Graphical Fidelity I Expect This Gen

Played another few hours of Uncharted 4 at 4k/60fps on the Pro. This is seriously some insane shit visually. Naughty Gods at work.

I love their gameplay loop in U4 - in game cutscene / explore / climbing / shoot out / puzzle / huge impressive set piece / in game cutscene. It never gets old throughout its 12 hours to me.

It's a masterpiece imo. I've never understood how people think so low of it compared to the original trilogy (which I also loved). Just because it went slightly more realistic after the original TLOU I guess.

The only part that seems dated to me is the in game cutscenes facial animation. But the rest of it is extremely strong even almost ten years later. Great art styles never age.

I've downloaded the Horizon remake for after this then I might also replay the original Spider-Man as I've never played it at 60fps and I bought the £10 upgrade recently.
 
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DF said they estimate it to be around 90-100 GB/s, (docked, less on mobile) PS4 was 180 GB/s. Metroid can run at 4k/60 because its not demanding on effects that are demanding on memory bandwidth like ssr or, high quality dynamic shadows or other things.
Ouch! Why so freaking low isn't that going to completely kneecap the Switch 2?
 
Played another few hours of Uncharted 4 at 4k/60fps on the Pro. This is seriously some insane shit visually. Naughty Gods at work.

I love their gameplay loop in U4 - in game cutscene / explore / climbing / shoot out / puzzle / huge impressive set piece / in game cutscene. It never gets old throughout its 12 hours to me.

It's a masterpiece imo. I've never understood how people think so low of it compared to the original trilogy (which I also loved). Just because it went slightly more realistic after the original TLOU I guess.

The only part that seems dated to me is the in game cutscenes facial animation. But the rest of it is extremely strong even almost ten years later. Great art styles never age.

I've downloaded the Horizon remake for after this then I might also replay the original Spider-Man as I've never played it at 60fps and I bought the £10 upgrade recently.
I feel the same way about UC4 it's one of my all time favorites and the graphics were mind blowing back in 2016. That may be the last time a game blows me away like that....that one set piece that they showed off I think it was the second showing of the game had everyone talking about that game with total hype.

Nothing like that from Sony this generation sadly. Well demons souls, Forbidden West, and Ratchet did get me hyped but nothing like Uncharted 4 back in 2016.
 
they will be back. you think the nintendo crowd has been bad. wait till GoT 2 and Intergallactic gameplay are revealed.

I actually think ND will fake the shit out of that gameplay demo just like they did with TLOU2. they know the bar has not just been set high but obliterated and they need to do something fancy.

GG did something similar with the HFW gameplay reveal. Very carefully crafted fake mission that wasnt even in the final game. Completely made up a mission just to show off a very scripted playthrough through an area that would eventually be downgraded. The destruction was no longer as impressive and barely existed in the game outside of this demo area. The underwater lighting and level of detail was massively downgraded. Draw distance downgraded. The indirect bounce lighting was downgraded. hero lighting was downgraded. And this absolutely stunning area was straight up taken out.


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And this was the gameplay demo which was already downgraded from the fake CG trailer they tried to pass off as captured on a PS5 at the PS5 reveal a year earlier.


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Nike930 did a fairly extensive video on this. You can see just how much lighting was faked throughout the demo to give a more vibrant and striking look that simply cannot be replicated in the final game no matter the time of day. The game was arguably the best looking game of its time when it launched so people mostly just excused the downgrades. Still, ND will for sure fake the shit out of their gameplay trailer and this thread will be flooded with fanboys.


Damn! I never knew how much those bastards faked for that demo ...pisses me off, even if it was the best looking game at the time. There's no excuse for any developers doing this let alone Sony with the "sterling" reputation they had/have (don't know why they still have this reputation- after so many downgrades they don't deserve it). Notice how games rarely if ever actually look better when release comes around than the pre launch "gameplay" clips they show?

I've been saying it for a long time this industry is dishonest, corrupt, and greedy. Gamers need to not be sheep and hold their feet to the fire. Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why? After seeing someone mention the paltry rumored memory bandwidth it's starting to make sense....DF is pretty certain this thing is more in line with a ps4 in terms of performance. None of the 3rd party games looked good (they looked muddy and choppy). Could it be the memory that Nintendo cheaped out on is handicapping the system?
 
Damn! I never knew how much those bastards faked for that demo ...pisses me off, even if it was the best looking game at the time. There's no excuse for any developers doing this let alone Sony with the "sterling" reputation they had/have (don't know why they still have this reputation- after so many downgrades they don't deserve it). Notice how games rarely if ever actually look better when release comes around than the pre launch "gameplay" clips they show?

I've been saying it for a long time this industry is dishonest, corrupt, and greedy. Gamers need to not be sheep and hold their feet to the fire. Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why? After seeing someone mention the paltry rumored memory bandwidth it's starting to make sense....DF is pretty certain this thing is more in line with a ps4 in terms of performance. None of the 3rd party games looked good (they looked muddy and choppy). Could it be the memory that Nintendo cheaped out on is handicapping the system?
Yeah 100mb bandwidth sounds terrible. Definitely a red flag not releasing those specs.

E3 is coming soon. Keep calm and know devs will try to fake shit as much as they can get away with. No need to get banned over it. Just stay in this thread lol
 
Yeah 100mb bandwidth sounds terrible. Definitely a red flag not releasing those specs.

E3 is coming soon. Keep calm and know devs will try to fake shit as much as they can get away with. No need to get banned over it. Just stay in this thread
I'm really really hoping that's not true (100gb/s)! Switch 2 was starting to sound great until today...I'll be buying it either way since I love my Switch but yeah it's starting to make sense why they're keeping file sizes so low and why texture quality is what it is in Nintdndo exclusives or why BotW and TotK are 1440p and not 2160p (good example of how these companies lie btw as the conference listed those upgrades as "4k/60").

On more positive news I'm happy with AC Shadows on the Pro. PSSR at 30 fps didn't do much one way or the other but the rtgi is great and so are the rt reflections. Also it's a smooth 30 fps compared to other games. HDR is good finally.The gameplay has issues though and the game as a whole is just decent- better than the last couple AC's though
 
Went and had a gander at the Killzone 2 opening mission the other day and it's insane how well this holds up, even today:



A bump to 4K60, 16xAF, high res textures, new AA solution, crank the motion blur samples and update the character head models and this would probably outclass plenty of modern titles. The post-processing is still world class and the main gun model looks better than those in many modern games, even at 720p.

I know it's not super-popular but it seems like relatively low-hanging fruit for having at least a decent port with basic upgrades; and there's plenty more obscure stuff out there that sees remakes/remasters. Frankly, there's a whole load of PS3 era stuff stranded on the system that would be perfect for an update on PS5.

The dream = Path-traced Killzone 2 + 3 remaster/remake for PS6! lol..

It'd be nice for the first game to at least get a decent port too. And then Shadowfall would just be free money, it already runs well, but just cranking the settings on PS5 would be easy peasy.

The main reason behind the post processing and other effects being "world class" is the CELL processor which some think is a weaker CPU than Switch 1's or the last generation's Jaguars. Remastering PS3 games playing to CELL's strengths is no small task.
 
Damn! I never knew how much those bastards faked for that demo ...pisses me off, even if it was the best looking game at the time. There's no excuse for any developers doing this let alone Sony with the "sterling" reputation they had/have (don't know why they still have this reputation- after so many downgrades they don't deserve it). Notice how games rarely if ever actually look better when release comes around than the pre launch "gameplay" clips they show?

I've been saying it for a long time this industry is dishonest, corrupt, and greedy. Gamers need to not be sheep and hold their feet to the fire. Let's look at Nintendo with Switch 2- they're purposely withholding the official specs of the console ...why? After seeing someone mention the paltry rumored memory bandwidth it's starting to make sense....DF is pretty certain this thing is more in line with a ps4 in terms of performance. None of the 3rd party games looked good (they looked muddy and choppy). Could it be the memory that Nintendo cheaped out on is handicapping the system?
Even though I really enjoy their games Sony tend to get a free pass compared to say Ubisoft when it comes to BS demos.

The one thing with Nintendo games (outside of Zelda) is that they actually get better looking with subsequent showings. I bet when you compare the recent Mario Kart World tree house footage with the finished game footage the final game will look better not worse because most of their final weeks of development go into visual polish because they have very good development pipelines and are usually well within their frame budget early on so don't have to claw back performance by sacrificing visuals at the end of development. They actually add polish. Almost all of their first party games from the WiiU and Switch era (again outside of Zelda) got better looking with each trailer then final release.

My bad on MKW using RTAO. The shadowing on the Karts is a massive improvement over Kart 8 and I saw someone in X "quoting" a Nintendo rep saying it used it. Apologies.
 
Ouch! Why so freaking low isn't that going to completely kneecap the Switch 2?
I'm guessing the use of DLSS will negate the need for a lot of the bandwidth usually associated with high resolutions. But yeah it's ultimately a battery constraint. 102gb/s is plenty for Nintendo games at 1440p and big AAA third party games that are only rendering at 720p native in docked mode then at times upscaled using DLSS to 1080/1440/2160p.

Switch's memory bandwidth if 25gb/s was a huge issue and why lots of (especially third party games) couldn't hit their frame rate target of even 30fps yet it got The Witcher 3, DOOM etc but yeah you're only as fast as your slowest part!

DLSS will help a ton with it and even when not used you're still going to be able to push AAA games at 720-900p without it and not be memory bandwidth bound. Having 12gb's of ram will help a ton with third party games too. We will see some games look better on Switch 2 vs Series S because of the extra ram alone. Developers can work literal miracles with more memory.
 
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Even though I really enjoy their games Sony tend to get a free pass compared to say Ubisoft when it comes to BS demos.

The one thing with Nintendo games (outside of Zelda) is that they actually get better looking with subsequent showings. I bet when you compare the recent Mario Kart World tree house footage with the finished game footage the final game will look better not worse because most of their final weeks of development go into visual polish because they have very good development pipelines and are usually well within their frame budget early on so don't have to claw back performance by sacrificing visuals at the end of development. They actually add polish. Almost all of their first party games from the WiiU and Switch era (again outside of Zelda) got better looking with each trailer then final release.

My bad on MKW using RTAO. The shadowing on the Karts is a massive improvement over Kart 8 and I saw someone in X "quoting" a Nintendo rep saying it used it. Apologies.

The AO does stick out to me, doesn't seem like regular screen space, maybe some capsule based ao or something.
 
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we really take things for granted, none of this would be possible without temporal solutions
msaa just wouldn't be able to handle any of this lol

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really like how forests look from a distance. they look so nice, it is rare I like how trees look in distance in games. this game consistently looks good in this regard somehow

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by the way cloth physics deserve appreciation of their own. they're not locked to 30 fps like ac unity (I know you could unlock it there with mods but still). they also interact with character movement, wind, environment and objects nicely, they don't clip into things which adds to the immersion
 
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It is pushing fidelity, just not the best fidelity possible…
For handheld consoles it is very much pushing fidelity. Just wait until they get some of their porting teams to help out with putting modern day AAA titles onto the platform. Those guys were already capable of magic with the Switch 1's specs. What comes next should be much more interesting.

It's actually kind of a shame that the switch 2 controversy arguments are somewhat spilling into this thread.
 
SH2 is insane looking, even the outside, although it helped a lot the fog (which for me it's the best use of fog I have ever seen) and having just one color palette, what bothered me was the hair, it has this light almost all of the time, it's so weird, it's like it isn't part of the scene and this is maxed out at 4K.




There is a mod that make the hair darker, look for it on nexus!
 
I want to go live in Japan lol. What a majestic place.
Lol, same, hope I visit it once before I die.
In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
I think so too and as the game will probably be stylized like Ghost 1, then the environments as well will be and thus pop more. Also, Ghost 2 will be more polished.

Shadows took the more realistic approach and in terms of lighting won't be matched, I mean I placed 3 lamps in the Hideout to see if all light sources give shadows at the same time and they do, in screens it's a bit hard to tell, tried with more, but it's too much light and the shadows are even more faded.

 
I want to go live in Japan lol. What a majestic place.

In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.
You dont from what ive heard from my friends. The working culture is crazy toxic, its very expensive and relationships are hell. Enchanting place to visit for sure though, Its high on my bingo list.

Ghosts certainly looks to be more striking and its draw distance and distant detail lod are more impressive but from what I've seen its textures and granular detail is sadly lacking again like the first game. On that note close range granular detail and textures are also something that seem somewhat lacking in shadows. The overall package is very nice in shadows but its certainly not displaying nanite level granular detail and texture quality.
 
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I want to go live in Japan lol. What a majestic place.

In terms of the setting alone, I think Ghosts 2 will impress even if they dont push any RT features.


Papi Slimmy, you should go to Japan

I was there for a few weeks and it was an amazing experience! I can't wait to go back again

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Played another few hours of Uncharted 4 at 4k/60fps on the Pro. This is seriously some insane shit visually. Naughty Gods at work.

I love their gameplay loop in U4 - in game cutscene / explore / climbing / shoot out / puzzle / huge impressive set piece / in game cutscene. It never gets old throughout its 12 hours to me.

It's a masterpiece imo. I've never understood how people think so low of it compared to the original trilogy (which I also loved). Just because it went slightly more realistic after the original TLOU I guess.

The only part that seems dated to me is the in game cutscenes facial animation. But the rest of it is extremely strong even almost ten years later. Great art styles never age.

I've downloaded the Horizon remake for after this then I might also replay the original Spider-Man as I've never played it at 60fps and I bought the £10 upgrade recently.
Incredible game I agree
 
Japan sound like great to visit but nightmerish to live in...

Huh? Why?

edit: ah I missed that post, thought we just randomly stated talking about living in Japan.
I can't talk about the work culture in big corporations, but it was pretty affordable when I was there, US seems a lot worse on that front.
 
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I'm guessing the use of DLSS will negate the need for a lot of the bandwidth usually associated with high resolutions. But yeah it's ultimately a battery constraint. 102gb/s is plenty for Nintendo games at 1440p and big AAA third party games that are only rendering at 720p native in docked mode then at times upscaled using DLSS to 1080/1440/2160p.

Switch's memory bandwidth if 25gb/s was a huge issue and why lots of (especially third party games) couldn't hit their frame rate target of even 30fps yet it got The Witcher 3, DOOM etc but yeah you're only as fast as your slowest part!

DLSS will help a ton with it and even when not used you're still going to be able to push AAA games at 720-900p without it and not be memory bandwidth bound. Having 12gb's of ram will help a ton with third party games too. We will see some games look better on Switch 2 vs Series S because of the extra ram alone. Developers can work literal miracles with more memory.
You are overlooking some important aspects. Switch 2's supposed 68 GB/s (handheld)/100 GB/s (docked) bandwidth is also shared with its CPU which would need about 20-25 GB/s at least. Then there is the issue of memory contention on top which inflates the cost further.
DLSS has its own impact on main GPU resources (including bandwidth?). Since Switch 2's ML resources are very meager with only 48 Tensor cores and about 10 TOPs, the cost per frame for DLSS would be bery high. It may even not worth it to include it in a lot of cases. In the end there is no simple win-win DLSS magic to found there.
 
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You are overlooking some important aspects. Switch 2's supposed 68 GB/s (handheld)/100 GB/s (docked) bandwidth is also shared with its CPU which would need about 20-25 GB/s at least. Then there is the issue of memory contention on top which inflates the cost further.
DLSS has its own impact on main GPU resources (including bandwidth?). Since Switch 2's ML resources are very meager with only 48 Tensor cores and about 10 TOPs, the cost per frame for DLSS would be bery high. It may even not worth it to include it in a lot of cases. In the end there is no simple win-win DLSS magic to found there.
Switch 2 has a custom hardware decompression block which will also help a lot. This isn't Switch 1 where they just took the Tegra chip as is because it was so cheap. This console was co developed by Nintendo, Nvidia with input from third parties. Trust me it will be fine especially when you consider that same awful Switch 1 hardware got impressive 30fps PS4 gen games like The Witcher 3. It will get downgraded PS5 gen games but because the hardware is custom along with the option to use DLSS it's going to mean the compromises are much less severe visually speaking like that Witcher 3 port. Of course they're not going to look anywhere near PS5, Pro, Series X or PC versions but that's besides the point. People will buy the games on Switch 2 because either a- it will be their main platform or b- they'll double dip on it for handheld play.

Some third party games will also just downright look and run better than the Series S versions because of the extra ram, DLSS and because some developers will care much more about the Switch 2 version because of the Japanese market.

Let's wait and let the devs cook. No console shows what it can do in year one. The current SDK doesn't even officially support DLSS lol. They're all scrambling for launch because Nintendo took an age to provide developers with dev kits.
 
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Ratchet & Clank also ran at 1080p/30 on PS4. Mario Kart World is 4k/60 (or is it 1440p/60? I don't remember).

And ya'll keep forgetting the Switch 2 is a damn handheld. It's impressive for what it is and at the price point they're asking.
This isnt an "Impressive for what it is thread" This is a Graphics thread made to showcase the best in modern visuals. MKW aint it.
 
Huh? ...My 4090 gets a constant 90fps when CP maxed out in PT mode.
Just going on what Alex said in a recent DF Direct. Probably native 4k no ray reconstruction lol.

My point still stands a game on a Switch 2 that can be scaled all the way up to high end hardware which costs $3000. It's fascinating to me from a technological perspective if nothing else.
 
The Switch 2 should be a bit less powerful that the Series S, or close to the Pro consoles from the previous gen (with some benefits, and some drawbacks).

If you're a Nintendo fan, or want it mostly for handheld experience, this is pretty decent.
 
we really take things for granted, none of this would be possible without temporal solutions
msaa just wouldn't be able to handle any of this lol

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really like how forests look from a distance. they look so nice, it is rare I like how trees look in distance in games. this game consistently looks good in this regard somehow

amldPXO.jpeg

ivwGnqD.jpeg

BGcoAAQ.jpeg


by the way cloth physics deserve appreciation of their own. they're not locked to 30 fps like ac unity (I know you could unlock it there with mods but still). they also interact with character movement, wind, environment and objects nicely, they don't clip into things which adds to the immersion
Hmm I gave up after about 5 hours. I didn't even get to play as the black guy.

The game World seemed so limited compared to their last trilogy of games. Does the World open up later?

I was sick and tired of hitting invisible walls and not being able to just climb and explore like before. I had to track 10 mins around invisible walls to get to a lookout mountain top when in their previous games I could have just beelined for it by climbing up from the sea area or approaching from a slightly different angle. It's a giant step backwards imo.

I don't mind it being a smaller and much more focused game because Odyssey was a beyond giant world which I only saw 60% of maximum even after 50 hours and Valhalla was just too long story wise for me personally at around 80 hours.

I can't actually believe they went back to PS3 era AC open Worlds after the freedom of the Origins trilogy. I would like to try it again or it's a complete waste of £70 lol.

The game is beyond stunning though. It's the best looking game released for me. Hellblade is close but it's so limited and small in comparison almost like an extended tech demo although I did enjoy the game myself.
 
The Switch 2 should be a bit less powerful that the Series S, or close to the Pro consoles from the previous gen (with some benefits, and some drawbacks).

If you're a Nintendo fan, or want it mostly for handheld experience, this is pretty decent.
I've been told by several AAA developers that on paper the console is a PS4 Pro but with its more modern nature and feature set it's comparable to a Series S in terms of what you see on screen.

Obviously DF videos and we will be able to see the compromises but the Switch 2 customer base won't care whether because it's the only system they have or because they'll accept the compromises because they want to be able to access certain games on the go.

Star Wars Outlaws and AC Shadows are in development for the system. That should say it all about what the system can handle in real world terms and about the bs "it's jUsT A pS4 ThOUgh!!!"

My post from last April about SW Outlaws coming to the console -

"I'm guessing it's out on May 4th?

There's a Switch 2 version of this by the way (for whenever it releases). AC Mirage aswell. Not sure about the next full AC though."

AC Mirage, Shadows, RDRII, Marvel Rivals and PoE II will be announced soon for the console (hopefully a partner focused direct).
 
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Well, they are withholding the specs because they are outdated, you specified the date which Nintendo stopped competing on high-end consoles.
They have been withholding them long before that if anything, even the Gamecube they kept the mini CD thing in wraps until they no longer could (pissing off a few third party in the process). This is just how they operate, pretending otherwise is just trolling. Not surprising, considering the user I just explained this to.
 
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They have been withholding them long before that if anything, even the Gamecube they kept the mini CD thing in wraps until they no longer could (pissing off a few third party in the process). This is just how they operate, pretending otherwise is just trolling. Not surprising, considering the user I just explained this to.

That's firther proof my point. If its shitty, then hide it approach which is the entire specs in case of Switch 2
 
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