South of Midnight |OT| Don't stop me-weavin'

I am pretty anti woke and I enjoyed the game for what it was. The theming made sense for the setting. Its not the new Snow White. I am not playing a Chinese person in 12th century London. Its completely consistent. The visuals were definitely the high point. The general platforming was also pretty decent. Reminded me of a game from the PS2 era regarding its design. The combat however was terrible. Much worse than Kena which overall made me prefer Kena in the end. Its not just repetitive, it lacks any impact when attacking. Feels like I am hitting air. Could be easily patched.
 
I'm at Chapter 7 and think the game is pretty good. I play on the hardest difficulty so the combat can get a bit messy sometimes 🤣
 
I am pretty anti woke and I enjoyed the game for what it was. The theming made sense for the setting. Its not the new Snow White. I am not playing a Chinese person in 12th century London. Its completely consistent. The visuals were definitely the high point. The general platforming was also pretty decent. Reminded me of a game from the PS2 era regarding its design. The combat however was terrible. Much worse than Kena which overall made me prefer Kena in the end. Its not just repetitive, it lacks any impact when attacking. Feels like I am hitting air. Could be easily patched.
This is the right approach and contribution to this thread instead of all the bitching about SBI.
Is this a AAA game?
No, it's a AA game with a pricing to reflect that, which unfortunately means it's DoA since I do not think this segment of games exist anymore - people will justify paying more for AAA regarding quality and length, and cheaper than that they would...buy a AAA game on discount.

Not a full priced game and the studio has only made AA games, so I'm guessing this didn't have an AAA budget either.
It's a solid AA game.
loved the game. are there similar games that I can play after this one? maybe also with the option to skip the combat?
Similar as in what? Elex games are action RPGs from Piranha Bytes, they are very AA in terms of budget but have mostly great story and world-building. Elex is however rather difficult, especially at the start.
 
loved the game. are there similar games that I can play after this one? maybe also with the option to skip the combat?
Check out Ori games.

2 D metroidvania. But top tier gameplay (especially second part).

Different games obviously but similar, fairy tale type feeling.
 
Just starting Chapter 9. All the people choosing to ignore this one are really missing out. Particularly anyone who enjoyed Kena: Bridge of Spirits.


On a technical level, the visuals are nothing to write home about, but the art direction makes the game look frequently stunning.


Some of my shots on PC (4K DLAA/120fps/Max Settings):

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Anyone found their dualsense controller stops responding after a few minutes play? Started today with both DS4W and DSX on the gamepass version.
 
Just finished the 'fight' with Hugging Molly. I didn't really try I just listened to the music and eventually skipped boss.
The big cave area right before the boss encounter reminded me of the old Alice Madness games.
It is still taking me time to get through the game even though I'm skipping the fights.
The flight up the Witches nose was scenic.
I'm still in Chapter 9, Much longer game than I thought.
 
The big cave area right before the boss encounter reminded me of the old Alice Madness games.

I caught myself reminiscing about Alice: Madness Returns a lot while playing this. Glad to see I wasn't the only one.

A shame we'll never get a proper new American McGee Alice game.
 
I'm at the last chapter and there's a handful of things that really annoy me gameplay wise but I still generally had a good time.
 
I believe I'm on Chapter 11 now. Game keeps getting better as I near the end. Most of the game I was sitting in that ~7.5/10 range but my final score may sit at 8 or above if this trajectory continues.

The environments are so interesting and surprisingly varied while keeping a very cohesive through-line from level to level.


Some more of my shots on PC:

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I believe I'm on Chapter 11 now. Game keeps getting better as I near the end. Most of the game I was sitting in that ~7.5/10 range but my final score may sit at 8 or above if this trajectory continues.

The environments are so interesting and surprisingly varied while keeping a very cohesive through-line from level to level.


Some more of my shots on PC:

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Beautiful.
 
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I believe I'm on Chapter 11 now. Game keeps getting better as I near the end. Most of the game I was sitting in that ~7.5/10 range but my final score may sit at 8 or above if this trajectory continues.

The environments are so interesting and surprisingly varied while keeping a very cohesive through-line from level to level.


Some more of my shots on PC:

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Im in the same chapter

One of the most beautifull game this generation without a doubt for me.
 
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Finished the game. Music is excellent. Environments great. Combat is easy. Game is a good 7. The writers really hate rich people.
 
I just finished it, I came into it with zero expectation since I had no faith in Compulsion Games at all after We Happy Few.

I'm quite impressed, it was really excellent, smooth controls, beautiful world, incredible soundtrack and even the story was interesting and done elegantly without overwhelming the gameplay with 15 minutes dialogue and exposition breaks like so many games do. Voice acting and songs were top tier.

Combat was the only part that felt a bit too simple and underdeveloped, it wasn't bad but you quickly understand the combos and then you just stomp every encounter.

There is clearly a lot of talent in this game, the level design, the animation work, the visual effects. The obvious inspiration for it is the old 3D Rayman games (The Great Escape and Hoodlum Havoc) with some elements like the thorn walls looking very similar and even the soundtrack (the chase sequences in particular).



What drives me mad is how shit the marketing for this game has been, between the Developer Direct showing the absolute most boring and ugliest part of the game and the complete lack of effort on MS' side, even cheap content like social media and trailers etc. Microsoft marketing is really composed of some of the dumbest motherfuckers on the planet.

Between this and Psychonauts 2, MS has two world-class action-platformers completely forgotten in the sands of time.
 
Didn't have time to play games for a week but finally sat down and finished it. I have tons of small complaints about it, but as an audio-visual experience it is as good as it gets and loved that it gets better and better. Chapter 12 is pure bliss and one of the better gaming experiences recently. Combat might be simplistic but at the very end you fight these things and it just felt cathartic in a way most action platformers don't.
 
Well, I just finished the game.

A very satisfying experience, mainly because it's the kind of game I needed right now after very long games that I enjoy, but that felt tiresome and took a long time to complete.

Nothing that hasn't already been said. Straightforward gameplay, from the X360 era, 10/10 in terms of audio and visuals for me. The heavy burden of a combat system that isn't up to par despite having potential.
I think the arena-centric combat and lack of enemy variety are a big part of the flaw, and they feel repetitive and soulless. They seem more like a shoehorned-in excuse. In fact, that you have the option to remove and skip It says it all.

All in all, the simple but well-executed platforming, interesting story, and characters in conjunction with the splendid graphic/artistic level make up for the negatives of the combat system.

8/10. I wish there were more games of this type to complement other types.

One of the games I've captured the most this generation...

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I'm at the start of chapter 6 and I'm having fun thus far! Aside from Hazel having modern protag syndrome (she doesn't shut up), I'm really enjoying the game. The combat and platforming are not world class by any means, but I love the visuals and the whole thing is solid enough. Good game!
 
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Pleasantly surprised by how good the game was, and very glad I didn't listen to the sheeple nonsense about SBI etc.

Visuals are fantastic and the music is even better. Very solid gameplay, nothing spectacular, just solid. Platforming felt good. Narrative was depressing but I enjoyed it.

I wanted to give it an 8 because of the camera and some funky controls at times, I'll go with a 7.5. Very good. Idk what metric MS has for the game or the studio but I hope they get a chance to make another game for MS.
 
Finished Chapters 10 and 11. The dark nighttime swampy area with the broken steam paddle boat was well done.
I need 150 more floofs to unlock everything.
 
Credits roll; I finished it.
I 'cheated' most of my way through. I skipped the combat sections, but I did do the boss fights and kooshma runs. Total playtime was about 14 hours.
I got enough floofs to unlock everything and even found a few more near the end for extra's.

I hope this game gets nominations for art and music. The 3d object assets were packed everywhere, and the world was large, varied, dripping with something new to see.
I would recommend people on the fence about this game to turn off the combat, forget the floofs and just see the world. As a walking sim/platformer it works.

I'm not a fan of little fight arenas to be completed before moving on style of level design. If you delt with enemies while platforming would have been a better game, I think.

I did not run into any show stopping bugs, but there were a few times the character would get hung on the geometry and start spazing out or get in a loop trying to reclimb onto something over and over.
I thought the areas with the little puppet dude were way to small and tight to maneuver around and not much interesting beyond hey look at the little animal houses.

In the end I liked it. 7, would have been an 8 if they had not made node-based arena combat, again I don't like that.
The themes were tragedy and loss. Beautifully heavy stuff.

edit-I played this on PC with a full Dolby Atmos surround sound and the audio and music never once let me down. The nightmare (kooshma?) level should be played with a surround sound system with all the different music bands coming from all directions at the same time.
 
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Watched my wife play through most of this but helped out in some areas and it's actually been a pretty good experience. The clock tower climb reminded me a lot of PS2 era style platforms and was something I enjoyed the most.

Fuck the Huggin' Molly though splitting the phases up by having Hazel fall down the hole each time so you had to run back up, that just felt like padding, at least the music was good and the big orchestra part of the final phase was banging.
 
I beat it last night. As many have pointed out, the art direction and overall visual design really carry the game, giving it a distinct, delightfully beautiful bajou blues vibe. I skipped hunting down all the collectibles, which seem necessary to fully unpack the surprisingly dark story. While it won't win any Game of the Year awards, it's cozy and uncomplicated — the perfect palate cleanser after playing something heavier. 7.5/10.
 
Finished chapter 1. This game's art and graphics style is pretty incredible. The storm was awesome. Playing on headphones and the sound and audio are great also. Really liking it so far. Pretty much just the intro.
 
I did install Compulsion Games first game Contrast yesterday and it's very evident it was made by the same people, just on a fraction of a budget. I hope they don't get closed down and continue making these weird little games that have such a huge focus on music as a storytelling tool.
 
I did install Compulsion Games first game Contrast yesterday and it's very evident it was made by the same people, just on a fraction of a budget. I hope they don't get closed down and continue making these weird little games that have such a huge focus on music as a storytelling tool.
I will always remember Contrast as it was my very first PS4 game, at the time it was the only game I had on the system, so it also became my first Sony Platinum trophy. :)
 
Sometimes games don't have to do anything new to be good games. I just started this game yesterday. It's pretty damn good. Kudos to the dev team.
I agree but the music, art, setting and characters all do feel extremely fresh and some of it is new.

Gameplay so far is nothing we haven't done before but works fairly well. Hoping it gets a bit more difficult.
 
Sometimes games don't have to do anything new to be good games. I just started this game yesterday. It's pretty damn good. Kudos to the dev team.
I agree but the music, art, setting and characters all do feel extremely fresh and some of it is new.

Gameplay so far is nothing we haven't done before but works fairly well. Hoping it gets a bit more difficult.
Honestly I would much rather play these AA games like South of Midnight, Wanted: Dead, Slitterhead, Clair Obscur: Expedition 33, etc... where the studios had clear passion, earnestness, and focus in creating them, rather than the endless bloat of AAA games.
 
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Honestly I would much rather play these AA games like South of Midnight, Wanted: Dead, Slitterhead, Clair Obscur: Expedition 33, etc... where the studios had clear passion, earnestness, and focus in creating them, rather than the endless bloat of AAA games.
I've been playing games like Sworn, Sentry, Due Process, Icarus, and Windblown. But this game feels fresh.
 
Rolled credits.

Enjoyed it. Its a hard game to put a score on. Dont want to score it low. Don't want to overrate it cause there are some hold ups.

Overall recommend playing it, especially if anyone looking for something whimsical, non challenging, highly imaginative title.
 
Just started chapter 11. I really like it, on some sections you can definitely hear the same sort of musical understone that was in Contrast. I think they did really well and seeing studios grow and develop their styles is really cool. We saw it with Sucker Punch and with Undead Labs.

The art is really doing some heavy lifting, but I dont mind the encounter based areas. I could do without getting locked in but it's no different to something like Uncharted in terms of core design - they could have done more with air powers/combat I guess.

The narrative is interesting and just the right side of melodramatic. It's solid and I think Compulsion should continue with these type of games.

Has anyone figured out how to consistently grab those bugs as well that get shot at you? I don't get an L2 prompt and pressing it just seems to miss them all the time. Don't think I've managed to throw one yet.

The charge for abilities could do knocking down by a tenth or two of a second. On hard you have no chance.
 
Finished chapter 7 and have played enough to give it an opinion. 7/10 is about right for this game.
Good graphics is the only reason I even give it a 7. Everything else is serviceable to subpar.

The stop motion animating cutscenes are actually fairly good as I came in to it thinking they would be jarring and bad.

Platforming controls aren't great and can feel unresponsive to just OK.

The story is giving me all kinds of eye rolls and is just not for me. Way too much preaching of social justice issues that doesn't grab me thus the eye rolls. It's not the story overall, but the little commentary Hazel makes as she discovers the readables in the game.

The combat encounters are terrible where just about every single one of them are the same with only minor differences and the biggest difficulty is fighting the lock on system and fov when getting hit by enemies outside of your field of view. Boss battles are meh as well with very easy patterns to their attacks. It's why I think the devs placed the ability to skip the combat encounters all together.

Music is annoying as I feared with some songs that are downright ear bleed territory for me.

Overall I will finish the game, but do not high hopes that it will get better than what I have played so far.
 
Finished it. The game peaked early - chapter 3, about Benjy, is the best in the game, mostly thanks to that amazing Olivier Deriviere song. Just listening to it now I get chills, it is so good.

It is mediocre in both gameplay and storytelling, it gets preachy and very leftist coded at times, but the audiovisuals are quite brilliant and it was worth playing through for me, for that reason. I didn't hate the combat (though didn't love it either).
6 or 7/10 overall.

But yeah, at least first three chapters I would recommend playing.
 
Finished it a few days ago. I think I'm going to land on an 8.5/10. Absolutely loved the game, but it does play it a bit too safe on the platforming for too long. Combat actually works really well, but segmenting it into separate areas makes it feel more predictable and repetitive than it needs to. If they managed to mix in enemies along the way more organically, I think the combat they have actually works very well.

If anyone wonders why MS bought these guys, it's because of this game. It's so, so much better than anything they've done previously. The graphics and art style blew me away honestly. I might make a few more gifs, but the game is stunning. For me, it's easily in the top 10 best visuals in a game this entire generation. Just looking at the plants and trees around the mansion was impressive; so many unique varieties of tree all covering the garden. The swamp was possibly the coolest looking level in the game, with that riverboat. Loved the final levels as well which I won't spoil, and some of the earlier levels have a lot of nice looking water elements.

I thought Hazel was actually a great character. She goes on through the classic hero's journey instead of being some perfect Mary Sue the entire time. She misreads people, doesn't understand the full context around things, and grows through the game like any normal hero would. I liked how they toss in that subtle reference to her being a track athlete at the very end with the bottle. I thought her character design was fantastic, and all of her costumes are great. Roux is one of the coolest looking characters I've seen this year.

The lore and story was great as well. Each story element was really surprisingly dark. They keep it pretty light throughout so it's almost easy to overlook how brutal some of it actually is, like an old style fairy tale. A murdered brother, a starved and abused animal, a kid watching his mom die with no health care or a runaway slave. I really liked how they treat animals as equals throughout the game, with the story of Two-Toed Tom being held up right next to the other ones. Each story is amplified by the phenomenal music as well. As mentioned already, the Benji song is probably the most brutal one and it's great, but they're all great. It's easily my OST of the year so far not only because of how well done it is, but how original it is. Not once have I heard an OST like this in a game.

It's clear they purposefully made this a very casual game in terms of the platforming. When you get to the clocktower they cut loose just a tiny bit, so you know they're clearly capable of it if they wanted. I actually hated how brutal the combat difficulty got in Kena, and I thought the combat difficulty was just about right here. By the end I had enough to do to keep it entertaining between dashing around, possessing stronger enemies, doing parries with the force push or pushing the projectiles back, pulling in enemies for the kill that instantly recharges it, etc. Bosses were all pretty breezy, but it's appropriate for this genre and again much better than something like Kena where the difficulty doesn't really match the game or genre at all.

I think it stands next to other art platformers like Psychonauts and highly recommend it. The games are about celebrating the art design and the setting and mostly breezy gameplay, and they accomplish that masterfully for the most part. A sequel could be even better and easily clear a 90 for me with more complex level design. For some reason these games are always overlooked when they come out and only years later do people act like they miss it; Psychonauts, Puppeteer, Majin and the Forsaken Kingdom, breezy art platformers that always seem to bomb because of the same criticism, but then people act like they want more. This is more polished and better made than most of its peers.
 
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