Modern Zelda Games

At the very least It should look like Infinity Nikki. These are PS4 graphics, so Nintendo has no excuse this time. The "non-realistic" graphics excuse doesn't fly with the current tech available.


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Not too bothered about the visuals but the lack of proper dungeons and the massive downgrade in music are disappointing. Two of the best things about zelda stripped out from the new games.
Oh for sure. Proper level design and dungeons that aren't in LoZ: Fallout Edition is a big detractor. Especially in most cases where anything can be overcome by Ultrahand or Rocket Shield.
 
Revisiting TP recently, I thought its look didn't hold up very well. A lot of the character designs are downright ugly, and not just the wonky humans but a lot of the monsters too. Rarely has Hyrule looked so bleak and unappealing to me. Not every fantasy game has to look like Lord of the Rings or Skyrim.

I thought BotW was beautiful but I at least agree that it's time for a shake-up.
 
EEeeeewwww

I would take Zelda aiming for Studio Ghibli artstyle over all your realism. If anything they need to lean into it even more heavily since BOTW and hopefully tech gets them near drawn art style.

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Twilight Princess is a bad game.

OP should have just come out and done some pre-2010s thing and said Wind Waker was for faggots or something and I'd have respected him more.

Everyone wants this proper gritty, dark looking Zelda where Link wipes his ass with the Master Sword. I'm good.
 
I absolutely agree with you OP.
Wind Waker was a betrayal and it still is.

But with the upcoming movie being live action, hope is restored. It seems Miyamoto not going for the an animated looks means he still understands what Zelda should look and feel like.
 
I absolutely agree with you OP.
Wind Waker was a betrayal and it still is.

But with the upcoming movie being live action, hope is restored. It seems Miyamoto not going for the an animated looks means he still understands what Zelda should look and feel like.
Wind Waker was cool (as a one time thing), it received a lot of backlash at the time due to the art style.

However, BoTW and ToTK don't have any excuse.

The power is more than enough to make this

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a reality.
 
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End of the day I just want another semi-linear Action-Adventure RPG and not Sandbox slop.

If the next mainline Zelda ends up like this I dunno:

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I agree. Zelda is at its best when it is darker in tone. Ocarina and TP are Zelda's peak. At this rate they will sadly never be surpassed thanks to BOTWs casual appeal..
 
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EEeeeewwww

I would take Zelda aiming for Studio Ghibli artstyle over all your realism. If anything they need to lean into it even more heavily since BOTW and hopefully tech gets them near drawn art style.

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This would be awesome but making a big open world with these graphics would be quite the task, besides the biggest budget ever at Nintendo. And then, you need animations on par with those graphics. Very little is said about animations and IMO is the weakest part in modern Zelda games, specially when compared to other cell-shade open worlds, which look two gens ahead technically.
 
This would be awesome but making a big open world with these graphics would be quite the task, besides the biggest budget ever at Nintendo. And then, you need animations on par with those graphics. Very little is said about animations and IMO is the weakest part in modern Zelda games, specially when compared to other cell-shade open worlds, which look two gens ahead technically.

Yea but I would imagine hyper realism graphics like some are asking would be even more difficult and out of the typical scope of Nintendo. They ain't dropping $200M budget with TLOU part 2 visual lead and animations either.

But I agree, even cel shaded with like I posted would be one of the highest budget game made at Nintendo by far. Maybe sometime in the future, not anytime soon.
 
Couldn't care less about how some shitty 3D Zelda looks.

If it isn't top down, it isn't Zelda.

For the record Twilight Princess and that Wii U tech demo look awful art style-wise.
 
I like Zelda to have it's own distinct artstyle with each series.

I personally loved BotW/TotK aesthetics but it's time for us to see new artstyle.
 
When you consider that Zelda has just been remakes, remasters and a decade of Breath of the Wild and the only thing new is Echoes of Wisdom which I feel is a mid Zelda(seriously how do you make a Princess Zelda game and not have her use magic?) with fantastic lore I don't think it unrealistic to say Zelda fans want something else.

Still waiting on my mainline Linkle game Nintendo.
 
Love the modern visuals. I played TP back in the Wii days and it was fine, but I like Botw and Totk better.
 
I disagree quite hardly. I absolutely love BOTW, played through it numerous times (which ruined TOTK for me since it reuses so much). Probably my favorite artistically as well.
 
Do you have a preferred visual style?
I like when they mix it up. Totk/botw was one of my favorites and looks incredible on s2, but I'm definitely ready for something new

I'd be down for something more realistic accompanied by a remaster or at a minimum a re release of the wind waker hd

Really hoping the next one is a s2 exclusive so it's not gimped by the ridiculously underpowered s1
 
low effort? dude, they choose the gameplay, mechanic, physic, game design, presentation, and stylish render which change cel shade landscape in video games industry...
 
Zelda doesn't have a defined art style, and that is part of its charm. Just take a look at the impressionistic Skyward Sword, the cartoony Windwaker, the dark and moody Twilight Princess, the toy like Echoes of Wisdom, etc. They all look fantastic in their own right.

As a fan of the series who has played almost every mainline game except Four Swords Adventure (darn you complicated and costly set up with gba controllers! lol) I personally love how varied the series can be. Wouldn't it be boring if everything looked the same?
 
Zelda doesn't have a defined art style, and that is part of its charm. Just take a look at the impressionistic Skyward Sword, the cartoony Windwaker, the dark and moody Twilight Princess, the toy like Echoes of Wisdom, etc. They all look fantastic in their own right.

As a fan of the series who has played almost every mainline game except Four Swords Adventure (darn you complicated and costly set up with gba controllers! lol) I personally love how varied the series can be. Wouldn't it be boring if everything looked the same?
The last title that attempted a non-cel shade look was in 2006.

Hasn't it been enough time to mix things up?
 
The last title that attempted a non-cel shade look was in 2006.

Hasn't it been enough time to mix things up?
Zelda generally does mix things up with its visuals. They do utilize a wide variety of different art styles to suit the games such as the ones listed. I personally like that as it changes things up a bit and makes each adventure a bit more individualized. Each game comes with different themes and direction that can be further emphasized with the visuals. For example, windwaker was intended to be a cartoony adventure on the high seas with goofy pirates. If we put twilight princess's visuals on top of that it loses some of that charm and wouldn't fit well. Placing darker and somewhat more realistic graphics on Skyward Sword would also completely change what they were going for in the game. It's meant to look like an impressionistic painting, which makes sense considering Impressionistic art generally include painting out of defined lines, making the subject and backgrounds almost mesh together. Since skyward sword is primarily about the sky, this makes sense to me as it fits in with the idea of a people literally living in the clouds. There is a sort of soft hazy feel to it that furthers the atmosphere of the game.

I admit they haven't done something in the style of twilight princess's for a while, but I personally don't see it as something that is an issue. Twilight Princess looked good and fit what they were going for, but what they will make next might not necessarily have the same qualities that would make that style the best fit. Who knows though? Maybe you will get your wish and they will make another twilight Princess styled game.

Twilight Princess is the natural progression of the style Orcarina of Time was aiming for on the N64.
I also don't agree with this statement here either. Ocarina of time didn't seem like it was going for a dark or realistic approach like Twilight Princess did. I think the best pointer to how Nintendo would have made ocarina of time with better graphics comes from smash bros: melee.

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It was released on the GameCube around three years after ocarina of time was on the n64 so it wasn't a really long time between releases. Here you can see Link is still bright, colorful, and dare I say a tad cartoony with his body proportions. I just don't see the Twilight Princess look being a necessary progression.
 
Zelda generally does mix things up with its visuals. They do utilize a wide variety of different art styles to suit the games such as the ones listed. I personally like that as it changes things up a bit and makes each adventure a bit more individualized. Each game comes with different themes and direction that can be further emphasized with the visuals. For example, windwaker was intended to be a cartoony adventure on the high seas with goofy pirates. If we put twilight princess's visuals on top of that it loses some of that charm and wouldn't fit well. Placing darker and somewhat more realistic graphics on Skyward Sword would also completely change what they were going for in the game. It's meant to look like an impressionistic painting, which makes sense considering Impressionistic art generally include painting out of defined lines, making the subject and backgrounds almost mesh together. Since skyward sword is primarily about the sky, this makes sense to me as it fits in with the idea of a people literally living in the clouds. There is a sort of soft hazy feel to it that furthers the atmosphere of the game.

I admit they haven't done something in the style of twilight princess's for a while, but I personally don't see it as something that is an issue. Twilight Princess looked good and fit what they were going for, but what they will make next might not necessarily have the same qualities that would make that style the best fit. Who knows though? Maybe you will get your wish and they will make another twilight Princess styled game.


I also don't agree with this statement here either. Ocarina of time didn't seem like it was going for a dark or realistic approach like Twilight Princess did. I think the best pointer to how Nintendo would have made ocarina of time with better graphics comes from smash bros: melee.

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It was released on the GameCube around three years after ocarina of time was on the n64 so it wasn't a really long time between releases. Here you can see Link is still bright, colorful, and dare I say a tad cartoony with his body proportions. I just don't see the Twilight Princess look being a necessary progression.
You don't find the dark fantasy path of Zelda to be intriguing?

The manga got it right, this is the path Zelda needs to go down in terms of theme.

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There is so much potential for more mature themed, Zelda games.
 
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The old and stale formula of OoT/TP is something I hope 3D Zelda never returns too. But I also hope they stop with the weird gimmicks of BotW and TotK. I don't care about building or manipulating objects like that. I want more focus on adventure and exploration, together with the more open and free world.
 
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