Xbox 360 slim
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Xbox is cooked is all I know. My series x is a gears 3 MP/old cod box.
could be, but there's a strong business use for sony to get PSSR positively differentiating itself from FSR.At this point in time FSR4 destroys PSSR1. Cerny wants to reach FSR4 quality with PSSR2 in 2016 (for current Pro). I doubt future version of PSSR will look better than FSR.
In the future I think both technologies will merge together, there is no point of two separate Ai upscalers when both companies are collaborating (Amethyst).
finally watched it myself.You have the same official presentation of the Amatyst project and the interview with Cerny. In it, he confirms that all the results of this collaboration will be open source to third-party manufacturers and AMD partners. What Sony will try to do is create a hardware configuration that allows this upscaling technique to be better optimized on PS6.
could be, but there's a strong business use for sony to get PSSR positively differentiating itself from FSR.
guess we'll see.
finally watched it myself.
regarding CNNs (for upscaling): "Both SIE and AMD will independently have the ability to draw from this collection of network architectures and training strategies."
doesnt mean it's open source (e.g., FSR4 isnt, at least right now) or that AMD will give everything to everyone.
also doesnt mean SIE will stop developing it themselves after the collab via future PSSR iterations.
I'm more interested in an Nvidia or Intel powered Xbox. AMD hardware is pretty stale and brings nothing new to the table if Sony is using the same technology.
These things are still possible.That gen was a lot messier to compare h2h because hardware had actual, tangible differences beyond the number of compute units and clock-speeds. Consider that the starting point was 3x useable memory and a built in hard-drive, even if other specs were identical XBox games would always look better just on that alone.
But in that sense it was a lot like 1x of that generation too.
It's always been like this, bro, with less than 50% is almost absolute parity. What difference do you think there is between the PS1 and the Saturn?with the diminishing returns we're seeing these days, I think you'd need a 50% or even higher performance advantage to have a meaningful difference between 2 systems.
It's always been like this, bro, with less than 50% is almost absolute parity. What difference do you think there is between the PS1 and the Saturn?
For example, to make things easier If the PS2 and Dreamcast had the same hardware (cpu, ram etc) and the PS2 had 6.2 gigaflops, the Dreamcast would have 4.34 gigaflops. However, the Dreamcast in our timeline has only 1.4 gigaflops, less CPU power, and less memory.
In other words, 30% is just a placebo, since Sony and MS don't have the courage to team up and create an MSX or 3DO together.
Agreed, but that would come at 5090 prices and if you're not skimping on GPU you can't skimp on PSU, CPU, RAM, storage, and cooling. You're looking at an inaccessible $3K-$4K console that won't leave store shelves at that price. Consoles today are created to sip power like tea with their pinky's up using laptop components for a mere $300 - $750. This tactic has gotten each manufacturer to consider distributing games on all platforms and also consider even lower powered handhelds. I couldn't imagine the market you would be searching for when I could just get a prebuilt pc or simply build one myself.I know I am not part of the masses with this statement but for my console games give me all the power I can get
Heck I would be all over a 5090 level console to play games like GTA 6
I would buy 2 PS6 Pros tomorrow at 5090 levels for $4k each and not think twice about it but again I am not in the normal crowdAgreed, but that would come at 5090 prices and if you're not skimping on GPU you can't skimp on PSU, CPU, RAM, storage, and cooling. You're looking at an inaccessible $3K-$4K console that won't leave store shelves at that price. Consoles today are created to sip power like tea with their pinky's up using laptop components for a mere $300 - $750. This tactic has gotten each manufacturer to consider distributing games on all platforms and also consider even lower powered handhelds. I couldn't imagine the market you would be searching for when I could just get a prebuilt pc or simply build one myself.
Silly image (I am aware of the context) compared to what msft has achieved. A) there is no Sony os to damage windows (reason why Xbox was made) b) gamepass prevents closed ecosystems from going open c) purchased publishers and future publishers allow msft access to pc/console/mobile ecosystem tied to windowsSee guys, we are still in this.
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PC is fine.Microsoft needs to give me a compelling reason to buy one of their consoles going forward. The main appeal of consoles, for me, was always the promise of exclusive titles, experiences you couldn't get anywhere else. But that allure has faded. At this point, I'd rather stick with a traditional PC, which generally delivers a superior experience in terms of raw power. Of course, that performance comes at a cost, which can be a barrier for some.
If Microsoft really wants to shake things up, maybe they could leverage their financial muscle to heavily subsidize high-end PC hardware and slap an Xbox logo on it. That might get my attention but let's be honest, that ship has probably sailed. I'm tired of settling for 30 or 60 fps at sub-4K resolutions. I want the full-fat, juicy hog: 4K at 120 fps, no compromises.
Silly image (I am aware of the context) compared to what msft has achieved. A) there is no Sony os to damage windows (reason why Xbox was made) b) gamepass prevents closed ecosystems from going open c) purchased publishers and future publishers allow msft access to pc/console/mobile ecosystem tied to windows
Only competition will be tencent/nvidia/tech titans as when the industry comes close to maturity with cloud as the default expect all other publishers without a billion/trillionaire master to be bought.
This is where I'm at. I'd be prepared to pay an absolute premium for a console which way at path tracing levels.I know I am not part of the masses with this statement but for my console games give me all the power I can get
Heck I would be all over a 5090 level console to play games like GTA 6
This is a very erroneous statement, obviously.That is, it's necessary to offer many exclusive games to take advantage of the difference, as third-party developers won't do it,
So? Higher resolution (and/or higher framerate) might impress someone else.to execute only higher resolution, that doesn't please me.
From people who think they can determine performance based on CU numbers only. (i.e. no analysis at all, they are just guessing while lacking all relevant data)Where is the extra 30% figure coming from, analysis of the MLID spec leaks?
This would be compelling, simply for the fact that DLSS alone is so significantly superior to anything AMD is doing, it would instantly make whatever console that used it vastly better. But, again, it's still Microsoft and they'd find a way to screw it up.I'm more interested in an Nvidia or Intel powered Xbox. AMD hardware is pretty stale and brings nothing new to the table if Sony is using the same technology.
On what metrics? PSSR1 destroys all other solutions on processing time and needs zero latency hiding because of how it works to-the-metal, and has filters that handle certain phenomena better than DLSS and FSR4.At this point in time FSR4 destroys PSSR1. Cerny wants to reach FSR4 quality with PSSR2 in 2016 (for current Pro). I doubt future version of PSSR will look better than FSR.
In the future I think both technologies will merge together, there is no point of two separate Ai upscalers when both companies are collaborating (Amethyst).
On what metrics? PSSR1 destroys all other solutions on processing time and needs zero latency hiding because of how it works to-the-metal, and has filters that handle certain phenomena better than DLSS and FSR4.
There is no upside for AMD or PlayStation to merge the two, as it would stop AMD bringing FSR4 to lots of devices that don't have the ability to process like the Pro does, and PlayStation is a console and Sony is never going to choose simplicity when the latency downsides of DLSS/FSR4 as-is on PC is a waste on a finite hardware console and would make them using their own proprietary image filtering techniques an all or nothing - either give away the R&D to make it part of FSR, or not be able to use it by keeping it out - so their own PlayStation fork of FSR4 that they can change to be PSSR2 is still their best solution.
thats why they developed Xbox mode for new ROG Ally no?It'll technically be 30% more powerful than a PS6 on paper. But having a Windows OS on it is going to take up too much system resources and it'll be on the same level as the PS6
You are simplifying, it needs latency hiding, so no, a 1ms async solution like PSSR for a game running at 60, 120fps or higher is far superior because it can actually provide native frames in the allotted time slice and not frame-out on unpredicted directional transitions. Image quality in general is superior for FSR4, but PSSR as you would expect has proprietary filtering techniques that in themselves handle certain things better.FSR4 destroys PSSR.
You are simplifying, it needs latency hiding, so no, a 1ms async solution like PSSR for a game running at 60, 120fps or higher is far superior because it can actually provide native frames in the allotted time slice and not frame-out on unpredicted directional transitions. Image quality in general is superior for FSR4, but PSSR as you would expect has proprietary filtering techniques that in themselves handle certain things better.
It is normal that PlayStation will want to keep all its PSSR wins and combine them with FSR4's overall bigger win.
I care more about gameplay and control as a starting point of competency before a minor delta in PSNR, particularly in action games because we "play" games, not watch them.I care about image quality in my scaling solution. hands down., FSR4 has better image quality
I care more about gameplay and control as a starting point of competency before a minor delta in PSNR, particularly in action games because we "play" games, not watch them.
Obviously I would like both real performance and image quality, but the difference between PSSR and FSR4/DLSS in competitive gaming is latency, and on that basis PSSR wins.
Technically, there will only be timed exclusives on both sides, if MS pulls off PC/Console convergence.It's not about what's under the hood, it's about what exclusives you've got--ie Playstation 3- Metal Gear 4.....Xbox 360- All the Halos
It's even possible, but the hardware would be expensive for the company, which would have to pay subsidies and increase game development costs. Many people think the Dreamcast didn't have DVDs because DVDs were expensive, but that's not true, the problem is that Sega would have to increase the development costs of regular games, that's the point.It would need to be as drastic as Xbox always offering 144fps and PS6 still at 30or60, which is impossible.
Isn't the Xbox mode just a visual skin to hide the desktop mode? I know MS were planning to build a completely gaming focused hybrid OS at one point, but not sure they're there yetthats why they developed Xbox mode for new ROG Ally no?
I care more about gameplay and control as a starting point of competency before a minor delta in PSNR, particularly in action games because we "play" games, not watch them.
Obviously I would like both real performance and image quality, but the difference between PSSR and FSR4/DLSS in competitive gaming is latency, and on that basis PSSR wins.