Silent Hill 1 remake announced - Konami/Bloober

oh my god love GIF by The Bachelorette Australia
 
I thought it wasn't made just by them?
SHF isn't made by Konami either
It's a brand new entry though, published by Konami, and a high budget one at that. I didn't know you were seeking something so very specific for an all-internal team to develop a game.

I guess to answer your very specific question, Edens Zero.

Edit: I don't consider Konami to be like Bandai Namco, who literally doesn't like to list team names and just considers everyone as 'Bandai Namco' which makes it difficult to find out when the Code Vein team is actually working on something or not.
 
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It's a brand new entry though, published by Konami, and a high budget one at that. I didn't know you were seeking something so very specific for an all-internal team to develop a game.

I guess to answer your very specific question, Edens Zero.

Edit: I don't consider Konami to be like Bandai Namco, who literally doesn't like to list team names and just considers everyone as 'Bandai Namco' which makes it difficult to find out when the Code Vein team is actually working on something or not.
Konami used to be a very good dev, even one of the best ones around. What i want to see is for them to prove themselves (assuming they're trying to get back into game development), and develop a game on their own, a high budget one, not some $10 indie. That's what i want to see.
 
Konami used to be a very good dev, even one of the best ones around. What i want to see is for them to prove themselves (assuming they're trying to get back into game development), and develop a game on their own, a high budget one, not some $10 indie. That's what i want to see.
1) Edens Zero isn't a 10 dollar indie game.

2) We literally don't know how many people are still with Konami after their almost-exodus from the gaming industry a few years ago. Remember they were very, very close to abandoning videogames altogether and doubling down on gambling.

If you had a job position with them during that time of them cancelling projects and cleaning house, would you stick around?

I don't see a problem with current day Konami publishing new current I.P. projects under developers who already have their shit together.
 
It is very playable. Some of the animations are a little rough but it plays better than Origins in my opinion.
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Yes, and it has far more enemy variety than both SH2 versions together, less linear exploration than 3 and 4, one of the best uses of the classic cinematic camera of the genre even nowadays, far better pacing and less repetition than SH2R, better puzzles than most survival horror games and it's still the Silent Hill game with best use of an average Joe gameplay-wise.
 
I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
 
I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
How did you like Shattered Memories?
 
I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.

SH1 original is still scary for me even now, and I believe they can capture that essense. Some of the later areas, when in pure blackness in the other world, can truly replicate the original there. It would be damn terrfying to go in the school seeing how messed up those enemies will be (as well for the Dogs outside). This remake will be damn terirfying.
 
Shatter Memories destroy all its tension when it separated it chase section with exploration section.

There is no fear in exploration because those section you literally have nothing to fear.
I agree about the gameplay separation being it's biggest issue. I did like the 'frozen over' theme though.

Shattered Memories was one of the few Silent Hill games that made the Silent Hill environment itself feel more personal to the individual rather than everyone experiencing the same type of fog, rust, and creatures.
 
I agree about the gameplay separation being it's biggest issue. I did like the 'frozen over' theme though.

Shattered Memories was one of the few Silent Hill games that made the Silent Hill environment itself feel more personal to the individual rather than everyone experiencing the same type of fog, rust, and creatures.
Sure but it felt like visual novel version of Silent Hill rather than proper SH experience.
 
Sure but it felt like visual novel version of Silent Hill rather than proper SH experience.
I understand what you mean, I just like that they took a chance with the creative aspects of it and the setting.

My fear is that this second remake of Silent Hill 1, in terms of aesthetic, is going to feel like Silent Hill 2-2.
 
I understand what you mean, I just like that they took a chance with the creative aspects of it and the setting.

My fear is that this second remake of Silent Hill 1, in terms of aesthetic, is going to feel like Silent Hill 2-2.
We will see but you guys also need to accept it's not going be exactly like SH 1 PSOne version because of higher visual fidelity.
 
We will see but you guys also need to accept it's not going be exactly like SH 1 PSOne version because of higher visual fidelity.
The original had snow and ice effects, but the issue is that people mainly remember the fog. I guess we will find out what they focus on more.
 
Shatter Memories destroy all its tension when it separated it chase section with exploration section.

There is no fear in exploration because those section you literally have nothing to fear.
I look at it as making those running sections extra tense. The mall and school sections had my heart racing.
 
I look at it as making those running sections extra tense. The mall and school sections had my heart racing.
For me just running away is never tense because your only option is running away, that gets old fast.

What I love about proper Survival Horror games is you have to confront those horrific creatures.

I don't mind having runaway sections to change up the pace but if the entire game is about running away to me that not scary at all.
 
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I'm a hypocrite. I usually rag on the very idea of remakes, but not this time. SH1 is old and gold - it really does deserve a proper glow-up.

God, I'm actually excited for this one. But can they pull it off? SH2 remake was pretty okay, but SH2 had a very weird sort of feel to begin with. SH1's atmosphere has literally never been replicated (and there have been many attempts).

I am cautiously (nervously) optimistic.
 
For me just running away is never tense because your only option is running away, that gets old fast.

What I love about proper Survival Horror games is you have to confront those horrific creatures.

I don't mind having runaway sections to change up the pace but if the entire game is about running away to me that not scary at all.
I am more scared of running because if they give me weapons I become Rambo.
 
I am more scared of running because if they give me weapons I become Rambo.
I usually play my survival horror games on hardest difficulty and I'm not exactly the high skill player so for me majority of these games I struggle to survive and I love it.
 
make a fixed camera game, otherwise this will be redundant. The PS1 vibes are the biggest unique factor to the original Silent Hill right now, because the entire game structure is extremely similar to SH2 and the story much less memorable.
 
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my guess is this will have a bigger more realized silent hill and great performances from the actors. i hope they dont ape on the movie too much
 
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make a fixed camera game, otherwise this will be redundant. The PS1 vibes are the biggest unique factor to the original Silent Hill right now, because the entire game structure is extremely similar to SH2 and the story much less memorable.
Nah. The occult factor will keep them entertained especially new comers. I still ponder on all the alchemical references, every named npc has names that are extremely important and highlights their role.

All of this is brushed under the rug in 2. 2 may feel more personal but the scope of 1 was far more interesting which is why I prefer 1 over 2.
 
One of the things I really loved about SH1 was how clunky it was. Yes, it was like this on purpose. Harry would run out of breath after long sprints, and he could fall right on his backside if you pulled off a bad backwards dodge. Melee weapons were never comfortably easy to use. Guns were reliable, but that's because they're guns - you were constantly worried about running out, and being forced to resort to your lead pipe (which really felt like inviting death).

I hope they try to embrace Harry's "everyman out of his element" characteristic. I know there's a hard balance to strike when trying to make something artificially clumsy without being mechanically clunky, and of course it still has to be enjoyable to play. It'd be a challenge, for sure, but one that's worth undertaking.

All of this is brushed under the rug in 2. 2 may feel more personal but the scope of 1 was far more interesting which is why I prefer 1 over 2.
Absolutely the same here.
 
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I don't believe it's possible to recapture the exact feeling of the original. That game's atmosphere was, ironically, actually enhanced by the thick fog, low-quality textures, and jerky CGI of its time. Which is why the much cleaner SH2 never did much for me in comparison.
Those graphic limitations definitely make it spookier, and for me what makes old games super haunted is that the engine editing tools they used must have looked like pre-CAD era engineering whiteboards (you know what I mean, those geometric line drawings in two dimensions, without having a 3D viewport).

Boot up UE5 and you can do everything in there (levels, audio, scripting etc.) but in those engines from 1999-2000 a lot of the game making process is fragmented across different tools and as a developer you can't access all at once. This is what creeps me out, because a hidden demonic thing could be so easily slipped into the game without even the developers realizing. Like one of the devs could have hidden a photo of his dead neighbour behind a wall texture and nobody would know, unlike today where every edit is catalogued in git.
 
This was the first game where I felt fear.

The school was trippy AF. Ghost children, hearing kids crying in the toilet, the pitch black corridors and the anxiety of not knowing what was lurking in the dark.

It's tame now, but in the PS1 days this was an experience.

I'm 100% down for a remake of this classic
 
That's pretty awesome. Even at the time, the original Silent Hill felt super clunky and was more of a great concept than a great game. I will be all over this.
 
I'm more excited about this one than the part 2 remake. Part 1 is very, very old now.

Would be nice if it comes with the original version as an unlockable though.
Yes, I still haven't even played Silent Hill 2 remake, yet. I will play Silent Hill 1 Remake before I play the second one. This game is right up there with the original Resident Evil on PSX.
 
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