Graphical Fidelity I Expect This Gen

CGNoire

Member
Then post another open World Kart racer with 24 players that looks as good as Kart World does at 1440p/60fps. I’ll wait :)
A title being Open World isnt a Flex of graphical power its a flex of Streaming Tech and Budget. 24 Players is worth mentioning but its also has been 2 Generations so Im still not Impressed. It at the very least should be using More Sophisticated Shaders. I not convinced there really pushing the system at all.

The same goes for DK. Its not like we haven't had voxel based destruction of large environments before. This system has 12 GB of memory for heavens sake. That should be more than enough to do far better with these titles.
 
MKW is a big upgrade from MK8D, especially the characters' models.

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With this level of graphical fidelity, we can see that Wario's butt is sexier than Aloy's.
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Not only that, lighting is better, there are more dynamic objects now that cast shadows, much denser maps/races, it being open-world, much more expressive animations, busier world overall, more stuff on screen.

Like this small snippet they've shown felt like a quite good leap over MK8, the world is brimming with life, sure, it's not RDR 2 or Cyberpunk 2077, but it's still a good deal over MK8 AND runs at 1440p 60fps.

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(I can't make GIFs so I had to take a screenshot of it, could someone make a GIF off this snippet?)
 

SlimySnake

Flashless at the Golden Globes
You dont from what ive heard from my friends. The working culture is crazy toxic, its very expensive and relationships are hell. Enchanting place to visit for sure though, Its high on my bingo list.

Ghosts certainly looks to be more striking and its draw distance and distant detail lod are more impressive but from what I've seen its textures and granular detail is sadly lacking again like the first game. On that note close range granular detail and textures are also something that seem somewhat lacking in shadows. The overall package is very nice in shadows but its certainly not displaying nanite level granular detail and texture quality.
Yeah, i remember reading some articles like 10 years ago that even their women dont want to get married or start a family, they are all burned out and the society is on the verge of collapse. beautiful place though. I want to visit Kyoto, but not for Nintendo.

As for AC shadows and nanite caliber detail, i think its almost up there. the rocks arent as detailed, but the shrines, pots and pans, and other wooden objects like planks are up there with UE5's megascans. I think it's just the fact that its an open world game. there is only so much you can do with 12.5gb of vram on the base ps5. im glad they didnt push it too high like some other vram starved games on pc. even UE5 only has one or two true open world games. Avowed and stalker, and i think ac shadows assets holds up well compared to both games. Wukong has an edge because its mostly a linear game. the final open world level doesnt hold up as well but they do let you fly really fast in it so maybe thats why.

i will do a comparison between avowed and ac shadows virtualized geometry, but avowed also uses it for foliage so i will limit it to buildings, rocks and other objects.

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Msamy

Member
Absolute garbage. 8 years and this is what they come up with. Creatively bankrupt. technically challenged. Just shut the company down. And write off the $3.5 billion.
I didn't play destiny 2 so I ask because I think that marathon graphics is even worse than some ps4 games, sony closes London studio which build new engine from scratch for ps5 then buying bungie for 3 - 4 million for this bull
 

NomenNescio

Dual Sense Edger and Blower
Yeah, i remember reading some articles like 10 years ago that even their women dont want to get married or start a family, they are all burned out and the society is on the verge of collapse. beautiful place though. I want to visit Kyoto, but not for Nintendo.

As for AC shadows and nanite caliber detail, i think its almost up there. the rocks arent as detailed, but the shrines, pots and pans, and other wooden objects like planks are up there with UE5's megascans. I think it's just the fact that its an open world game. there is only so much you can do with 12.5gb of vram on the base ps5. im glad they didnt push it too high like some other vram starved games on pc. even UE5 only has one or two true open world games. Avowed and stalker, and i think ac shadows assets holds up well compared to both games. Wukong has an edge because its mostly a linear game. the final open world level doesnt hold up as well but they do let you fly really fast in it so maybe thats why.

i will do a comparison between avowed and ac shadows virtualized geometry, but avowed also uses it for foliage so i will limit it to buildings, rocks and other objects.

WVLNvp5.gif


C0NE9k8.gif
On what settings are you playing? I saw some 3080 benchmarks on YT, and the card seems to struggle even at 1080p. It's insane because it was a high end card at the time of the PS5 release.
 
I got banned from the List of PS5 Pro Enhanced thread....what the hell?

Apparently if enough people don't like you in a particular thread due to harsh criticism and complaining about something "they" don't want us complaining about we can get banned ...

The irony of it all as I own the system and have almost every game that has gotten Pro upgrades....gamers man

I wanted to post about the long anticipated Pro version of Indiana Jones which comes out on the 17th and finally had it's patch detailed ....apparently all it's getting is "native 4k" on Pro which I find disappointing. Instead of using PSSR as the system was intended and actually upgrading the settings to something more in line with the PC version they just up the res from an already high 1800p to 2160p.

Doesn't matter apparently that the Series X was already using lower than low PC settings and didn't have RT reflections, which would've and should've been the obvious enhancements to make .....unless they improved some settings and aren't telling us about them then I'm sadly just going to finish this game on Gamepass.

This isn't why I bought the Pro. Also announced was Forza Horizon 5 patch which my hope was to get the Quality mode found on SX but at 60 fps ....instead what we're getting is RT reflections added to car bodies which, after playing both Forza Motorsport and GT7, is the least noticeable form of RT for my eyes. It's indistinguishable from ssr as your driving.

There will be a performance mode too which, if they were really enhancing this game for Pro, it "should" have better settings than Series X but I'm predicting it will be identical. FYI FH5's Quality mode looked incredible but due to 30 fps the handling and responsiveness was inferior to the Performance mode, the handling felt totally different between modes due to that difference in responsiveness. The problem with that game always was Performance mode looked a generation below that amazing Quality mode.

So yay here we are again ...but this is the norm for Pro upgrades. They are 95% of the time not trying to actually give us a significant improvement for this console.
 
That looks fucking terrible,I doubt it lasts 6 months
It looks so last gen! Look at the particle effects lol they're the same as Destiny 2s ...

I'm sure it'll be fun for what it is, the handling will be excellent, but I have no interest in extraction shooters. Sony wants their own Apex Legends or Fortnite so I get it but what a waste of Bungies talent
 

yamaci17

Gold Member
I got banned from the List of PS5 Pro Enhanced thread....what the hell?

Apparently if enough people don't like you in a particular thread due to harsh criticism and complaining about something "they" don't want us complaining about we can get banned ...

The irony of it all as I own the system and have almost every game that has gotten Pro upgrades....gamers man

I wanted to post about the long anticipated Pro version of Indiana Jones which comes out on the 17th and finally had it's patch detailed ....apparently all it's getting is "native 4k" on Pro which I find disappointing. Instead of using PSSR as the system was intended and actually upgrading the settings to something more in line with the PC version they just up the res from an already high 1800p to 2160p.

Doesn't matter apparently that the Series X was already using lower than low PC settings and didn't have RT reflections, which would've and should've been the obvious enhancements to make .....unless they improved some settings and aren't telling us about them then I'm sadly just going to finish this game on Gamepass.

This isn't why I bought the Pro. Also announced was Forza Horizon 5 patch which my hope was to get the Quality mode found on SX but at 60 fps ....instead what we're getting is RT reflections added to car bodies which, after playing both Forza Motorsport and GT7, is the least noticeable form of RT for my eyes. It's indistinguishable from ssr as your driving.

There will be a performance mode too which, if they were really enhancing this game for Pro, it "should" have better settings than Series X but I'm predicting it will be identical. FYI FH5's Quality mode looked incredible but due to 30 fps the handling and responsiveness was inferior to the Performance mode, the handling felt totally different between modes due to that difference in responsiveness. The problem with that game always was Performance mode looked a generation below that amazing Quality mode.

So yay here we are again ...but this is the norm for Pro upgrades. They are 95% of the time not trying to actually give us a significant improvement for this console.
I agree with you and I share your frustration

native 4k is pointless with dlss and pssr. I'm not saying there shouldn't be a native 4k mode either (let people waste pixels). but there should be a mode that runs at 4k pssr quality with increased visuals...
 
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Yeah u4 was exceptional looking for the times, too bad the game was a boring shitty paced piece of smelly ass.
I've played through it 4 or 5 times and the pacing is fine unless you were expecting lots of gunfight and action sequences. The sections with slower pacing allowed us to solve puzzles and soak in the gorgeous environments as well as have some nice banter and character development.

Love that game ...top 4 game from last gen with Witcher 3, bloodborne, and God of war. Imo anyway
 
I agree with you and I share your frustration

native 4k is pointless with dlss and pssr. I'm not saying there shouldn't be a native 4k mode either (let people waste pixels). but there should be a mode that runs at 4k pssr quality with increased visuals...
Exactly! Why can't these patches actually involve some options? And yes that would take extra work and development time but we as gamers deserve that after buying this system. Thats what Pro was for! Better performance and graphics...not these minimal little enhancements that fall far short of actually changing a games graphics in a noticeable way! It's like console gaming is doomed to forever be treated like a pleb device and developers know gamers are conditioned with that mindset on console and so don't even try.
 

Bojji

Member
I got banned from the List of PS5 Pro Enhanced thread....what the hell?

Apparently if enough people don't like you in a particular thread due to harsh criticism and complaining about something "they" don't want us complaining about we can get banned ...

The irony of it all as I own the system and have almost every game that has gotten Pro upgrades....gamers man

I wanted to post about the long anticipated Pro version of Indiana Jones which comes out on the 17th and finally had it's patch detailed ....apparently all it's getting is "native 4k" on Pro which I find disappointing. Instead of using PSSR as the system was intended and actually upgrading the settings to something more in line with the PC version they just up the res from an already high 1800p to 2160p.

Doesn't matter apparently that the Series X was already using lower than low PC settings and didn't have RT reflections, which would've and should've been the obvious enhancements to make .....unless they improved some settings and aren't telling us about them then I'm sadly just going to finish this game on Gamepass.

This isn't why I bought the Pro. Also announced was Forza Horizon 5 patch which my hope was to get the Quality mode found on SX but at 60 fps ....instead what we're getting is RT reflections added to car bodies which, after playing both Forza Motorsport and GT7, is the least noticeable form of RT for my eyes. It's indistinguishable from ssr as your driving.

There will be a performance mode too which, if they were really enhancing this game for Pro, it "should" have better settings than Series X but I'm predicting it will be identical. FYI FH5's Quality mode looked incredible but due to 30 fps the handling and responsiveness was inferior to the Performance mode, the handling felt totally different between modes due to that difference in responsiveness. The problem with that game always was Performance mode looked a generation below that amazing Quality mode.

So yay here we are again ...but this is the norm for Pro upgrades. They are 95% of the time not trying to actually give us a significant improvement for this console.

Fully agree that Indiana should have used higher rt settings found on pc (not path tracing). Even keep 1800p res but increase quality of RTGI. Pro has much better RT performance than consoles from 2020.
 

Darsxx82

Member
I don't know how many of you here have played or are playing South of Midnight... To me, it's a great visual surprise, often indistinguishable from a moving picture or animated film.

It doesn't do any technical wonders, but the whole package is very complete, with exceptional IQ, excellent HDR, 60fps and perfect lighting for the artistic look. Really a BEAUTIFULL game.
The artistic level and the lighting both indoors and outdoors have made me fall in love.


Here are some screenshots. Some hidden to avoid spoiler so as not to overload the page.




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SlimySnake

Flashless at the Golden Globes
Fully agree that Indiana should have used higher rt settings found on pc (not path tracing). Even keep 1800p res but increase quality of RTGI. Pro has much better RT performance than consoles from 2020.
My 3080 is even more powerful than the ps5 pro and didn’t even have the path tracing option. Even the 12 gb 5070 can’t run it at 4k dlss performance and has to drop to 1440p to reduce VRAM requirements. The game is poorly optimized and was never going to have path tracing on the pro even if it had more tflops.

Btw that xsx ray tracing being lower than pc low was a bug that was fixed after df reported on it. It has pc high rtgi.

Neither version has rt reflections which are limited to path tracing which itself is limited to like 4 pc gpus.
 

analog_future

Resident Crybaby
I don't know how many of you here have played or are playing South of Midnight... To me, it's a great visual surprise, often indistinguishable from a moving picture or animated film.

It doesn't do any technical wonders, but the whole package is very complete, with exceptional IQ, excellent HDR, 60fps and perfect lighting for the artistic look. Really a BEAUTIFULL game.
The artistic level and the lighting both indoors and outdoors have made me fall in love.


Here are some screenshots. Some hidden to avoid spoiler so as not to overload the page.




GoVo0pMXsAE4OEJ
GoX_I7sWIAIOPOh
GoX_I7uWYAAY-0F
GoPBvO0XIAAvPoM
GoX_eawWMAAddA1
GoX_0XnWEAAjMen
GoPBvOuWkAAdqMT


GoX_ebyXQAAqcVD

GoX_0XoWIAATvVK

GoRbbRuXYAEkwQj
GoRbuaUWYAA6ijb
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Just finished my last of us part two replay. This one’s up next for sure!
 
I don't know how many of you here have played or are playing South of Midnight... To me, it's a great visual surprise, often indistinguishable from a moving picture or animated film.

It doesn't do any technical wonders, but the whole package is very complete, with exceptional IQ, excellent HDR, 60fps and perfect lighting for the artistic look. Really a BEAUTIFULL game.
The artistic level and the lighting both indoors and outdoors have made me fall in love.


Here are some screenshots. Some hidden to avoid spoiler so as not to overload the page.




GoVo0pMXsAE4OEJ
GoX_I7sWIAIOPOh
GoX_I7uWYAAY-0F
GoPBvO0XIAAvPoM
GoX_eawWMAAddA1
GoX_0XnWEAAjMen
GoPBvOuWkAAdqMT


GoX_ebyXQAAqcVD

GoX_0XoWIAATvVK

GoRbbRuXYAEkwQj
GoRbuaUWYAA6ijb
GoX_eb0WEAAu08y
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GoRbuaUXwAAWzks
South of Midnight is a Beautiful Game.

On the note of Marathon, I think that it should be way better graphically. The art style is great, I just think that the reveal trailer looks fidelity wise what the realtime gameplay should look like. A lot of these newer games still look last gen visually just in 4K.
 
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SlimySnake

Flashless at the Golden Globes
On what settings are you playing? I saw some 3080 benchmarks on YT, and the card seems to struggle even at 1080p. It's insane because it was a high end card at the time of the PS5 release.
Im maxing it out at 4k dlss quality, but have to settle for 30 fps. I tried hitting 60 fps but i just cant do it no matter how much i lower settings and dlss resolution. tried settling for a variable 40-50 fps using vrr but it was too jerky and it didnt make much sense lowering every setting to medium, so settled for a locked 30 fps with everything maxed out instead.

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SlimySnake

Flashless at the Golden Globes
So yay here we are again ...but this is the norm for Pro upgrades. They are 95% of the time not trying to actually give us a significant improvement for this console.
Why would you expect significant improvements when the leaks said 45% better gpu performance and even Cerny came out and said it will be 45% in the reveal. The rest is just PR talk, and frankly, anyone who saw that 45% figure shouldve ignored those Quality mode at 60 fps comments since they needed a minimum of 100% increase in GPU plus whatever is needed for the vram bandwidth and CPU bottlenecks that are in the current zen 2 CPUs. Both of which got minimal upgrades in the Pro.

You got RTGI at 60 fps in AC shadows which is pretty good actually seeing as how the performance mode on the base console didnt have it. You got RT reflections in the 30 fps mode which puts it on par with PC. Forza Horizon and Indiana Jones are effectively last gen games. Dont worry about them too much. RT reflections in racing games are useless i agree especially when they are limited to cars on cars.

I think looking at next gen games they have done a rather decent job of upgrading PSSR to being somewhat usable and a better alternative in motion to FSR2. You have Hardware Lumen in Silent Hill 2 which brings way better rtgi and reflections to the pro. Jedi Survivor also added rt to the 60 fps mode. KCD2 runs great. Just stop listening to what was clearly PR from Cerny, and look at the results, they are fine. I played all PS4 Pro games at 30 fps and had a blast. I suggest you do the same. I played Hellblade 2, Outlaws, SH2, Wukong and now AC shadows at 30 fps on my 3080 and its been fine. Space marine 2, KCD2, Dragon Age, and Indiana Jones are 60 fps but clearly not as visually impressive. You simply have to settle for 30 fps even on $850 nvidia GPUs. the pro is cheaper.

Point is, there are things that this console is doing right but you are only looking at the negatives, and that rubs people the wrong way. They took 6 months to ban you from the thread, and not even the forum so just be happy you got 6 months to complain about this. on era, you wouldve been perma'd a long time ago.

P.S HFW, Spiderman 2, tlou2, and Demon Souls had great upgrades and lined up with what Cerny said about quality mode at 60 fps. Id say wait for death stranding 2, ghost of tsushima 2, and other sony exclusives. hell, even i might get a pro for death stranding 2.
 
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SlimySnake

Flashless at the Golden Globes
I don't know how many of you here have played or are playing South of Midnight... To me, it's a great visual surprise, often indistinguishable from a moving picture or animated film.

It doesn't do any technical wonders, but the whole package is very complete, with exceptional IQ, excellent HDR, 60fps and perfect lighting for the artistic look. Really a BEAUTIFULL game.
The artistic level and the lighting both indoors and outdoors have made me fall in love.


Here are some screenshots. Some hidden to avoid spoiler so as not to overload the page.




GoVo0pMXsAE4OEJ
GoX_I7sWIAIOPOh
GoX_I7uWYAAY-0F
GoPBvO0XIAAvPoM
GoX_eawWMAAddA1
GoX_0XnWEAAjMen
GoPBvOuWkAAdqMT


GoX_ebyXQAAqcVD

GoX_0XoWIAATvVK

GoRbbRuXYAEkwQj
GoRbuaUWYAA6ijb
GoX_eb0WEAAu08y
GoVo0pNXQAAD1Ck
GoX_0XnWMAEZm9n
GoX_eawXkAAImzJ
GoX_I7vXUAENU1j
GoRbuaUXwAAWzks
Looks beautiful but i dislike every single level in the game that has that grey filter. i know its for story reasons where they make you remove the blight but i really dont want to play half the game with a grey filter. kena was also kinda like this and it completely turned me off of the game. never went back to it after a few hours.
 

Jack Howitzer

Neo Member
It's insane because it was a high end card at the time of the PS5 release.
Yeah when coming down to general rasterization gaming results 3080 is 2x good old gtx1080 from my testing,at the time of its release he was the high rank tough guy no doubt.But the thing is, gaming graphics is envolving all the time, the 'top gaming graphics showcase' we had in 2020-2022 is not the same as stuff from 2023 onwards,the actual upper limit behind the Ultra&Extreme parameters or whatever settings are being raised, same as comparing many old gen titles to current gens.It's like 10 years ago most ultra preset means texture resolution was 512*512,some goes to 1024*1024,then around 2020 many went to 2048*2048 as standard,after a while some top dogs raise the limit to 4096*4096 as for now,you can't seriously think a 8-12gb card can handle these things without compromises as it was 10 years ago. In 2018-2020 ultra means only half baked ray tracing reflections and shadows,then in 2020-2022 some implemented ray tracing gi and ao for the ultra preset,then 2023 onwards they said path tracing is the ultimate way to go,and tbh the jump in quality along the way is quite something no bullshit indeed.Same as they usually only limit ray tracing stuff to many linear walking simulators in the past, why?Because they couldn't find a way to fit proper ray tracing rendering in a very complex well-crafted open world, all of the hardwares were not capable of running these things in smoothing framerates even if they actually made it. Trust me people ain't willing to buying a 3090 just to play 4k pt gaming with then-totally-barebone dlss performance mode and suffering below 30fps experience in 2020, that's just suffering too much for the hardware and our eyes.
Don't get me wrong,the actual visual differences and optimizations issues are certainly not a small deal by any means, and whether they worth it or pointless is another story, each to their own we all have different taste and fetish and preferences,heck this is what this thread all about. But the high end hardware stuff are fading all the time, especially whenever there are some sort of generational huge jumps going on around the clock(4090 vs 3080,around 2x in rasterization) , that's always the way it is.
(Nvidia:You want the best visuals without compromising performance forever?Paying for our top end we can dlss the future through your eyes together ! What,you say can we dlss your wallet? Oops that's the toughest thing our engineers are trying to figure out as well! You see, whenever we insert the raw data--aka the dollars, into the machines for training, the whole lab and servers just straight up go to the
classic "Diddy Lame Simp Slick" blackout mode , and making our ceo guy despawns for no reason,the buglist is just way too long atm👻)
 
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