GymWolf
Member
Dude must have eaten the entire taco bell menu to have all of that in him...Actually this part is hyper realistic, Sam simply shat himself thinking of all the precious cargo he just lost.
Dude must have eaten the entire taco bell menu to have all of that in him...Actually this part is hyper realistic, Sam simply shat himself thinking of all the precious cargo he just lost.
Kojima does this to some people.DS2 looks good and seems like a natural evolution from the first one.
But saying it has got the best graphics? Are people blind?
Some snippets of gameplay there.
Dude must have eaten the entire taco bell menu to have all of that in him...
I don't know, wasn't blown away the first one on release.Don't worry, sushima2 is gonna be the real showcase![]()
Lighting is last generation stuff, all the talk of this being a showcase and this is what we get. PS5 guys will be blown away when they play HB2 (by the graphics I mean).
We all kinda suspected its gonna be like that, cutscenes character models are top notch coz we know that dev studio is capable of amazing things, they already proved it on last gens ps4 with ds1 character models, but in terms of overall graphic fidelity in gameplay hard to compete with hb2 when its 30fps and well below 1080p on series x while ds2 is 1440p60 on base ps5, thats easily over 4x amount of pixels "wasted" for image quality vs what hb2 did, and ofc something had to give, u know best it had to be this way, that 1440p resolution and 60fps made sure in gameplay graphical fidelity is relatively low.Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.
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Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.
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I was ironicI don't know, wasn't blown away the first one on release.
Switch2 port, is that u?
The devs didn't even upgraded sand and snow from fw, they left everything the same.
And people is mad when we call these fuckers lazy...
Fucking dune awakening and sw outlaws have better sand ffs...
Those rocks are still ugly and lack proper shadowing.yeah, that ain't nice. Wonder what's wrong there; seems the engine is fucking up the draw-distance details at times for whatever reason. Aren't you even playing it on the Pro?
When everything chimes in perfectly, I think it's a beautiful-looking cross-gen game, though:
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I don't see it, thought I was pickyThose rocks are still ugly and lack proper shadowing.
A triple A with sony money behind should not lose in tech against a freakin funcom survival game...I know nothing about the dune game, but I feel like it should have some pretty top tier sand considering.
That's the entire theme of the planet.
Impressive in this thread means impressive for current gen visuals, aka well above avg what ps5/xsx can produce currently.@ everyone here.
What does "Impressive" mean when you use it?
It should when discussing games refer to "impressive for the hardware it was developed for"......and yet It constantly seems to be used instead to showcase visuals that are either "Aestheticly pleasing to the individual" or as a way of celebrating the quality of the artists treatment of the assets to overcome hardware shortcomings. Non of which falls under "impressive for the hardware" which IMO is what the term has always implied. Especiall in threads like this dedicated to "graphic fidelity".
@ everyone here.
What does "Impressive" mean when you use it?
It should when discussing games refer to "impressive for the hardware it was developed for"......and yet It constantly seems to be used instead to showcase visuals that are either "Aestheticly pleasing to the individual" or as a way of celebrating the quality of the artists treatment of the assets to overcome hardware shortcomings. Non of which falls under "impressive for the hardware" which IMO is what the term has always implied. Especiall in threads like this dedicated to "graphic fidelity".
Slimy working harder than a dirty AIPAC-backed politician to downplay & defame Death Stranding 2's level of visual quality.