SILKYSMOOTH30FPS
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I thought it wasn't made just by them?I'm a bit confused here, you speak as if Silent Hill F isn't coming in September of this year.
I thought it wasn't made just by them?I'm a bit confused here, you speak as if Silent Hill F isn't coming in September of this year.
I thought it wasn't made just by them?
It's a brand new entry though, published by Konami, and a high budget one at that. I didn't know you were seeking something so very specific for an all-internal team to develop a game.SHF isn't made by Konami either
SHF isn't made by Konami eitherI'm a bit confused here, you speak as if Silent Hill F isn't coming in September of this year.
Konami used to be a very good dev, even one of the best ones around. What i want to see is for them to prove themselves (assuming they're trying to get back into game development), and develop a game on their own, a high budget one, not some $10 indie. That's what i want to see.It's a brand new entry though, published by Konami, and a high budget one at that. I didn't know you were seeking something so very specific for an all-internal team to develop a game.
I guess to answer your very specific question, Edens Zero.
Edit: I don't consider Konami to be like Bandai Namco, who literally doesn't like to list team names and just considers everyone as 'Bandai Namco' which makes it difficult to find out when the Code Vein team is actually working on something or not.
1) Edens Zero isn't a 10 dollar indie game.Konami used to be a very good dev, even one of the best ones around. What i want to see is for them to prove themselves (assuming they're trying to get back into game development), and develop a game on their own, a high budget one, not some $10 indie. That's what i want to see.
Yes, and it has far more enemy variety than both SH2 versions together, less linear exploration than 3 and 4, one of the best uses of the classic cinematic camera of the genre even nowadays, far better pacing and less repetition than SH2R, better puzzles than most survival horror games and it's still the Silent Hill game with best use of an average Joe gameplay-wise.It is very playable. Some of the animations are a little rough but it plays better than Origins in my opinion.
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How did you like Shattered Memories?I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
I barely played it for an hour, so I can't really say. It did have an interesting start.How did you like Shattered Memories?
I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
Shatter Memories destroy all its tension when it separated it chase section with exploration section.How did you like Shattered Memories?
Bloober absolutely nailed SH2, they've got the green light for SH1 and SH3 remakes from me.
Leave Konami to focus on new games.
I agree about the gameplay separation being it's biggest issue. I did like the 'frozen over' theme though.Shatter Memories destroy all its tension when it separated it chase section with exploration section.
There is no fear in exploration because those section you literally have nothing to fear.
Sure but it felt like visual novel version of Silent Hill rather than proper SH experience.I agree about the gameplay separation being it's biggest issue. I did like the 'frozen over' theme though.
Shattered Memories was one of the few Silent Hill games that made the Silent Hill environment itself feel more personal to the individual rather than everyone experiencing the same type of fog, rust, and creatures.
I understand what you mean, I just like that they took a chance with the creative aspects of it and the setting.Sure but it felt like visual novel version of Silent Hill rather than proper SH experience.
We will see but you guys also need to accept it's not going be exactly like SH 1 PSOne version because of higher visual fidelity.I understand what you mean, I just like that they took a chance with the creative aspects of it and the setting.
My fear is that this second remake of Silent Hill 1, in terms of aesthetic, is going to feel like Silent Hill 2-2.
The original had snow and ice effects, but the issue is that people mainly remember the fog. I guess we will find out what they focus on more.We will see but you guys also need to accept it's not going be exactly like SH 1 PSOne version because of higher visual fidelity.
I look at it as making those running sections extra tense. The mall and school sections had my heart racing.Shatter Memories destroy all its tension when it separated it chase section with exploration section.
There is no fear in exploration because those section you literally have nothing to fear.
For me just running away is never tense because your only option is running away, that gets old fast.I look at it as making those running sections extra tense. The mall and school sections had my heart racing.
It could have been excellent if it was 8 hours shorter.2 Remake was absolutely excellent.
I am more scared of running because if they give me weapons I become Rambo.For me just running away is never tense because your only option is running away, that gets old fast.
What I love about proper Survival Horror games is you have to confront those horrific creatures.
I don't mind having runaway sections to change up the pace but if the entire game is about running away to me that not scary at all.
I usually play my survival horror games on hardest difficulty and I'm not exactly the high skill player so for me majority of these games I struggle to survive and I love it.I am more scared of running because if they give me weapons I become Rambo.
Nah. The occult factor will keep them entertained especially new comers. I still ponder on all the alchemical references, every named npc has names that are extremely important and highlights their role.make a fixed camera game, otherwise this will be redundant. The PS1 vibes are the biggest unique factor to the original Silent Hill right now, because the entire game structure is extremely similar to SH2 and the story much less memorable.
Absolutely the same here.All of this is brushed under the rug in 2. 2 may feel more personal but the scope of 1 was far more interesting which is why I prefer 1 over 2.
Those graphic limitations definitely make it spookier, and for me what makes old games super haunted is that the engine editing tools they used must have looked like pre-CAD era engineering whiteboards (you know what I mean, those geometric line drawings in two dimensions, without having a 3D viewport).I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
An announcement in your restless dreams.wow what did I miss
I replayed it in the last year along with both Silent Hill 2 versions and I'm pretty sure it's not tame now by any means, even comparing with other entries.It's tame now, but in the PS1 days this was an experience.
Yes, I still haven't even played Silent Hill 2 remake, yet. I will play Silent Hill 1 Remake before I play the second one. This game is right up there with the original Resident Evil on PSX.I'm more excited about this one than the part 2 remake. Part 1 is very, very old now.
Would be nice if it comes with the original version as an unlockable though.
Graphics? Yes. Gameplay? Bruh, what are you smokin?Part 1 has a great story, setting, characters and soundtrack.
Gameplay and graphics have aged horrifically though.
NO.SH1 is good but I don't know if it will adapt as well into a remake like 2 or 3 or even 4 would.
personally I would have done 4 because it's underrated and a gem.
Now if they do 1 & 3 and like a joined extended narrative that could be cool.