Graphical Fidelity I Expect This Gen

Ah, you're right. I didn't think of searching if there was a 64bit version.

Thanks for the info

And not only that, but Nvidia has made the software open-source, so with the code available, it's easy to get support beyond the manufacturer.

 
But one thing is certain, for Nintendo, even with a 5090 PC rig somehow appearing out of thin air that they would make a game for, would not suddenly open up a >$200M budget to go for high fidelity.
I find strange that you are writing off the T239 chip with a glorified crossgen game (admitted as such by Nintendo themselves) when not even the thread has done that. Even SlimySnake SlimySnake has admitted that the console is very powerful for what it is and hasn't had yet an exclusive made for it from the ground up.
 
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People, in the end of the day, I want to remind y' all just in case... If many of you believe BuggyLoop may be wrong for one reason or another, that's a good thing in itself. There's a direct coming soon, Nintendo themselves could prove him wrong for all we know and show up with something truly next gen for this year or the next. It's in our best interest to see this happen.
It's been five years of 'lets wait for next ps showcase' for us ps fans hoping to see Sony finally show something next gen. Literally 5 years and nothing.

Expecting Nintendo of all publishers to do it after just a few months? Hats off to you.

They make 1 AAA game a generation, and that too they dont care about graphics. Zelda ToTK took 6 years, and looked virtually identical. The next one probably comes out in 2029 or 2030, and we wont see it until 2027 at best. They got nothing.

Metroid Prime 4 does look fairly decent on the switch 2. A big leap over the Switch 1 version. But still in that PS3.5 territory. I said this years ago in this very thread, but Nintendo just doesnt have the talent to make something like Horizon, Avatar or TLOU2. Their talents lie in game design, not graphics.
 
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It's been five years of 'lets wait for next ps showcase' for us ps fans hoping to see Sony finally show something next gen. Literally 5 years and nothing.

Expecting Nintendo of all publishers to do it after just a few months? Hats off to you.

They make 1 AAA game a generation, and that too they dont care about graphics. Zelda ToTK took 6 years, and looked virtually identical. The next one probably comes out in 2029 or 2030, and we wont see it until 2027 at best. They got nothing.

Metroid Prime 4 does look fairly decent on the switch 2. A big leap over the Switch 1 version. But still in that PS3.5 territory. I said this years ago in this very thread, but Nintendo just doesnt have the talent to make something like Horizon, Avatar or TLOU2. Their talents lie in game design, not graphics.
Yeah, I was basically making the point that this industry simply works in mysterious ways. I don't think any of us really expected Ubisoft or those random AA developers to go as hard as they did with UE5 honestly, predictions regarding tech have been wrong much more often these days... ND could literally show up with more Intergalactic footage that leaves that original trailer in the dust and none of us would be able to explain it, it's all becoming very unpredictable. Really makes you wonder who is actually interested in delivering what we want because it is frankly not so obvious anymore.
 
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It's been five years of 'lets wait for next ps showcase' for us ps fans hoping to see Sony finally show something next gen. Literally 5 years and nothing.

Expecting Nintendo of all publishers to do it after just a few months? Hats off to you.

They make 1 AAA game a generation, and that too they dont care about graphics. Zelda ToTK took 6 years, and looked virtually identical. The next one probably comes out in 2029 or 2030, and we wont see it until 2027 at best. They got nothing.

Metroid Prime 4 does look fairly decent on the switch 2. A big leap over the Switch 1 version. But still in that PS3.5 territory. I said this years ago in this very thread, but Nintendo just doesnt have the talent to make something like Horizon, Avatar or TLOU2. Their talents lie in game design, not graphics.
They fumbled this gen because of covid and all the gaas push that failed.
Single player studios lost this gen because they were failing at gaas and being missmanaged.
It's all documented.
That's why this gen is so undercooked when it comes to first party
 
They fumbled this gen because of covid and all the gaas push that failed.
Single player studios lost this gen because they were failing at gaas and being missmanaged.
It's all documented.
That's why this gen is so undercooked when it comes to first party
KojiPro, SSM, GG, Sucker Punch, and Insomniac had little to nothing to do with the gaas push. Insomniac made a small trailer for their gaas game that was immediately scrapped. GG is supposedly working on a gaas game that we know nothing about and did not affect HFW or HBS' development. It was last gen from the start and thats what held it back. KojiPro, SSM and Sucker Punch had no gaas titles.

The gaas push affected Bend, Bluepoint, Firesprite, ND, and other new studios they acquired to release those 12 GaaS games. And we are not discussing those cancelled games. We are discussing what's out right now and they all look cross gen at best.
 
KojiPro, SSM, GG, Sucker Punch, and Insomniac had little to nothing to do with the gaas push. Insomniac made a small trailer for their gaas game that was immediately scrapped. GG is supposedly working on a gaas game that we know nothing about and did not affect HFW or HBS' development. It was last gen from the start and thats what held it back. KojiPro, SSM and Sucker Punch had no gaas titles.

The gaas push affected Bend, Bluepoint, Firesprite, ND, and other new studios they acquired to release those 12 GaaS games. And we are not discussing those cancelled games. We are discussing what's out right now and they all look cross gen at best.
supposedly it might've affected even those studios.
And if not, covid still affected them too
 
supposedly it might've affected even those studios.
And if not, covid still affected them too
Why didnt covid affect

  • Avatar
  • Callisto
  • Star Wars Jedi Survivor
  • Alan Wake 2
  • Wukong
  • Hellblade 2
  • Star Wars Outlaws
  • Wukong
  • Silent Hill 2
  • AC Shadows
All games that heavily utilized next gen features like RT or mesh shaders?

It's just excuses for a general lack of ambition i outlined on the last page. These hacks were ok with making PS4 games literally saying the PS4 didnt hold back their vision or that the PS5 isnt that powerful compared to the PS4 so we literally gave up.
 
Why didnt covid affect

  • Avatar
  • Callisto
  • Star Wars Jedi Survivor
  • Alan Wake 2
  • Wukong
  • Hellblade 2
  • Star Wars Outlaws
  • Wukong
  • Silent Hill 2
  • AC Shadows
All games that heavily utilized next gen features like RT or mesh shaders?

It's just excuses for a general lack of ambition i outlined on the last page. These hacks were ok with making PS4 games literally saying the PS4 didnt hold back their vision or that the PS5 isnt that powerful compared to the PS4 so we literally gave up.
what? These games are questionable.
Avatar is shit
callisto is shit (nice graphics)
jedi survivor...
alan wake 2 is mid
wukong is great but that's china, so of course
hellblade 2 is shit
outlaws is shit
sh2 is good
ac shadows is OK.

Graphically, I don't share your opinion on avatar. I think it looks straight up bad.
Besides, we are in 2025 now. We are long past covid obstructions.
BUT not if your studios worked on gaas after covid... that's just piled lost time.
And the games that did came out, do not disapoint graphically from playstation. So no idea what your deal is
 
Yeah, I was basically making the point that this industry simply works in mysterious ways. I don't think any of us really expected Ubisoft or those random AA developers to go as hard as they did with UE5 honestly, predictions regarding tech have been wrong much more often these days... ND could literally show up with more Intergalactic footage that leaves that original trailer in the dust and none of us would be able to explain it, it's all becoming very unpredictable. Really makes you wonder who is actually interested in delivering what we want because it is frankly not so obvious anymore.
Dude, before this year i was just like you. I kept waiting state of play after state of play, showcase after showcase waiting for Sony studios to turn up, and its not happened yet. The results speak for themselves. The 60 fps mandate has all these studios hard. The leaked insomniac docs literally confirm that insomniac higher ups dont see investing in graphics as profitable. The wolverine spec sheet shows 60 fps as the base target. Shu also said that the studios pulled back on graphics and production values after last gen.

It's been five years and over half a dozen sony studios have all shipped underwhelming last gen looking games with minimal improvements, not generational leaps. It's not just a trend, it's a reality. ND's trailer being native 4k 60 fps was not an accident. They are also targeting a very high resolution 60 fps mode. We can hope for miracles all we want, but the reality is simple. 1440p 60 fps is not going to give a generational leap in visuals.
 
Just so we're clear, you're talking about the graphical features of these games when you call them shit?

Because if so then holy shit ..
no. I am talking about games quality. I don't give a shit if graphics are nice but game is undercooked to hell.
graphically hellblade 2 is not shit of course, cmon.
AW2 also (well it is mid on consoles)
Avatar is mid/bad
Outlaws is mid/good
 
what? These games are questionable.
Avatar is shit
callisto is shit (nice graphics)
jedi survivor...
alan wake 2 is mid
wukong is great but that's china, so of course
hellblade 2 is shit
outlaws is shit
sh2 is good
ac shadows is OK.

Graphically, I don't share your opinion on avatar. I think it looks straight up bad.
Besides, we are in 2025 now. We are long past covid obstructions.
BUT not if your studios worked on gaas after covid... that's just piled lost time.
And the games that did came out, do not disapoint graphically from playstation. So no idea what your deal is
Avatar looks shit? That's some crazy talk.
 
No hard feelings SlimySnake SlimySnake

Doesnt matter if you brought it up or not,

Oh it does, regardless what mighty slimysnake of fidelity thread claim as reality

the fact is that you've been defending it and excusing those shit graphics and lack of physics for the past couple of pages.

Those PS2 graphics Slimy?

You want something that as far as I find, there are no examples of. Sorry.

And then you go on insulting others claiming they dont understand the tech.
As if you have a PHD on graphics programming yourself. As if we all need 10 years of graphics programming experience before we can discuss whether or not something looks like shit by current gen standards.

As opposed to you making a list of peoples from this thread that you think you're so above them?

I didn't insult you when I pointed out that there's a limitation. Go see my reply again. I do watch way too many fucking tutorials and game dev subreddits than I should because I wish I used my coding knowledge for more than engineering and into gaming for sure.


Who gives a shit what the limitations of voxels are.

:messenger_tears_of_joy: Well that explains it all doesn't it

I want GTA 6 per pixel physics while we can ask for anything without care of limitations. Cars don't crumble like BeamNG? Fucking disappointing. Destruction doesn't break apart pixel by pixel like Noita? Disappointed son. I can set any high bar to the fucking moon because fuck limitations.

Maybe I should come and shit on all polygon games from now on because they're static with no terrain destruction. Afterall, fucking Red faction did it on PS2. That's the fucking excuse of these fucking devs culling back features and using outdated polygons. You'll defend those right?

No one put a gun to their head and told them to use something that cant even support physics on a console 10x more powerful than the switch 1.
I am not going to make excuses for devs making retarded decisions when spec'ing out a game. I am only interested in the final product. Couldnt care less if they use RTGI or Mesh shaders or sprites.

So why even bother with creating something new for gameplay? Fuck voxels and terrain destruction right, who even cares about making a platformer into something else than any other past 3 decades of platformers. Make Astrobot polygonal small levels, make a shower of gems fall from the sky for visual candies as if it brings anything to gameplay (it doesn't), say it maxes out the PS5 and call it a day. Now that is worth the price of a Pro console. Really getting all your money's worth.

Again, somehow to manage summarizes pretty much to a tee the problems of all devs currently trying to make games with eye candies of the last decade or so is a special skill you have. Fuck ideas, marketing wants good looking screenshots! Its incredible how you nail exactly what marketing teams have been saying and poisoning the discussions during development meetings, holding game dev hostage until they get what they want. Fuck your novelty idea Mr. developer, does it look good? My ex-Eidos MTL friends would have a fucking riot reading your post.

I just want a next gen looking game after i paid $450 on a console and $70-80 on these so called next gen games from Sony and Nintendo.

Please I hope you didn't buy a Nintendo consoles ever expecting them to go and max out the hardware. Don't buy a switch 2, for the love of god.

The only reason why we go into detail about RTGI and mesh shaders is because we've seen how they can transform visuals.

I was years ahead talking about mesh shaders, ray tracing and path tracing and peoples were jumping on me for all kinds of reasons saying that they're useless. Only very recently peoples changed tuned. How fucking funny.

We dont do it to make excuses. Quite the opposite, we use that technical jargon to point out why other games look dated. You are doing it to defend these games. big difference.

Like I defended path tracing games?

Or should I use path tracing games to point out why every single console game landing in the graphical fidelity thread is outdated because they're using dated solutions compared to path tracing? That's how I fit in the "gang" of fidelity thread? Being an asshole?

I'm pointing out what you expect with teardown/DK has -zero- examples of it. Sorry if this is interrupting the circle jerk.
 
Avatar looks shit? That's some crazy talk.
avatar is looking very mid/crap.
It's just lush vegetation that's not saving it for me. There is no fidelity
dVR6K9b.jpeg
 
I find strange that you are writing off the T239 chip with a glorified crossgen game (admitted as such by Nintendo themselves) when not even the thread has done that. Even SlimySnake SlimySnake has admitted that the console is very powerful for what it is and hasn't had yet an exclusive made for it from the ground up.

I'm not writing off the T239 chip, I'm writing off Nintendo signing a >$200M high fidelity budget and hiring ~500 artists for a game?

Will a game surpass DK on Nintendo? Sure easily. Will Nintendo even enter Sony's PS4 skills of fidelity because they have better hardware? No.

Or do you mean that a 3rd party will push the chipset to decency? Yes that part I can agree. Nintendo no fucking way.
 
Besides, we are in 2025 now. We are long past covid obstructions.
So why did you make excuses for them by bringing up covid in the first place?
They fumbled this gen because of covid and all the gaas push that failed.

And the games that did came out, do not disapoint graphically from playstation. So no idea what your deal is

You literally said they fumbled this generation, that sony single player studios lost this gen, and were undercooked.

They fumbled this gen because of covid and all the gaas push that failed.
Single player studios lost this gen because they were failing at gaas and being missmanaged.
It's all documented.
That's why this gen is so undercooked when it comes to first party

You said it so what are you giving me shit for?

And all of those games are next gen with next gen features completely MIA from sony's first party titles.

DS2 doesnt look like this if it had nanite.
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Ghost 2 doesnt look like this if it had RTGI.

ZQssKcE30LLPyJcE.jpg
 
So why did you make excuses for them by bringing up covid in the first place?




You literally said they fumbled this generation, that sony single player studios lost this gen, and were undercooked.



You said it so what are you giving me shit for?

And all of those games are next gen with next gen features completely MIA from sony's first party titles.

DS2 doesnt look like this if it had nanite.
Gu3MJrCXIAAatNQ


Ghost 2 doesnt look like this if it had RTGI.

ZQssKcE30LLPyJcE.jpg
Sony fumbled with output of single player games. quantity of releases.
Not the quality. I am satisfied with it.
And again - I think GOY looks great. Will be one of best looking games this year
 
I'm not writing off the T239 chip, I'm writing off Nintendo signing a >$200M high fidelity budget and hiring ~500 artists for a game?

Will a game surpass DK on Nintendo? Sure easily. Will Nintendo even enter Sony's PS4 skills of fidelity because they have better hardware? No.

Or do you mean that a 3rd party will push the chipset to decency? Yes that part I can agree. Nintendo no fucking way.
Well yeah, that is another question fairly enough. It's just that you phrased it as if DK was the literal pinnacle already by Nintendo's hands and nothing will top it, while knowing it's a Switch 1 game in all but the platform it released in. Didn't sound like that made any sense at all but yes, fair enough.
 
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avatar is looking very mid/crap.
It's just lush vegetation that's not saving it for me. There is no fidelity
nah. Besides the lush jungle which is 95% of the game and got the most amount of work, the asset quality of rocks, wooden objects, and other materials is well above average for this generation and a clear step above sony games.

dCnsj12.gif


bwt0SLh.gif



T0jWoQ1.gif
 
nah. Besides the lush jungle which is 95% of the game and got the most amount of work, the asset quality of rocks, wooden objects, and other materials is well above average for this generation and a clear step above sony games.

dCnsj12.gif


bwt0SLh.gif



T0jWoQ1.gif
maybe it doesn't come through in gifs. Looks just ok.
Of course it's not bad looking etc but I don't feel it.
I will probably never play it though. I am just not interested. Maybe on pro if it's in -95% price
 
nah. Besides the lush jungle which is 95% of the game and got the most amount of work, the asset quality of rocks, wooden objects, and other materials is well above average for this generation and a clear step above sony games.

dCnsj12.gif


bwt0SLh.gif



T0jWoQ1.gif
The biggest drawback of UE5 and Avatars on consoles is that the resolution is too low.
No matter how advanced the graphics are, they will look blurry at 720-900p.
It's tough to run the latest game engines on RDNA2, which is five years old.
 
So you have no clue about the tech, glad that's settled.

This comment applied to 98% of the posts in this thread, the irony that the people here think they are the ones having educated or serious graphical discussions is hilarious.

Have the odacity to think 2 seconds about graphics instead of just going X game look better and you are a shill.
 
You either die a hero or you live long enough to see yourself become a ChiefDada.

- Lethal01 - Final Fantasy 7 Rebirth

I rember saying how much I love Rebirth visuals, as I love Guilty Gear strives and Donkey kongs
I also remeber you or someone trying to convince me that the Character models weren't clearly higher polygon, which they were.

Don't know when I ever held it up as "Le true next gen showcase"
What are you on about?
 
People, in the end of the day, I want to remind y' all just in case... If many of you believe BuggyLoop may be wrong for one reason or another, that's a good thing in itself. There's a direct coming soon, Nintendo themselves could prove him wrong for all we know and show up with something truly next gen for this year or the next. It's in our best interest to see this happen.

Prove him wrong by doing what? Showing a game with better loking graphics?
I dont feel like you are following what was discussed.

But maybe I just dont understand what you are trying to say ir missed something he said.

Anyway more imporlantly I'm just praying for a Kid Icarus port in the next direct.
 
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The biggest drawback of UE5 and Avatars on consoles is that the resolution is too low.
No matter how advanced the graphics are, they will look blurry at 720-900p.
It's tough to run the latest game engines on RDNA2, which is five years old.
They are all 1440p reconstructed to 4k using fsr or tsr in the 30 fps modes. Basically better image quality than the ps4 pro games.

Its not rdna2. Its 10 tflops. You can't run these next gen games at 60 fps and 1440p. These guys should've never released 60 fps modes because now everyone thinks these games look like shit on consoles and all the work the devs put in to make games look next gen is buried underneath low resolution 60 fps modes.
 
Doesnt matter if you brought it up or not, the fact is that you've been defending it and excusing those shit graphics and lack of physics for the past couple of pages.

And then you go on insulting others claiming they dont understand the tech. As if you have a PHD on graphics programming yourself. As if we all need 10 years of graphics programming experience before we can discuss whether or not something looks like shit by current gen standards.

Who gives a shit what the limitations of voxels are. No one put a gun to their head and told them to use something that cant even support physics on a console 10x more powerful than the switch 1. I am not going to make excuses for devs making retarded decisions when spec'ing out a game. I am only interested in the final product. Couldnt care less if they use RTGI or Mesh shaders or sprites. I just want a next gen looking game after i paid $450 on a console and $70-80 on these so called next gen games from Sony and Nintendo.

The only reason why we go into detail about RTGI and mesh shaders is because we've seen how they can transform visuals. We dont do it to make excuses. Quite the opposite, we use that technical jargon to point out why other games look dated. You are doing it to defend these games. big difference.
I agree with you about game quality, "next gen"games should look….next gen.

Its basic numbers. 1.84 TF PS4 vs ~10TF PS5 with better architecture (15TF?).

The only truly next gen looking games are Hellblade 2, the Matrix Awakens demo and some honorable mentions like Assassin's Creed Shadows, Ratchet and Clank Rift Apart, Star Wars Outlaws, Silent Hill 2, Horizon Forbidden West etc.
 
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Nice to see DK Bananza impressive physics system has been properly explained in this thread after some users were trying to downplay it a few pages back.
 
New Ghost Recon coming from Ubisoft.

Should be a looker.

Sad its 1st person.
Splinter Cell remake is where it's at for me. I expect to be blown away by visuals because it won't be an open world game. If it's anything other than CGI tier graphics I will be very disappointed.
 
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Oki, gotta say it here coz it kinda is bothering me already, to all the guys who praise graphic fidelity of switch2 games.

Guys, we gotta be real here, think of switch2 graphics like of a gameboy(not even gameboy color) graphics with doubled resolutions(in switch2 docked mode) vs snes graphics, or gameboy advance games graphics vs gcn games graphics, thats how we see it coz thats how nasty the gap is between switch2 exclusives like mkw or dkb and proper(by that i mean top) current gen games from big stationary consoles(yes even series s is gimped hard coz of its weak af 4tf gpu which is pure disgrace) or even lower end of midrange(700$ budget) modern gaming pc.

Here look what such pc is capable of:


Plz dont bring "artstyle/gameplay/fun" here , we know those games are excellent in that regard and got great review scores, we talking about graphical fidelity/tech aspects of those games, and same way u wouldnt bring gameboy games into discussion of graphical prowess with sness games(coz in comparision they look like pure poop) same way u simply cant(or shouldnt, u are free man with free will ofc) bring those crazy outdated visuals vs proper current gen games.

Its nintendo's fault for skipping stationary machine 2nd gen already and going again with handheld, aka launching switch2 in 2025 with specs that stationary console by no means should have.

So if u gotta blame some1 for switch2 games inadequacy in terms of visuals compared to current gen games in 2025- blame nintendo themselfs.

They should have launched mashine similar to ps5pr0 in terms of specs or worst case scenario not weaker from xsx/base ps5, that launched almost 5 years ago already. Im not a hater, nintendo is gaming company with largest legacy, i wish it the very best every time, my first console was nintendo actually(pirated nes which were crazy popular at that time in poland, they even had tv ads in nation-wide range channel ;)
 
John actually defends this saying that adding a robust physics system would be too expensive. Too expensive? You mean like $70 expensive? or $450 expensive? Like wtf is wrong with these tech journos making lame excuses for these games.

This. I'm tired of the standards in videogame physics being lowered, despite having so much more powerful hardware than before.

Just because the Switch 2 is not as powerful as the PS5, it doesn't give it the excuse to have lower standards in real time physics than your average PS2 game. This is a game based on destructible environments and it has ZERO physics. Why is something like Red Faction from 2001 more advanced?

Physics and enemy AI has taken the back seat in games and people still defend this. Even the so called groundbreaking AI tech of today is used to improve visuals instead of... AI.
 
maybe it doesn't come through in gifs. Looks just ok.
Of course it's not bad looking etc but I don't feel it.
I will probably never play it though. I am just not interested. Maybe on pro if it's in -95% price
Avatar was the first game where i had to admit it looked better than hfw, and you know how much i love horizon...

CHaracters, water and rocks are meh, but the game is high level graphically, i think i like it more than shadows tbh.

That mission where you have to return to base and the thunderstorm destroy things around you was one of the best things i experienced this gen.
 
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