RDNA3 does have matrix multiplication for INT8. So while the overhead is larger vs FSR3, it is faster vs RDNA2.I am still wondrous if AMD plans official FSR4 support on the Ryzen AI Z2 Extreme, since it has an NPU. that could be a killer feature for the Xbox Ally X.
running entirely on the shaders might not always be worth it performance wise, but who knows.
RDNA3 does have matrix multiplication for INT8. So while the overhead is larger vs FSR3, it is faster vs RDNA2.
Going to be incredible for the PS5 Pro as well.
Article: [Update 09/10 - 5:33 PM] Following the article publication, Sony reached out to us to clarify that it's a new version of the PSSR upscaler powered by the same algorithm powering AMD FSR 4, co-developed as part of the Amethyst joint project by AMD and Sony that will hit PlayStation 5 Pro next year, and not AMD FSR 4. The original story follows with the appropriate corrections.
We already knew playstation will always use PSSR with the only difference that in the future will share also the algorithm of FSR4 keeping the PSSR algorithm in the same time.For what it's worth, Sony felt the need to contact wccftech to clarify what's coming to PS5 Pro next year. Looks like they make a distinction between FSR4 and whatever they're doing with the algorithm.
Article: [Update 09/10 - 5:33 PM] Following the article publication, Sony reached out to us to clarify that it's a new version of the PSSR upscaler powered by the same algorithm powering AMD FSR 4, co-developed as part of the Amethyst joint project by AMD and Sony that will hit PlayStation 5 Pro next year, and not AMD FSR 4. The original story follows with the appropriate corrections.
This is indeed cool though. Not sure why AMD were dragging their feet on this, but the last little bit of rumours we got was official support in Q4 of this year or Q1 of next year, so this tracks.
that's not what is written. You can have only one algorithm. This is the implementation on PS5 Pro that is completely different. I think this will be less confusing for customers, keeping the same name.We already knew playstation will always use PSSR with the only difference that in the future will share also the algorithm of FSR4 keeping the PSSR algorithm in the same time.
powered by the same algorithm powering AMD FSR 4
So FSR4 is actually not coming to ps5 pro. Why was that communicated as being the case before.
It's highly likely that NPUs aren't integrated with GPU pipelines tightly enough to be used for upscaling in the way FSR/DLSS/XeSS do it.yeah, but having those Ryzen AI chips and not using the NPU for anything useful would be a shame.
Losing fps on already low fps devices are not a good trade-off.Overhead is higher on RDNA2 of course, but good news for RDNA3 owners, especially all the Z1 Extreme and Z2 Extreme handhelds.
Going to be incredible for the PS5 Pro as well.
There's a part of me that feels like wccftech are making up sony reaching out to them. It just feels very unsony like, unless it's someone like digital foundry who cerny seems to have a fondness for.For what it's worth, Sony felt the need to contact wccftech to clarify what's coming to PS5 Pro next year. Looks like they make a distinction between FSR4 and whatever they're doing with the algorithm.
Article: [Update 09/10 - 5:33 PM] Following the article publication, Sony reached out to us to clarify that it's a new version of the PSSR upscaler powered by the same algorithm powering AMD FSR 4, co-developed as part of the Amethyst joint project by AMD and Sony that will hit PlayStation 5 Pro next year, and not AMD FSR 4. The original story follows with the appropriate corrections.
This is indeed cool though. Not sure why AMD were dragging their feet on this, but the last little bit of rumours we got was official support in Q4 of this year or Q1 of next year, so this tracks.
It is if you can drop a tier. FSR4 performance looks better vs FSR3 balanced and performs about the same. The increase in ms rendering time is less impactful at 30fps as well.Losing fps on already low fps devices are not a good trade-off.
I mean if it's the same algorithm just ported to the Pro, then it pretty much is FSR 4.So FSR4 is actually not coming to ps5 pro. Why was that communicated as being the case before.
It should work on XSX if AMD gives full RDNA2 support. Cost might be a bit high, especially for targeting 60fps.so ps5 wont get it cuz its rdna1.5 ? what about xsx
would be miles better than fsr 2 and 3 , worth it imo.It should work on XSX if AMD gives full RDNA2 support. Cost might be a bit high, especially for targeting 60fps.
That would be a special kind of sad lolThere's a part of me that feels like wccftech are making up sony reaching out to them. It just feels very unsony like, unless it's someone like digital foundry who cerny seems to have a fondness for.
Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs.
If it takes the same inputs and produces the same outputs, then the difference is essentially moot, unless there is a notable performance divergence.I pointed out that PS5 Pro wouldn't be getting "actual" FSR4 in another thread, but was savaged for the comment, even though I literally quoted Mark Cerny:
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Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"
Last week, AMD released its new wave of graphics hardware, developed around the new RDNA 4 architecture. Machine learni…www.eurogamer.net
The raster part is somewhere between RDNA 2 and 3, but ray tracing is RDNA 4 and ML also probably.BloggersYouTubers"Insiders" - in this case Moore's Law Is Dead - troll every corner of the internet for every morsel of 'news' and 'rumours' and irresponsibly report those as "leaks" or "news" without validating accuracy or double checking.
In this case, he said in the video that one of the reasons AMD wants FSR4 on RDNA3 is for PS5 Pro. So Outlets ran with "FSR4 coming for PS5 Pro".
Sony then clarifies that no, it's not FSR4.
In the video he also says PS5 Pro is "basically RNDA '3.75' if you will". In the "Technical breakdown" video Mark Cerny did last year he clearly said PS5 Pro is somewhere between RDNA2 and RDNA3.
ML on cards is only inference, you don't have an algorithm in your GPU or PS5 Pro. When they talk about the algorithm they are referencing to the training part, the recipe to make a model. Sony will use the same algorithm and parameters to train their own model adapted to their hardware (int8 model)that's not what is written. You can have only one algorithm. This is the implementation on PS5 Pro that is completely different. I think this will be less confusing for customers, keeping the same name.
The raster part is somewhere between RDNA 2 and 3, but ray tracing is RDNA 4 and ML also probably.
They said to add/update the algorithm logic of PSSR with the FSR4. What means you can have only one algorithm? There are many algorithms logics in a program not just one.that's not what is written. You can have only one algorithm. This is the implementation on PS5 Pro that is completely different. I think this will be less confusing for customers, keeping the same name.
Regarding FSR 4 on RDNA 3, seems pointless to me
You are not getting a performance upgrade at all, without the required hardware that RDNA 3 doesn't have
I'm not an expert on this but I guess this won't really work on my 6700xt?
Damn. I gotta try this when I get home.It should.
You are. Although the boost isn't nearly as much as RDNA4, you still get a jump in performance.You are not getting a performance upgrade at all,
It has INT8 acceleration. It can do INT8 4x faster vs FP32. So does the PS5 Pro (although much faster), hence this source code leak that allowed FSR4 to use INT8 and not FP8 allows it to work on RDNA3 and the PS5 Pro.without the required hardware that RDNA 3 doesn't have
Regarding FSR 4 on RDNA 3, seems pointless to me
You are not getting a performance upgrade at all, without the required hardware that RDNA 3 doesn't have
Good look with such low counts of TOPs and the extremely higher costs in the GPU.This works like XeSS, it can provide better image quality than Xess even. It even works on nvidia GPUs, should work on XSX but won't work on PS5 because RDNA1 lol.
Interesting concept, you still get better performance with it vs. native.
Good look with such low counts of TOPs and the extremely higher costs in the GPU.
Fear not, the 9070XT has ai accelerators that previous generations do not have at all. So you can never get 'full fat' FSR4 on older cards. A lot of people seem not to grasp this.Good news. I upgraded from a 7800xt to a 9070xt just to use FSR4 more.
Im thinking i shouldve waited![]()
Fear not, the 9070XT has ai accelerators that previous generations do not have at all. So you can never get 'full fat' FSR4 on older cards. A lot of people seem not to grasp this.