Graphical Fidelity I Expect This Gen

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naaaah, DS2 hair and beard look not as good as H2 and these are cutscenes while H2 ingame graphic always look like that.
 
"Kojima san" and his team has write access to Decima engine. Kojima san literally chose the name of the engine. Kojima san had 6 years to add ray tracing either alone or by partnering up with GG, and failed miserably.

There were around 30 games released in the first year of PS5 that had ray tracing support. Mostly rt reflections or shadows, but nowadays in 2025, realtime GI either software or hardware RT is pretty much a standard and baked lighting is on its way out. Callisto added three RT effects in 2022, star wars jedi survivor added 3 RT effects including RTGI 4 months later. Both UE4 games that still hold up next to UE5 games.

No one should get a pass 5 years into this gen.

The biggest visual difference between decima DS2 and say Hellblade 2, is down to the geometry details.

UE5 can throw up tons of polygons and that gives visuals a sizable weighted feels.

Until GG create a new engine that can use mega-geometry and such, i dont think Kojima-san can do much, besides the designing the gameplay aspects and maxing out their artwork and game performance.
 
The biggest visual difference between decima DS2 and say Hellblade 2, is down to the geometry details.

UE5 can throw up tons of polygons and that gives visuals a sizable weighted feels.

Until GG create a new engine that can use mega-geometry and such, i dont think Kojima-san can do much, besides the designing the gameplay aspects and maxing out their artwork and game performance.
They don't need to create new engine they just need to update their current engine, so that ex rage 9, UE 5, Snowdrop and anvil are just updated versions from previous generations with new futures like rtgi,virtual geometry and etc
 
Dont blame kojima san. His team did their best with character models and superb art work, to hide the clearly dated decima engine.

Spiderman2, Hfw, Wolverine, intergalactic, all looks weak

You just cant make an UE4 game look better than UE5 as a developer. FF7RB looks dated no matter how much artwork poured into it
Ds2 like horizon use metahumans models for the characters...
If anything, the lucid\waxy skin he add to his characters make them look slighty worse than some of the best metahumans out there.

Using real famous actors only help tricking the brain into thinking that they look more real then they actually do.

Look at how good takeshi kitano look on a a freakin AA yakuza game on ps4

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Did any games use it on Vega? It seems to have been undercooked when AMD dropped driver path. I guess peoples expected AMD to hijack a game and squeeze performance out of it with this? That would have been a monumental task to develop on a game to game basis and then to keep support, but apparently AMD engineers made the claim they would?

There were no games using Vega's Primitive Shaders. Mostly because of the complexity of the driver stack.
It was one of the reasons why Raja Kudori left AMD soon after.
 
Nextgen buddy, nextgen.
That is gonna be the baseline for all decent devs.

Maybe even some sony studios if they don't completely turn into nintendo 2, the revenge.
no. it won't be a baseline.
Just as uncharted 4 is not a baseline for this gen.
It all depends on the devs and I hope the game look still remains. As I've said. The universally good, cgi looking ue5 realistic look is not what everyone should be going after.
We are speeding towards boring, every game is looking the same future. Let is be games for a little bit more.
I already miss clever graphics and tricks.. idk... like re4 or said uc4
 
no. it won't be a baseline.
Just as uncharted 4 is not a baseline for this gen.
It all depends on the devs and I hope the game look still remains. As I've said. The universally good, cgi looking ue5 realistic look is not what everyone should be going after.
We are speeding towards boring, every game is looking the same future. Let is be games for a little bit more.
I already miss clever graphics and tricks.. idk... like re4 or said uc4
That's why i said any decent dev, i should have added any decent dev that want to push graphic.

Once again i remind you to check the title of the topic before posting.

If you want to open a topic about nintendo graphic or low fidelity graphic, be my guest.
 
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That's why i said any decent dev, i should have added any decent dev that want to push graphic.
fair enough.
But it's the same promise, every gen. New tools and more power should make these graphics easier and faster to achieve.
And it never happens. At least not to the point you would imagine.
 
no. it won't be a baseline.
Just as uncharted 4 is not a baseline for this gen.
It all depends on the devs and I hope the game look still remains. As I've said. The universally good, cgi looking ue5 realistic look is not what everyone should be going after.
We are speeding towards boring, every game is looking the same future. Let is be games for a little bit more.
I already miss clever graphics and tricks.. idk... like re4 or said uc4
Dude my main point not about hyper realism I talk about graphics tech like rtgi and virtual geometry which can also used in Pixar looking titles and give them great graphics in gameplay that compared to Pixar movies which not hyper realistic we taking about graphics tech dude, that i praised whatever I saw it, like when I was praise ds2 cutscenes characters models in previous comments
 
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no. it won't be a baseline.
Just as uncharted 4 is not a baseline for this gen.
It all depends on the devs and I hope the game look still remains. As I've said. The universally good, cgi looking ue5 realistic look is not what everyone should be going after.
We are speeding towards boring, every game is looking the same future. Let is be games for a little bit more.
I already miss clever graphics and tricks.. idk... like re4 or said uc4

Better graphics ≠ everything looking the same

I don't know why you keep bringing this up as if it's a thing. Game visuals are more diverse than they've ever been.
 
We are speeding towards boring, every game is looking the same future.
We are, but not in the way you meant it.
Here, we are being echo-chambered in graphics-whore communities thinking that this is the direction the industry is going, and some of us bemoaning that "OOOH-ALL-GAMES-WILL-LOOK-AMAZING-AND-REALISTIC-SO-BORING!!!" But let me bring the anecdote. I watched the latest Sony's State of Play with my brother who last time played video games sometime in the early-mid 2010s and who remembers how all the devs then were trying to beat each other with better graphics and physics. While watching the State of Play, he was dumbfounded by EVERY game having some cheapo stylized/artsy look instead of good realistic graphics. He didn't follow the gaming industry for the last 15 years and expected that all games would look similarly amazing and realistic now.
The majority of the games do indeed look pretty similar now. Like stylized cartoon crap.
 
Noted. Didn't cross my mind but they are indeed in the path of geometry pipeline changes, right after geometry shader I guess.

I can't say I know much about their implementation, but this post seem to cover some of the hurdles that differentiates the primitive shader tech to mesh shader's later implementation.

Yeah that talk with the AMD VP was very enlightening, we now know that Mesh Shaders on AMD cards compile down into Primitive Shaders.

Did any games use it on Vega? It seems to have been undercooked when AMD dropped driver path. I guess peoples expected AMD to hijack a game and squeeze performance out of it with this? That would have been a monumental task to develop on a game to game basis and then to keep support, but apparently AMD engineers made the claim they would?

As others have pointed out Vega and even RDNA 1 supported this on a hardware level, but the driver stack was extremely poor. Mesh Shaders are the future, but there's also competing solutions, most notably Epic's Nanite.

If you want to find out more, you can dig into LeviathanGamer2's old tweets as he covered Mesh/Primitive Shaders extensively over the past 5 years.


 
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idk. I am having this reappreciation for custom engine older games graphics.
Yeah, but with the older engines they still strived for creating realistic graphics, is just that everyone had their own take and cheats and thus different results in creating realistic graphics.

But not all want that realistic take and there are games even in UE5 that are stylized or somewhere in between, you are focusing too much on the negatives and just the games that want to be realistic.

And even if some games take the realistic approach, I don't see it as bad as others make it, to me Hellblade looks different than Silent Hill 2 for ex. Hellblade is more hyperrealism combined with all sorts of cinematic effects and abstract stuff, SH2 is more photorealistic with some surrealism. They even have different color palettes.
So even in the realistic approach, there is more than one style and and also substyle from which to choose.
 
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most notably Epic's Nanite.

This is a common misconception about nanite, that it's about geometry. Which it is, but not in the same way as Mesh Shaders.
Nanite is about how geometry is rasterized. Not how it is calculated.
Nanite replaces the HW 2x2 rasterization in Nvidia and AMD GPUs, with a software based rasterization model, that uses compute.
 
what?
takes the color from environment to paint the textures. seems like a pretty usual method to cheat RT
There is a difference between ambient and specluar gi. Theres no directionality to ambient probes. They paint the enviroment with a flat bounce with zero direction to it no matter how dense they appear.

With real per pixel rt you get infinite resolution based on your distance to render geometry. For instance If you get close up on a wooden box full of beer bottles in CP the bottom of the box is darker both on the wood and the bottles themselves the deeper into the box they go even though they take upalmost zero screen realestate in usual play. The amount of probes nessasary to create a significant similarity would be fucking astronomical in density not too mention how much more memory intensive a non virtualized approach would devour. Probes are a dead end from just a memory perspective alone. We need to virtualize everything visualy.
 
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Yeah that talk with the AMD VP was very enlightening, we now know that Mesh Shaders on AMD cards compile down into Primitive Shaders.

As others have pointed out Vega and even RDNA 1 supported this on a hardware level, but the driver stack was extremely poor. Mesh Shaders are the future, but there's also competing solutions, most notably Epic's Nanite.

Nanite is Epic's application of mesh shaders before it was a thing. The iteration just before, compute shaders. Its so similar that throughout the internet you'll find articles and peoples at GDC talks saying that nanite is basically using mesh shaders. They assemble and test the polygons in compute shader and bypass raster hardware with their software solution because HW raster cannot manage this sea of micro triangles, and also because compute shaders by themselves cannot output triangles. Well their solution is hybrid actually depending on benefits of performance and size of triangles. They have hurdles of their own with decompression though that Mesh shaders, AMD believes at least, are better at and remain on GPU pipeline along with much much more aggressive culling than nanite's solution. Mesh shaders avoid the round-trip through memory.

I think Epic picked a solution that is more broad and widely supported by any hardware almost and a solution probably started before even mesh shaders was a thing, the idea likely started in 8th gen consoles, as everything has compute shaders on AMD side since GCN. But eventually I think they'll lean even more on mesh shaders, next gen unreal engine I would bet they transfer from compute shaders+software rasterizer to just GPU mesh shaders, along with the fact that it is more programmable.

If you want to find out more, you can dig into LeviathanGamer2's old tweets as he covered Mesh/Primitive Shaders extensively over the past 5 years.




Gonna check
 
We are, but not in the way you meant it.
Here, we are being echo-chambered in graphics-whore communities thinking that this is the direction the industry is going, and some of us bemoaning that "OOOH-ALL-GAMES-WILL-LOOK-AMAZING-AND-REALISTIC-SO-BORING!!!" But let me bring the anecdote. I watched the latest Sony's State of Play with my brother who last time played video games sometime in the early-mid 2010s and who remembers how all the devs then were trying to beat each other with better graphics and physics. While watching the State of Play, he was dumbfounded by EVERY game having some cheapo stylized/artsy look instead of good realistic graphics. He didn't follow the gaming industry for the last 15 years and expected that all games would look similarly amazing and realistic now.
The majority of the games do indeed look pretty similar now. Like stylized cartoon crap.

I think it's silly to lump all stylized games together, A stylized gameslooks as different from a realistic one as
one stylized game looks from another stylized game.

Hi fi rush looks as different from Mario as Mario looks from Hellblade 2.

Hellblade 2 vs Silenthill however...
 
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Using real famous actors only help tricking the brain into thinking that they look more real then they actually do.

Look at how good takeshi kitano look on a a freakin AA yakuza game on ps4
It looked ok, even for ps4 standards. It's just plastic looking and detail is severely lacking (especially because of lack of SSS).

But yes, likeness goes a long way.
 
Hi fi rush looks as different from Mario as Mario looks from Hellblade 2.
You're oversimplifying things here, if we're to only take into consideration very different art/graphical styles, we would have very little from where to choose.

Things aren't so black and white.
 
You're oversimplifying things here, if we're to only take into consideration very different art/graphical styles, we would have very little from where to choose.

Things aren't so black and white.
What I said was simple
Games with totaly different art stylet look more different than games that are realistic with different settings/architecture/tone/ etc
Doesn't mean they look exactly the same, but hey are obviously more simillar than tthe difference bettween a modern pixar movie and a 1960s disney movie.

These things are obviously on different levels when it comes to looking unique
 
What I said was simple
Games with totaly different art stylet look more different than games that are realistic with different settings/architecture/tone/ etc
Doesn't mean they look exactly the same, but hey are obviously more simillar than tthe difference bettween a modern pixar movie and a 1960s disney movie.

These things are obviously on different levels when it comes to looking unique
But this is pretty much a given, that realistic styles are more simillar than a hand-drawn animation vs a CGI one.

But yeah, how you said it now is different than just saying " all UE5 games that have a realistic style look the same"
 
Blood message official with direct feed footage, new small videos and high quality pics like GTA VI website is just wow, have feelings that this game will be great
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Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

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Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.

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Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

jx4AJCxfVtBJpYee.jpeg


Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.

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I can find a lot of bad textures and bad foliage in many UE5 games too papito

I dont think this game looks last gen at all. It looks next gen with some cuts because ps5 is not a very powerful console and because everyone nowadays is obsessed with 60 fps
 
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Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

jx4AJCxfVtBJpYee.jpeg


Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.

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They fuc. ed in everything except cutscenes
 
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Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

jx4AJCxfVtBJpYee.jpeg


Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.

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A generational jump compared to ds1 maybe.
 
Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

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Unsurprisingly, the nitpicking and hyperboles have started. The bias is real.
 
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Unsurprisingly, the nitpicking and hyperboles have started. The bias is real.
We do this shit with every game and ds2 doesn't get a free pass because it's a kojima game, sorry.


And slimy is one of the biggest fanboy of ds1 in here, half of the things he say about that game make me laugh histerically, you really picked the wrong guy:lollipop_squinting:

Dude doesn't even need to cherrypick, this is a pic that a dude on reee posted to gush about the game...


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We do this shit with every game and ds2 doesn't get a free pass because it's a kojima game, sorry.


And slimy is one of the biggest fanboy of ds1 in here, half of the things he say about that game make me laugh histerically, you really picked the wrong guy:lollipop_squinting:

Dude doesn't even need to cherrypick, this is a pic that a dude on reee posted to gush about the game...


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Saying that DS2 is not even PS4.5 is just ridiculous when it's one of the best PS5 looking games. You guys have to come to your senses.
 
Saying that DS2 is not even PS4.5 is just ridiculous when it's one of the best PS5 looking games. You guys have to come to your senses.
We always exagerate a bit in here but if you have told me that the pic i posted was from ds1, i would believe you in an heartbeat.

The truth is probably in the middle but this doesn't look like a gigantic jump from hfw, a 3 years old crossgen game.

Oh and btw, i know it sound offensive, but horizon is a ps4.5 game and it still look like this

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Head to head with ds2 if you ask me.
 
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I dont think this game looks last gen at all. It looks next gen with some cuts because ps5 is not a very powerful console and because everyone nowadays is obsessed with 60 fps
And I hope it stays that way. Mandatory 30fps and below needs to stay dead, regardless of the graphical consequences.

The general acceptance of low framerates when consoles first moved from 2D to 3D was a mistake.
 
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It looks pretty much exactly how a last gen game with higher geometry LODs/detail would look like.
I've watched John's coverage on DF and was seriously puzzled by some takes as they sounded like sarcasm to me most of the time.
Watching df as if their content is just comedy skits seems to be the only correct way of watching their videos :lollipop_squinting:
 
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Saying that DS2 is not even PS4.5 is just ridiculous when it's one of the best PS5 looking games. You guys have to come to your senses.
It doesnt look better than Ratchet and Demon Souls which i consider PS4.5 games. This is firmly on the cross gen territory like HFW, Astro Bot, GOW, GT7 and Spiderman 2.

You cant just say it looks like one of the best. Like how? The lighting is last gen. The level of detail is last gen. The foliage is last gen. The volumetric effects in sandstorms are last gen. The rain is last gen. What exactly is making you think this is a next gen game or on par with Demon Souls and Ratchet?

We do this shit with every game and ds2 doesn't get a free pass because it's a kojima game, sorry.


And slimy is one of the biggest fanboy of ds1 in here, half of the things he say about that game make me laugh histerically, you really picked the wrong guy:lollipop_squinting:

Dude doesn't even need to cherrypick, this is a pic that a dude on reee posted to gush about the game...


D9k1EK.jpg
I literally shook kojima's hand at the MGS4 launch on Timesquare. I have repeatedly said i would have his babies. My username is snake and my current avatar is a DS2 one. If anything i have pro kojima bias. But this is not next gen. I would say its like MGSV back in 2015, its last gen but with a decent upgrade over MGS4. But the forests couldnt compare to Witcher 3 that came out the same year, and Afghanistan rocky train simply didnt look PS4 quality.

That screenshot is a perfect example of why this game looks so dated. There is no sun light bouncing off those rocks. The rocks have little to no detail just 20-25 yards from you. Forget the mountains in the distance being low les, just The foliage is incredibly dated. HFW had better tall grass than this. But its the lighting i cant get over. Sunlight is bright and should not be getting absorbed by those rocks and grass.
 
It doesnt look better than Ratchet and Demon Souls which i consider PS4.5 games. This is firmly on the cross gen territory like HFW, Astro Bot, GOW, GT7 and Spiderman 2.

You cant just say it looks like one of the best. Like how? The lighting is last gen. The level of detail is last gen. The foliage is last gen. The volumetric effects in sandstorms are last gen. The rain is last gen. What exactly is making you think this is a next gen game or on par with Demon Souls and Ratchet?.
How many games look better on PS5?
The fact that FW, demon's souls etc. are cross gen games doesn't mean they would've looked much better had they been next gen only. Those games are the most beautiful games we have on PS5 even after all those years.
 
How many games look better on PS5?
The fact that FW, demon's souls etc. are cross gen games doesn't mean they would've looked much better had they been next gen only. Those games are the most beautiful games we have on PS5 even after all those years.
You are still not answering my question or addressing my claims. The lighting, foliage, rain, sand, detail is all last gen. Do you disagree?

I already told you that demon souls and ratchet look better. I didnt play wukong, star wars outlaws, avatar, SH2, ac shadows on consoles, but i am playing this on the Pro which is roughly in line with my PC build give or take 10-20% and this still looks dated as fuck.
 
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