Doesnt matter if you brought it up or not,
Oh it does, regardless what mighty slimysnake of fidelity thread claim as reality
the fact is that you've been defending it and excusing those shit graphics and lack of physics for the past couple of pages.
Those PS2 graphics Slimy?
You want something that as far as I find, there are no examples of. Sorry.
And then you go on insulting others claiming they dont understand the tech.
As if you have a PHD on graphics programming yourself. As if we all need 10 years of graphics programming experience before we can discuss whether or not something looks like shit by current gen standards.
As opposed to you making a list of peoples from this thread that you think you're so above them?
I didn't insult you when I pointed out that there's a limitation. Go see my reply again. I do watch way too many fucking tutorials and game dev subreddits than I should because I wish I used my coding knowledge for more than engineering and into gaming for sure.
Who gives a shit what the limitations of voxels are.

Well that explains it all doesn't it
I want GTA 6 per pixel physics while we can ask for anything without care of limitations. Cars don't crumble like BeamNG? Fucking disappointing. Destruction doesn't break apart pixel by pixel like Noita? Disappointed son. I can set any high bar to the fucking moon because fuck limitations.
Maybe I should come and shit on all polygon games from now on because they're static with no terrain destruction. Afterall, fucking Red faction did it on PS2. That's the fucking excuse of these fucking devs culling back features and using outdated polygons. You'll defend
those right?
No one put a gun to their head and told them to use something that cant even support physics on a console 10x more powerful than the switch 1.
I am not going to make excuses for devs making retarded decisions when spec'ing out a game. I am only interested in the final product. Couldnt care less if they use RTGI or Mesh shaders or sprites.
So why even bother with creating something new for gameplay? Fuck voxels and terrain destruction right, who even cares about making a platformer into something else than any other past 3 decades of platformers. Make Astrobot polygonal small levels, make a shower of gems fall from the sky for visual candies as if it brings anything to gameplay (it doesn't), say it maxes out the PS5 and call it a day. Now
that is worth the price of a Pro console. Really getting all your money's worth.
Again, somehow to manage summarizes pretty much to a tee the problems of all devs currently trying to make games with eye candies of the last decade or so is a special skill you have. Fuck ideas, marketing wants good looking screenshots! Its incredible how you nail exactly what marketing teams have been saying and poisoning the discussions during development meetings, holding game dev hostage until they get what they want. Fuck your novelty idea Mr. developer, does it look good? My ex-Eidos MTL friends would have a fucking riot reading your post.
I just want a next gen looking game after i paid $450 on a console and $70-80 on these so called next gen games from Sony and Nintendo.
Please I hope you didn't buy a Nintendo consoles ever expecting them to go and max out the hardware. Don't buy a switch 2, for the love of god.
The only reason why we go into detail about RTGI and mesh shaders is because we've seen how they can transform visuals.
I was years ahead talking about mesh shaders, ray tracing and path tracing and peoples were jumping on me for all kinds of reasons saying that they're useless. Only very recently peoples changed tuned. How fucking funny.
We dont do it to make excuses. Quite the opposite, we use that technical jargon to point out why other games look dated. You are doing it to defend these games. big difference.
Like I defended path tracing games?
Or should I use path tracing games to point out why every single console game landing in the graphical fidelity thread is outdated because they're using dated solutions compared to path tracing? That's how I fit in the "gang" of fidelity thread? Being an asshole?
I'm pointing out what you expect with teardown/DK has -zero- examples of it. Sorry if this is interrupting the circle jerk.