Ouch! Why so freaking low isn't that going to completely kneecap the Switch 2?DF said they estimate it to be around 90-100 GB/s, (docked, less on mobile) PS4 was 180 GB/s. Metroid can run at 4k/60 because its not demanding on effects that are demanding on memory bandwidth like ssr or, high quality dynamic shadows or other things.
I feel the same way about UC4 it's one of my all time favorites and the graphics were mind blowing back in 2016. That may be the last time a game blows me away like that....that one set piece that they showed off I think it was the second showing of the game had everyone talking about that game with total hype.Played another few hours of Uncharted 4 at 4k/60fps on the Pro. This is seriously some insane shit visually. Naughty Gods at work.
I love their gameplay loop in U4 - in game cutscene / explore / climbing / shoot out / puzzle / huge impressive set piece / in game cutscene. It never gets old throughout its 12 hours to me.
It's a masterpiece imo. I've never understood how people think so low of it compared to the original trilogy (which I also loved). Just because it went slightly more realistic after the original TLOU I guess.
The only part that seems dated to me is the in game cutscenes facial animation. But the rest of it is extremely strong even almost ten years later. Great art styles never age.
I've downloaded the Horizon remake for after this then I might also replay the original Spider-Man as I've never played it at 60fps and I bought the £10 upgrade recently.
they will be back. you think the nintendo crowd has been bad. wait till GoT 2 and Intergallactic gameplay are revealed.
I actually think ND will fake the shit out of that gameplay demo just like they did with TLOU2. they know the bar has not just been set high but obliterated and they need to do something fancy.
GG did something similar with the HFW gameplay reveal. Very carefully crafted fake mission that wasnt even in the final game. Completely made up a mission just to show off a very scripted playthrough through an area that would eventually be downgraded. The destruction was no longer as impressive and barely existed in the game outside of this demo area. The underwater lighting and level of detail was massively downgraded. Draw distance downgraded. The indirect bounce lighting was downgraded. hero lighting was downgraded. And this absolutely stunning area was straight up taken out.
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And this was the gameplay demo which was already downgraded from the fake CG trailer they tried to pass off as captured on a PS5 at the PS5 reveal a year earlier.
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Nike930 did a fairly extensive video on this. You can see just how much lighting was faked throughout the demo to give a more vibrant and striking look that simply cannot be replicated in the final game no matter the time of day. The game was arguably the best looking game of its time when it launched so people mostly just excused the downgrades. Still, ND will for sure fake the shit out of their gameplay trailer and this thread will be flooded with fanboys.
Yeah 100mb bandwidth sounds terrible. Definitely a red flag not releasing those specs.Damn! I never knew how much those bastards faked for that demo ...pisses me off, even if it was the best looking game at the time. There's no excuse for any developers doing this let alone Sony with the "sterling" reputation they had/have (don't know why they still have this reputation- after so many downgrades they don't deserve it). Notice how games rarely if ever actually look better when release comes around than the pre launch "gameplay" clips they show?
I've been saying it for a long time this industry is dishonest, corrupt, and greedy. Gamers need to not be sheep and hold their feet to the fire. Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why? After seeing someone mention the paltry rumored memory bandwidth it's starting to make sense....DF is pretty certain this thing is more in line with a ps4 in terms of performance. None of the 3rd party games looked good (they looked muddy and choppy). Could it be the memory that Nintendo cheaped out on is handicapping the system?
They have been withholding specs since 2006, this shouldn't be a surprise to anyone even with a powerful console. No conspiracy here I'd say.Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why?
I'm really really hoping that's not true (100gb/s)! Switch 2 was starting to sound great until today...I'll be buying it either way since I love my Switch but yeah it's starting to make sense why they're keeping file sizes so low and why texture quality is what it is in Nintdndo exclusives or why BotW and TotK are 1440p and not 2160p (good example of how these companies lie btw as the conference listed those upgrades as "4k/60").Yeah 100mb bandwidth sounds terrible. Definitely a red flag not releasing those specs.
E3 is coming soon. Keep calm and know devs will try to fake shit as much as they can get away with. No need to get banned over it. Just stay in this thread
I guess you're right though apparently we knew a little more for Switch 1 such as the CPUThey have been withholding specs since 2006, this shouldn't be a surprise to anyone even with a powerful console. No conspiracy here I'd say.
We never got that from Nintendo directly, it was learned through proxy that the chip was a Tegra X1, just like we know is a Tegra T239 this time around.I guess you're right though apparently we knew a little more for Switch 1 such as the CPU
Went and had a gander at the Killzone 2 opening mission the other day and it's insane how well this holds up, even today:
A bump to 4K60, 16xAF, high res textures, new AA solution, crank the motion blur samples and update the character head models and this would probably outclass plenty of modern titles. The post-processing is still world class and the main gun model looks better than those in many modern games, even at 720p.
I know it's not super-popular but it seems like relatively low-hanging fruit for having at least a decent port with basic upgrades; and there's plenty more obscure stuff out there that sees remakes/remasters. Frankly, there's a whole load of PS3 era stuff stranded on the system that would be perfect for an update on PS5.
The dream = Path-traced Killzone 2 + 3 remaster/remake for PS6! lol..
It'd be nice for the first game to at least get a decent port too. And then Shadowfall would just be free money, it already runs well, but just cranking the settings on PS5 would be easy peasy.
Can somebody show a river or something in AC Shadows with rt reflections?
here u goCan somebody show a river or something in AC Shadows with rt reflections?
Even though I really enjoy their games Sony tend to get a free pass compared to say Ubisoft when it comes to BS demos.Damn! I never knew how much those bastards faked for that demo ...pisses me off, even if it was the best looking game at the time. There's no excuse for any developers doing this let alone Sony with the "sterling" reputation they had/have (don't know why they still have this reputation- after so many downgrades they don't deserve it). Notice how games rarely if ever actually look better when release comes around than the pre launch "gameplay" clips they show?
I've been saying it for a long time this industry is dishonest, corrupt, and greedy. Gamers need to not be sheep and hold their feet to the fire. Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why? After seeing someone mention the paltry rumored memory bandwidth it's starting to make sense....DF is pretty certain this thing is more in line with a ps4 in terms of performance. None of the 3rd party games looked good (they looked muddy and choppy). Could it be the memory that Nintendo cheaped out on is handicapping the system?
I'm guessing the use of DLSS will negate the need for a lot of the bandwidth usually associated with high resolutions. But yeah it's ultimately a battery constraint. 102gb/s is plenty for Nintendo games at 1440p and big AAA third party games that are only rendering at 720p native in docked mode then at times upscaled using DLSS to 1080/1440/2160p.Ouch! Why so freaking low isn't that going to completely kneecap the Switch 2?
Even though I really enjoy their games Sony tend to get a free pass compared to say Ubisoft when it comes to BS demos.
The one thing with Nintendo games (outside of Zelda) is that they actually get better looking with subsequent showings. I bet when you compare the recent Mario Kart World tree house footage with the finished game footage the final game will look better not worse because most of their final weeks of development go into visual polish because they have very good development pipelines and are usually well within their frame budget early on so don't have to claw back performance by sacrificing visuals at the end of development. They actually add polish. Almost all of their first party games from the WiiU and Switch era (again outside of Zelda) got better looking with each trailer then final release.
My bad on MKW using RTAO. The shadowing on the Karts is a massive improvement over Kart 8 and I saw someone in X "quoting" a Nintendo rep saying it used it. Apologies.
It is pushing fidelity, just not the best fidelity possible…The thread title is "Graphic Fidelity I Expect This Gen".
Switch 2 isn't pushing fidelity so the discourse makes no sense to me.
For handheld consoles it is very much pushing fidelity. Just wait until they get some of their porting teams to help out with putting modern day AAA titles onto the platform. Those guys were already capable of magic with the Switch 1's specs. What comes next should be much more interesting.It is pushing fidelity, just not the best fidelity possible…
I want to go live in Japan lol. What a majestic place.
SH2 is insane looking, even the outside, although it helped a lot the fog (which for me it's the best use of fog I have ever seen) and having just one color palette, what bothered me was the hair, it has this light almost all of the time, it's so weird, it's like it isn't part of the scene and this is maxed out at 4K.
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Lol, same, hope I visit it once before I die.I want to go live in Japan lol. What a majestic place.
I think so too and as the game will probably be stylized like Ghost 1, then the environments as well will be and thus pop more. Also, Ghost 2 will be more polished.In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
You dont from what ive heard from my friends. The working culture is crazy toxic, its very expensive and relationships are hell. Enchanting place to visit for sure though, Its high on my bingo list.I want to go live in Japan lol. What a majestic place.
In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
I want to go live in Japan lol. What a majestic place.
In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
Incredible game I agreePlayed another few hours of Uncharted 4 at 4k/60fps on the Pro. This is seriously some insane shit visually. Naughty Gods at work.
I love their gameplay loop in U4 - in game cutscene / explore / climbing / shoot out / puzzle / huge impressive set piece / in game cutscene. It never gets old throughout its 12 hours to me.
It's a masterpiece imo. I've never understood how people think so low of it compared to the original trilogy (which I also loved). Just because it went slightly more realistic after the original TLOU I guess.
The only part that seems dated to me is the in game cutscenes facial animation. But the rest of it is extremely strong even almost ten years later. Great art styles never age.
I've downloaded the Horizon remake for after this then I might also replay the original Spider-Man as I've never played it at 60fps and I bought the £10 upgrade recently.
Those native 4k screenies from GTA:Tokyo look stunning af, bro, what kind of settings u playing at for it to turn out so photorealistic?Papi Slimmy, you should go to Japan
I was there for a few weeks and it was an amazing experience! I can't wait to go back again
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Japan sound like great to visit but nightmerish to live in...
You are overlooking some important aspects. Switch 2's supposed 68 GB/s (handheld)/100 GB/s (docked) bandwidth is also shared with its CPU which would need about 20-25 GB/s at least. Then there is the issue of memory contention on top which inflates the cost further.I'm guessing the use of DLSS will negate the need for a lot of the bandwidth usually associated with high resolutions. But yeah it's ultimately a battery constraint. 102gb/s is plenty for Nintendo games at 1440p and big AAA third party games that are only rendering at 720p native in docked mode then at times upscaled using DLSS to 1080/1440/2160p.
Switch's memory bandwidth if 25gb/s was a huge issue and why lots of (especially third party games) couldn't hit their frame rate target of even 30fps yet it got The Witcher 3, DOOM etc but yeah you're only as fast as your slowest part!
DLSS will help a ton with it and even when not used you're still going to be able to push AAA games at 720-900p without it and not be memory bandwidth bound. Having 12gb's of ram will help a ton with third party games too. We will see some games look better on Switch 2 vs Series S because of the extra ram alone. Developers can work literal miracles with more memory.
Switch 2 has a custom hardware decompression block which will also help a lot. This isn't Switch 1 where they just took the Tegra chip as is because it was so cheap. This console was co developed by Nintendo, Nvidia with input from third parties. Trust me it will be fine especially when you consider that same awful Switch 1 hardware got impressive 30fps PS4 gen games like The Witcher 3. It will get downgraded PS5 gen games but because the hardware is custom along with the option to use DLSS it's going to mean the compromises are much less severe visually speaking like that Witcher 3 port. Of course they're not going to look anywhere near PS5, Pro, Series X or PC versions but that's besides the point. People will buy the games on Switch 2 because either a- it will be their main platform or b- they'll double dip on it for handheld play.You are overlooking some important aspects. Switch 2's supposed 68 GB/s (handheld)/100 GB/s (docked) bandwidth is also shared with its CPU which would need about 20-25 GB/s at least. Then there is the issue of memory contention on top which inflates the cost further.
DLSS has its own impact on main GPU resources (including bandwidth?). Since Switch 2's ML resources are very meager with only 48 Tensor cores and about 10 TOPs, the cost per frame for DLSS would be bery high. It may even not worth it to include it in a lot of cases. In the end there is no simple win-win DLSS magic to found there.
You should go on holiday at least one. It's incredible.I want to go live in Japan lol. What a majestic place.
In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
Huh? ...My 4090 gets a constant 90fps when CP maxed out in PT mode.It's also technologically impressive seeing a game that can make an RTX 5090 cry
Hmm interesting lol, quite the leap I'd say.
This isnt an "Impressive for what it is thread" This is a Graphics thread made to showcase the best in modern visuals. MKW aint it.Ratchet & Clank also ran at 1080p/30 on PS4. Mario Kart World is 4k/60 (or is it 1440p/60? I don't remember).
And ya'll keep forgetting the Switch 2 is a damn handheld. It's impressive for what it is and at the price point they're asking.
Well, they are withholding the specs because they are outdated, you specified the date which Nintendo stopped competing on high-end consoles.They have been withholding specs since 2006, this shouldn't be a surprise to anyone even with a powerful console. No conspiracy here I'd say.
Jesus Christ! I thought those images were from a UE5 game for a second and I was like Dear Lord!Papi Slimmy, you should go to Japan
I was there for a few weeks and it was an amazing experience! I can't wait to go back again
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Jesus Christ! I thought those images were from a UE5 game for a second and I was like Dear Lord!![]()
I figured it was on purpose. She nailed it.I told my girlfriend to make the pictures as if I was a videogame character in the frame. I think she did a good job lol
Just going on what Alex said in a recent DF Direct. Probably native 4k no ray reconstruction lol.Huh? ...My 4090 gets a constant 90fps when CP maxed out in PT mode.
Hmm I gave up after about 5 hours. I didn't even get to play as the black guy.we really take things for granted, none of this would be possible without temporal solutions
msaa just wouldn't be able to handle any of this lol
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really like how forests look from a distance. they look so nice, it is rare I like how trees look in distance in games. this game consistently looks good in this regard somehow
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by the way cloth physics deserve appreciation of their own. they're not locked to 30 fps like ac unity (I know you could unlock it there with mods but still). they also interact with character movement, wind, environment and objects nicely, they don't clip into things which adds to the immersion
Then post another open World Kart racer with 24 players that looks as good as Kart World does at 1440p/60fps. I'll waitThis isnt an "Impressive for what it is thread" This is a Graphics thread made to showcase the best in modern visuals. MKW aint it.
I've been told by several AAA developers that on paper the console is a PS4 Pro but with its more modern nature and feature set it's comparable to a Series S in terms of what you see on screen.The Switch 2 should be a bit less powerful that the Series S, or close to the Pro consoles from the previous gen (with some benefits, and some drawbacks).
If you're a Nintendo fan, or want it mostly for handheld experience, this is pretty decent.
They have been withholding them long before that if anything, even the Gamecube they kept the mini CD thing in wraps until they no longer could (pissing off a few third party in the process). This is just how they operate, pretending otherwise is just trolling. Not surprising, considering the user I just explained this to.Well, they are withholding the specs because they are outdated, you specified the date which Nintendo stopped competing on high-end consoles.
They have been withholding them long before that if anything, even the Gamecube they kept the mini CD thing in wraps until they no longer could (pissing off a few third party in the process). This is just how they operate, pretending otherwise is just trolling. Not surprising, considering the user I just explained this to.