Graphical Fidelity I Expect This Gen

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Why are there no proper gifs of this fucking boss online anywhere? One of the coolest boss fights this gen and nothing
Because its a fairly standard boss fight where you hit weak spots and call it a day.

you dont even fight it while flying.
 
I thought this was the most epic boss fight in the game. The mountain setting is perfect for this. I had some drone sentry guns going at the same time which made it even more epic.

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Coffin board is cool too.
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Because its a fairly standard boss fight where you hit weak spots and call it a day.

you dont even fight it while flying.
Damn bear every single western boss fight is like that. except Abby vs Ellie in TLOU2

At least they nailed the scale and spectacle

Wukong chapter 3 has been excellent for bosses. Really fucking impressing me. That monkey boss with a sword and the dragon lady in red on top of the giant turtle mountain. The excellent animations REALLY stand out in that monkey sword boss

Wukong was fucking robbed of GOTY. I can't believe it didn't win it
 
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Damn bear every single western boss fight is like that. except Abby vs Ellie in TLOU2

At least they nailed the scale and spectacle

Wukong chapter 3 has been excellent for bosses. Really fucking impressing me. That monkey boss with a sword and the dragon lady in red on top of the giant turtle mountain. The excellent animations REALLY stand out in that monkey sword boss

Wukong was fucking robbed of GOTY. I can't believe it didn't win it
Anti-china bias. The fact that Astro bot won over it is hilarious because astro is literally a game from the ps2 era. zero innovation from SMG games.
 
Damn bear every single western boss fight is like that. except Abby vs Ellie in TLOU2

At least they nailed the scale and spectacle

Wukong chapter 3 has been excellent for bosses. Really fucking impressing me. That monkey boss with a sword and the dragon lady in red on top of the giant turtle mountain. The excellent animations REALLY stand out in that monkey sword boss

Wukong was fucking robbed of GOTY. I can't believe it didn't win it
the animation in some boss fights from Wukong was exceptional, probably the best of the industry
 
These gifs make the game look like it's actually fun. Might try it now, thanks.
Don't, the boss fights are absolutely dogshit like the first game.

Unless you care only for the spectacle and not for the gameplay value, then be my guest.

Nobody in their right mind should buy ds2 for its combat, NOBODY.
 
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Damn bear every single western boss fight is like that. except Abby vs Ellie in TLOU2
Just finished TLOU2 on PC and I was impressed by this fight, it's not a hard fight at all, but it's got you using all that you've learned.

It's a shame the game got such bad reviews - I just don't understand at all - and we won't get another one with expanded gameplay.
 
Just finished TLOU2 on PC and I was impressed by this fight, it's not a hard fight at all, but it's got you using all that you've learned.

It's a shame the game got such bad reviews - I just don't understand at all - and we won't get another one with expanded gameplay.
Game got great reviews...

It was on the gamer side that was controversial and didn't sold as much as tlou1.
 
Just finished TLOU2 on PC and I was impressed by this fight, it's not a hard fight at all, but it's got you using all that you've learned.

It's a shame the game got such bad reviews - I just don't understand at all - and we won't get another one with expanded gameplay.
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Donkey Kong Bananza is 1080p-1200p in docked mode, FSR1 upscaling, SMAA, with drops to 30fps.

And the visuals look like this:

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Pretty much a technical disaster as far as I'm concerned.

Still can't wait to play as I'm sure the game is going to be really fun
It's interesting you show this part of the video when 95% of the footage is a locked 60fps lol... The game is pushing technical boundries and doing something a bit different on a hybrid console no less. Some of you just love that Nintendo haterade :)
 
These gifs make the game look like it's actually fun. Might try it now, thanks.
Dont listen to gymwolf. Combat is the one thing thats been massively expanded upon in this game. It's basically MGSV. You have a million options. They added a tranq sniper rifle that you can upgrade to be silenced just like MGSV. You can craft silenced versions of both the handgun and assault rifle. Every vehicle can be upgraded with weapons. Machine guns, rockets, mortars, you name it. You can also use manually placed Machine guns, or put down automatic turrets. There are also 3-4 new swords, and some melee combat combos. You can even capture BTs and have them fight alongside you.

Gymwolf is just pissed that during the BT fights you are stuck in that mud and cant really do much which is a valid complaint but the rest of the human and new Robot BT encounters arent like that.
 
Watch bananza stealing the goty from exp33 or kc2 or crimson desert...
Nah, Exp 33 received a 92 metacritic so it wont be slept on by critics come GOTY time like Wukong which peaked at 81.

Crimson Desert will get slept on because its made by korean devs. Chinese and Korean devs will need to pay their dues with at least a half a dozen GOTY contenders before they finally start getting nominated.

Bananza will definitely take Crimson Desert's spot in the five GOTY nominations. It will be Bananza, DS2, Expedition 33, Split Fiction and KCD2. I dont see any of those games beating Expedition 33. It is probably the best game this gen.
 
Yeah, I meant from the gamers.
It was my goty but the game is very flawed in term of story and pacing imo.

I also don't play ND games for their stories and characters, i find both extremely derivative and predictable, i play them for the production values, animations, digital acting, and when sometimes they have good combat like u4, tlou1-2, so having a shit story with unlikeable characters didn't moved the needle a lot for me because i was fully expecting that.
 
Dont listen to gymwolf. Combat is the one thing thats been massively expanded upon in this game. It's basically MGSV. You have a million options. They added a tranq sniper rifle that you can upgrade to be silenced just like MGSV. You can craft silenced versions of both the handgun and assault rifle. Every vehicle can be upgraded with weapons. Machine guns, rockets, mortars, you name it. You can also use manually placed Machine guns, or put down automatic turrets. There are also 3-4 new swords, and some melee combat combos. You can even capture BTs and have them fight alongside you.

Gymwolf is just pissed that during the BT fights you are stuck in that mud and cant really do much which is a valid complaint but the rest of the human and new Robot BT encounters arent like that.
Yeah, but aren't all these redundant as the game is easier than the 1st?, which was also easy.
It was my goty but the game is very flawed in term of story and pacing imo.

I also don't play ND games for their stories and characters, i find both extremely derivative and predictable, i play them for the production values, animations, digital acting, and when sometimes they have good combat like u4, tlou1-2, so having a shit story with unlikeable characters didn't moved the needle a lot for me because i was fully expecting that.
Yeah, I guess I didn't find any problems with the pacing, I found all the walking sections came at the right time as there are plenty of lengthy action segments.

As for the characters, I can see here what people didn't like and understand, but for me, it's sort of the point, you aren't supposed to like any of these characters, not even the main ones, it's just shades of grey.
Anyway, I don't wanna get in anything with this game, it's been said enough.
 
Bit of a random game from 1997 I just replayed (dark earth).
Funny as I remember it looked so good when it came out.
Compare this to death stranding 2 lol

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vs

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Yeah, but aren't all these redundant as the game is easier than the 1st?, which was also easy.

Yeah, I guess I didn't find any problems with the pacing, I found all the walking sections came at the right time as there are plenty of lengthy action segments.

As for the characters, I can see here what people didn't like and understand, but for me, it's sort of the point, you aren't supposed to like any of these characters, not even the main ones, it's just shades of grey.
Anyway, I don't wanna get in anything with this game, it's been said enough.
It still had a much better pace than unchy4.
 
DF threads are just full of crazies I swear. Loads of people defending Nintendo using FSR1 and double buffered vsync in 2025. Ah well at least this thread has some standards :messenger_sunglasses:
 
DF threads are just full of crazies I swear. Loads of people defending Nintendo using FSR1 and double buffered vsync in 2025. Ah well at least this thread has some standards :messenger_sunglasses:
Fanboys are the worst everywhere. It's a shame because we are all getting older every year, and i wouldve thought that as you age you propensity to gauge bullshit increases, but then i saw 50 year olds like VFX Veteran behave like children and lost all faith in humanity. Some people wrap their entire identity around defending these companies.

I am a big kojima fan, was a big Sony fan, but it was obvious right at the start of the gen that something was wrong. Those same guys 5 years ago fighting me still refuse to admit it despite every single sony game looking last gen as fuck. Nintendo fanboys are literally the same defending games that look last gen by last gen standards. Just ignore and move on.
 
I remember being blown away by Super Mario 64 on an N64 demo station in a Virgin Megastore in London, 1996.
Coming from a Super Nintendo, I could not believe it, it was pure magic. What an incredible technical progress within just a few years!
Watching Akira and Ghost in the Shell around the same time on Laserdisc, I legitimately thought that we would live in a utopian future with all the bells and whistles by the year 2000.
Me dumb fuck :messenger_tears_of_joy:

So here we are in 2025, and this the state of the world and what Nintendo games look like on their brand new console:

igEnvKPTXJRilJZe.jpg
 
Fanboys are the worst everywhere. It's a shame because we are all getting older every year, and i wouldve thought that as you age you propensity to gauge bullshit increases, but then i saw 50 year olds like VFX Veteran behave like children and lost all faith in humanity. Some people wrap their entire identity around defending these companies.

I am a big kojima fan, was a big Sony fan, but it was obvious right at the start of the gen that something was wrong. Those same guys 5 years ago fighting me still refuse to admit it despite every single sony game looking last gen as fuck. Nintendo fanboys are literally the same defending games that look last gen by last gen standards. Just ignore and move on.

I think a few of them , the older ones, pretend to be fanboys for attention and hope to make a couple of bucks on YouTube etc.

I watch clips of some of them and it's so obvious how phoney they are.

The real fans shouldn't be put along side all those buckets of shite.
 
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I remember being blown away by Super Mario 64 on an N64 demo station in a Virgin Megastore in London, 1996.
Coming from a Super Nintendo, I could not believe it, it was pure magic. What an incredible technical progress within just a few years!
Watching Akira and Ghost in the Shell around the same time on Laserdisc, I legitimately thought that we would live in a utopian future with all the bells and whistles by the year 2000.
Me dumb fuck :messenger_tears_of_joy:

So here we are in 2025, and this the state of the world and what Nintendo games look like on their brand new console:

igEnvKPTXJRilJZe.jpg
Switch 1 game or not... What a fucking joke man.
 
I absolutely LOVE the art direction in GoY, the problem is lack of RTGI, horrible shadows, bad textures????, no micro geometry, no next gen hair, low poly character models especially the enemies, lack of next gen cloth physics, horrible effects like fire.
 
lol.
It's kinda funny that we skipped the games ever looking like pre rendered 90s cutscenes, which is what I would imagine games would look like in the future as a kid
I actually wonder why we skipped those kind of graphics…

Hmmm.

And it will still be 10x better game. GOT already is.
Amount of arbitrary improvements =/= better game.
I liked ac shadows. It was a 7/10 game with 9/10 graphics. But in the end, it was boring ac game.
This is a GRAPHICS thread. GoY should look better.
 
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Yeah,
was shitting over the technical state of Nintendo's latest AAA 1st party Switch 2 game (not the gameplay, which could be great fun).

10:44 DF Bananza analysis:



- shit lighting/ shadows
- shit pop-in
- shit FSR 1 (no DLSS)
- shit performance (hard drops from 60 to 30)
- shit (no) physics of the destructible environments (they don't cave in)
- shit art style (that's just my personal opinion)
 
DK Bananza is (unironically) the most impressive game this generation, it prioritizes destructibility that is integral to its core design philosophy, it flipped the script of limited, predictable platforming & punching foes by implementing those same philosophies but with a substantial layer of skill expression, player freedom & deep interactivity, this pushes the player to experiment rather than focus on one way to beat a level, this is the Nintendo that I wish Sony & Microsoft would become or at least take a note from.

They proactively look for ways to build a game with extremely high-resolution thinking & brainstorming, and now that is their idea that utilizes next-gen tech, Voxel-based Destructibility, it's a supremely impressive tech that is ingrained within the game's design philosophy itself rather than a cake dressing (looking at you Rift Apart...)

This is more impressive

96V9hQh0BIOYRB40.gif


than this.

Ratchet And Clank GIF by PlayStation
 
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DK Bananza is (unironically) the most impressive game this generation, it prioritizes destructibility that is integral to its core design philosophy, it flipped the script of limited, predictable platforming & punching foes by implementing those same philosophies but with a substantial layer of skill expression, player freedom & deep interactivity, this pushes the player to experiment rather than focus on one way to beat a level, this is the Nintendo that I wish Sony & Microsoft would become or at least take a note from.

They proactively look for ways to build a game with extremely high-resolution thinking & brainstorming, and now that is their idea that utilizes next-gen tech, Voxel-based Destructibility, it's a supremely impressive tech that is ingrained within the game's design philosophy itself rather than a cake dressing (looking at you Rift Apart...)

This is more impressive

96V9hQh0BIOYRB40.gif


than this.

Ratchet And Clank GIF by PlayStation
Though Bananza doesn't appeal to me visually at all, you are right, at least Nintendo has substantially innovated their 3D platformer formula, I give them that.
 
Bananza using fsr1 after all the rumors about sw2 dlss was not on my bingo card :lollipop_grinning_sweat:
It's wild, but even more wild is we have many gaffers saying it's fine. All that hype about DLSS coming to switch 2, then they bust out the FSR1 and apparently that's good enough lol


Anyways, Still can't believe AC Unity is over a decade old. I wonder if the Switch 2 could pump out something this impressive :messenger_winking:


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DK Bananza is (unironically) the most impressive game this generation, it prioritizes destructibility that is integral to its core design philosophy, it flipped the script of limited, predictable platforming & punching foes by implementing those same philosophies but with a substantial layer of skill expression, player freedom & deep interactivity, this pushes the player to experiment rather than focus on one way to beat a level, this is the Nintendo that I wish Sony & Microsoft would become or at least take a note from.

They proactively look for ways to build a game with extremely high-resolution thinking & brainstorming, and now that is their idea that utilizes next-gen tech, Voxel-based Destructibility, it's a supremely impressive tech that is ingrained within the game's design philosophy itself rather than a cake dressing (looking at you Rift Apart...)

This is more impressive

96V9hQh0BIOYRB40.gif


than this.

Ratchet And Clank GIF by PlayStation
Didn't we already had this discussion?

Other games already have voxel destruction like drg or teardown.

Bananza look a bit better and has a bit less total destruction, they are doing no black magic, they improved something to renounce to something.

This is not a paradigm shift like having high fidelity graphic and total destruction, this is still on the tier of shit graphic fidelity, total destruction, literally nothing new other than being adopted in a nintendo platform instead of an obscure indie so it get more praise and spot under the lights.
 
It's wild, but even more wild is we have many gaffers saying it's fine. All that hype about DLSS coming to switch 2, then they bust out the FSR1 and apparently that's good enough lol


Anyways, Still can't believe AC Unity is over a decade old. I wonder if the Switch 2 could pump out something this impressive :messenger_winking:


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Surely not from nintendo first parties.
 

Very fun read

Tanaka:
From a programmer's perspective, voxel technology is well-suited for creating gameplay centred around destruction. However, it also uses a lot of system memory, and we faced the challenge of Switch not having enough to support everything we wanted to do. I'll explain with some simple arithmetic. If you're asked to double the size of a 1 × 1 pixel image in both width and height, you end up with a 2 × 2 image, which means four times as many pixels. But when you do the same with voxels, you've got width and height, but also depth to contend with. So, doubling all three dimensions gives you 2 × 2 × 2, or eight times the data. It may sound simple to just "double something", but the reality is that memory usage, voxel density, and all kinds of processes end up gobbling up eight times the resources. It was clear that the memory available on Switch would struggle to handle that load, and we felt that manifesting the huge volume of terrain that we did in this game might have been unachievable on that platform. With the move to Switch 2, we gained not only more memory but also greater processing capacity. That gave us the freedom to incorporate gameplay ideas we'd previously abandoned because they were too demanding. When we got down to trying it, we discovered that not only could it handle the heavy processing requirements, but it also ran at 60 fps (10). Things we'd given up on, like explosions flinging large objects or causing them to collapse, were now possible. Designers could also place as many objects as they wanted. There were so many moments when we thought to ourselves, "Now we can really do this".

Tanaka:
Right. The technology that enables voxel-based shapes to appear smooth already existed, but we figured that if we were going to do it right, we should push the visuals to have a strong sense of realism. Of course, actually getting that to work took an obscene amount of effort from both the designers and the programmers.
The game was developed by Senzo Tanaka ?
It explains a lot actually

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DK Bananza is (unironically) the most impressive game this generation, it prioritizes destructibility that is integral to its core design philosophy, it flipped the script of limited, predictable platforming & punching foes by implementing those same philosophies but with a substantial layer of skill expression, player freedom & deep interactivity, this pushes the player to experiment rather than focus on one way to beat a level, this is the Nintendo that I wish Sony & Microsoft would become or at least take a note from.

They proactively look for ways to build a game with extremely high-resolution thinking & brainstorming, and now that is their idea that utilizes next-gen tech, Voxel-based Destructibility, it's a supremely impressive tech that is ingrained within the game's design philosophy itself rather than a cake dressing (looking at you Rift Apart...)

This is more impressive

96V9hQh0BIOYRB40.gif


than this.

Ratchet And Clank GIF by PlayStation
It's easy to break everything and add destruction when everything looks like a basic ps2 texture. Other studios have standards. if ND released a game with destruction like Donkey Kong and visuals like Donkey Kong, they would literally be laughed out of the industry. You think CD project, Rockstar, GG cant do basic shit like this? Of course they can. They just have to follow industry standards which means A) they cant keep making kiddie platformers and B) they have to release something that doesnt look like a ps2 game.

And btw, there are zero physics applied to destruction in this game. Zero. John pointed this out when he destroyed everything under a rock and the rock just stayed floating like they are in space. What Zelda ToTK did with its physics system was far more impressive and that was on a last gen handled as powerful as a PS3. Switch 2 is roughly twice as powerful as a PS4 and this is the best nintendo can do for launch? For a $70 game? For a $450 handheld? Same price as a digital PS5? They need to be laughed out of this industry. Not praised.
 
Yeah, I must say that the total absence of physics applied to the destruction in Bananza makes it way less impressive that I thought it would be.

Seems to be a very disappointing release on the technical front
 
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It's easy to break everything and add destruction when everything looks like a basic ps2 texture. Other studios have standards. if ND released a game with destruction like Donkey Kong and visuals like Donkey Kong, they would literally be laughed out of the industry. You think CD project, Rockstar, GG cant do basic shit like this? Of course they can. They just have to follow industry standards which means A) they cant keep making kiddie platformers and B) they have to release something that doesnt look like a ps2 game.

And btw, there are zero physics applied to destruction in this game. Zero. John pointed this out when he destroyed everything under a rock and the rock just stayed floating like they are in space. What Zelda ToTK did with its physics system was far more impressive and that was on a last gen handled as powerful as a PS3. Switch 2 is roughly twice as powerful as a PS4 and this is the best nintendo can do for launch? For a $70 game? For a $450 handheld? Same price as a digital PS5? They need to be laughed out of this industry. Not praised.
Lmao so in the end i was right, rf guerrilla and his systematic building destruction is actually more advanced than whatever bananza is doing.

Can't wait to hear from the people who were elevating bananza to some sort of black magic:lollipop_squinting:
 
It's easy to break everything and add destruction when everything looks like a basic ps2 texture. Other studios have standards. if ND released a game with destruction like Donkey Kong and visuals like Donkey Kong, they would literally be laughed out of the industry. You think CD project, Rockstar, GG cant do basic shit like this? Of course they can. They just have to follow industry standards which means A) they cant keep making kiddie platformers and B) they have to release something that doesnt look like a ps2 game.

And btw, there are zero physics applied to destruction in this game. Zero. John pointed this out when he destroyed everything under a rock and the rock just stayed floating like they are in space. What Zelda ToTK did with its physics system was far more impressive and that was on a last gen handled as powerful as a PS3. Switch 2 is roughly twice as powerful as a PS4 and this is the best nintendo can do for launch? For a $70 game? For a $450 handheld? Same price as a digital PS5? They need to be laughed out of this industry. Not praised.

Yep. Teardown, an indie game, has completely destructible environments with dynamic physics simulation, volumetric physics-driven smoke, dynamic lighting/shadows, fluid simulation, realistic fire/flame escalation with environmental destruction, etc.. etc.. and it all looks better than DK Bananza

 
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It's easy to break everything and add destruction when everything looks like a basic ps2 texture. Other studios have standards. if ND released a game with destruction like Donkey Kong and visuals like Donkey Kong, they would literally be laughed out of the industry. You think CD project, Rockstar, GG cant do basic shit like this? Of course they can. They just have to follow industry standards which means A) they cant keep making kiddie platformers and B) they have to release something that doesnt look like a ps2 game.

And btw, there are zero physics applied to destruction in this game. Zero. John pointed this out when he destroyed everything under a rock and the rock just stayed floating like they are in space. What Zelda ToTK did with its physics system was far more impressive and that was on a last gen handled as powerful as a PS3. Switch 2 is roughly twice as powerful as a PS4 and this is the best nintendo can do for launch? For a $70 game? For a $450 handheld? Same price as a digital PS5? They need to be laughed out of this industry. Not praised.
Zero physics? Jesus that is actually a huge bummer
 
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