According to Kotaku, there is an voluntary resignation program at Ubisoft right now.

A company I do contract work for has done something similar where they made offers to long term employees to "retire" with the not so subtle suggestion that if they don't accept they might be part of the "downsizing" plans in the near future. The company was doing quite badly financially but they've managed to turn things around since.
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Voluntary resignation or other programs like that comes with financial incentives.
Yup.

Voluntary layoffs are beneficial for those affected workers too because often they'll have some flexibility when to leave. Unless the company has a very rigid voluntary layoff situation where they want all of them gone on the same day, each person can often negotiate a last day like submission date + 60 days, or let me to work till XXX date or something like that. The company should also be more flexible if anyone needs to skip out one day for an interview.

But if you are at the mercy of an outright firing, it can come out of nowhere and who knows what they offer you.

When I got laid off long time ago in a restructuring, they gave me like 3 months lead time, told me the exact date and paid me a supplemental pay out on top of my normal severance for sticking around to smooth things out. My boss also said anytime I need to leave for an interview go ahead. I got a new job about a month after my last day which was a better job and paid like $20k more + a better bonus. And since I got those payouts, I actually made money off it. I was off a month waiting for the new job to start, but got the equivalent of about 3-4 months extra pay.
 
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The corp I work at has had such a program for years and it's more successful than ever. I don't think it's such a big deal on its own, it's a pretty common practice.
 
Pity about Massive, Avatar and Star Wars were average games, but the Snowdrop engine is great. Hopefully they get better writers and designers while the engine developers stay on.
 
Why?

They had the massive success of AC:Shadows.

Everyone is safe cause that made a crazy profit and was beloved.

That's what journalist told me.
You cut costs and on stable revenue your profit goes up. EPS goes up, which makes share price goes up. Execs get a nice bonus, investors are happy. Fuck the employees.
 
The AC brand manager was fired. you don't fire people who make profits, unless they are criminal offenders, like other execs at Ubisoft.
He wasn't fired he left due to internal politics around the restructuring.

If the game failed you would be seeing similar things to what you're seeing here. Ubisoft's issues are very deep and way too numerous for a single hit to carry them back to safety.
 
Mind blowing they funded Gayvatar and Sheboss Wars over a AAAA Division 3 they should have been working on this whole time. The extortive royalties alone made those guaranteed failures from day 0.


I saw this earlier and was very confused

Also is this the first time we've seen them confirm The Division 3? They are by far the best modern Ubisoft games, but I'm sure a new one will be a hellish GaaS


Yeah, that's the first TD3 I've seen. Good to know they're working on it - loved 1 and 2. Fingers crossed it's along those lines and not just a straight cash grab to keep Ubisoft afloat.

I want Division 3 to be set in San Francisco where the main character looks out at the cityscape, filled with trash, vandalized buildings, shambling homeless, looted stores, feces everywhere, and says "huh, looks nicer now than before the virus!" :P

I would love a new Division, but I have little faith they will keep it to a soloable looter shooter experience not riddled with microtransactions, timed MP events, and general obnoxious fuckery.
 
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