Graphical Fidelity I Expect This Gen

Also, aside from GTA 6, I think this might be one of the last mega budget games for a while. It was made before the industry basically collapsed.


el-risitas-laugh.gif
Those reeee zi/zhem people. Most of them really act at primate or zombie level.

I think The Last of Us apocalypse was about them. But Clickers show more brain functions than them (sorry, zi/zhem).
 
Last edited:
I feel like bigger budgets for a lot of Playstation studios just leads to "safer" games like Spider-Man 2 and Horizon Forbidden West. Ghost of Yotei, while not a technical marvel, has evolved as as franchise better than any of Playstation's other sequels this generation. Sucker Punch focused on enhancing the gameplay loop, which more Playstation studios should as well
How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
 
How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
It doesn't, combat feels 90% the same but now you can get disarmed once in a blue moon.

But they improved the open world a lot, it feels very organic how you find quest now, it is just smoke and mirrors and it's not really dynamic like something like skyrim, but they are great smoke and mirrors, that's probably where they spended most of the budget.

Gameplay wise something like horizon had waaaaay more new things going on.
Obviously. Just look at rdr2. 7 years later, no other open world has come even close.
Tech wise maybe, fidelity wise it has been surpassed for a while and it is gonna happen to gta6 aswell in the next gen, fidelity wise it lose right now against the best character rendering and location rendering unless you people expect wukong\hb2\shadows level of fidelity in a huge open world, it's not gonna happen.

It is gonna look bonkers for the sum of its parts, not because it look more detailed than every other game.

If devs don't get lazy i expect any decent ue5.6 or whatever version in the future to smash gta6 fidelity wise.

Tech wise, you are probably gonna need rdr3 to surpass it.
 
Last edited:
How does Sucker Punch enhance the gameplay loop? Feels pretty safe to me.
Open world design is infinitely better. Side content, random encounters, and livliness of the world is phenomenal. Combat, specifically enemy variety, is a solid improvement on the existing foundation

Horizon Forbidden West is the best example. It has one of the most technically amazing open worlds ever, but it never felt rewarding to explore. It is like Guerilla Games put all their energy into pushing the technological prowness of HFW instead of improving the gameplay loop, which was somehow worse than HZD
 
It doesn't, combat feels 90% the same but now you can get disarmed once in a blue moon.

But they improved the open world a lot, it feels very organic how you find quest now, it is just smoke and mirrors and it's not really dynamic like something like skyrim, but they are great smoke and mirrors, that's probably where they spended most of the budget.

Gameplay wise something like horizon had waaaaay more new things going on.

Tech wise maybe, fidelity wise it has been surpassed for a while and it is gonna happen to gta6 aswell in the next gen, fidelity wise it lose right now against the best character rendering and location rendering unless you people expect wukong\hb2\shadows level of fidelity in a huge open world, it's not gonna happen.

It is gonna look bonkers for the sum of its parts, not because it look more detailed than every other game.

If devs don't get lazy i expect any decent ue5.6 or whatever version in the future to smash gta6 fidelity wise.

Tech wise, you are probably gonna need rdr3 to surpass it.
Yeah, I was talking about the coherence of the world and how everything feels organic. Visually speaking, it's no longer the undisputed champion, but in terms of interaction, AI etc.. it's leagues above the rest.
 
Last edited:
Also, aside from GTA 6, I think this might be one of the last mega budget games for a while. It was made before the industry basically collapsed.


el-risitas-laugh.gif
What I'm missing here? There's a few big budget games being released before GTA6?

Battlefield 6, COD, Crimson Desert, Resident Evil 9 and First Light to name a few. Granted they aren't on GTAs budget but what game is?
 
What I'm missing here? There's a few big budget games being released before GTA6?

Battlefield 6, COD, Crimson Desert, Resident Evil 9 and First Light to name a few. Granted they aren't on GTAs budget but what game is?
That's the double irony, yotei is not a super high budget game and big budget games are being made as we speak, purple dude lives in lalaland :lollipop_squinting:
 
Yeah it's not a surprising result really. The release timing is good and also the first game was very popular and well received.

The standard for game tech and visuals have become entirely distorted this gen. Mainstream gamers don't know what is truly good value anymore.
 
Yotei copypasted its cloud system. It's still good, but there is no improvement over 7 years old tech.
And therein lies the problem with Yotei. I didn't even realize the clouds were the same as Tsushima I was focused on the rock outcroppings, animations, and water.

You can't release a sequel and just ignore aspects of the visuals like that and expect people not to focus on that. Man, imagine if they actually did improve these things ...we'd have a true next gen game. Spiderman 2 was a bigger jump than this. I love seeing the trees out on distant mountains and its cool knowing it has some form of rtgi but ...

Can people tell a difference in the lighting though? Im not seeing the rtgi much in this game. Coupls scenes where I was like "yeah the ao and lighting looks correct and grounded here" ...if anyone can provide examples of the rtgi id be curious to hear them.
 
Downloaded Ghosts of Tsushima to see how it compares against modern games and wow. It looks a lot more dated than i thought. Way more than tlou2 which still holds up today in its outdoor areas. Also, went back to ds2 to see if i was too harsh on it and saw this hilarious draw distance.

byAZDskfp6UVQ56U.jpeg

93NL815G27qNPUcM.jpeg

6Brbg2Imc1fitKmh.jpeg
Tsushima has simpler graphics compared to Yotei.
My memories of it were much more beautiful."pie_tears_joy:
The in-game scenery is far more detailed in Yotei.

PS5 Pro: RT Pro Mode (in game) 1080p to 4K PSSR / 60fps
jzRvonNw_o.jpg

XkSiHd1n_o.jpg


I finished DS2 and started GOY, and Yotei looks more beautiful than DS2 in terms of depicting vegetation.
PS5 Pro: RT Pro Mode (Photo Mode)
I8IFyxVe_o.jpg
 
Tsushima has simpler graphics compared to Yotei.
My memories of it were much more beautiful."pie_tears_joy:
The in-game scenery is far more detailed in Yotei.

PS5 Pro: RT Pro Mode (in game) 1080p to 4K PSSR / 60fps
jzRvonNw_o.jpg

XkSiHd1n_o.jpg


I finished DS2 and started GOY, and Yotei looks more beautiful than DS2 in terms of depicting vegetation.
PS5 Pro: RT Pro Mode (Photo Mode)
I8IFyxVe_o.jpg
they've definitely improved the draw distance. That was apparent from the very first trailer. how is the lighting in comparison to DS2?
 
https://www.neogaf.com/threads/ghost-of-yōtei-has-sold-2-million-units.1688836/

I don't know how true this is but it is somewhat sad, gamers continuing to award mediocrity.
Gamers have been doing this since forever. Casuals eat up sports games, cod, and whatever AAA slop MS and Nintendo used to put out. Now its sony slop. At least its good slop. They still do storytelling better than ever and their gameplay is still better than CoD and the mid tier crap Ubisoft, Microsoft and other eastern european studios have been putting out this gen.
 
they've definitely improved the draw distance. That was apparent from the very first trailer. how is the lighting in comparison to DS2?
DS2's outdoor lighting is more subdued. (DS2's interior lighting looks more next-gen.)
Yotei isn't as flashy as HFW, but I think it has more flashy times than DS2.
Yotei's nighttime lighting can sometimes look cheap, but it's easy to play because of its high visibility during gameplay.
For example, in the more realistic Hellblade 2, there were scenes where I couldn't see what was happening on the screen on my Xbox Series X.
j9i8eOXg_o.jpg


DS2 Indoor scene *The character models, textures, and lighting all look this-gen to me (a console gamer).
bqrBtJvO_o.jpg
 
Maybe i was too harsh on Spider-Man 2 or maybe the rt shadows, rtao and the new ssgi pass on the pro is making it look better than i remembered.

veLMFpMBywS4elT4.jpeg


I also don't want to hear console gamers complain about ue5 iq. Robocop looks great and it didn't even get a pro patch.
dM04xuMGwUm7lltM.jpeg
 
DS2's outdoor lighting is more subdued. (DS2's interior lighting looks more next-gen.)
Yotei isn't as flashy as HFW, but I think it has more flashy times than DS2.
Yotei's nighttime lighting can sometimes look cheap, but it's easy to play because of its high visibility during gameplay.
For example, in the more realistic Hellblade 2, there were scenes where I couldn't see what was happening on the screen on my Xbox Series X.
j9i8eOXg_o.jpg


DS2 Indoor scene *The character models, textures, and lighting all look this-gen to me (a console gamer).
bqrBtJvO_o.jpg
Ds2 interiors looked great but sadly there are almost no interiors in the game. Most of the time they are limited to cutscenes or on the ship where you don't have any control of the camera. There is like one single building in the entire game, the ghost factory and the interior lighting there is actually very good. No idea why Kojima decided to skip interiors.
 
This is what i used to dream games would one day look like. Absolutely stunning.

THIS is stunning to you?

I said before that SHf is like mid UE5 game, and in many aspects it is. Objects are simple despite nanite, textures are below many other UE5 games etc. Game also runs better than other games so it has to be less packed with stuff (or better optimized, but I doubt ANY UE5 is optimized lol).

EWyXrAwzf7SidHcQ.jpg


At the same time it can look very good, main character model is quite detailed. I would say it's another good marriage or art and tech (like Yotei):

W7HMH5L.jpeg
8RLdt5k.jpeg
 
I said before that SHf is like mid UE5 game, and in many aspects it is. Objects are simple despite nanite, textures are below many other UE5 games etc. Game also runs better than other games so it has to be less packed with stuff (or better optimized, but I doubt ANY UE5 is optimized lol).

EWyXrAwzf7SidHcQ.jpg


At the same time it can look very good, main character model is quite detailed. I would say it's another good marriage or art and tech (like Yotei):

W7HMH5L.jpeg
8RLdt5k.jpeg
It can definitely look good at times, but it doesn't look like anything more than that to me.

That pic of the main character for example lacks the facial details you'd expect to see in a next gen title..
 
It can definitely look good at times, but it doesn't look like anything more than that to me.

That pic of the main character for example lacks the facial details you'd expect to see in a next gen title..

I think this can be explained by: teenage + asian. Her skin should be in almost pristine condition.
 
Sure, but that's a lazy explanation right? There should still be detail to the face and not just a flat texture. Zero nuance.

Adult character model would tell us the whole story but so far I heaven't seen any in the game.
 
Last edited:
Maybe i was too harsh on Spider-Man 2 or maybe the rt shadows, rtao and the new ssgi pass on the pro is making it look better than i remembered.

veLMFpMBywS4elT4.jpeg


I also don't want to hear console gamers complain about ue5 iq. Robocop looks great and it didn't even get a pro patch.
dM04xuMGwUm7lltM.jpeg
Spider-Man 2's issue for me is material quality, foliage, and water. Due to the lack of tessellation, some of the buildings look like cardboard cut outs. The textures on the buildings are also super simplistic with lots of repetitive patterns. The same can be said for the building geometry. The water looks off but perhaps the biggest offenders us the foliage. It just looks so fake and ruins the look of the game for me.
 
Spider-Man 2's issue for me is material quality, foliage, and water. Due to the lack of tessellation, some of the buildings look like cardboard cut outs. The textures on the buildings are also super simplistic with lots of repetitive patterns. The same can be said for the building geometry. The water looks off but perhaps the biggest offenders us the foliage. It just looks so fake and ruins the look of the game for me.
Isn't that down to the lighting as well though?
 
Spider-Man 2's issue for me is material quality, foliage, and water. Due to the lack of tessellation, some of the buildings look like cardboard cut outs. The textures on the buildings are also super simplistic with lots of repetitive patterns. The same can be said for the building geometry. The water looks off but perhaps the biggest offenders us the foliage. It just looks so fake and ruins the look of the game for me.
They also failed to upgrade their characters for nextgen, they look shit compared to the best.
 
DS2's outdoor lighting is more subdued. (DS2's interior lighting looks more next-gen.)
Yotei isn't as flashy as HFW, but I think it has more flashy times than DS2.
Yotei's nighttime lighting can sometimes look cheap, but it's easy to play because of its high visibility during gameplay.
For example, in the more realistic Hellblade 2, there were scenes where I couldn't see what was happening on the screen on my Xbox Series X.
j9i8eOXg_o.jpg


DS2 Indoor scene *The character models, textures, and lighting all look this-gen to me (a console gamer).
bqrBtJvO_o.jpg
Wow. Are these possibly the best video game apples to date...?
 
I have a good news for you - I got bored with Tsushima and I'm not interested in the boring sequel.



"I", "I'm". I think you're lying.
tired dissapointed GIF

Best you could do ?
It is dreadfully weak.
I think you are a juggernaut of stupidity barging through this thread making everyone dumber with every post you make.
 
Top Bottom