Should the Final Fantasy series go back to the turn based combat?

Should the Final Fantasy series go back to the turn based combat?


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    375
Hello no.

Remake/Rebirth are absolutely phenomenal. Best jrpg system ever, by far.

Personally i find FF16 to be great as well (as i am a big DMC style fan), but admitedly that's more action, less rpg. Love it though.
 
Probably better with timing than most people if you are managing to do that without losing any fights and hardly any healing. What difficulty are you on?
I am losing fights (well usually the optional harder fights). The fights with standard enemies are not difficult. It's mainly the bosses and for sure the optional one that requires more thinking (the ones where I consider healing an option)

I am playing on standard. I am not saying the game is too easy (anyhow difficulty is not that important for me), just it puzzles me to feel that healing or even HP are not that useful (I haven't put any point in HP on Maëlle for the moment, focused on damage for her).

Also I am stubborn. I did an optional boss, clearly above my level (one shot any of my character), and I did it maybe 8-10 times in a row till I managed to parry correctly to win. Had some death during the fight still, and I just revive them.
 
Also I am stubborn. I did an optional boss, clearly above my level (one shot any of my character), and I did it maybe 8-10 times in a row till I managed to parry correctly to win. Had some death during the fight still, and I just revive them.

Yep Abbest is a bitch
 
The biggest reason for me wanting ATB/Turn Based combat back is because it allows you to control the entire party and strategize based on party composition/available skills. Action combat is always just controlling one character while the others run AI. If the AI is shit, then it makes it feel like you're gimping the rest of the characters, if it's too good, the game plays itself. Very few companies/battle systems hit the sweet spot. I think FFXII's Gambit system is probably the best in this regard, if you're only controlling a single character in combat. At least then you are the AI programmer.

But yea, a big budget ATB (with new bells and whistles) Final Fantasy is the dream for me. As others have said though, the story, presentation, and characters matter a lot in the big picture too. Like I don't think Turn Based FFXV would have been any better of a game than the one we got.
 
Final Fantasy has been bad since X. Nothing can save it.
FFX was suppose to be bigger too, but PS2 ended being weaker than Sony said it was. So it isn't as majestic as it could be. But yeah, at least they had ambition back then.

I still have no idea why they decided FF12 should have RANDOMIZED chests. It isn't a damn mmo, I am not suppose to reload until I get the treasure I want. The company just doesn't know how to make RPGs. At least Yoko Taro still knows the formula.
 
No.

Remake/Rebirth have a very good combat system.

Not against having turn based as an extra option though. Guess devs cannot cater both unfortunately.

Having said that, the new combat system can sort of be considered as turn base cause time can be slowed down whilst in a fight.
 
i feel tech has advanced enough that they should be able to give you the option between turn based and real time at the start of the game.
although FFVII remake and rebirth do a good job at mixing the two.
i would be fine with FFXVII having FFVII Rebirth style combat.
 
FF12 is one of top 3 FF games, you philistines.
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XVI was the peak of what they can do with an action approach. They pulled in action game experts from Capcom's Devil May Cry team and everything. They need to stop chasing the ARPG dragon and move back to turn-based battles - there's plenty of space to design unique systems there.
 
No.
I enjoyed the action in XVI- just needs to be deeper. Additionally, the really dropped the ball on the world.
 
I dont think the combat was a problem .

Even if ff15 ff16 have turn base combat its still shit .
 
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SMT's Press Turn system is more punishing and its difficulty is higher compared to Persona's more forgiving mechanic. Leveling means very little in SMT.
Just watched a few scenes on YT. I was expecting something different, but it's just a buff/debuff management mechanic to make it "diffifult".
 
Turn based battles was NEVER the reason I played the old FF games.
It was the storytelling and spectacular presentation.
FF never had particularly good combat. The progression systems could be interesting (particularly in the job-based games like FFV and FFXII Zodiac) but the only mainline FF with what I would call a good combat system is, ironically, FFXIII - the same game that heralded the franchise's overall decline. Dragon Quest and especially Atlus have always been better in this respect.

Still, it's obvious that Square wants to develop a good combat system for Final Fantasy. They hired DMC's lead battle designer on FFXVI, and they've obviously invested a ton of resources into the FFVIIR combat system. But their refusal to just go back to turn-based is hampering them. Action RPG combat can be great if it's challenging, as in the various Soulslikes, but Square is obviously leery of making their games too hard. Furthermore, FF is a party-based series, and action RPG combat just plain doesn't work for party-based games. It's impossible to meaningfully juggle inputs for three or four characters at a time, so the systems entail a ton of automation of your party members.

Turn-based is obviously a better system for JRPGs and the success of games like Persona/Metaphor, Clair Obscur, and BG3 shows that there's a huge audience for it. Square should buy copies of Clair Obscur for every member of the FF team and switch back to turn-based with a mature story for FFXVII.
 
I'm so sick of every turn based RPG discussion being dominated by people who can't let go of FF not being for them anymore. Great games like Expedition 33 and Baldur's Gate 3 come out and 50% of the conversation is "Hey square maybe you should make le turne based final fantasy rpg lolz!!!!"

People are given alternatives to modern FF that give them exactly what they want- Turn based gameplay, charming characters, beautiful art direction and stories, great music. And they're still gonna have Square Enix's name in their mouth like they haven't left them behind long ago to chase their action dragon. Even Square themselves still make so many turn based RPGs and yet it's all about god damned Fell off Fantasy.

There's better games out there. You've been given the AAA quality turn based RPG you've wanted for years now and you still want to talk about FF. It's over. Just play the newer, better stuff and leave FF behind.

If He Dies Ivan Drago GIF


Well, maybe play those remakes if you like them.
 
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Square also makes Octopath Traveller, Bravely Default, and Dragon Quest. These are all games with amazing turn based battle systems (and I think they had more polished and well thought battle systems than Clair Obscur).

I let Final Fantasy die in my heart a long time ago. FFXVI is the only game in the series I didn't beat. I only played it for ten hours and quit and haven't looked back.
 
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Why? Because its one of the OGs and people want it to go back to its roots instead of the shit show it has been?

I already accepted its fate long ass time ago so I don't care. Good luck to any new game doing TB after Expedition 33 anyways
 
Why? Because its one of the OGs and people want it to go back to its roots instead of the shit show it has been?
It's one thing to think the new entry of a series is quite bad. But when you haven't liked any of the new entries for the past 20+ years and you still keep coming back the problem isn't jsut with the game developer.
Let It Go Disney GIF
 
Looking at your posting history, it appears your platform of choice hasn't had a mainline final fantasy release for years, which is why you probably feel this way
 
Square also makes Octopath Traveller, Bravely Default, and Dragon Quest. These are all games with amazing turn based battle systems (and I think they had more polished and well thought battle systems than Clair Obscur).

I let Final Fantasy die in my heart a long time ago. FFXVI is the only game in the series I didn't beat. I only played it for ten hours and quit and haven't looked back.
It was my favourite FF game story wise than The Rising Tide DLC shat all over that legacy. What a turd of content.
 
Seriously, the people crying about FF not being turn-based care more about having their opinion validated than about playing the damn thing.

I almost wish FF17 would go turn-based just so the purists can stop whining about it. They've had this persecution complex for 25 years, nevermind that there are shitloads of turn-based JRPGs releasing every year (including some FF spinoffs and remasters).
 
Has there ever been an actual coherent FF story? I give up on them years ago as they where so outlandishly stupid and dramatic, I just couldn't continue
 
Dumb post, but you're entitled to it, if you please. Folks just want a great series to return to greatness. Square chasing this action shit that virtually no fan of FF wanted are deserving of being called out; stupid decision that harmed a loved brand. They will continue to be called out until they get real and fix what they broke that didn't need fixing to begin with.
 
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FF sucks now because the stories and characters are dogshit. FF 15's story was absolutely garbage on every single level imaginable and a boring shit stain on the series, while FF 16's story started off good but then became a shitstain as well. We can go in circles about the combat 'it was button mashing junk in both games btw' but until they start writing good stories again for the series and characters, then i'm personally not going to give AF about it anymore.
 
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Final Fantasy has always been about innovation. Whether it be graphics, introduction of cutscenes, or the job system, they have always used that franchise to come up with new ideas. Having it stay as turn based doesn't make sense - they make plenty of turn based combat games. I had fun playing Metaphor for 100+ hours. Plenty of turn based options. I can't think of another RPG with such deep battle mechanics as FF7R though.
 
"SEE! OMG this is a victory for turn-based gamers. Ooooooh but I thought NoBoDy WaNtS tUrN bAsEd GaMeS aNyMoRe SUCK IT SQUARE ENIX STOP DISCRIMINATING AGAINST US"

- turn based JRPG purists for the last 20 years every time a turn based JRPG has some level of success (which is like multiple times per year) (and like half of those are from Square Enix themselves, including FF spinoffs and remasters)
 
I don't disagree.
But FF is the one franchise that just triggers my nostalgia. Square RPGs were a big part of my childhood and one of the main things that got me into gaming, I find it hard to let them go.
After each shitty mainline FF I say I'm done with the franchise, but then somehow I get hyped up by the next game (only to be disappointed again).

I did like Rebirth though, it's just a shame the story and writing kinda suck.
 
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