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The truth
there's literally no other big publisher that's even 1/10 as creative as Nintendo
The truth
Ok...there's literally no other big publisher that's even 1/10 as creative as Nintendo
I'm pretty sure most of us just love Nintendo the brand and hate Nintendo the company at this point....nice try smuggling that in there
It's correctThis is half correct…
This is incorrect. Maybe you think that there were not that many MMOs in existence or maybe you're vastly underestimating the amount of "15 seconds of fame" flash in the pan MMOs that actually existed back then, most of them from NCSoft, Nexon, and Perfect World Entertainment amongst others.
I heard about all of high-profile and many medium profile MMO (and played a good chunk of them). MMO rush didn't really increased death rate that much. Nobody but FF14 managed to score a "big" success and many faced hardships those forced them to adjust monetization towards more f2p elements, but most went into niche things and successfully survived.The MMO graveyard is much, much, much larger than the games today that are currently on life support. It's worth a look if you haven't checked it out. I guarantee there will be tons of games you have never heard of.
AT the end of the day, Convenience ALWAYS wins
Here is a 40 page list of MMOs that were cancelled pre-beta and post-betaIt's correct
Most of those "15 seconds of fame" survived somehow, even though falling of completely off media space. Death rate for MMO vastly overstated.
NCSoft, Nexon and PW are all Korean/Chinese companies, the moment western world MMO rush died everyone forget about them. Doesn't mean their games, those focus their local market first and foremost, died. There were some failures but most survived. You know, prior to roughly 2020, all that "huge and fast growing Asian market" was 99% MMO, SP games still struggle there, but now MMO mutating into mobile gaas games those are essentially MMO light games.
I heard about all of high-profile and many medium profile MMO (and played a good chunk of them). MMO rush didn't really increased death rate that much. Nobody but FF14 managed to score a "big" success and many faced hardships those forced them to adjust monetization towards more f2p elements, but most went into niche things and successfully survived.
Western part of MMO rush produced high-profile MMO - TESO, LOTRO, SWTOR, AOC, DCUO, WHO, TR, WildStar, Neverwinter, GW2. Only 3 games died, rest are still alive and kicking.
You can check amount of green here, and you'll find surprising amount of games that are alive - https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games
Who fucking cares about them?You keep listing the S tier, A tier, and B tier MMOs as your examples, but I am talking about the gigantic amount of C-tier and below that existed for a short time and then ceased to exist.
You can't really make a statement "F2P MMOs were dying by the dozen during the 2010s because they were no longer the popular genre" based on trash that will die anyway in any genre and any time period.Again, these will be games most here will not even be aware of, maybe yourself included.
You are trying to say this by including C-tier games and trying to paint that they are important and on par with S-tier. But because 99% of such games everywhere dies in oblivion, results would be that gaming is dying hard, and it's clearly not the case. In reality nobody care about C-tier except some rare runaway successes (that someone else should find and market to the crowd) and don't judge market health by their demise.Saying "Most survived" is like when people here say the entire gaming industry is dying mainly because western AAAs are on the backfoot. Things are much more vast than that.
Think of all the pies that were made.I wonder how many crows are eaten...
…That was a big part of the basis of my original post. Regarding the second half, "indie" isn't a genre, MMOs are. To use an example for indies, metroidvania has thousands of games in it's genre with possibly hundreds of releases per year. If that per year number suddenly massively shrinks, that could be one of the few signs of a dying genre.Who fucking cares about them?
It's like concerning about 15,000-20,000 indies games that sent to rot into graveyard every year in Steam. C-tier is a tier for trash and death rate there is expectedly very high. It has nothing to do with genre or state of particular market - it's just trash is trash and it's die very often.
Again, see the above. "Indie" is not a genre, MMO is.You can't really make a statement "F2P MMOs were dying by the dozen during the 2010s because they were no longer the popular genre" based on trash that will die anyway in any genre and any time period.
To separate where it's just a matter of trash dying or impact from particular genre state of things you need to analyze a proper games where you can see statistical change in survivorship for better or worse and make analysis that situation becomes good or bad for genre. For this usually S and A tiers analyzed as they have normal high rate of survival and you can see dynamics. You can't use C tier where 99% games die anyway and be it 99.1% or 88.9% is more dependent on random fluctuations than to change in genre states.
No, I was pointing out how the genre shrunk by an insane degree and suddenly, not only stopped being one of the most popular genres, but also a genre that those C-tier companies are scared to touch anymore, and it looks worse for this genre specifically because these games rely on online services and huge servers to exist. And if the C-tier companies are scared, how do you think the bigger guys are feeling about this?You are trying to say this by including C-tier games and trying to paint that they are important and on par with S-tier. But because 99% of such games everywhere dies in oblivion, results would be that gaming is dying hard, and it's clearly not the case. In reality nobody care about C-tier except some rare runaway successes (that someone else should find and market to the crowd) and don't judge market health by their demise.
Indies incorporate most genres. If the death rate for "all genres combined" is as high as MMO one - why do you pretend that gaming is healthy and MMO are not?…That was a big part of the basis of my original post. Regarding the second half, "indie" isn't a genre, MMOs are. To use an example for indies, metroidvania has thousands of games in it's genre with possibly hundreds of releases per year. If that per year number suddenly massively shrinks, that could be one of the few signs of a dying genre.
Not really.No, I was pointing out how the genre shrunk by an insane degree and suddenly, not only stopped being one of the most popular genres, but also a genre that those C-tier companies are scared to touch anymore, and it looks worse for this genre specifically because these games rely on online services and huge servers to exist. And if the C-tier companies are scared, how do you think the bigger guys are feeling about this?
Because genre massively migrated to MMO lite as it's more convenient and less obnoxious and repetitive. Genre is evolving and it's a good thing. It was a huge step forward with WoW that abandoned MMO structure of old (EQ1, FF11) and now games moving more to SP/Coop/MP mix where everyone can play to their tastes.As an MMO fan I have been looking at what's beyond the horizon and it looks shaky at best. Dune was a good release but half of that community doesn't want to give it the MMO label even though the game's own website does. There's a good reason why they don't![]()
They do it since WoW launch. FF14 is already half-SP game. Some moving it even further.Some other upcoming games have been changing their models to be more single player friendly. Blue Protocol crashed, burned, and had to be rescued. Wayfinder is now a game with optional online. Ragnarok X/M keeps having to relaunch itself as a 'new' app on gaming stores to trick players into returning. Those are just a few examples. The genre is being looked at as almost toxic and that's a big problem.
I care about it myself, but I don't see its death in any way, there were some slowdown after wow rush, but rise of mobile did push it back, especially in Asia.It looks like this conversation between us is due to a misunderstanding. Apologies if I confused or upset, but my point stayed consistent throughout. I missed almost 2 entire console generations for this one genre so I care about it quite a bit, and maybe I give too much attention to it than it's worth.