FF7 Remake Part 3 is being developed for Switch 2 simultaneously w/ PS5 version; "main dev team" working on Switch 2 version, dev going very smoothly

Yep, gimped.
Multiplatformism = gimped games. Especially with anemic hardware like the Switch 2.
Maybe the game will actually target good art design and optimization and not throw a bunch of clutter on screen that results in a vasolined 60fps experience in PS5 this time?

I get what you're saying in regards to Switch 2, but Rebirth was a technical mess on PS5. That level of poor image quality is inexcusable. I had to suffer through the 30fps version with horrible motion blur smoothing just to see the game clearly.
 
When Rebirth came out on PS5 did you guys think it was gimped and with PS4 graphics?
Switch 2 is lead platform. It will likely look like FF7 Remake with extra performance/ higher settings.

Not sure if SE will add RT / nanite on other platforms. They didn't do that with pc version of Rebirth afaik.
 
Switch 2 is lead platform. It will likely look like FF7 Remake with extra performance/ higher settings.

Not sure if SE will add RT / nanite on other platforms. They didn't do that with pc version of Rebirth afaik.
They say the main team is working on it but that doesn't mean Switch 2 is the lead platform.

The PS5 version of Part 3 can look like the PS5 version of Rebirth. Both games can run of PS5 and Switch 2.
Maybe not ps4 but like ps4.2...

Fw is a real crossgen and look infinitely better.
What is Fw?
 
They say the main team is working on it but that doesn't mean Switch 2 is the lead platform.

The PS5 version of Part 3 can look like the PS5 version of Rebirth. Both games can run of PS5 and Switch 2.

What is Fw?
Forbidden west.

Btw, if you have to run a game on sw2, it become automatically the lead platform dude, they can't push stuff that require cpu power like number of enemies on screen, physics etc and then make another version entirely for sw2 that has fundamental differences and ask for the same price, there is a reason why pc games have minimum requisites.

Exactly like the baseline for gta6 is the fucking series s, they can't make a game that doesn't physically run on that shit console, they can lower some settings but they can't make something that cpu\gpu is not powerful enough to run to begin with.

The other versions are just gonna be the sw2 version with all the bells and whistles turned on with higher framerate and resolution and maybe some raytracing sprinkled on, but the core is gonna be a game made for a ps4+ tablet, don't kid yourself thinking otherwise.

Just be thankfull that ff7 is not the type of game that require huge numbers of enemies on screen or major physics or major ai or anything related to a strong cpu, if this was another next-nextgen game this news would be terrible.

Every next-nextgen that has to run on a sw2 is a terrible news for people who care about tech\graphic progress\prowess because they have to develop on a glorified ps4 with the limits of a tablet, almost literally 2 generations behind.
 
Last edited:
Remember Rebirth even in it's basically unoptimised state runs on the Steam Deck, which as far as I can see is weaker than the Switch 2.

So with the extra power and some good optimisations they can ship a very good port of Rebirth on the NS2 and also the final part.
 
So this confirms Part 3 will be multi-plat launch day 1?






Come On What GIF by MOODMAN



Not only do I not have a Series S, but do you really think they had to do more work on that version versus Switch 2?

I have no idea what I have to do with this, lol.

Hopefully both 2 and 3 will be day one for all platforms. The first one is simultaneous for Switch 2 and Xbox, right? No reason 2 and 3 can't and won't. Even with S issues, i doubt it will be a Wukong situation.
 
That idiotic sentiment is exactly why they will fail. Power isn't going to fix game development, and in fact will hinder it.
Yup. With PS5 and XSX we crossed the point where power doesn't matter anymore. The issue is dev tools and dev talent and those tools and talent can't be refined if the solution is to brute force everything with more power.
 
Yup. With PS5 and XSX we crossed the point where power doesn't matter anymore. The issue is dev tools and dev talent and those tools and talent can't be refined if the solution is to brute force everything with more power.
They've collectively flexed their last hurrah! Now they'll have to try some originality and imagination for once.
 
Forbidden west.

Btw, if you have to run a game on sw2, it become automatically the lead platform dude, they can't push stuff that require cpu power like number of enemies on screen, physics etc and then make another version entirely for sw2 that has fundamental differences and ask for the same price, there is a reason why pc games have minimum requisites.

Exactly like the baseline for gta6 is the fucking series s, they can't make a game that doesn't physically run on that shit console, they can lower some settings but they can't make something that cpu\gpu is not powerful enough to run to begin with.

The other versions are just gonna be the sw2 version with all the bells and whistles turned on with higher framerate and resolution and maybe some raytracing sprinkled on, but the core is gonna be a game made for a ps4+ tablet, don't kid yourself thinking otherwise.

Just be thankfull that ff7 is not the type of game that require huge numbers of enemies on screen or major physics or major ai or anything related to a strong cpu, if this was another next-nextgen game this news would be terrible.

Every next-nextgen that has to run on a sw2 is a terrible news for people who care about tech\graphic progress\prowess because they have to develop on a glorified ps4 with the limits of a tablet, almost literally 2 generations behind.
You can take the PS5 version of the game and port down. Hogwarts Legacy, Ace Combat 7 and Witcher 3 all ran on Switch, but Switch was not the lead platform.

It'll be similar with Switch 2.

RE9 is launching on Switch 2 on Day 1, and yet Switch 2 did not automatically become the lead platform. Dynasty Warriors 9 is a game with a huge number of enemies on screen and it looks really good on PS5. The fact that the game can be ported to Switch 2 didn't hold back the PS5 version.

If developers need to take the PS5 version and reduce enemy numbers, change settings, add loading screens etc. to make it run on Switch 2, they can do that.
 
Good decision. Get it running great on Switch 2 and PS5 can have all the performance, lighting, bells & whistles the extra power affords. Interesting to see what fps pro will get.
 
The Switch 2 has at least a decent RAM pool (12gb - system overhead) and will be using smaller framebuffers because its simply not got the power to justify using high resolutions particularly undocked.

I don't see it being especially problematic to port especially if they are aware before-hand of where the cut-backs will be best applied.

People overestimate how hard it is to scale back visuals, and massive underestimate the impact of trying to fit code designed for a certain memory footprint into a smaller or more constrained one.
 
Last edited:
Nah, it will be PS5 first, 99% chance. But I guess the exclusivity period will be shorter.
Eh. They already a board to the switch 2 hypetrain and I suspect they think to relaunch the brand on it looking at the underwhelming sales on ps5. For sure part 3 it will sell more but I'm not so sure that switch 2 will help to recover the SE sales high expectations has for the series.
 
Eh. They already a board to the switch 2 hypetrain and I suspect they think to relaunch the brand on it looking at the underwhelming sales on ps5. For sure part 3 it will sell more but I'm not so sure that switch 2 will help to recover the SE sales high expectations has for the series.
FF Remake series is probably still very attached to Sony funds. Square is just being coherent to their plans by not making the multiplatform support "a mystery".
But 99 is not 100% so it can happen.
 
FF Remake series is probably still very attached to Sony funds. Square is just being coherent to their plans by not making the multiplatform support "a mystery".
But 99 is not 100% so it can happen.
You are a very naive if you think Square could care anything about the sony fund of the series. All they want it's just sell well and you see how faster they retreat their temporal exclusivity of the IP just for that.
 
You are a very naive if you think Square could care anything about the sony fund of the series. All they want it's just sell well and you see how faster they retreat their temporal exclusivity of the IP just for that.
I don't care about the exclusivity. I'm going to play the shit out of it that's for sure. I'm just bringing my pov on this. Square probably already re-negotiated the contract with Sony for the new exclusivity period. Might be valid for Japan only, that's why they mention Switch 2, and seem to be already putting low expectations for the Series consoles in this front.
 
Game looks atrocious in places.

If they make part 3 on the same old as fuck UE4 build then there is no hope... You can throw 40GB of RAM on it and it will still look like shit.


Unfortunately (or fortunately if you look at it another way), they're probably gonna stick to Rebirth's config to have the game be fast-tracked.

I can easily see this releasing around Feb '27.
 
You can take the PS5 version of the game and port down. Hogwarts Legacy, Ace Combat 7 and Witcher 3 all ran on Switch, but Switch was not the lead platform.

It'll be similar with Switch 2.

RE9 is launching on Switch 2 on Day 1, and yet Switch 2 did not automatically become the lead platform. Dynasty Warriors 9 is a game with a huge number of enemies on screen and it looks really good on PS5. The fact that the game can be ported to Switch 2 didn't hold back the PS5 version.

If developers need to take the PS5 version and reduce enemy numbers, change settings, add loading screens etc. to make it run on Switch 2, they can do that.

Yup, I think most PS5 level games could be ported down to the Switch 2. Lower the resolution a lot and use DLSS, lock it to 30fps, reduce to remove RT, tinker with lighting, shadows, textures, polygon counts etc..

There are probably some exceptions which would be GTA6, Some Sony 1st party games.

Heck even the Witcher 3 was ported down onto the Switch 1.
 
Last edited:
Nice, that should ensure good performance on Ps5.
Now hopefully they manage to fix whatever the fuck they did in Rebirth that made it look so insanely blurry in performance mode despite not actually running at a low resolution.
 
Yup, I think most PS5 level games could be ported down to the Switch 2. Lower the resolution a lot and use DLSS, lock it to 30fps, reduce to remove RT, tinker with lighting, shadows, textures, polygon counts etc..

There are probably some exceptions which would be GTA6, Some Sony 1st party games.

Heck even the Witcher 3 was ported down onto the Switch 1.
Exactly. You could get PS4 games running on Switch and it's easier than that to get PS5 games on Switch 2.
 
Exactly. You could get PS4 games running on Switch and it's easier than that to get PS5 games on Switch 2.
And you have the precedent already set with Rebirth already running on the Steam Deck which is inferior hardware and the game was hardly optimised.
 
Last edited:
You can take the PS5 version of the game and port down. Hogwarts Legacy, Ace Combat 7 and Witcher 3 all ran on Switch, but Switch was not the lead platform.

It'll be similar with Switch 2.

RE9 is launching on Switch 2 on Day 1, and yet Switch 2 did not automatically become the lead platform. Dynasty Warriors 9 is a game with a huge number of enemies on screen and it looks really good on PS5. The fact that the game can be ported to Switch 2 didn't hold back the PS5 version.

If developers need to take the PS5 version and reduce enemy numbers, change settings, add loading screens etc. to make it run on Switch 2, they can do that.
They can change some things but not the core of the game, and the core get dictated by the less powerful machine, there is no way around it.
 
They can change some things but not the core of the game, and the core get dictated by the less powerful machine, there is no way around it.
So would you say that the core of The Witcher 3 and Hogwarts Legacy was dictated by the Switch? Is Switch 2 dictating the core of RE9?
 
So would you say that the core of The Witcher 3 and Hogwarts Legacy was dictated by the Switch? Is Switch 2 dictating the core of RE9?

Those two games got downgraded versions well after the original version was released.

I don't think Square can justify the expense of doing a downgraded version for Switch 2. But perhaps they won't need to, as long as it maintains the same production values as Rebirth.
 
Last edited:
Unfortunately (or fortunately if you look at it another way), they're probably gonna stick to Rebirth's config to have the game be fast-tracked.

I can easily see this releasing around Feb '27.
As much as I would like lightning improvements - I don't think the odd textures hurt, the ones that matter are hi quality - I worry about the many issues we've been seeing with games using UE5.
 
So would you say that the core of The Witcher 3 and Hogwarts Legacy was dictated by the Switch? Is Switch 2 dictating the core of RE9?
DIdn't played those games on sw1 so i don't know how much they had to cut to make it run on sw1 but for re9, sw2 is probably the baseline yeah, publishers knew about sw2 specs way before us average joes, they had time to prepare.

Again, not every game get hit on the same way, if a game doesn't have stuff that massively use the cpu, the conseguences are not that bad, i don't expect re9 to have major destruction, advanced ai, many enemies on screen at the same time nor heavy cpu stuff.

The game is probably just gonna look uglier and with worse perf on sw2.
 
Majority of the game? No, but the open areas are peppered with low resolution textures, which is undeniable. The indoors are not exempt either.
So the logic is that you went out of your way to find a crappy texture somewhere in rebirth, so the whole game is compromised.

because game development never has concessions made.
 
So the logic is that you went out of your way to find a crappy texture somewhere in rebirth, so the whole game is compromised.

because game development never has concessions made.

No, you're missing the point.

I *didn't* have to go out of my way to find it. Textures like that are spread through out the game. There have been plenty of DF etc topics with pictures shared that this should be a known enough thing.

Why do you think many folks here are asking for engine updates to the third game? If it were hunky dory, no one would be doing that.
 
Top Bottom