The Elder Scrolls IV: Oblivion Remastered vs Original Graphics Comparison

The talk about the "vibrancy" of the original is puzzling to me when most people would have played the original Oblivion either on early LCD monitors or early HD TVs. Both had absolutely dogshit contrast and that characteristic "grey veil" on the image.

I remember dropping almost an entire paycheck to buy an LCD projector for my 360. It was magical but even in complete darkness the image felt desaturated as hell.
Played the original on a Sony widescreen CRT (xbox 360)
 
I stated this in the |OT| and I think this video just proves it for me:

Not sure who made the final call on this at Bethesda, but the lighting/color correction/sky colors in this game along with how the characters are shaded and animate, look much closer to Elder Scrolls Online than any other ES game I can think of. I'm not sure if it's because ESO covers most of the map areas that Oblivion covers, or if it's a synergy thing, or something else.

When I play this at times I feel like I am exploring a 4k ESO but without seeing any other players around. Not quite sure how to feel about that, but regardless the game still looks gorgeous.
 
A little bit too brown, but aside from that (and some horrible water reflections) it looks great imo.
 
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disappointed for the less color vibe, btw with that Reshade modify seems turning pretty good

i bought the 360 for this game back then, and yesterday i have installed the GOTY edition on PC to celebrate this remake lol;
atm i'm thinking at Shivering Isles that was a colours orgasm, with this new Skyrim'sh palette i think it could be even worse disappoint
 
The remaster obviously looks much more realistic, but it loses a bit of that Oblivion feel due to being much less green and lush.

The original looks like summer, the remaster looks like fall.
 
The talk about the "vibrancy" of the original is puzzling to me when most people would have played the original Oblivion either on early LCD monitors or early HD TVs. Both had absolutely dogshit contrast and that characteristic "grey veil" on the image.

I remember dropping almost an entire paycheck to buy an LCD projector for my 360. It was magical but even in complete darkness the image felt desaturated as hell.
You're acting like there was only one shade of green being displayed on screens back then.
 
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I haven't the game but judging the walkthrough seen on youtube it's the quite evident the ps5 pro it's quite glitchy in terms of perfomance, quality mode seems broken an all consoles so nothing changes here. There are a lot of bizzarre stutters in performance mode in the opened areas, seems a sort of loading bottlenecks, it drops when loads a new area, not exactly a news with UE but fortunately not presents Series X or at least not in the same entity and it's already noticeable just seen some video how bad it's the ps5 pro in comparison. Guess I'll stay away at least from it for now.
 
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Everyone acting nostalgic for the original game's visuals, when it was always a pretty shitty looking game even when it came out. I remember having to mod extended LOD and various ENBs into it just to be content with how it looked.
Complete bullshit. This game came out in 2006 and was widely praised for its visuals. It looked amazing at the time. Don't try to revise history like we ain't old enough to remember.

And if it was the other way around, people would be complaining it's too vibrant and would be looking for a mod to tone it down. PC gamers.
And why wouldn't they? The objective of a remaster is to capture the feel and atmosphere of the original but with more modern visuals and features. You thought you cooked with that nonsensical reply? Next you'll tell us how people would complain if Fallout 3 remastered had Oblivion's color palette.

>People complain when a remaster butchers the color grading of a game

And you talk as if it wasn't normal. Also PC gamers? Even console gamers complain about this lol.
 
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What a bleak looking turd of a remaster. I also really don't think remasters should be made using a different engine. There's a thousand little nuances that went lost in translation even if visually it's almost 1:1

Also, not sure if it's a glitch but it seems like I can't pick up and drag items and other things around the map the way you could on the old game. And it will straight up disable the option if NPC's stand too close.

Other than that I've had some decent fun for the 3-4 hours that I've played but I think I'd rather play the old game with mods or Skyblivion in the future.
 
I've played the shit out of the original and this remaster looks great.
What they've done to it is well worth the price tag especially for those who've never played it.
 
What a bleak looking turd of a remaster. I also really don't think remasters should be made using a different engine. There's a thousand little nuances that went lost in translation even if visually it's almost 1:1

Also, not sure if it's a glitch but it seems like I can't pick up and drag items and other things around the map the way you could on the old game. And it will straight up disable the option if NPC's stand too close.

Other than that I've had some decent fun for the 3-4 hours that I've played but I think I'd rather play the old game with mods or Skyblivion in the future.
It's not made in a different engine, UE is just being used as a wrapper for the visuals, like textures etc, it still runs on the original codebase.

Similar to how Bluepoint does their remasters or the Halo 1 and 2 remasters.
 
You're acting like there was only one shade of green being displayed on screens back then.
All I'm saying is I don't remember the original Oblivion to be particularly vibrant, especially the main game which is a lot of dark caves and dungeons, grey wall cities and Oblivion gates. Shivering Isles was more colorful and wild I guess.

I don't complain about the Remaster, I love how much effort they put in it as I was expecting a minimal effort release to be honest.
 
All I'm saying is I don't remember the original Oblivion to be particularly vibrant, especially the main game which is a lot of dark caves and dungeons, grey wall cities and Oblivion gates. Shivering Isles was more colorful and wild I guess.

I don't complain about the Remaster, I love how much effort they put in it as I was expecting a minimal effort release to be honest.
The talk about the "vibrancy" of the original is puzzling to me when most people would have played the original Oblivion either on early LCD monitors or early HD TVs. Both had absolutely dogshit contrast and that characteristic "grey veil" on the image.

I remember dropping almost an entire paycheck to buy an LCD projector for my 360. It was magical but even in complete darkness the image felt desaturated as hell.
That's not even remotely true. For one CRTs were still prevalent in 2006. This game came out months before the PS3 and shortly into the life of the Xbox 360. For two, even old LCDs can display bright and vibrant colors. Don't you see the constant complaints about HDR "dulling" the image or making it "greyer" when in a lot of cases, it tones down the overblown and oversaturated colors? Having bright colors in LCD was always possible. You don't need an HDR display for that. What HDR does is broaden the range and grading between different colors and make them "pop" more and in many cases, it doesn't even do that.
 
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That's not even remotely true. For one CRTs were still prevalent in 2006. This game came out months before the PS3 and shortly into the life of the Xbox 360. For two, even old LCDs can display bright and vibrant colors. Don't you see the constant complaints about HDR "dulling" the image or making it "greyer" when in a lot of cases, it tones down the overblown and oversaturated colors? Having bright colors in LCD was always possible. You don't need an HDR display for that. What HDR does is broaden the range and grading between different colors and make them "pop" more and in many cases, it doesn't even do that.
Yep, I've seen that misconception many times, HDR is about dynamic range (difference between the brightest and dimmest point) so HDR displays don't necessarily have more brightness than an SDR display, just that they are able to represent those differences in bright and dark areas (obviously for that you need to have a certain level of brightness). But curiously many older LCDs have much higher brightness levels than modern OLED TVs, the difference is that they are not able to show differences in local brightness (no local dimming), but in brightly lit scenes with low contrast (such as the exteriors of Oblivion), the image would look anything but dull.
 
The talk about the "vibrancy" of the original is puzzling to me when most people would have played the original Oblivion either on early LCD monitors or early HD TVs. Both had absolutely dogshit contrast and that characteristic "grey veil" on the image.

I remember dropping almost an entire paycheck to buy an LCD projector for my 360. It was magical but even in complete darkness the image felt desaturated as hell.
Obilivion never looked grey on my TV or monitor.

HD crt's and even standard SD CRTs had stunning colors and contrast, far better than most entry level modern LCD TVs. My 2006 NEC 20WGX2Pro LCD monitor also had very good colors and fairly good blacks and contrast, thanks to the high-end AS-IPS panel and glossy finish. My current IPS monitor gigabyte M27QP has worse contrast, colors compared to that old NEC monitor.
 
Complete bullshit. This game came out in 2006 and was widely praised for its visuals. It looked amazing at the time. Don't try to revise history like we ain't old enough to remember.

Nah, it looked crappy. It was visually competent, and that's it. Why are you pretending that Bethesda RPGs are visual showcases? They never were... hence the extensive graphics mod scene for all of their releases. Revisionism?
 
Nah, it looked crappy.
Name the games in 2006 that looked better than this.
It was visually competent, and that's it. Why are you pretending that Bethesda RPGs are visual showcases?
Sure, 1 Bethesda RPG is pretending Bethesda RPGs are visual showcase.
They never were... hence the extensive graphics mod scene for all of their releases. Revisionism?
Ridiculous strawman. The engine is highly malleable and the mod scene has been a thing since at least Morrowind. The game having tons of extensive graphics mods is due to the ease of implementing the mods, not due to it looking bad.
 
Nah, it looked crappy. It was visually competent, and that's it. Why are you pretending that Bethesda RPGs are visual showcases? They never were... hence the extensive graphics mod scene for all of their releases. Revisionism?

You were a PC gamer so maybe were used to those graphics. For console gamers, seeing Oblivion screenshots back in the day was crazy and the game looked the same. I remember it the way Gaiff does as well. It does look like shit today though. The remaster is great though. I can't think of many games on console in 2006 that looked much better, especially for a huge open world. Gears of War was better, but it wasn't open world.


I just googled best looking games from 2006. Here is what AI came up with and I'd say Oblivion was more impressive than Zelda or Okami lol


AI Overview
Learn more

In 2006, some of the best-looking games included Gears of War, The Elder Scrolls IV: Oblivion, The Legend of Zelda: Twilight Princess, and Okami.


Here's a more detailed look at why these games stood out:
  • Gears of War (Xbox 360):
    This title was a showcase for the new console's power, with impressive character models, detailed environments, and a visually striking aesthetic.
  • The Elder Scrolls IV: Oblivion (PC, Xbox 360):
    Oblivion's open world and expansive scale were impressive, with a level of detail and visual fidelity that was ahead of its time.

  • The Legend of Zelda: Twilight Princess (GameCube, Wii):
    While not as graphically demanding as the console titles, Twilight Princess offered a unique and appealing visual style with a dark, mature aesthetic that set it apart from previous Zelda games.

  • Okami (PS2, Wii):
    Okami's unique art style, inspired by Japanese art and calligraphy, stood out visually with its expressive animation and hand-drawn aesthetic.

 
20 years later and you still have to pay extra for them horse armors. Aint no graphic upgrade changing that lol.

I bought the deluxe edition….
 
You were a PC gamer so maybe were used to those graphics. For console gamers, seeing Oblivion screenshots back in the day was crazy and the game looked the same. I remember it the way Gaiff does as well. It does look like shit today though. The remaster is great though. I can't think of many games on console in 2006 that looked much better, especially for a huge open world. Gears of War was better, but it wasn't open world
Even the PC gamer excuse doesn't fly. This game was released in March 2006 at a time when the Xbox 360's GPU was comparable to high-end PC ones. It wasn't until several months later with the release of the 8800 GTX that PCs left consoles in the dust again. Oblivion in 2006 on Xbox 360 was very much comparable to the high-end PC experience.
 
Even the PC gamer excuse doesn't fly. This game was released in March 2006 at a time when the Xbox 360's GPU was comparable to high-end PC ones. It wasn't until several months later with the release of the 8800 GTX that PCs left consoles in the dust again. Oblivion in 2006 on Xbox 360 was very much comparable to the high-end PC experience.

Oh yeah, you're right, I forgot about the 360 being a beast at launch. I was a PC gamer as well as a console gamer anyway and still remember Oblivion being visually stunning back then.
 
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When I saw Oblivion running on my older bro's PC I was surprised at how good such a big open world could look. Nowadays people take open worlds for granted but back then it sure felt magical.

Sure it wasn't DOOM 3 nor FEAR levels of lighting, but still, quite impressive given the scale.
 
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I've only played a bit and they put a lot of effort into this it feels like, but as soon as I stepped out of the sewer I was like "that sure is pretty.." but it didn't wow me at all. Something about it was a little...muted? Is that the right word? In the original the colors just blast your face and I think I just kinda missed that. It's still a nice way to experience Oblivion today methinks, but it's not gonna replace the original. What's more funny to me is that most likely this remaster will be way superior to anything Toddie shits out with ES6, be it visuals, quests, exploration and overall creativity, even writing and characters. I'm looking forward to the comparisons in about 3 years.
 
The great thing about PC is that mods mean that anyone not happy with the more subdued and realistic colour palette can work around that.

I think the remaster is terrific having played it on both PC and PS5 Pro with the only real disappointment being the performance in the open world, which even the Pro suffers from in its Performance mode along with noticeable stutters. Otherwise, I think the visual makeover is absolutely excellent, particularly the lighting and the NPCs which I thought looked awful even back in 2006 when I first played Oblivion on my Xbox 360.

It's been so long since I played Oblivion properly- at least 10 years - that this feels all fresh and new again. Hearing that awesome music and replaying the opening sequence with the new graphics and improved UI really reminds me just how good this game was. It's not perfect still but I honestly feel, performance issues aside, that this is the best version of the game yet. The developers have kept the feel and look of the original - I don't mind the more muted colours personally - but improved the game where it needed to be to make for a game that is still great to play. The combat feels better, the UI is massively improved, the PC version now supports controllers properly (yay!, the NPCs now look good and dialogue scenes are more animated with better lip syncing.
 
Name the games in 2006 that looked better than this.

I could name even older games which I found visually more appealing or impressive, but I'm not talking about other games I'm talking about Oblivion, which I always thought looked rough and unremarkable. Just the LOD alone was a big problem, which anyone with a reasonably good PC was quick to address via modification.

I'd argue that Bethesda games didn't begin to look good out of the box until Skyrim came along.
 
I could name even older games which I found visually more appealing or impressive, but I'm not talking about other games I'm talking about Oblivion, which I always thought looked rough and unremarkable. Just the LOD alone was a big problem, which anyone with a reasonably good PC was quick to address via modification.

I'd argue that Bethesda games didn't begin to look good out of the box until Skyrim came along.
Name those games. You said Oblivion looked crappy even back in 2006. Name the games so far ahead Oblivion that made you think it looked like crap at the time.

You also might wanna look at what increasing the LOD did to high-end PCs of the time. Hint: performance would drop down a cliff.
 
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Nah, it looked crappy. It was visually competent, and that's it. Why are you pretending that Bethesda RPGs are visual showcases? They never were... hence the extensive graphics mod scene for all of their releases. Revisionism?
I remember 2006 like it was yesterday. The graphical leap from the Xbox classic was insane and ES4 Oblivion was even used to showcase the power of the Xbox 360. People in my country considered Oblivion to be the best looking game at E3 2005.

20250423-143309.jpg
 
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Name those games. You said Oblivion looked crappy even back in 2006. Name the games so far ahead Oblivion that made you think it looked like crap at the time.

You also might wanna look at what increasing the LOD did to high-end PCs of the time. Hint: performance would drop down a cliff.

I remember: I was there. 🤔

There's no way I'm going to bother playing semantics with you about graphics, which is exactly what would happen if I listed games which IMO were visually more impressive (and memorable) than the graphics of Oblivion. Just look up 2004 or 2005 and choose a couple, there are quite a few tbh. In my view Oblivion was an ugly game.

It was possible to optimise the degree to which the extended LOD was in effect, which helped quite a bit with frames. Either way, it was a crude yet preferred upgrade from the base game, which had hideous LOD distance and made the vistas look awfully basic - and distracting. Meanwhile you were blowing your load all over the place for it, apparently.

VLOUcZC.jpeg
 
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I remember: I was there. 🤔
Clearly not, since you're posting a mod from 2008. A whole 2 years after Oblivion first released.
There's no way I'm going to bother playing semantics with you about graphics, which is exactly what would happen if I listed games which IMO were visually more impressive (and memorable) than the graphics of Oblivion. Just look up 2004 or 2005 and choose a couple, there are quite a few tbh. In my view Oblivion was an ugly game.
No need to. We're all in this thread waiting for you to name those games. You don't because you know you'd get laughed at. You know what was out in 2004-05? PS2-era games. The best looking game on PC at that time was arguably FEAR and I know damn well you won't say this or Half-Life 2 were more impressive than Oblivion because they weren't.
It was possible to optimise the degree to which the extended LOD was in effect, which helped quite a bit with frames. Either way, it was a crude yet preferred upgrade from the base game, which had hideous LOD distance and made the vistas look awfully basic - and distracting. Meanwhile you were blowing your load all over the place for it, apparently.
Here, instead of being dishonest and deliberately cherry-picking the worst aspect of the game, the draw distance, which anyway were incomparable to anything else out there, I'll refer to what people said of the game at the time.

Gamespot: Tremendous replay value, plus gorgeous graphics to make it easy on the eyes

Trustedreviews: whatever you think of its gameplay, there's no question that Oblivion looks utterly fabulous.

Xboxaddict: Now for the graphics, this is definitely a next gen title. The game's visuals resembles almost realism, the grass blowing in the wind, the smog of the oblivion gates, and the wonderful expressions of almost real characters really flexes the 360's muscles.

Gamesradar: Videogaming has never seen such a meticulously detailed digital landscape, let alone one so beautifully realized. Mountainous, tree-dotted vistas implore you to spin around and take it all in. Between the nine architecturally and culturally diverse cities and the equally varied outdoor locales and dungeons, the in-game world of Cyrodiil feels real. Light blooms off guards' armor at high noon while bathing the sky in hue-tiful purples and oranges at dawn and dusk.

By and large, Oblivion was seen as a visual showcase at the time, something you vehemently denied but can easily be proven. Then you kept going on about how the draw distance was bad as if any other game had anything approaching it. We all recall 2006 and the early days of the Xbox 360. Oblivion was a "next-gen" showcase through and through. Don't try to revise history. We all remember it.
 
The new colors are terrible. Looks so bleak, like a Fallout game.

I think the visuals are great, but easily agree with you.

Is something very very wrong with those gaming devs about picking color space. Everything looks so saturated, coloful and 'fairy tales'.
 
So far I think it looks pretty good, playing on SeX. That said character models are still kinda weird looking which I guess is more of a design issue at this point
 
Playing on a 4090/13700k and it looks stunning at times but I had to turn on framegen for hardware RT. There are definitely some rough edges but I'll definitely play through it at least once.
 
Definition of souls vs soulless.
Looks like assets made in limbo without knowing the context that these are assets made for oblivion.
Like if you asked someone "make a goblin, make a middle aged man, make a ruin" and never telling them it's for oblivion.
And remember that this is xbox 360 version. Compared to unmodded pc release at 4k is way better.

NSqypri.png



01ZG4do.png



9yPjhUC.png


f3LzVRn.png
 
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Definition of souls vs soulless.
Looks like assets made in limbo without knowing the context that these are assets made for oblivion.
Like if you asked someone "make a goblin, make a middle aged man, make a ruin" and never telling them it's for oblivion.
And remember that this is xbox 360 version. Compared to unmodded pc release at 4k is way better.

NSqypri.png



01ZG4do.png



9yPjhUC.png


f3LzVRn.png
Try to point out an objective flaw in those comparisons without using buzzwords like "soul vs soulless".

I'd buy the brown filter sucking ass, but I think there's nothing wrong with those assets.
 
lol, that's exactly what I'm talking about when I say this looks AI-generated. Ain't no way a human redid the character models. Some of them look completely different. Jauffre here looks fucked up and the expression is disconcerting. He looks like a poised ancient warrior in Oblivion. This remaster pic makes him look like a homeless methhead.
 
Try to point out an objective flaw in those comparisons without using buzzwords like "soul vs soulless".

I'd buy the brown filter sucking ass, but I think there's nothing wrong with those assets.
Objectively, tech is way improved in new release. Of course it's 20 years newer.
But it's not good enough looking for pure graphics only remake. Not up to the par with recent releases. Looks very flat considering there is lumen. Ac shadows is way better at rtgi
And subjectively the style is terrible. All of creators intent is gone. Even the goblin looks like it's from Disney movie.
 
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