Graphical Fidelity I Expect This Gen

I expected better out of switch 2. That's my problem. Some people seem to not care at all. I'll still get the console but you can't honestly tell me Mario Kart is the best they can do. For one, the footage of Cyberpunk looks great on it, and even the new Metroid prime looks way better than the switch 1 version.

I get its 60fps and open world and has dynamic lighting - it's also 10x more powerful than a switch. You're telling me it looks 10x better than MK8? In any way? That art style should make it easier to look better, not harder, everything in it is simplified to hell - makes no sense.

And yeah, Nintendo will have no incentive to improve in this area so long as their fans continue to have zero graphical standards and make crazy excuses for them whenever they disappoint.
 
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I expected better out of switch 2. That's my problem. Some people seem to not care at all. I'll still get the console but you can't honestly tell me Mario Kart is the best they can do. For one, the footage of Cyberpunk looks great on it, and even the new Metroid prime looks way better than the switch 1 version.

I get its 60fps and open world and has dynamic lighting - it's also 10x more powerful than a switch. You're telling me it looks 10x better than MK8? In any way? That art style should make it easier to look better, not harder, everything in it is simplified to hell - makes no sense.

And yeah, Nintendo will have no incentive to improve in this area so long as their fans continue to have zero graphical standards and make crazy excuses for them whenever they disappoint.
For the record, there are plenty of 1080p 60 fps games on the PS4 which again is roughly half as powerful as the Switch 2 in handheld mode. On the pro which is roughly as powerful as the Switch 2 in docked mode. they were 2160p checkerboard or 1440p 60 fps. Just like Mario Kart World. BF1 actually went up as high as 1620p on the Pro and the pro gpu didnt have no RT cores, ssd, or a new gen CPU like the switch 2 does.

GT Sports
All Call of Dutys
Star Wars Battlefront 1&2
Titanfall 2
Onrush
Battlefield 4, 1 and V
Doom and Doom Eternal

There is simply no excuse for Mario Kart World looking like that when Metroid Prime 4 runs at 4k 60 fps and looks way better. Though again, it looks like Halo 4 instead of killzone Shadow Fall which again is so bizarre why they would target a native 4k 60 fps presentation. kZSF runs at 1080p 60 fps on the Pro.
 
I personally think the Switch 2 is pretty cool, hardware-wise, and is a considerable, significant step up from its predecessor. That being said, so far, the Switch 2 hasn't shown much of anything that has made me stop and go, "hot damn, that looks good". It's a revolution for Nintendo, which is fine, but it, thus far, hasn't moved the graphical needle forward. Maybe when a new mainline Mario, Zelda, or SSB release at some point.

But like, for either around, or a little bit above the Switch 2's price, depending on where you look, you can have a ROG Ally Z1E that will run circles around the Nintendo machine, and will be a handheld (PC, I know) that pushes visuals considerably in that space. Hell, isn't the Legion Go S with Steam preloaded going to be like $400 this summer?
 
Cool, by that metric we could also include kitchen appliances with screens next. Some of them play nice animations and thus push the graphics in their respective spaces.....
That would fit right in with the toaster hardware of handhelds :)
The fact you are saying nonsense like "toaster hardware" tells me that you haven't read the last five pages of this thread at all. The console isn't the problem, the problem is Nintendo.
 
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The fact you are saying nonsense like "toaster hardware" tells me that you haven't read the last five pages of this thread at all.
The fact that you think otherwise tells me that you haven't got the slightest clue about graphics hardware.
Handhelds are the WNBA, they pretend to play the same game but you better not look too closely and keep your expectations in check....
 
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I'm surprised and let down that amongst the announced patched games for Switch 2 that Bayo 3 and Astral Chain aren't on it. They would be easy wins to boost AC from 900p/30fps up to 1440p/60fps and bring Bayo 3 up to maybe 1080p/60fps.

Bayo 3 runs so much worse than 2 in short because Japanese developers push their vision over everything else tech like iq and fr be dammed. It's not just on Nintendo platforms either. Look at the state of Bloodborne, FFXVI and the Dynasty Warriors games. They simply don't care about hitting their framerate target. It's all about the experience which a lot of people that are not into visuals as much as we are actually prefer. The scale of what's going on in Bayo 3 vs 2 is the same as the leap going form MK8D to MKW. From small confined stages to huge open arenas with monster 20x the size of most of the enemies in Bayo 2.

I have a feeling Bayo 3 (along with Age of Calamity and Pokemon Scarlet / Violet) were made for the upgraded "Switch Pro" that never came. My contact said they got updated dev kits in early 2020 which had almost double the clock speeds of the original using the recently shrunk chip and used a different sort of ram which was much faster. They were later recalled and then they announced the OLED model for 2021. Covid and the chip shortages must have killed that project but I'm kind of glad because it means Switch 2 is now a full 10x generational leap over Switch.
Interesting ...and yeah im so disappointed with Bayo 3, Astral Chain, and Xenoblade games (especially 1 and 2), Metroid Prime Remaster, and MARIO Odyssey not being on the list....how you not gonna have Mario Odyssey?

The list of upgrades is paltry and is giving me ptsd flashbacks to the PS5 Pro not getting Cyberpunk, RDR2, Bloodborne, Driveclub, Gravity Rush, Returnal, Witcher 3, Control, FF16 and QUITE a few more games that I feel haven't lived up to expectations performance wise...

These companies seem allergic to sincerely trying to do right by their customers and upgrading old games for newer, better hardware. It doesn't even take much work and $$ to implement higher resolution and framerates and they could even charge me $10 for all those games I'll gladly pay the tax!

But they really don't care about gaming and wanting gamers to have a good experience with their game because they don't want us playing "old" games they want us buying their latest game ...which is a logical fallacy but they can't see it that way through their greed. Sony not even patching all their ps5 games for Pro really pissed me off.
 
The fact that you think otherwise tells me that you haven't got the slightest clue about graphics hardware.
Handhelds are the WNBA
The switch is no PS5 but it's way more powerful than we all thought it would be. It's more than twice as powerful as the PlayStation 4 and features, Nvidia, Ray tracing and DLSS Support. At the bare minimum, it should be matching Xbox series S visuals, which should technically let it qualify as a next GEN console.

Yet here we are and Nintendo first party can't even match PS4 era visuals.
 
The thread title is "Graphic Fidelity I Expect This Gen".

Switch 2 isn't pushing fidelity so the discourse makes no sense to me.
Fidelity doesn't have to mean "the highest end graphics" ...this is a graphics thread in general to me ...I'd rather people discuss how disappointing Mario Karts graphics are than people arguing over TV's or something tangential to graphics.

Im hoping Mario Kart is just Nintendo being shitty trying to rush something out for launch rather than it be indicative of Switch 2 games in the future ....there's no excuse for it though ...Mario Kart should be the launch game that's a graphics showcase for the Switch! Mario Kart 9 looked great on Switch 1 ...this is a bummer.
 
Fidelity doesn't have to mean "the highest end graphics" ...this is a graphics thread in general to me ...I'd rather people discuss how disappointing Mario Karts graphics are than people arguing over TV's or something tangential to graphics.

Im hoping Mario Kart is just Nintendo being shitty trying to rush something out for launch rather than it be indicative of Switch 2 games in the future ....there's no excuse for it though ...Mario Kart should be the launch game that's a graphics showcase for the Switch! Mario Kart 9 looked great on Switch 1 ...this is a bummer.
My personal theory since DF analyzed the games is that these were games specced for the mythical "Switch Pro" before they had T239 devkits (which we know had went live to internal devs in H2 2022), so overclocked Switch 1s. There is no raytracing at all, no signs of the fast I/O being used, no DLSS whatsoever (MK doesn't have temporal antialiasing at the moment)... Just strange to me that Nintendo personally asked for these features in the chip and are using none of them, either that or they shuffled some D-tier teams inside EPD to rush out these games as you say. I find difficult that this is the same company that shipped MK8 at 720p/60 for a pitiful Wii U, or Odyssey at 900p/60 for a crappy Switch... Meanwhile DK barely hits 1080p/60 (with plenty of drops) while having nearly the same materials and textures.
 
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The switch is no PS5 but it's way more powerful than we all thought it would be. It's more than twice as powerful as the PlayStation 4 and features, Nvidia, Ray tracing and DLSS Support. At the bare minimum, it should be matching Xbox series S visuals, which should technically let it qualify as a next GEN console.

Yet here we are and Nintendo first party can't even match PS4 era visuals.
DF just did a video on how powerful the Switch really is and they were implying that the specs estimates are overinflated. Oliver straight up compares it to regular PS4 in DOCKED! ...I seriously hope that's bullshit but who knows....they are the industry insiders not me
 
My personal theory since DF analyzed the games is that these were games specced for the mythical "Switch Pro" before they had T239 devkits (which we know had went live to internal devs in H2 2022), so overclocked Switch 1s. There is no raytracing at all, no signs of the fast I/O being used, no DLSS whatsoever (MK doesn't have temporal antialiasing at the moment)... Just strange to me that Nintendo personally asked for these features in the chip and are using none of them, either that or they shuffled some D-tier teams inside EPD to rush out these things as you say.
Your theory is as good as any....either way it's bizarre and Nintendo is doing a shit job with their own games outside of Metroid 4!

Hearing Nvidia's statement gives me hope but if I had tp judge purely on Nintendo's conference I would say the console must be weak ...many of the 3rd party games shown looked blurry, pixelated and 30fps ....not indicative of something on the level of a Series S though Cyberpunk looked ok

What a weird situation. Not surprising because I always expect to be baffled and perplexed by videogame companies.
 
Your theory is as good as any....either way it's bizarre and Nintendo is doing a shit job with their own games outside of Metroid 4!

Hearing Nvidia's statement gives me hope but if I had tp judge purely on Nintendo's conference I would say the console must be weak ...many of the 3rd party games shown looked blurry, pixelated and 30fps ....not indicative of something on the level of a Series S though Cyberpunk looked ok

What a weird situation. Not surprising because I always expect to be baffled and perplexed by videogame companies.
It's what came after the conference that made it all the weirder. If you have checked out Switch 2's QAs, the technical Nintendo reps outright claimed that they need to use DLSS, enforced the use of SDExpress outright knowing very well that many modern games work just fine on a 150 MB/s SD card (and certainly theirs), embraced 120hz and full-tiered G-Sync VRR before basically anyone else besides Xbox... Their hardware decisions have been very forward thinking, and Nintendo are always adamant that they spec their games around their internal needs. As one last bit of evidence, their internal engine for first party EPD games was datamined to have full-fledged mesh shader support but again, does not seem like they are being used either.

Update: Nicely timed conversation it seems, we have official confirmation that they tested out a feature (GameChat) on a developer-exclusive Switch Pro.
"I was astonished to discover that Tokunaga-san's team had already been conducting similar research. (Laughs) So we decided to make a prototype, but at the time, Switch 2 hadn't even taken shape yet, so the research was done on a Switch console with increased memory and an improved CPU. Because both teams had done so much research in advance, the prototype was completed in only six months, give or take."

Source
 
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Cool, by that metric we could also include kitchen appliances with screens next. Some of them play nice animations and thus push the graphics in their respective spaces.....
That would fit right in with the toaster hardware of handhelds :)
Switch 2 is powerful though. Isn't it like the most powerful handheld - or at least close to the most powerful? It supposedly has DLSS and RTX capabilities. The games they've shown just haven't used them
 
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It has DLSS and RTX like how people had girlfriends that went to another school. Pics or GTFO lol.
It has both of those as confirmed by Nintendo, but don't know why Nintendo fanboys keep talking about ray tracing since it will be as useful as it is on Steam Deck. Ray tracing is practically useless even on desktop 3050, it will be pointless on a handheld GPU that's far weaker.
 
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People comparing Switch 2 to Series S are just diabolical. Series S as weak as it may be will run all third party games this gen, that's just not gonna be the case with Switch 2. Switch 2 will miss out on a lot of demanding games this generation.
 
1. CPU on Series S is far more powerful. Switch 2 last gen third party ports are running at only 30fps, which says everything about its CPU.

2. GPU on Series S at 4 tflops is far more capable with its performance being sustained. Switch 2 GPU is at 1.7 tflops in handheld according to leaks with it boosting to 3.4 tflops in docked mode. Now, one might fooled by that docked mode numbes, but you have to realise that handheld will determine the graphical output with the docked mode performance headroom being almost entirety used for pushing higher resolution just like on Switch 1. The base to target will be handheld performance for some obvious reasons.

Demanding games are already struggling to run on Series S with many devs having complained, on Switch 2 the task of porting these games becomes impossible. We will probably see a few "impossible ports" for games with lesser scope, but I would imagine for 99% of the time it will not be worth the trouble for publishers just like with Switch 1. Instead many publishers will feel comfortable porting their last gen library to Switch 2.
 
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Playing Cyberpunk 2077 overdrive path tracing with DLSS Quality + MFG at 120 fps stable is

Hugh Jackman Reaction GIF
 
The switch is no PS5 but it's way more powerful than we all thought it would be. It's more than twice as powerful as the PlayStation 4 and features, Nvidia, Ray tracing and DLSS Support. At the bare minimum, it should be matching Xbox series S visuals, which should technically let it qualify as a next GEN console.

Yet here we are and Nintendo first party can't even match PS4 era visuals.
Anemic bandwidth and less than half the compute power of a series s in handheld mode.
That thing is a toaster the moment you compare it with anything stationary, that is just a fact.

Switch 2 is powerful though.
Nope
Isn't it like the most powerful handheld - or at least close to the most powerful?
no, not even that. price/performance is actually not terrible though... for the form factor.

It's a handheld.... Nothing about this thing is powerful. Anything Series S has barely been worth mocking around here and now some people call a piece of hardware with a baseline less than half of the Series S "powerful"? Come on....
Is it cool what some handhelds can do with 10-15w, yes... But that's about it.
 
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The switch is no PS5 but it's way more powerful than we all thought it would be. It's more than twice as powerful as the PlayStation 4 and features, Nvidia, Ray tracing and DLSS Support. At the bare minimum, it should be matching Xbox series S visuals, which should technically let it qualify as a next GEN console.

Yet here we are and Nintendo first party can't even match PS4 era visuals.
You can't exclude memory bandwidth from this, it's about half of PS4's and that's pretty important especially at higher resolutions. Comparing it to series s as well which has way higher bandwidth and a stronger cpu.
 
We should have a rule where nobody can post more than 1 switch screenshot per page, the brand of vodka i use to clean my pupils is not cheap and i'm going bankrupt in the past few days.

Keep the nasty pics at minimum.
 
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Lets not insult 2014 graphics. At least the character models.

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And before anyone brings up cartoony vs realistic characters, this is what cartoony games looked like last gen.

Ratchet 2016 remake on a hardware less than half as powerful as the switch 2.

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At 1080p/30fps... so impressive. Also why are you acting like Nintendo even spend 1/3rd the dev budget that Sony blew on their fp games in 2013-2020.

The two companies have different priorities when it comes to games. Sony push story / visually stunning games and Nintendo push gameplay / mechanic based games with visuals impressive because of their very talented artists. It's a pretty easy concept to Understand.
 
All of that is useless when it still looks like a game from well over a decade ago. They chose to make a weak console, again, graphics are not their priority. they shouldn't be discussed in this thread. the games look a generation or more behind. This thread is for games, companies, studios that strive to push visuals further, or at least TRY to keep up with current tech.

Nintendo has been disrespecting graphics since 2004. get them the hell out of this thread.
Why don't you just fuck off. We will post and discuss whatever we want to. If we have to sit through you and others fetishisation of fucking Aloy of all people and CP2077 / Ubisoft copy paste 8k bullshots we can most certainly post screenshots from the latest Nintendo games especially now they actually have good image quality.

If you don't like that then put the people including me on ignore and stop crying like a fucking little baby. Grow up you absolute manchild.
 
Played Robocop on PS5 Performance mode, looks meh.

Is it time to ignore this thread if you don't have a gaming rig?
Play in quality mode which is around 1440p internal most of the time. Just like they promised at the first reveal of ue5 on ps5.

The game is a B game though and doesn't always look great. Interiors especially are bland and lacking detail. Go outdoors.
 
yes, the background textures/models. The open world levels in Uncharted 4 and TLOU2 really bugged me. I understood why they werent as tight as the rest of the game, but they stood out.

That said, nothing bugged me more than that stupid mountain in GOW because you spend so much time on the bridge and everything in the distance looks like a vaseline covered mess.
SHOCK HORROR! Linear games have better textures than open World games because they need more of them :O I'm SHOOK!
 


I know it's just a single snippet of gameplay, but looks to be another lifeless world for UE5. Not to mention all the screen tearing. Engine can't seem to process shit
 
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I know it's just a single snippet of gameplay, but looks to be another lifeless world for UE5. Not to mention all the screen tearing. Engine can't seem to process shit

I thought the visuals looked stunning for a work in progress, especially for an RPG. I wouldn't pay too much attention to screen tearing, Outer Worlds 1 looked rough when first showed and it launched in pretty decent state. I would be more worried about writing and characters, which were dog sh*t in the first game.
 
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Switch 2 is powerful though. Isn't it like the most powerful handheld - or at least close to the most powerful? It supposedly has DLSS and RTX capabilities. The games they've shown just haven't used them
Switch2 gpu is 8nm ampere chip so 30xx series, so ofc it definitely has both dlss and raytracing features, the thing is, those are ai/tensor features, aka the stronger/bigger/more performant gpu is, the stronger those features gonna be, and switch 2 gpu is 3,2 ampere tlops.

Just for comparision look at weakest of the weak ampere desktop gpu, rtx 3050(8gigs vram), it has 9tflops of gpu power so switch2 is about 1/3rd of that, and 1/3rd of its dlss/rt capabilities too.
Makes sense too coz that gpu has 130W tdp( while whole switch 2, docked has 40W tdp).
U can see where this gpu(which is roughly 3x stronger from switch2) lands, ofc nintendo switch2 games gonna be optimised to this one platform so will be punching above its weight, specs wise, not by crazy margins tho, aka they might do 30, hell even 50% better vs what specs suggest, they wont do 100% better :)

TLDR: Think of switch2 as series s to what xbox one x was in handheld mode to base ps4, and in docked mode to ps4pr0- aka it has weaker gpu but definitely stronger cpu, ssd and much more modern feature set.
Games gonna look and play better on it from base ps4 vs handheld mode and better from ps4pr0 in docked mode except the resolution- fps/settings/loading times, overall fluidity tho gonna be on switch2 side, vs base ps4/pr0 ofc, so 12yo machine in handheld mode/9yo machine docked.

U saying switch 2 is most powerful handheld is correct ofc, same way we call Alycia Baumgardner(undisputed world champion in women's super featherweight/junior lightweight division aka 130lbs/59kg)best boxer too, she is strongest in her weightclass, in the open cathegory and vs every1, aka men too- she is a spec of dust :)

 
And TLOU1 is native 4k 40 fps on the PS5 and still looks like last gen garbage. No one gives a shit about resolution and framerate in this thread. If Nintendo cant get PS4 era visuals on their $450 console they dont have to target such high resolutions.

BTW, Donkey Kong is 1080p 30 fps just like ratchet and looks like a robolox game.
Stop spreading misinformation to support your fucking idiotic views. DK is Dynamic 4k/60fps (most likely 1440p which can when destroying the whole World drop down to 1080p) counted by DF using a high quality feed they were sent. 1080p was spread by people counting a treehouse live stream...
 
I personally think the Switch 2 is pretty cool, hardware-wise, and is a considerable, significant step up from its predecessor. That being said, so far, the Switch 2 hasn't shown much of anything that has made me stop and go, "hot damn, that looks good". It's a revolution for Nintendo, which is fine, but it, thus far, hasn't moved the graphical needle forward. Maybe when a new mainline Mario, Zelda, or SSB release at some point.

But like, for either around, or a little bit above the Switch 2's price, depending on where you look, you can have a ROG Ally Z1E that will run circles around the Nintendo machine, and will be a handheld (PC, I know) that pushes visuals considerably in that space. Hell, isn't the Legion Go S with Steam preloaded going to be like $400 this summer?
No it's not. It's $729 right now and like Switch 2 will probably go up due to the crazy tariffs. Probably $800 for the ROG ALLY Z1E in the coming weeks.
 
I thought the visuals looked stunning for a work in progress, especially for an RPG. I wouldn't pay too much attention to screen tearing, Outer Worlds 1 looked rough when first showed and it launched in pretty decent state. I would be more worried about writing and characters, which were dog sh*t in the first game.
UE5 as an engine got insane visuals. It struggles with everything else
 
Switch2 gpu is 8nm ampere chip so 30xx series, so ofc it definitely has both dlss and raytracing features, the thing is, those are ai/tensor features, aka the stronger/bigger/more performant gpu is, the stronger those features gonna be, and switch 2 gpu is 3,2 ampere tlops.

Just for comparision look at weakest of the weak ampere desktop gpu, rtx 3050(8gigs vram), it has 9tflops of gpu power so switch2 is about 1/3rd of that, and 1/3rd of its dlss/rt capabilities too.
Makes sense too coz that gpu has 130W tdp( while whole switch 2, docked has 40W tdp).
U can see where this gpu(which is roughly 3x stronger from switch2) lands, ofc nintendo switch2 games gonna be optimised to this one platform so will be punching above its weight, specs wise, not by crazy margins tho, aka they might do 30, hell even 50% better vs what specs suggest, they wont do 100% better :)

TLDR: Think of switch2 as series s to what xbox one x was in handheld mode to base ps4, and in docked mode to ps4pr0- aka it has weaker gpu but definitely stronger cpu, ssd and much more modern feature set.
Games gonna look and play better on it from base ps4 vs handheld mode and better from ps4pr0 in docked mode except the resolution- fps/settings/loading times, overall fluidity tho gonna be on switch2 side, vs base ps4/pr0 ofc, so 12yo machine in handheld mode/9yo machine docked.

U saying switch 2 is most powerful handheld is correct ofc, same way we call Alycia Baumgardner(undisputed world champion in women's super featherweight/junior lightweight division aka 130lbs/59kg)best boxer too, she is strongest in her weightclass, in the open cathegory and vs every1, aka men too- she is a spec of dust :)



You had me scared for a bit, I almost though you were gonna manage to get through a post without needing to find a way to mention women being inferior to men
 
It has both of those as confirmed by Nintendo, but don't know why Nintendo fanboys keep talking about ray tracing since it will be as useful as it is on Steam Deck. Ray tracing is practically useless even on desktop 3050, it will be pointless on a handheld GPU that's far weaker.
Mario Kart World uses RTAO as does CP2077. Harry Potter uses RT reflections. Current games targeting launch / launch window are going for straight resolution. DLSS patches will come later along with more visual modes much like PS5 Pro games keep improving from launch until this day.

Stop talking absolute shit you know absolutely nothing about.
 
No it's not. It's $729 right now and like Switch 2 will probably go up due to the crazy tariffs. Probably $800 for the ROG ALLY Z1E in the coming weeks.
I'm staring at an Ally Z1E right now for $500 on Walmart. Not to say that tariffs won't, and haven't affected the prices already, but there are vendors out there where you can nab one for a lot less than $700.
 
Interesting ...and yeah im so disappointed with Bayo 3, Astral Chain, and Xenoblade games (especially 1 and 2), Metroid Prime Remaster, and MARIO Odyssey not being on the list....how you not gonna have Mario Odyssey?

The list of upgrades is paltry and is giving me ptsd flashbacks to the PS5 Pro not getting Cyberpunk, RDR2, Bloodborne, Driveclub, Gravity Rush, Returnal, Witcher 3, Control, FF16 and QUITE a few more games that I feel haven't lived up to expectations performance wise...

These companies seem allergic to sincerely trying to do right by their customers and upgrading old games for newer, better hardware. It doesn't even take much work and $$ to implement higher resolution and framerates and they could even charge me $10 for all those games I'll gladly pay the tax!

But they really don't care about gaming and wanting gamers to have a good experience with their game because they don't want us playing "old" games they want us buying their latest game ...which is a logical fallacy but they can't see it that way through their greed. Sony not even patching all their ps5 games for Pro really pissed me off.
Super Mario Odyssey is getting a day one Switch 2 patch. From dynamic 900p (720p in New Donk City and other stress points) to 1440p native / 60fps. It's going to look insane and just as good as Astrobot and that's a 3D Mario designed around the limitation of a sub 200gflop GPU with 2015 architecture.

The full list of Switch 1 patched games is -

LoZ: Breath of the Wild.
LoZ: Tears of the Kingdom.
LoZ: Link's Awakening.
LoZ: Echoes of Wisdom.
Super Mario Odyssey.
Pokemon Scarlett / Violet.
Captain Toad.
ARMS.
Kirby (with extra content).
Mario Party Jamboree (with extra content).
 
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