Graphical Fidelity I Expect This Gen

it lets you pick the internal resolution. 2560*1440 is the internal resolution you should be choosing as the internal resolution.

i ran this at 864p on my 2080 back when it came out. It has like five RT effects so it was always very expensive. I vaguely recall running this at 4k dlss quality (1440p) 60 fps on my 3080. so you should be able to run it fine as soon as you figure out the issue with DLSS.

DLAA is basically rendering at over 100% the resolution iirc so you are rendering more than 8.2 million pixels and then downsampling to 4k. its very expensive for any game with RT.
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.

So i guess 1440p is dlss quality uh...

Should i use the msaa option? 2x, 4x etc.

The game has some nasty ghosting, i guess this is a very old version of dlss.
 
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So how impressed we are with bananza??




el-risitas-juan-joya-borja.gif

I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️
 
Lmao i'm an idiot, but in my defence, almost no game show dlss like this, with the internal resolutions, they usually just say quality, balanced etc.

So i guess 1440p is dlss quality uh...

Should i use the msaa option? 2x, 4x etc.
that i dont know. i guess higher the better? AA never bothered me but people prefer MSAA over FXAA and apparently SMAA is the best because its downsampling from a higher resolution. Go with whatever you like. DLSS 4k quality typically handles all the AA for me anyway.

1440p is 4k dlss quality, yes.
1080p is 4k dlss performance.
1080p is also 1440p dlss quality. Your tv upscales to 4k from 1440p.
720p is 1440p dlss performance. Your tv upscales to 4k from 1440p.

I played at 864p using DLSS1 (1440p balanced) and naturally it was very soft, but it was worth it for Ray traced debris.
 
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I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️
Yeah smashing things all the time with probably a piss easy challenge like all nintendo games is pinnacle gameplay allright.

Surely better than these slops in ue5










The sw2 is in theory more powerfull than a ps4, sorry if we expect a bare minimum of graphic fidelity in a topic about graphic fidelity...

If we troll stuff like tsushima 2 and fedex 2 that look 6 gens better than bonanza, nintendo doesn't get a trolling free card just because they went the gimmicky way with their console, this is a no-pulling-punches topic.
 
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I mean gameplay wise it will crush these soulless UE5 slops. Dunno why people expecting ground breaking graphics from a handheld device. It looks great for what it is. MK world also looks lovely in motion on an OLED tv in HDR 🤷‍♂️

Wait isnt this next gen Nintendo console? Almost 4 year old Steam Deck has exponentially better looking games on max settings and 60fps. I mean if people are already "accepting" that wellllllllll it cant be that powerful because its a handheld (even though it came out in 2025). So what are they gonna say 5 years from now when you gonna wait another 2+ years for a new N console if already now after 10 days, people are justifying low effort graphics on a brand new machine. Nintendo are the kings of selling minimum effort for maximum profits.

Really, this is the maximum the console can deliver...this is PS3 levels of destruction/wall textures.
 
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Wait isnt this next gen Nintendo console? Almost 4 year old Steam Deck has exponentially better looking games on max settings and 60fps. I mean if people are already "accepting" that wellllllllll it cant be that powerful because its a handheld (even though it came out in 2025). So what are they gonna say 5 years from now when you gonna wait another 2+ years for a new N console if already now after 10 days, people are justifying low effort graphics on a brand new machine. Nintendo are the kings of selling minimum effort for maximum profits.

I know this is a graphics topic, but gameplay > graphics everytime. Also these games are definitely started development on switch 1 just like metroid 4. We'll see it in a few years i guess
 
that i dont know. i guess higher the better? AA never bothered me but people prefer MSAA over FXAA and apparently SMAA is the best because its downsampling from a higher resolution. Go with whatever you like. DLSS 4k quality typically handles all the AA for me anyway.

1440p is 4k dlss quality, yes.
1080p is 4k dlss performance.
1080p is also 1440p dlss quality. Your tv upscales to 4k from 1440p.
720p is 1440p dlss performance. Your tv upscales to 4k from 1440p.

I played at 864p using DLSS1 (1440p balanced) and naturally it was very soft, but it was worth it for Ray traced debris.
I always turn AA off, i keep the C1 with the sharpness set to 0 so the image is naturally a bit soft and edges are invisible most of the times in 4k quality.
 
The new DK does look ugly, but it looks fun ugly.

Like Hulk Ultimate Destruction.
I mean it looks like a fun gimmicky game, the red factions have done this shit since forever, without even talking about all the indies on steam with advanced destruction systems, but since it's a nintendo game, people get a collective memory loss like it's the first time they see total destruction, i mean delivery at all cost has that and it released a couple of weeks ago :lollipop_grinning_sweat:

Everything destructible is fun on paper until you get bored of not having a proper level design or a less basic combat or all the things this game is gonna probably lack in favour of that one gimmick.


Maybe i just out-grown (or whatever the term is) the type of fun that nintendo provide, who knows.
 
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Yeah smashing things all the time with probably a piss easy challenge like all nintendo games is pinnacle gameplay allright.

Surely better than these slops in ue5










The sw2 is in theory more powerfull than a ps4, sorry if we expect a bare minimum of graphic fidelity in a topic about graphic fidelity...

If we troll stuff like tsushima 2 and fedex 2 that look 6 gens better than bonanza, nintendo doesn't get a trolling free card just because they went the gimmicky way with their console.

switch 2 is indeed almost 2x more powerful than the ps4. especially when you add in cpu, dlss and ray tracing upgrades. no one is expecting ps5 quality visuals, but ps4 quality shouldve been the bare minimum here.

these are unacceptable visuals for a $449 machine. if this was a bugdet device for $250 then i could give it a pass, but this is the same price as a ps5. have some standards. have some self respect.
 
zelda totk, yes. donkey kong, hell no. just breaking ps1 era levels isnt anything special. you need to build the entire game around physics simulation which is only done in totk. this is just as basic as astro bot.
DK Bananza's physics & destruction have actual depth & they provide much more usage & interactivity to the gameplay & the design of levels rather than being predominantly showy like in Astro Bot.

Since when did we see actual levels that are able to be dug through freely like that without it feeling meaningless like in Red Faction games? I think that is something that we wanted Sony to do, at least have the passion & the push like how Nintendo does, but you're getting Yotei, a half-assed PS4 game that happens to be a PS5 game...or Spider Man 2, a literal PS4 game game but with 200 cars on screen, without any sort of interactivity nor deep player skill expression, just a banal & prosaic "world."
 
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So how impressed we are with bananza??




el-risitas-juan-joya-borja.gif


The extremely destructible environments that you can also add to is very impressive hope to see more tech like that in their future games. I can't take anyone seriously if they dont factor that in when analysing it.

"Why isn't the lighting as detailed at CP2077?" Can i destroy every building in CP2077

Also please dont try to compare this to something like red faction, terrain deformation magnitudes more demanding.
It's fine to not like what they spent the switch's power on but people here trying to claim this as easy or lazy are simply exposing that they know absolutely nothing about.
 
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The extremely destructible environments that you can also add to is very impressive hope to see more tech like that in their future games. I can't take anyone seriously if they dont factor that in when analysing it.

"Why isn't the lighting as detailed at CP2077?" Can i destroy every building in CP2077

Also please dont try to compare this to something like red faction, terrain deformation magnitudes more demanding.
It's fine to not like what they spent the switch's power on but people here trying to claim this as easy or lazy are simply exposing that they know absolutely nothing about.
I love you, I wish Sony had that same push & ambition like Nintendo, as soon as they got their hands on the Switch 2, we're already seeing Switch 2's tech being used towards gameplay immediately, it's not even a month from its release, and they're not using destruction for the sake of showcasing what the system can do, they're already showing off how much more depth it adds to gameplay, it opens the door for gameplay experiences that weren't possible on Switch 1, the idea doesn't feel tacked-on at all, of course the pure brute-force graphics are cool, but Nintendo is doing both here.

You'd think that all these ideas were on Nintendo's minds for so many years, and they seem like well-researched & implemented already, such a fucking good company that is laser-focused on providing new gameplay experiences rather than just graphics like we see nowadays.
 
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You spend all your time looking at Aloy's or Senua's skin pores zoomed 1000% in buddy, that's what.
This is a graphical fidelity topic, of course we look at microdetails in character models, but nice try, buddy.

7 out of 10 games i played this month have worse than ps1 level graphic, i still enjoy games with basic graphic, i just don't find nintendo games all that fun, i'm a combat guy that likes a challenge, you can understand how i'm so far away from nintendo demographic.

Also, i played enough games with total destruction to not be impressed by bananza.

On top of my head

noita
teardown
deep rock galactic
red faction remastered of the last game

All of these have equal\less fidelity than bananza and they have equal if not better destruction.

Nintendo fans being impressed by everything nintendo does like it's the first time ever has become a meme at this point.
 
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This is a graphical fidelity topic, of course we look at microdetails in character models, but nice try, buddy.

7 out of 10 games i played this month have worse than ps1 level graphic, i still enjoy games with basic graphic, i just don't find nintendo games all that fun, i'm a combat guy that likes a challenge, you can understand how i'm so far away from nintendo demographic.

and barely any games that keep being talked in this thread I would consider fun

I would not even install Horizon forbidden west if you gave it to me for free. Nor Avatar. Nor Ass shadows.

Nice to see in screenshot or to discuss tech, but anyone owning that game for visual wanking can remain on the side and not drag Nintendo games into the mud with comments like "a piss easy challenge like all nintendo games is pinnacle gameplay allright". Peoples can discuss the destruction without gatekeeping, the peoples claiming that destruction is a world first, they're in the room with you right now?
 
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This is a graphical fidelity topic, of course we look at microdetails in character models, but nice try, buddy.

7 out of 10 games i played this month have worse than ps1 level graphic, i still enjoy games with basic graphic, i just don't find nintendo games all that fun, i'm a combat guy that likes a challenge, you can understand how i'm so far away from nintendo demographic.
Nintendo games are basic in both gameplay and graphics. Totk is an exception but Mario kart, dkw, odyssey? These are s as basic as you can get. Sony and most modern studios have given up on physics based systems but at least they have continued to invest in combat systems which have gotten more and more complex and systems heavy since the ps3 era when they were fairly simple. Gow, horizon, days gone combat systems are far complex than this basic ass destruction Nintendo is selling as groundbreaking.

The fact of the matter is that they skimp on combat AND graphics releasing whimsical games that could barely pass off as indies.

Its no surprise that aside from zelda botw and totk, they have had zero goty contenders in the last ten to fifteen years. They have just one team out there innovating while the rest just coast on their success.
 
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This is a graphical fidelity topic, of course we look at microdetails in character models, but nice try, buddy.

7 out of 10 games i played this month have worse than ps1 level graphic, i still enjoy games with basic graphic, i just don't find nintendo games all that fun, i'm a combat guy that likes a challenge, you can understand how i'm so far away from nintendo demographic.

Also, i played enough games with total destruction to not be impressed by bananza.

On top of my head

noita
teardown
deep rock galactic
red faction remastered of the last game

All of these have equal\less fidelity than bananza and they have equal if not better destruction.

Nintendo fans being impressed by everything nintendo does like it's the first time ever has become a meme at this point.

Noita is 2d, Red faction Remastered destruction is far more limited.
I'd say this game beats deep rock galactic haven't really looked at teardown in a while but atleast those are fair comparisons.

I'm just tired of people that think something like red faction destruction is more demanding than fully deformalable terrain.|
I get red faction looks more realistic, but it needs to be undestood that it's a lot easier to do. Nintendo isn't doing something new, it's been which is why we KNOW that it's very demanding.

Considering this its easy to say that for Switch 2 they are definitely pushing the system.

Again, people here just post too much nonsense.
 
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I mean it looks like a fun gimmicky game, the red factions have done this shit since forever, without even talking about all the indies on steam with advanced destruction systems, but since it's a nintendo game, people get a collective memory loss like it's the first time they see total destruction, i mean delivery at all cost has that and it released a couple of weeks ago :lollipop_grinning_sweat:

Everything destructible is fun on paper until you get bored of not having a proper level design or a less basic combat or all the things this game is gonna probably lack in favour of that one gimmick.


Maybe i just out-grown (or whatever the term is) the type of fun that nintendo provide, who knows.

It looks you graduated to more mature systems.

Edit: I just saw your other posts, you sound like a 12yo lol.
 
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and barely any games that keep being talked in this thread I would consider fun

I would not even install Horizon forbidden west if you gave it to me for free. Nor Avatar. Nor Ass shadows.

Nice to see in screenshot or to discuss tech, but anyone owning that game for visual wanking can remain on the side and not drag Nintendo games into the mud with comments like "a piss easy challenge like all nintendo games is pinnacle gameplay allright". Peoples can discuss the destruction without gatekeeping, the peoples claiming that destruction is a world first, they're in the room with you right now?
Dude you got all wrong, in this topic we both praise graphic and shit on boring ass games like hellbalde 2 all the time.

I could have played that game for free and i still didn't wasted time, ask in here what do i think about hb2\the order\callisto\ryse, it's gonna be an eye-opener :lollipop_squinting:


And no one is gatekeeping any discussion, some people are just more impressed than others by bananza because some of us have played games with equal if not better destruction and bananza doesn't seem to offer shit other than that gimmick unless you think that half the trailer being collecathlon shit or some animal trasformations to get abilities or some physics puzzle is impressive in 2025.

Also, i'm not gonna feel guilty if i say that nintendo games have no challenge or dont represent the pinnacle of gameplay to me, this is a free forum, not a reddid circle jerk.
 
Dude you got all wrong, in this topic we both praise graphic and shit on boring ass games like hellbalde 2 all the time.

I could have played that game for free and i still didn't wasted time, ask in here what do i think about hb2\the order\callisto\ryse, it's gonna be an eye-opener :lollipop_squinting:


And no one is gatekeeping any discussion, some people are just more impressed than others by bananza because some of us have played games with equal if not better destruction and bananza doesn't seem to offer shit other than that gimmick unless you think that half the trailer being collecathlon shit or some animal trasformations to get abilities or some physics puzzle is impressive in 2025.

Also, i'm not gonna feel guilty if i say that nintendo games have no challenge or dont represent the pinnacle of gameplay to me, this is a free forum, not a reddid circle jerk.

Being a collectahon is about as impressive as being a soultlike, if you like em you like em, that's just taste.
Bananza's destruction isn't some new tech, but we all understand that it's a heavy feature that limits what you can do(raytracing would help a lot with that) .

That in mind the game is clealy pushing the switch 2 for good reason when looked at from a technical perspective.
 
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I finally decided last night after seeing footage of it maxed on a 4090 with Full Ray Tracing (and CDPR focusing on 60fps trash on consoles) that I will eventually be buying a PC.

Im annoyed that if I buy one this year, the PS6 will drop in 2-3 years and then my expensive ass PC will be obsolete again.

What gear should I be looking at to run this game at 4K ultra settings, full ray tracing, 30fps, dlss, etc?

As for the game: Im just hearing about this. i will be googling what bosses i need to beat to unlock them. I beat the Tiger in Chapter 2, i know thats one of them. Currently at the Black Looong in Chapter 2 (hidden boss with crazy strong electricity) Hope I can go back to chapter 1 and beat it because i missed that too.
Its funny so many people here complain about UE5 being blurry but as someone who has only played UE5 games maxed out on PC at native 4k I have no idea what there talking about.....join us.

A 4090 might end up overkill but I could be wrong. Considering the percormance i have been getting with mine sometime suggests to me would have been just fine with 4080 but I guess GTA 6 will be the judge of thaflt.
Would say at least shell out for a 5080.
 
I mean it looks like a fun gimmicky game, the red factions have done this shit since forever, without even talking about all the indies on steam with advanced destruction systems, but since it's a nintendo game, people get a collective memory loss like it's the first time they see total destruction, i mean delivery at all cost has that and it released a couple of weeks ago :lollipop_grinning_sweat:

Everything destructible is fun on paper until you get bored of not having a proper level design or a less basic combat or all the things this game is gonna probably lack in favour of that one gimmick.


Maybe i just out-grown (or whatever the term is) the type of fun that nintendo provide, who knows.
I've out grown it too. Lasted maybe 5 hours in astro bot. I was shocked at how bland and basic it was and why everyone pretended like it was the best game of the year.

I bitch about games not having physics systems but at least the combat and enemy ai systems are deep enough. The systems in these games are just way too basic for me to find any kind of enjoyment beyond the first few hours.

Honestly I'm too old for gt7 and Ubisoft open world slop too. I need to see either a brand new combat system or some kind of destruction system. Avatar, Alan wake, outlaws, and Indy all bored me to death. We need innovation from all studios, especially from Nintendo who are apparently the kings of innovation. When in fact they haven't innovated beyond Zelda for a good 10 years.
 
Noita is 2d, Red faction Remastered destruction is far more limited.
I'd say this game beats deep rock galactic haven't really looked at teardown but atleast those are fair comparisons.

I'm just tired of people that think something like red faction destruction is more demanding than fully deformalable terrain.|
I get red faction looks more realistic, but it needs to be undestood that it's a lot easier to do. Nintendo isn't doing something new, it's been which is why we KNOW that it's very demanding.

Again, people here just post too much nonsense.
No offesne but i think that cartoony lookng destruction with everything disappearing immediately and with "low precision" because dk use the punches and make big holes is not comparable to semi-realistic building collapse physics where you can strategically take down a building with precision.

More destruction doesn't always translate in better destruction tech if you understand what i mean.

I think that it would be easy for any team to lower enough the fidelity and make a game where you can destroy everything and make the game around that gimmick, but semi-realistic building collapse tech seems more unique to me.

Noita is 2d and? bananza look like a bad ps3 game, less fidelity translate in better physics we all know that, weren't you making the example of cyberpunk before? well bananza is nowhere close the physics system of noita, sorry but if we use your narrative for CP vs bananza i can use the same narrative for noita vs bananza, being 2d change nothing, noita is still pretty heavy for the cpu, the physics is not free just because it's 2d.

I don't see how DRG is inferior, bananza has almost total destruction and better fidelity, DRG has total destruction with slight less fidelity, and they have the same "low precision" destruction that doesn't have much advanced tech behind other than "destroy everything".
 
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It looks you graduated to more mature systems.

Edit: I just saw your other posts, you sound like a 12yo lol.
Last week i played 10 hours of freakin holocure save the fans so i'm not sure about that dude:lollipop_grinning_sweat:

I still enjoy silly ass games, jut not the nintendo formula except zelda and metroid.

Edit: strange, a 12 years should enjoy bananza :lollipop_grinning_sweat:
 
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Also, i played enough games with total destruction to not be impressed by bananza.

On top of my head

noita
teardown
deep rock galactic
red faction remastered of the last game

All of these have equal\less fidelity than bananza and they have equal if not better destruction.

Nintendo fans being impressed by everything nintendo does like it's the first time ever has become a meme at this point.

I have never seen physics before /s

I am impressed with DKB not because of very specific little part of a physic system that I have to make a list of games that did this tidbit or that tidbit before like someone autistic, but that the whole package looks fun and these new systems is something Nintendo is exploring to make it different from their previous platformers 🤷‍♂️


Holy shit really. As if its raining games with physic based game play.

I mean it looks like a fun gimmicky game, the red factions have done this shit since forever

Think Tim Robinson GIF by NETFLIX


Red faction 1 with Geomod 1 was super limited (rightfully so for hardware it released). Also there's like 2 or 3 times in the entire game you have to use it? To circumvent locked doors? There was a limit of holes, then even explosives didn't do anything. Later on in the game a ton of surfaces were not destructible.

Red faction 2 dialed it everything back. Barely any environmental destruction.

Red faction guerilla with geomod 2 was just buildings, no digging through ground.

But you know, we could be having a nice conversation about what DKB is doing because clearly it is not geomod 1.0's solution, but with that kind of attitude I've seen so far, naw.
 
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Is it normal that i can't max out control at 4k60 on my 4080?

Is a 2019 game still this fucking heavy? It doesn't even look that good anymore...

But on this one rtx is unfortunately super noticeable so i have to keep it turned on.
No that doesnt sound right. It isnt very performant though. Remedy hve been dropping the ball lately. Im scared to admit it as a fanboy of theres but i think there best days are long behind them. Max Panye remake is there last chance to get me assumig there smart enough to pay off Jame's family so they can use his AI voice and not recast max. That would be the nail in the coffin for me.
 
I have never seen physics before /s

I am impressed with DKB not because of very specific little part of a physic system that I have to make a list of games that did this tidbit or that tidbit before like someone autistic, but that the whole package looks fun and these new systems is something Nintendo is exploring to make it different from their previous platformers 🤷‍♂️


Holy shit really. As if its raining games with physic based game play.



Think Tim Robinson GIF by NETFLIX


Red faction 1 with Geomod 1 was super limited (rightfully so for hardware it released). Also there's like 2 or 3 times in the entire game you have to use it? To circumvent locked doors? There was a limit of holes, then even explosives didn't do anything.

Red faction 2 dialed it everything back. Barely any environmental destruction.

Red faction guerilla with geomod 2 was just buildings, no digging through ground.

But you know, we could be having a nice conversation about what DKB is doing because clearly it is not geomod 1.0's solution, but with that kind of attitude I've seen so far, naw.
Nothing of what i saw in the trailer impress me, sorry if this "attitude" disturb you, we can't all be impressed by everything nintendo does, some of us find that type of gameplay vvery basic and boring, if we all had fun with the same things we would not have a huge variety of games on the market.

I only played red faction 1 and i remember digging in every direction, i was little so i don't remember the details, it was also a ps2 game, of course it had limits that modern hardware don't have, my point was that almost total destruction is nothing new.


I listed other games that have total destruction, some of them have even more destruction than bananza and all of them heavily rely on physics for their gameplay, so again, sorry if watching dk punching shit doens't impress me, other than the destruction gimmick there wasn't much on the table for me to enjoy, i hate collecathlon of shit and turning into animals stopped being an impressive mechanic decades ago, and the combat looked like nintendo combat, if you catch my drift.

I'm not sure how this is controversial but you do you.
 
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switch 2 is indeed almost 2x more powerful than the ps4. especially when you add in cpu, dlss and ray tracing upgrades. no one is expecting ps5 quality visuals, but ps4 quality shouldve been the bare minimum here.

these are unacceptable visuals for a $449 machine. if this was a bugdet device for $250 then i could give it a pass, but this is the same price as a ps5. have some standards. have some self respect.
And notice it didnt stop them from using Pre-rendered cgi Donky Kong on the videos thumbnail or for general advertising...probably same for the games packageing too. Its like they clearly undefstand that good graphics sell and there game is way way outdated.
 
No that doesnt sound right. It isnt very performant though. Remedy hve been dropping the ball lately. Im scared to admit it as a fanboy of theres but i think there best days are long behind them. Max Panye remake is there last chance to get me assumig there smart enough to pay off Jame's family so they can use his AI voice and not recast max. That would be the nail in the coffin for me.
We discovered the mistake, i was playing 4kdlaa :lollipop_squinting:
 
No offesne but i think that cartoony lookng destruction with everything disappearing immediately and with "low precision" because dk use the punches and make big holes is not comparable to semi-realistic building collapse physics where you can strategically take down a building with precision.

Yes its not comparablue because again the "Low percision" enviromental defomation is more demanding and more limiting for technical reasons, being able to push the visuals as far as they did with the porformance cost of fully deformable terrain

Again i get something like red factions destrucion is more realistic and it might be more fun for you, but it's much lighter on the hardware.

So from a technical perspective I think achieving these graphics, this lighting and asset quality on switch 2 took a lot of talent and hardwork, it's clearly pushing the hardware, whether or not we like the artstyle or gameplay is something different.
 
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Yes its not comparablue because again the "Low percision" enviromental defomation is more demanding and more limiting for technical reasons, being able to push the visuals as far as they did with the porformance cost of fully deformable terrain

Again i get something like red factions destrucion is more realistic and it might be more fun for you, but it's much lighter on the hardware.

So from a technical perspective I think achieving these graphics, this lighting and asset quality on switch 2 took a lot of talent and hardwork, it's clearly pushing the hardware, whether or not we like the artstyle or gameplay is something different.
I was not strictly talking about what tech was the heaviest but what was the more impressive piece of tech, that's why i said, more is not always better or more impressive.

I think total destruction is less rare than what guerrilla did, even stuff like the battlefields don't quite reach the precision of guerrilla, but i saw at least half a dozen of games on top of my head with total destruction like bananza or better.

Sorry i have to go sleep, we continue tomorrow.
 
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Yes its not comparablue because again the "Low percision" enviromental defomation is more demanding and more limiting for technical reasons, being able to push the visuals as far as they did with the porformance cost of fully deformable terrain

Again i get something like red factions destrucion is more realistic and it might be more fun for you, but it's much lighter on the hardware.

So from a technical perspective I think achieving these graphics, this lighting and asset quality on switch 2 took a lot of talent and hardwork, it's clearly pushing the hardware, whether or not we like the artstyle or gameplay is something different.

His vague memory of Red faction 1 as a kid is laughably foggy at best. Its nowhere near the destruction of DKB. And he said the red factions which is blatantly false. Guerilla does not have total destruction. Geomod 2 was for buildings. Terrain is static. More akin to Crysis' destruction than even Red faction 1.

Deep rock Galactic is more comparable. Enshrouded is more comparable.

Teardown is again.. voxels. You pick a lot better physics but looks lose fidelity. Why not go Minecraft while we're at it. Noita is a sand pixel physic simulator, good at what it does and was my #1 recommended physic game but again, I would have to go smoke some crack and come back in the thread to start saying that DKB cannot be impressive, STOP finding it impressive please, because of Noita's falling sand pixels physics exists. They're so far apart in comparisons I wouldn't even know where to begin.

You can count on one hand with amputated fingers the number of games with 3d terrain destruction of this magnitude. Not sure why its a trigger.
 
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I was not strictly talking about what tech was the heaviest but what was the more impressive piece of tech, that's why i said, more is not always better or more impressive.

I think total destruction is less rare than what guerrilla did, even stuff like the battlefields don't quite reach the precision of guerrilla, but i saw at least half a dozen of games on top of my head with total destruction like bananza or better.

Sorry i have to go sleep, we continue tomorrow.


Tons of people like attempting full destruction specifically because it takes more power and time to do it.

We can agree that something like battlefield might look "better"/more realistic, could be more fun gameplay wise too. I'm not talking about that.
I'm saying it's impressive the were able to code that terrain deformation tech to be efficient enough to work on that scale of that level while also implementing the lighting system and asset/image quality they achieved on Switch 2, as impressive as something like Cyberpunk on it.

When I try to find games doing somethign similar they are mostly indies and are far behing DK running on something like a 2080

Now on a personal level I think it looks nice and the gameplay looks fun, I think platformers ase just but regardless of that the tech is still impressive.
 
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Late Xbox 360 is accurate enough. Late PS3 has the edge due to the Cell and Sony having many legendary coders back then... Not even sure what we have seen of Bananza looks that much better to Knack.
Late 360 had 343i's Halo 4, Gears Judgement by Bulletstorm devs, GTA5 and Far Cry 3. All games that look way better than 99% of Switch 1 games and 100% of Nintendo games on Switch 2. Cyberpunk shows what can be done on this handheld. Albeit at 30 fps.
 
Tons of people like attempting full destruction specifically because it takes more power and time to do it.

We can agree that something like battlefield might look "better"/more realistic, could be more fun gameplay wise too. I'm not talking about that.
I'm saying it's impressive the were able to code that terrain deformation tech to be efficient enough to work on that scale of that level while also implementing the lighting system and asset/image quality they achieved on Switch 2.

When I try to find games doing somethign similar they are mostly indies and are far behing DK running on something like a 2080

Now on a personal level I think it looks nice and the gameplay looks fun, I think platformers ase just but regardless of that the tech is still impressive
Personally at this point I don't think it's all that impressive if the graphics take that much of a hit to accomplish what we're seeing in donkey Kong. Even if it's on a handheld the graphics look like they're from 15 years ago — I'll take the trade off cus I love devs pushing this stuff but I really think they could do more given the switch 2's specs.

Look at what they did with TOTK on switch 1 with its physics - if they can squeeze that out of that machine I see no reason they couldn't do better here, because graphically it looks roughly on the same level.
 
Personally at this point I don't think it's all that impressive if the graphics take that much of a hit to accomplish what we're seeing in donkey Kong. Even if it's on a handheld the graphics look like they're from 15 years ago — I'll take the trade off cus I love devs pushing this stuff but I really think they could do more given the switch 2's specs.

Look at what they did with TOTK on switch 1 with its physics - if they can squeeze that out of that machine I see no reason they couldn't do better here, because graphically it looks roughly on the same level.

Whether it's worth it is up personal opinion but its definitely impressive in the same way that Doom/minecraft running with pathtracing was impressive despite how light other areas of the game had to be to achieve it.

Full on terrain deformation is just a huge ask and puts more limitations on you graphically than any of the physics stuff in ToTK, ToTK doesnt need to deal with the fact that they can't even be sure if the mountain will still exist the next frame. I just think people are underestimation how much this one element changes everything you can do.
 
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His vague memory of Red faction 1 as a kid is laughably foggy at best. Its nowhere near the destruction of DKB. And he said the red factions which is blatantly false. Guerilla does not have total destruction. Geomod 2 was for buildings. Terrain is static. More akin to Crysis' destruction than even Red faction 1.

Deep rock Galactic is more comparable. Enshrouded is more comparable.

Teardown is again.. voxels. You pick a lot better physics but looks lose fidelity. Why not go Minecraft while we're at it. Noita is a sand pixel physic simulator, good at what it does and was my #1 recommended physic game but again, I would have to go smoke some crack and come back in the thread to start saying that DKB cannot be impressive, STOP finding it impressive please, because of Noita's falling sand pixels physics exists. They're so far apart in comparisons I wouldn't even know where to begin.

You can count on one hand with amputated fingers the number of games with 3d terrain destruction of this magnitude. Not sure why its a trigger.
You have like 2-3 topics to discuss the trailer but you went here and this was your first post in a topic about graphic fidelity:


You spend all your time looking at Aloy's or Senua's skin pores zoomed 1000% in buddy, that's what.

But i'm the triggered one? Cmon...

Dude imagine if this was the bananza topic and you were saying that you don't enjoy high level graphic anymore, the i came in and tell you that it is happening because you only look at nintendo shit graphic so your standards lowered with time, imagine how i would look if i did that...

Like dude i don't wanna fight over this shit but don't call people triggered just because they are not impressed by the same thing that impress you.

If you have exclude all the low fidelity game with massive distruction for random reasons to make bonanza appear special so be it, but some of us don't work that way.

Again i don't want you to stay mad with me, on my part it's all water under the bridge, we can just agree to disagree.
 
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Tons of people like attempting full destruction specifically because it takes more power and time to do it.

We can agree that something like battlefield might look "better"/more realistic, could be more fun gameplay wise too. I'm not talking about that.
I'm saying it's impressive the were able to code that terrain deformation tech to be efficient enough to work on that scale of that level while also implementing the lighting system and asset/image quality they achieved on Switch 2, as impressive as something like Cyberpunk on it.

When I try to find games doing somethign similar they are mostly indies and are far behing DK running on something like a 2080

Now on a personal level I think it looks nice and the gameplay looks fun, I think platformers ase just but regardless of that the tech is still impressive.
That doesn't sound right, usually the majority try do to the easier stuff, not the hardest one, and that's why you have "many" games with total destruction but barely anyone trying to outperform guerrilla and their building collapse tech, i don't know man...

I"m gonna sound like a broken record but but after playing so many games, ignoring the level design to punch walls and dig caves doesn't impress me much, and like someone else said the fidelity in bananza took a huge hit, we are not talking about a game with high fidelity and high destruction, the game perfectly fit in the same tier as drg with low fidelity graphic and total destruction, bananza look better but it also take a hit in the destruction because in the trailer they say you can destroy almost everything, in drg you could tecnically reduce the whole location in a empty room if you had infinite time and your character could fly to reach every place but it look worse.

The games are absolutely comparable, like if you want i can praise bananza for looking a bit better and a having a bit worse destruction but it would sound like the most tame praise ever...
 
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