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In a new post on Twitter/X, Okamoto explained that the decision to announce all three games during the same broadcast was a deliberate attempt to assure those fans that Silent Hill had a future, and wasn't just going to be a one-off release to appease them.
"Three years ago, in 2022, we announced three titles – Silent Hill 2, Silent Hill f, and Silent Hill: Townfall," Okamoto said (as translated by Automaton). "We didn't want to just announce a single remake to 'test the waters'. We wanted people to feel how serious we were about reviving the series.
"Developing a remake and a new title simultaneously naturally involves risks, but we wanted to convey our commitment first and foremost. Only when a new game is announced can the future of a series be seen.
"Users won't feel motivated to engage with an IP unless they can sense it has a future. If the company takes a wait-and-see approach, so will the players. The company needs to show how serious it is so that users can get genuinely excited. I think that's only fair."
Okamoto also referred to an earlier post he made, in which he stated that the Silent Hill 2 remake had to be made with both existing fans and newcomers in mind, rather than simply appealing to those who had played the original version, because not every fan returns for a remake.
"It's probably a bit different for anime and games, but with remakes, even if you consider old fans, at best, about half of them will come back, so it tends to lead to shrinking," he wrote. "If you don't design [the remake] with about half new audiences and half old fans in mind, the customer base won't grow."
More at the link:
Silent Hill boss says Konami announced three games at once to show it was committed to the series’ future | VGC
Silent Hill 2, F and Townfall were all announced to prove Konami was serious…