Yeah, i never played the original back in the days so this is like Elder Scrolls 6 to me, something new and it's good actually which Starfield isn't (as far as i know i never played Starfield)There's no substitute for the TES formula. People were hungry and it shows, plus Oblivion is a damn fine game, jank and all.
Damn! I've been seeing more posts like yours and they make me jealous. Hope you have a ton of fun! Game's full of jank, but if you are able to embrace it there's something special there.i never played the original
Yep, game is so comfy and cozy. Oozes charm in that Bethesda way. Makes it easy to look past the jank IMO but obviously ymmv. There's a game breaking bug around every corner lol.Damn! I've been seeing more posts like yours and they make me jealous. Hope you have a ton of fun! Game's full of jank, but if you are able to embrace it there's something special there.
Only one of them is on gamepass, but I imagine you knew that already.That's a million more players than AC Shadows LMAO
AssCreed is on Ubisoft+Only one of them is on gamepass, but I imagine you knew that already.
Does it have 30 million subscribers?AssCreed is on Ubisoft+
I don't know. Ubisoft doesn't send me subscriber numbers but the game is on a subscription service. If one were inclined they could play it for cheap on Xbox or PC.Does it have 30 million subscribers?
I think you're missing the point. It's a disingenuous comparison. People are still twisting themselves into knots trying to prove AC Shadows was somehow a failure, even in completely unrelated threads such as this, despite all evidence pointing otherwise. I really don't get it.I don't know. Ubisoft doesn't send me subscriber numbers but the game is on a subscription service. If one were inclined they could play it for cheap on Xbox or PC.
Those CC in CCU are for concurrent.That can't be right, the Steam CCU has it at 178,000 and we only believe that on gaming GAF.
What's disingenuous about the comparison? Both games are on the same platforms, both games are on subscription services. Ubisoft 'players' PR tapped out at 3 million. Oblivion already passed that and has almost triple the CCUs on Steam. Oblivion is still going too. Let's see where it ends up.I think you're missing the point. It's a disingenuous comparison. People are still twisting themselves into knots trying to prove AC Shadows was somehow a failure, even in completely unrelated threads such as this, despite all evidence pointing otherwise. I really don't get it.
Nearly 200k concurrent users is huge and could easily translate to over a million sales on Steam alone. If anything, the 4 million figure is a little on the low side considering the game is available at no extra cost to an existing 30 million gamepass subs.That can't be right, the Steam CCU has it at 178,000 and we only believe that on gaming GAF.
A service with just Ubisoft's games is a drop in the ocean compared to 30 million gamepass subs, not to mention Shadows is available only on the premium tier. Obviously any game that is released on gamepass is bound to have a much bigger advantage when just counting total players vs a game where most of its players come from sales and fewer from subs. I'm not sure what's difficult to grasp.What's disingenuous about the comparison? Both games are on the same platforms, both games are on subscription services. Ubisoft 'players' PR tapped out at 3 million. Oblivion already passed that and has almost triple the CCUs on Steam. Oblivion is still going too. Let's see where it ends up.
Nah man, maybe it's just not for you. I'm having a blast playing it.Oblivion is buggy and boring.
You can find the game fun, but it's factually buggy.Nah man, maybe it's just not for you. I'm having a blast playing it.
It is buggy, but not gamebreaking buggy.You can find the game fun, but it's factually buggy.
Yeah well you're generic.Oblivion is buggy and boring.
All I'm hearing is excuses.A service with just Ubisoft's games is a drop in the ocean compared to 30 million gamepass subs, not to mention Shadows is available only on the premium tier. Obviously any game that is released on gamepass is bound to have a much bigger advantage when just counting total players vs a game where most of its players come from sales and fewer from subs. I'm not sure what's difficult to grasp.
I'm not sure why you refuse to even acknowledge what I'm talking about, but this isn't the thread for discussing a different game anyway so I don't think there's any reason to keep trying.All I'm hearing is excuses.
Shadows had a massive budget and AAAA marketing campaign behind it, so expectations for that were likely much, much higher.
Ubisoft+ was established years ago when Valhalla dropped. People know they can go there to play new Ubisoft games.
Ultimately, without solid data, other than 'players,' it's anyone's guess how well either game is doing.
I'm telling you why I think it doesn't matter. Have a good one.I'm not sure why you refuse to even acknowledge what I'm talking about, but this isn't the thread for discussing a different game anyway so I don't think there's any reason to keep trying.
We can but hope that Microsoft can yank Todd's chain hard enough that he can overlook his jealousy over that New Vegas is more beloved then his FO3.I just hope if they wanna remaster Fallout it will be New Vegas. I've played through Fallout 3 already.
NV is ObsidianI just hope if they wanna remaster Fallout it will be New Vegas. I've played through Fallout 3 already.
They? NV isn't Bethesda's game to remaster. I'm sure they'd have to bless it, but that ball is in Obsidian's court.I just hope if they wanna remaster Fallout it will be New Vegas. I've played through Fallout 3 already.
They developed it for sure. But they did it for Bethesda's and with their tools. Full ownership both of end product and code/script still belongs to Bethesda, or have I misunderstood their business deal?NV is Obsidian
I have never been able to connect with Bethesda RPGs. I really really wish i could.
I just meant it won't be the same company developing itThey developed it for sure. But they did it for Bethesda's and with their tools. Full ownership both of end product and code/script still belongs to Bethesda, or have I misunderstood their business deal?