Although I have no information on this, I would be shocked if Sandfall didn't have many of its team members put in hours way beyond the standard at most studios, because it was a passion project. On the other hand, many of them probably also has some form of profit share in the company/project, so that if the game becomes a hit a lot of those extra hours will pay off in terms of significant bonuses.I don't think that will happen, but yeah, I don't think they need to spend the amount of money that they do on it. I think we also need to see a post-mortem on Clair Obscur. I would like to know the challenges and tribulations they had to go through to create this game with only 33 people. The more we know how they did it, the more we can see how Square could apply it to their design philosophy. I think Square is taking things too seriously in trying to one up their game when they can just make a good traditional RPG and still make it look like a high production value product.
But I don't think this is solely a Square problem, but more of an industry wide thing. There's so many companies that go overboard with production and cost that it's a little bit crazy. Downscaling will help Square 100%.
Real men SteamRareincelgame pass win and he jez all over his keyboard
It would really surprise me if they didn't have some stake in the company yeah.Although I have no information on this, I would be shock if Sandfall didn't have many of its team members put in hours way beyond the standard at most studios, because it was a passion project. On the other hand, many of them probably also has some form of profit share in the company/project, so that if the game becomes a hit a lot of those extra hours will pay off in terms of significant bonuses.
You think Witcher 3 has a better combat system than FF7R? Thats insane. Even FF15's combat is better designed than TW3.Square's action RPGs don't even go as far as games like the witcher, they're way more action heavy. I'd even say that games like Symphony of the night are better action RPGs.
Might that be because the original has been remastered, recompiled, reinterpreted and over-exposed throughout it's entire 30 years of existence?FF7 remake and rebirth aren't nearly as interesting as the original game.
A broken clock is right twice a day.Reality is collapsing in on itself like a dying star...
How is it POSSIBLE I agree with both Topher AND Jez?
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BG3 still has six-figure CCUs every day. It must have shifted 20-30m units by this stage, and it is ballsachingly turn-based. Makes traditional FF turn-based combat look casual as shit.![]()
Hmm I wonder can anyone else think of a massively successful turn based RPG that won multiple GoTY awards not called pokemon recently?
No no, I just can't seem to put a finger on it hmmmmmmm...
FF titles have been on GamePass multiple times and everything but the FF 7 remake is available. Not sure where this is coming from...Oh c'mon, he's just butthurt Final Fantasy isn't on XBox and/or Gamepass.... : )
I don't think all of it is categorically "bloat", but a symptom of poor team management and delegation onto projects. Basically, they got too many chefs cooking in the kitchen which results in a messy disjointed project on the other side of the pipeline.Also Clair Obscur is a new IP made by a new studio with only about 30 people working there.
Just imagine how much bloat there is at other companies making games if they can make a solid game with so few people.
Remember that video by Tim Cain where he said he asked for a slight change in the NPC's targeting priority que, and was told y the programmer it would take 2 weeks, when he knew it would have taken himself ten minutes.I don't think all of it is categorically "bloat", but a symptom of poor team management and delegation onto projects. Basically, they got too many chefs cooking in the kitchen which results in a messy disjointed project on the other side of the pipeline.
Some industries have the luxury of being able to push things off and just say "Hey it takes time". Construction and contractors repairing stuff and the IT team are similar. I'm sure they can finish fixing the building or repairing the road or database but it might take forever. And you cant really do anything about it, since it's vague if the team really needs that much time to dig into it, or they are taking a nap and dragging it out to keep getting paid knowing they can fix it that afternoon in one shot.Remember that video by Tim Cain where he said he asked for a slight change in the NPC's targeting priority que, and was told y the programmer it would take 2 weeks, when he knew it would have taken himself ten minutes.
That's where all the budget goes to.
Some people might want the literal same system again, but you're painting with an unfair broad brush if you're assuming most want no innovation. They were able to for multiple mainline titles innovate with turns, people just want a break from them doing another action combat system in a sea of other RPGs that have gone with action combat systems.Each main line FF is different, that's the whole appeal. A new world, new characters and a new battle system.
For me that's the main thing of the series. But for many, it seems that's not interesting anymore.
They want the same old stagnated turn based system combat.
People are praising Expedition 33 like there's no tomorrow, yet it's a game that could be made on the ps3. It uses Persona combat combined with Shadow Hearts qte, the only new thing is that they added qte on evasion.... The whole aesthetics and music are clearly inspired by other games and they even added stuff from Souls games.
I'm glad a game such as this has shown up and taken the gaming community by storm. This is why new school AA/indie is emerging as a threat to the AAA mindset. Its a slap in the face to many large AAA corporate developers/publishers and their current creative managerial and operation policies. Throwing a shit ton of people onto a project to overcompensate for hollow/lack of passion does not equate to betterment of a game's chance for success and/or widespread positive response.
CEOs and BI suits around the industry should take that lesson and learn from it.
Where did I say better...You think Witcher 3 has a better combat system than FF7R? Thats insane. Even FF15's combat is better designed than TW3.
NoMight that be because the original has been remastered, recompiled, reinterpreted and over-exposed throughout it's entire 30 years of existence?
I agree with you, specially on FFXVI.Some people might want the literal same system again, but you're painting with an unfair broad brush if you're assuming most want no innovation. They were able to for multiple mainline titles innovate with turns, people just want a break from them doing another action combat system in a sea of other RPGs that have gone with action combat systems.
As a company, Square has said multiple times they think action combat is appealing to a larger audience, not because there is some organic artistic desire at the company as the main driver to do it.
Literally any game now could be done on the PS3, we're past the days where new hardware is allowing new fundamental gameplay mechanics, it's just production values and more stuff on screen.
I liked FF16, but nothing about that game's combat system is wholly unique. They hired people who worked on character action games the system emulates, the precision dodging is just a worse Bayonetta witch time, and the progression system is just stripped down entirely. Even in their showcase when they made a big deal out of equipping items that lowered game difficulty, multiple games have done the same thing, and in Transistor's case they did it better because you could add difficulty through items.
They just riffed on existing ideas the same as Expedition 33, just with action game mechanics. They could riff on turn-based systems from other games to do something fresh for the series.
I agree with you, specially on FFXVI.
And you make a good point, S-E always tried to make FF more popular with a wider range of consumers, it's not about them having a good idea for a battle system, they just want more sales and they will do whatever they think will achieve that for them.
With the success of Expedition 33, they will probably consider going back to turn based combat, since they're always chasing bigger sales.
You're also right about my take on Expedition 33. I just didn't like it and I made an unfair post about it.
I'd say it's still turn based, but I understand where you're coming from. It's difficult to neatly categorize a game with timing/reflex based mechanics in such a dominant role alongside games which are generally known for a total or near total absence of those mechanics.Is it really turn based when the combat have a huge focus on real-time parrying and dodging?
It's alright bruh, I have GP U for my Ser X too.....FF titles have been on GamePass multiple times and everything but the FF 7 remake is available. Not sure where this is coming from...
We have to pretend those don't exist so we can put Clair Obscur on a pedestal.Square Enix doesn't care about the same stale gameplay. Good on them for being more innovative instead of doing the same thing but dressed differently like indie dev. All you guys act like turn base isn't around. These 4 literally came out last year.![]()