Graphical Fidelity I Expect This Gen

looked great, I think the voiceover was Tom Hardy. definitely sounded like him


I have been following the game and posting about eversince its very early stages,
and they have remained consistent in the vision and presentation, and they have been successfully upgrading the graphics with each showing.
I was already really hyped about this game now my excitement is through the roof. amazing work
Are you talking about ill or the furry boxe one?
 
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I'll looks great but definitely doable. Why do people think it's fake? Shit devs?
Are you talking about ill?

It looks too perfect, animations, gore, physics, fidelity, enemy ai etc.

this looks like a trailer for a cg movie about the thing

ILL_Spider.gif


And that is not even the most impressive scene.
 
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there's nothing special about FELT THAT BOXING, it is cute but we already had those graphics in The Little Nightmares 1 on UE4. don't believe me?
go check it out maxed out
 
I thought so too, but in game cutscenes are a thing.
I mean we think it's spectacular because we think the whole trailer was in game.

And even if it is just cutscene, it looks straight up a generation better than the cutscenes in mafia or 007 so still impressive.
 
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The thing is, when i post a neat gore system i only praise that, not the rest of the graphic so i'm not really going against the topic.

Sure, but if you posted a game where clearly the only super impressive thing was the gore system and said "these are the visuals that caught my interest the most" then it kinda goes without saying why. It would be silly for someone to waste time asking how you could think that or claim you're trying stir trouble, the clarifications you make aren't needed.

And ofcourse we still have a long way to go with improvement ever for super anime styled stuff


But Marvel is inline with the fidelity uplift I was expecting to see in these games
 
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there's nothing special about FELT THAT BOXING, it is cute but we already had those graphics in The Little Nightmares 1 on UE4. don't believe me?
go check it out maxed out
Disagree, i played those games and althought they look great for small indie game and punch way above their weight, it is nowhere near felt that.

You can pass that trailer for a real movie trailer with real puppets to 99% of people.
 
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Sure, but if you posted a game where clearly the only super impressive thing was the gore system and said "these are the visuals that caught my interest the most" then it kinda goes without saying why. It would be silly for someone to waste time asking how you could think that or claim you're trying stir trouble.

And ofcourse we still have a long way to go with improvement ever for super anime styled stuff


But Marvel is inline with the fidelity uplift I was expecting to see in these games

What game are you talking about? Ill? Half sword?

Because in the second case i always said that the graphic is meh, the game is glitchy and look silly half the times etc. But it has some of the best (if not the best) dynamic animations i ever seen so i had to post that.

If you talk about ill, the whole package is incredible, not just the gore.
 
Disagree, i played those games and althought they look great for small indie game, it is nowhere felt that.

You can pass that trailer for a real movie trailer with real puppets to 99% of people.
it does look great
but there are other indie devs who have achieved similar graphics , is what I am saying , you just need to refresh your mind and watch a PC clip of The Little Nightmares1
and remember , we are the whores, we are the 1 percenters
 
it does look great
but there are other indie devs who have achieved similar graphics , is what I am saying , you just need to refresh your mind and watch a PC clip of The Little Nightmares1
and remember , we are the whores, we are the 1 percenters
My point is that i don't think they are similar enough to make a comparison.

Little nightamre look like a great looking indie game, felt that looks like...real life.
 
Btw since we are discussing little nightmare, i just discovered a trailer for their new game that looks great




These dudes always have great horror imagery in their games.
 
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My point is that i don't think they are similar enough to make a comparison.

Little nightamre look like a great looking indie game, felt that looks like...real life.
right
TLN looks a bit more stylistic but once you look past that, it is very similar in many other areas to Felt That. [material design, colour grading, etc.]
FELT That is definitely better but you'll be surprised how well TLN has held up to this day despite being a 2017 game

I am just happy overall about the UE5 games that were shown
I wish Unrecord were also present
 
right
TLN looks a bit more stylistic but once you look past that, it is very similar in many other areas to Felt That. [material design, colour grading, etc.]
FELT That is definitely better but you'll be surprised how well TLN has held up to this day despite being a 2017 game

I am just happy overall about the UE5 games that were shown
I wish Unrecord were also present
Yeah when i first played little nightmares i was impressed by the material quality for an indie game.

They definitely punch above their weight.
 
Many games in the oast 5 years were considered vaporware/tech demos and they actually came out/are coming out.

The devs are working on this thing for like short of a decade, i want to believe eveni if it look too good to be true, and the game is still far from ready, this has ps6 written all over it.
It had a a single dev working on it for a long time and started out as a tech demo to promote his work. We've seen too many of these type of "games" that never come out to get excited about it. And like you said, by the time they're done with it we'll probably be well into next generation anyway. Really though, don't think these guys have a budget to make this into anything other than a fancy demo.
 
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It had a a single dev working on it for a long time and started out as a tech demo to promote his work. We've seen too many of these type of "games" that never come out to get excited about it. And like you said, by the time they're done with it we'll probably be well into next generation anyway. Really though, don't think these guys have a budget to make this into anything other than a fancy demo.
Dude i'm usually the most pessimist in here, for once let me be optimistic even if the chances are very low :lollipop_grinning_sweat:

As an absolute sucker for horror movies, gore, hit reactions, systemic AI, ragdoll, enviromental interactions etc. this is kinda of a dream game for me.
 
Looks photorealistic af to me, ofc its not out yet so cant be sure it will look as good at launch, but so far im super impressed.
The protagonist still has that videogame hairs on top (but it doens't look as out of place as with a real human so it's less noticeable), other than that, you can fool a lot of people with that pic...
 
IDK I thought RE9 looked gorgeous, it's an open-world (I guess?) & runs at 60 FPS so that's good, the art style is impeccable, fidelity surely isn't the best but it's great.
 
Dude i'm usually the most pessimist in here, for once let me be optimistic even if the chances are very low :lollipop_grinning_sweat:

As an absolute sucker for horror movies, gore, hit reactions, systemic AI, ragdoll, enviromental interactions etc. this is kinda of a dream game for me.
The fact that the most pessimistic guy gets the most excited about this tells me it's vaporware. Sorry, lol.
 
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Between the State of Play and Gamesfest, it is amazing how good smaller AA games are looking
Maybe that's why Sony thought it'd be pointless to chase after the literal latest & greatest in technology since there exist engines like UE5 which can model almost everything down to the pixel (Micropolygon geometry I mean), and they have been kind of bleeding unnecessary capital over trying to one-up themselves so much with their games in terms of tech so they decided to shift gears towards amazing looking games, not necessarily the best, but with the great artistry that you would expect out of Sony games.

Spider Man 2.
Instagram Stranding 2.
Ghost of Yotei.
Wolverine will look underwhelming.

Almost all the games we've seen that look truly of this generation are UE5 games.
 
Wait, so now everyone has come around to the fact that DS2 doesn't look great? Lol, I remember Slimy and the gang were attacking me when I said it looked underwhelming outside of cutscenes. Man, this is why I don't post in this thread much.
 
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Have to agree with others, that indie boxing game straight up looks pre-rendered. Indies are really pushing vsiual diversity forward. The Midnight Walk that released recently.was also a visual masterpiece
 
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There were some interesting things, but I expected more. Atomic 2 looks incredible, RE 9 is pretty good, although the characters don't reach that necessary leap in quality.

But there were some pleasant surprises from smaller studios. First, "Felt That: Boxing," and then, for me, the winner of the night, ILL. I've been following this game for a long time, but only a few short clips were shown. The truth is, there's always been talk about whether or not it's a game that will finally see the light of day. But last night it reappeared with that incredible trailer, boasting a technically polished finish that puts most of the big studios of this generation in a very bad light.

I'm leaving this here:

 
Do we all agree that ill was the best game of the show?

Atomic heart 2 close second.

I haven't seen the fedex 2 trailer tho.
Atomic heart is the best and by a long shot. Massive scale. Absolutely mind blowing fidelity. Literally cg quality cutscenes mixed in with gameplay that i thought was cutscenes until i saw it again.
 
there's nothing about it that is not technically feasible. it's just the way they they have designed the camera work and the minor details in the animations of hands that makes it so special looking
Yes this is what makes me think it's fake. The animations and camera work at too smooth and cgi-like — if it's real that's incredible
 
The fact that the most pessimistic guy gets the most excited about this tells me it's vaporware. Sorry, lol.
I can't really follow the logic in that statement

what is it exactly that seems so technically unattainable in what is otherwise a better RE7? the movement and the camera?
Yes this is what makes me think it's fake. The animations and camera work at too smooth and cgi-like — if it's real that's incredible
they are using a controller for a more cinematic presentation.
[that's exactly how I play any FPS on consoles, be it a COD campaign or RE7,8 : smooth movements with the controller to make it more cinematic myself ]
if RE7 hadn't already achieved more or less the same level of atmospheric horror and visuals with RE engine, I would probably have had my doubts as well. but we have already had SH2 on UE5
 
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Resident-Evil-Requiem-scaled.jpg

reminded me of the Matrix demo and the opening scene of Dying Light
looks quite good, but something tells me this shot is in-engine and we'll never get to experience it in real-time.
They use the nasty trick of rendering all their in-engine cutscenes at 60fps, so you rarely know which one is real-time and which one is not

Resident-Evil-Requiem_03-1536x864.jpg

the engine boasts "complex character details" like "lifelike facial expressions, realistic skin textures, and even high-fidelity sweat droplets."
hmmm....
so does that mean it will be 3rd person? otherwise what good is it if the sweat droplets are just used in cutscenes in a scripted sort of way
 
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Atomic heart is the best and by a long shot. Massive scale. Absolutely mind blowing fidelity. Literally cg quality cutscenes mixed in with gameplay that i thought was cutscenes until i saw it again.
You are wrong and you should feel bad about it.

F35dKNV.gif

F35tMp1.gif


Like they say in france, gtfo :messenger_blowing_kiss:

But ah2 is second place no doubt.
 
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ATomic heart looks good, but its visual identity is alll over the place. iLL looked to be a step above even if it was all shot in someones basement.
 
Resident-Evil-Requiem-scaled.jpg

reminded me of the Matrix demo and the opening scene of Dying Light
looks quite good, but something tells me this shot is in-engine and we'll never get to experience it in real-time.
They use the nasty trick of rendering all their in-engine cutscenes at 60fps, so you rarely know which one is real-time and which one is not

Resident-Evil-Requiem_03-1536x864.jpg

the engine boasts "complex character details" like "lifelike facial expressions, realistic skin textures, and even high-fidelity sweat droplets."
hmmm....
so does that mean it will 3rd person? otherwise what good is it if the sweat droplets are just used in cutscenes in a scripted sort of way
The face still look super video-gamey and the skin is nothing special.
 
In Atomic Heart 2 there is massive difference betweem some cutscenes and gameplay bits....like a generational difference.
Some cutscenes look pre-rendered, notably those in the nightclub. We ll see. The first one was a UE4 cross gen game yet looked spectacular at time, so with UE5 next gen only they might be able to achieve a very high level of visual fidelity
 
In Atomic Heart 2 there is massive difference betweem some cutscenes and gameplay bits....like a generational difference.
Yup - this is why I'm not so sure. There were some sections that looked like the first game - then others looked better… reminded me of the initial DS2 trailer where the gameplay was a clear step down
 
Seeing some of these games do we still care that much that half-Life hasn't returned…. Some will want to murder me for saying such a thing but I think I'm just over it with thinking how good that game would look. I mean I don't even know if they'd even match the fidelity of some stuff we've seen with Atomic Heart 2, and ILL just to name a few.
 
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