I want solutions to be proposed, how Sega could save the Sega Saturn, I already wrote my opinion in this thread.
Saturn didn't have enough bussy back in the day. That caused it's failureRE is better on the Saturn and yes Alien Trilogy is a great port on the Saturn, but it lacks the lighting effects, but I knew full well most 3rd party games were better on the PS1,, but I still got the Saturn versions because that was my main system and the system I loved
A lot of my friends had a PS2 and Xbox, but would still buy the PS2 version even though they could see and even hear the massive gulf in graphics between the Xbox version and the PS2 when they came up my house and played the same game and could see the clear difference
That what always gets me with the PlayStation fans is the double standards when it comes to the PS2 . A system that was harder to developer on than its rivals, didn't have an exclusive NFL game early in, unlike its rivals, was outclassed for USA launch line up by its rivals and where 3rd party ports looked better on 'rival' system
All reasons to bash Sega Saturn, but not the PS2
I'm so glad I bought the Saturn then and not the She/her trans PS1.Saturn didn't have enough bussy back in the day. That caused it's failure
The other thing being, I think instead of the 32x, Sega should have made the cartridge slot at the back of the console compatible with Genesis games, that would have been the better "bridge" to 32 bit gaming, than the 32x ever was or could have been....if they could do it with the Genesis and Master System, then why not for the Saturn.....
The problem with this "3D from the beginning" theory is that the Saturn has been 3D from the beginning. Yes, there was something 2D until early 1993, but that wasn't the Saturn ,again that wasn't the Saturn. The Saturn is what it is, and the marketing campaign determines what the product is, and the marketing of both the Saturn and the 32X was 3D again 3D. Sega should have just made clone games of Guardian Heroes at some point these games would burst the bubble but they chose to make 3D games, this was a fatal mistake because with each new 3D game, it was like a free marketing campaign for the PS1, it tacitly positioned itself as a second-class PS1. When competing against more powerful hardware, the fight needs to be asymmetrical; they needed to insist on the massive production of non-3D games. Because making 3D was like going to fight on terrain that favors the enemy.
Yeah but Sony targeted the casuals and non-gamers, which was a much more massive crowd compared to dedicated gamers.Sony's rise wasn't inevitable—it was accelerated by Saturn stumbling out of the gate. Remember, in '94/'95 Sony had zero track record in gaming, while Sega was coming off the Genesis, one of the most successful systems of its era.
For the same reason Wii U is BC with Wii and GC, but Switch is not BC with Wii U.been....if they could do it with the Genesis and Master System, then why not for the Saturn.....
Yeah but the conditions were there ripe for them. a Saturn that was a haphazard design, a Nintendo stuck in 2nd gear with Ultra 64....3DO throwing in the towel....so it is little wonder that all Sony had to do was avoid what Sega is doing..Sony's rise wasn't inevitable—it was accelerated by Saturn stumbling out of the gate. Remember, in '94/'95 Sony had zero track record in gaming, while Sega was coming off the Genesis, one of the most successful systems of its era. Consumers trusted Sega. If Saturn hadn't been rushed and underpowered, people wouldn't have jumped to PlayStation nearly as quickly.
It's like the Dreamcast vs. PS2 years later—people looked at what Sony had and said, "if this looks good now, imagine what PS2 is going to be like." Back in the mid-'90s, the same logic would've worked in Sega's favor: "if PS1 looks this good, imagine what Saturn is going to be like." Without Saturn's weak launch as a direct comparison, Sony doesn't get that instant credibility.
Sure, Sony still had killer third-party support, and that would've mattered in the long run. But the speed of their rise? That was fueled almost entirely by Sega giving them an easy win.
It doesn't work that way, comrade. If the PS1 hadn't performed well, Sony would never have increased subsequent investments . The other user is right, Sega had the advantage of having IPs recognized throughout the west, but Sega made the conscious decision to ignore them all and create new games without charisma. Sega consciously decided to give up that advantage. That's why I insist that the intellectual capabilities of Sega's teams were limited, note that only 5 PS1 games were decisive, 5 games! Sega produced 17 games in the period but 5 was enough.Yeah but Sony targeted the casuals and non-gamers, which was a much more massive crowd compared to dedicated gamers.
Saturn failing only made Sony's already massive base a little bit bigger but it's not like it made any big difference. But even if every single Sega Genesis owner bought a Saturn, it would still only sell 3x as much as it already did worldwide (30 million instead of only 9 million) which would only help the Saturn compete with the N64 for the distant second place.
Sony didn't have a "massive base" at launch—they started from zero. What gave them their foothold was Sega fumbling the Saturn. Sega already proved with the Genesis that targeting casuals and non-gamers worked, Sony just pushed it harder with the PlayStation. And without Sega dropping the ball, Sony's rise would've been slower. Their "massive base" was built on Sega's mistakes.Yeah but Sony targeted the casuals and non-gamers, which was a much more massive crowd compared to dedicated gamers.
Saturn failing only made Sony's already massive base a little bit bigger but it's not like it made any big difference. But even if every single Sega Genesis owner bought a Saturn, it would still only sell 3x as much as it already did worldwide (30 million instead of only 9 million) which would only help the Saturn compete with the N64 for the distant second place.
Problem with Sega is most of their arcade ports were literally barebones. Great if someone wanted that. But at that time I think most gamers wanted more meat and potatoes in their games.It doesn't work that way, comrade. If the PS1 hadn't performed well, Sony would never have increased subsequent investments . The other user is right, Sega had the advantage of having IPs recognized throughout the west, but Sega made the conscious decision to ignore them all and create new games without charisma. Sega consciously decided to give up that advantage. That's why I insist that the intellectual capabilities of Sega's teams were limited, note that only 5 PS1 games were decisive, 5 games! Sega produced 17 games in the period but 5 was enough.
I wonder how the modern audience would perceive an Apple console.Back then the SONY brand was well established and very liked by the general public with its high quality electronic products.
For many it was a no-brainer to buy a Sony gaming product.
Sales for Saturn were pretty in line with psx the first two years. Really dropped off a cliff after that.I want solutions to be proposed, how Sega could save the Sega Saturn, I already wrote my opinion in this thread.
They should have adopted pseudo 3D graphics from games like Doom.3d sonic wasn't working. Not with that gen. Too slow and limited with what could be displayed.
They should have done a 2d/3d hybrid sonic game and leaned into fast, tight gameplay, with as flashy effects as they could muster.