the community eventually made Vivecraft to implement it themselves since the official one was so poor. Plus they never supported it.

The irony is that right now would be the perfect time to make a ton of cash with an official Minecraft VR port on Quest. Kids spend so many hours playing multiplayer games like Gorilla Tag, and an instantly available, easy to join official Quest Minecraft (*there is a mod, but hard to set up and very unstable at times) would be a huge hit. Tons of the kids playing with friends today would jump on there, easy truckloads of cash that MS can't make because as usual they're inept.
MS went the greedy, money hungry route with hololens and tried to get government contracts with it, an amazing embarrassment which they possibly will never recover from, morally speaking (financially they lost about 5 billion according to google). Microsoft never makes moves with honest, good intentions, they are an evil empire too large for their own good, any lasting contributions to gaming are far and few between, and just by chance, a side effect from their policy of monopolization and corporate greed.
 
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Wonko_C

Member
Guess most people lack your strength!
I fear for the coming generations. I am 45, have type 2 diabetes, every few years my ciatica leaves me completely unable to move from my bed for a few weeks at a time, yet playing something like Pistol Whip or C-Smash VRs or Beat Saber on Expert on my Quest 2 until the battery runs out is not a rare occurence, and it's also not this gargantuan effort that leaves me drenched in sweat (I have LesMills Body Combat 30 min sessions for that), if anything I think it has improved my bad back.
 
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I fear for the coming generations. I am 45, have type 2 diabetes, every few years my ciatica leaves me completely unable to move from my bed for a few weeks at a time, yet playing something like Pistol Whip or C-Smash VRs or Beat Saber on Expert on my Quest 2 until the battery runs out is not a rare occurence, and it's also not this gargantuan effort that leaves me drenched in sweat (I have LesMills Body combat 30 min sessions for that), if anything I think it has improved my bad back.
I do some work with a pain institution in Australia and one of the things they say is actually being active is one of the best ways to overcome chronic pain, rather than depending on pain killers, avoiding movement, etc.

So sounds like you;re on the right track!
 

Wonko_C

Member
VR is the future it's just too early right now for the average joe to get on board.

I'd never have the balls to put a vr headset on during flight but in 30 years the whole plane will be wearing some sort of vr glasses.
This. People who mock the saying "X is the future" need to grab a dictionary and look up the word "future".
 

LiquidMetal14

hide your water-based mammals
vR will be persistent and continue to exist despite it's calls for failure.

It will continue to trickle and sell and it hasn't even had its real breakout mass market hit yet.

I got a Quest 3 and will be keeping it long term. I don't touch it everyday but it's awesome for the price. Got it decked out with Bobo accessories as well.

And they will always have that holiday boom where they sell millions and continue to add to the install base.

Meta needs major credit for taking a hit to push it this hard.
 

Crayon

Member
I spend half my time just picking up objects or playing with the environment, lol. Alyx set the bar so high that I actually get a little annoyed with other games if I can't touch things. Batman did amazing work on this by the way, even more than Alyx in some ways since your virtual fingers flex and bend against things so well.

I think it's great, actually. But it gets way over-valued. Some of the most amazing vr games are RE ports and they don't bother with it at all. And it's fine! I guess some people are going to miss it, but if that was the sort of thing that was going to stop a project from getting off the ground, it would be a tragedy.

Early when the vr hype session was peak, there were some people (and some I really trusted) saying that it was imperative vr games be designed specifically for vr. After years as an owner and user, I have to call big bs on all that. GT7, Skyrim, and RE have been some of the best vr games. Astrobot was able to be done flat screen just fine despite being a great example of what vr could bring.

I'm getting all wound up lol. I actually have a file with some notes on all of this because I have a game dev friend who is a big fan of vr and I want to see if he is willing to do some experiments with modding some existing games.
 
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