Fucking A. You might be right. That's crazy to think about.Don't care, it's too late. FF series has been bad for longer than it's been good.
People want the final fantasy name, items, attacks, etc. In those, haven't played them but maybe that's why they don't care about themBecause they already got franchises that are turned based and the fact that the All the entries are different and only the name remains the same makes this entire thing even more irrelevant because you could just swap out any fucking final fantasy with a bravely default and just pretend that's what they lead with regarding the franchise
So I'm sorry you're bickering over a name showing something and being turned based in disregarding the concept already exist with the company
So I think they're completely fine to go their current path there have with the action based stuff they're doing as there's not really one way to make a JRPG
And they built their franchise off of being different with each entry there was nothing that argued final fantasy was supposed to say the same regarding its gameplay especially considering a lot of the games did so many different things there is no reason for them to stay in one game play type as that doesn't make sense based on what the franchise's generally did...
Which actually means it makes just as much sense for them to just make a random turn base one as for them to make it action because each entry was different in the first place.....
Keep in mind I don't even see any evidence that what made final fantasy successful will solely turn based
Bravely default and octopath technically should be outselling final fantasies if such a fucking thing was true so I don't see any evidence to really support any of that lol
I think you simply wish that was true.
lol here is your FF, lets print it out and you have your wish sir lol
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Look, you win. OMG BRO, they really did it WOOOOOW! /s lolz
This 1000x
This obsession with them wanting to be validated with having some turn based title CALLED FINAL FANTASY is hilarious
Even if we took bravely default 3 and they decided to say fuck it let's just name it "final fantasy" I think you'll have a lot of them fooled and then when they find out internally it was supposed to be bravely default they'll just start fucking complaining about some other dumb shit lol
Because each entry is different they're basically arguing over the title of something....
I'm just happy they still make turn based games and that's good enough for me whether or not one of the main final fantasies is that is completely irrelevant. I'm fine with them experimenting and keeping it action.
The entire thing is semantics and Square has a game if you want that with Final Fantasy, its called Bravely Default, Octopath Traveler etc
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Kataploom I mean sure, but they already do, it called Bravely Default and Octopath
So fuck me man, not only do they have 1 spin off like this, they have 2....they literally have 2 fucking IP devoted to that old concept and folks are stuck on a NAME.
The name is Semitics and childish, print out the custom box art with the FF name and....there you go lolPeople want the final fantasy name, items, attacks, etc. In those, haven't played them but maybe that's why they don't care about them
Yeah but you know, people want the name, maybe they'll play them and won't care about it anymore but those games are not being advertised as "Final Fantasy but with other names", they might look like random JRPGs to many, that's what I mean.The name is Semitics and childish, print out the custom box art with the FF name and....there you go lol
The items and attacks is also greatly moot, play Bravely Default and Octopath and you'll see what I mean, they are literally Final Fantasy in everything but name.
@Men_in_Boxes voted no. That should tell everyone else voting no that they picked the wrong side.
FF always tried to be mainstream and mainstream prefers action-RPG over turn-basedIn that case tell me why is it FF that should shift to real time and other licenses continue what FF did in the past and not the other way around? To me, the current paradigm is stupid because you'd better build up your big franchise on what made its success and try new ideas with new IPs.
This has been always true, It never was good.Don't care, it's too late. FF series has been bad for longer than it's been good.
From who? You? Lol. Kick rocks.You lost any remaining credibility with the words "like Lightning Returns".
Don't care, it's too late. FF series has been bad for longer than it's been good.
How fucking dare you.FF XII was trash too
How is that working for them?No, mainline FF should stay AAA production values
13-2 is the best one in 13 seriesHow is that working for them?
FFXIII - meh
FFXIII-2 - shit
LR - ok'ish
FFXV - meh
FFXVI - shit
FFXIII came out in 2009, they didn't make a good FF game for 16 years now.
Name tag checks out ...Yes, but it should have real-time dodge/parry to feels like a Soulborne.
As long as it follows the Clair Obscur style of turn based combat then YES please. The game's evade and parry action system fundamentally changed turn based combat for me to the point it's jarring to go back to the old,wait your turn to get hit bullshit.
I did two smaller fights to level enough to get a healing spell and came back. But I ended up never using the spell because by that time I mastered the timing of his magic attack and I dodged every single one by the sound
You could keep a parry system and just made it reduce damage by 50% and balance the combat around it, thus keeping it relevant but without negating everything else.'What if we introduced a timing based damage avoidance mechanic which can effectively negate every other combat system in the game.'
I'm loving Exp33 and it's refreshing, and I kinda like that it doesn't give a single fuck about being balanced, but I think it's understandable why traditional JRPG developers have been reluctant to introduce a mechanic like that. If you want to make an intricate and remotely balanced turn-based combat system you cannot have a parry system as it's implemented in Exp33.
I think it is probably a fun novelty which will wear off rather than a new standard for the genre. Once you accept the reflex/timing based elements dominating the traditional non-timing elements, you are making a very different type of game and I think it inevitably leads to 'why don't we go the rest of the way and make an action game'.
I haven't played it but isn't it similar to Persona?SMT games says hi.
I love the system but this is a bit of a problem for.
At first I also equipped some healing/defensive spells but since you can parry/dodge everything, these spells are kind of useless.
A a character is low HP I am always "Should I heal it ? No, I'll parry if it's attacked". Of course it comes with a risk but in the end the system will probably makes me ignore all the defensive/healing option of the game.
After some people who don't want to engage with the Parry system or are not good at it will use these spells.
The dev probably thought in this way.
Still a bit weird that the main gimmick of the combat system makes useless healing.
The usefulness of heal is dependent on your timing effectiveness. You pretty much laid it out; weighing the risk of failing the timing (it might not be the same attack you've mastered, maybe it's a different one you're still iffy with), so instead of yawning pressing buttons, you are stopping to think about the battle and weighing multiple paths to winning. Even if you know the attack: you're paying careful attention to the game eager to get it right because the fuckup will ruin the match.
Maybe I could have won my first encounter with the boss had I leveled more and walked in with the healing spell. Presenting an alternate way to win faster without knowing the patterns yet. All the enemies have different attacks with different timings. You're not going to know them all, you're going to get hit and need to heal at some point, unless it's just easier to lose battles while learning and do them over again.
The better you are at the game from experience playing it, the more comfortable you feel plowing it without needing help. That's just a good game![]()
I feel like losing a character is not as punishing as it sounds. Especially due to the fact that if you revive them, they can act pretty quickly (and I am glad for that, it was such an annoying thing in old games) and even if low in life, you can just parried the next attack.
But indeed, it depends on playstyle, skill, knowledge... I am only 8 hours in so it might change, but I already ditch out all healing and defensive spells because I never feel the need to use them. Only on some bosses, I use 1 or 2 healing items, but I always feel like it a wasted turn.
Still love the system.