WC/Jez: Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall

Will you buy the next Xbox hardware?


  • Total voters
    387
They better price this thing much lower than a comparably specd PC because if they price it like the Ally X its DOA. Also, they need to do a whole lot better in optimizing the gaming mode bloat over the Ally X because its performing up to 32% worse than the steam os version, which is diabolical and will start cutting into the performance advantage it offers over the PS6 since devs won't optimize for it much. That being said if they price this under 1200$ and do well with the os tweaking, this thing could be a very interesting option for gamers, maybe not the mass market, but the opportunity for 20million+ is there if they get their heads out of their asses and lockin. If they priced this under 1000$ and optimized the windows well, I would probably buy this, been waiting to get back into Pc gaming, and this could be the perfect option for people who cant go top end pc gaming.
 
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Backwards compatibility is the deciding factor here, really. I have hundreds of digital Xbox games that I'll lose out on if I go to PlayStation or PC moving forward. If I have access to my current library, great. Next up is the price. $1200 is a lot for a console but not bad for a pre built PC if it's comparable. My PC has been out of date for the better part of a decade so that'd be two birds one stone. Last consideration is what are the hooks aside from being a PC? Eazy access to emulators and my Steam library could be enough but I'd like to see if that's all it is or if there's any real incentive to move on past the Series X which still runs games great and will likely continue to get new releases.
 
You really are being ignorant about reading people's posts lately it seems. I'm not saying MS will charge for online play in this new "machine". I'm saying if they do completely get rid of the online paywall, they'd LITERALLY (yes I mean literally) will be giving up a minimum of $2 BILLION dollars per year if they don't change the current pricing of GamePass. You and I both know they aren't going to give up that type of money.

So, this all comes at a financial cost that MS will want to make back up plus more; because the financials currently aren't working out for Xbox. Just wake up and at least come to reality.
Roughly 7 million users paying average rate per user of $7 month, that's barely $6-700 million from Essential only tier users who do it for Online multiplayer.

MS would lose that revenue regardless if the userbase isn't there. They have made a commitment to be everywhere, multiplatform, sell everywhere, so they need to create incentive for their own hardware to sell without relying on exclusives.

Also, Cloud Gaming basic tier is now Essential, so Cloud Gaming is the replacement for any lost revenues from online paywall.
 
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If they're finally removing paid multiplayer, they should have done it already to try and stop people invested in Xbox moving permanently to PlayStation towards the end of this gen.

That'd probably convince some people to keep building their Xbox library, which makes this more useful. But in 1-2 years, it'll be too late to bring many of them back.
 
Cause a PC won't retain my One/Series or backwards compatible library.
Unless this thing can boost performance of BC games beyond XSX, might as well keep that. Hell, I may buy a backup used XSX for the purpose, lol.

Proper PC gives a lot better upgrade capabilities and allows for gradual updates vs APU based device here.
 
I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?
 
I came up with that number, because ultimately they'll need 10 - 20 million people to follow them down this path for Xbox Magnus to work and make sense. No way Xbox has a true future, if Xbox Magnus only sells 5 million units or less. Gotta keep in mind that GP subscribers are closely leaked to how much hardware Xbox sells.

I see it selling more in the 5 to 10 m. lifetime range. I'm basing that on what Sneakers said about internal expectations (he said around 10 m. lifetime). If we assume an 8 year lifecycle, that would mean selling roughly 1 million a year (probably more in the first few years, then trailing off). I can't keep track of all their price changes, but just having access to online gaming costs what, $10/month? So, I'd guess that their cost to make online free for "Magnus" would be $120 m. a year. Not chump change to be sure, but not $2 billion/yr.

I have no idea what they will do, though, and I don't have a horse in the race. I'm just quibbling about the 2 billion estimate. Just a minor point, really.
 
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They better price this thing much lower than a comparably specd PC because if they price it like the Ally X its DOA. Also, they need to do a whole lot better in optimizing the gaming mode bloat over the Ally X because its performing up to 32% worse than the steam os version, which is diabolical and will start cutting into the performance advantage it offers over the PS6 since devs won't optimize for it much. That being said if they price this under 1200$ and do well with the os tweaking, this thing could be a very interesting option for gamers, maybe not the mass market, but the opportunity for 20million+ is there if they get their heads out of their asses and lockin. If they priced this under 1000$ and optimized the windows well, I would probably buy this, been waiting to get back into Pc gaming, and this could be the perfect option for people who cant go top end pc gaming.
That 32% was misinformation, go back and reread that thread.
I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?
It would be Console in both hardware and software.

A Console is 3 things mainly:

10 foot TV UI/UX (that's the Xbox OS shell)

Controller based navigation and primary input for games

Games optimized for the fixed spec hardware.

ALL Xbox games since June 2019 are Win32 and created by the GDK. GDK creates MSIXVC packaged Win32 games for the Xbox ecosystem across PCs, Consoles, Cloud.

So devs create Xbox PC games with the GDK, these games are designed to scale for hundreds of PC configurations. They optimize those games for fixed spec hardware using the GDKX, these are what is known as the "Console" SKU. It's the licensing and optimization that makes a Console game. Cloud Gaming runs the Console versions aka the GXKX optimized versions.

Devs target various ecosystems on PC too, with 3-4 separate versions with different store backends. EA, Epic, Steam, or Ubisoft, Epic, Steam. Xbox Store will be the default front facing store on the Consoles. Devs can't market a game as available on Xbox without a proper Xbox ecosystem version. MS won't give them free marketing either. No Gamepass moneybag if no proper Xbox version. No xCloud reach if no Xbox version.
 
So this is similar to how the OG PS3 had the Emotion Engine built in?
The no paid online sounds interesting until you realize that it would be literal suicide to try to force paid online on PC and this thing is literally just a PC.

I voted yes for the poll but it is all dependent on cost, and with everything that has come out of Microsoft's mouth recently I don't expect this to be cheap enough to be worth it.

I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?
What do you mean console in hardware? This is a PC. The only thing console about it would be the secondary chip meant for BC purposes and maybe the way Microsoft attempts to market it.

Outside of that it's simply a single spec PC and devs wouldn't really make a version specifically for this because they would most likely already be making a PC version. This would just be a spec that they could use for optimization.
 
It would be Console in both hardware and software.

A Console is 3 things mainly:

10 foot TV UI/UX (that's the Xbox OS shell)

Controller based navigation and primary input for games

Games optimized for the fixed spec hardware.
But running on top a Windows OS. Just like the ROG ally X.
ALL Xbox games since June 2019 are Win32 and created by the GDK. GDK creates MSIXVC packaged Win32 games for the Xbox ecosystem across PCs, Consoles, Cloud.

So devs create Xbox PC games with the GDK, these games are designed to scale for hundreds of PC configurations. They optimize those games for fixed spec hardware using the GDKX, these are what is known as the "Console" SKU. It's the licensing and optimization that makes a Console game. Cloud Gaming runs the Console versions aka the GXKX optimized versions.

Devs target various ecosystems on PC too, with 3-4 separate versions with different store backends. EA, Epic, Steam, or Ubisoft, Epic, Steam. Xbox Store will be the default front facing store on the Consoles. Devs can't market a game as available on Xbox without a proper Xbox ecosystem version. MS won't give them free marketing either. No Gamepass moneybag if no proper Xbox version. No xCloud reach if no Xbox version.
Why though? Basically you are saying that a dev thats made a game to run on the PC, doesn't need to make an Xbox optimized version because it would run regardless. Wouldnt it be easier for devs to just make a settings profile called recommended settings?
What do you mean console in hardware? This is a PC. The only thing console about it would be the secondary chip meant for BC purposes and maybe the way Microsoft attempts to market it.

Outside of that it's simply a single spec PC and devs wouldn't really make a version specifically for this because they would most likely already be making a PC version. This would just be a spec that they could use for optimization.
I was being generous. I believe this is a PC through and through, with some sort of specific compiler chip. That, however, does mean it will at least have an APU that is one of a kind, tahst enough for it to be called a Console hardware, alongside fixed and soldered components. The most PC thing about this, is that its running windows.
 
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What I want: full backwards compatibility of existing library.
What I expect: cloud streaming only for many games in existing library. (Like PS3 on PS5)
 
Been saying all along all I want is:
My Xbox Library (that ive been building digitally since I think 2004)
Steam access (ive been building a Steam library since the day it launched with TFC)
Xbox controller.
No online paywall would be a huge bonus.

No way im going to continue with new generations of this hobby if im forced to game on Playstation's console and their trash tier 'dual-junk' controllers.
 
This would be a big fat advertisment from Microsoft to gamers saying, "PLEASE DON'T BUY OR DOWNLOAD GAMES FROM OUR STOREFRONT OR ECOSYSTEM, INSTEAD SAVE MONEY BUYING ON STEAM WITH FREE ONLINE PLAY".

This doesn't improve their chances of hitting that 30%, Plus Microsoft would be giving up 30% to Steam or Epic for every one of these sales or downloads (for free to play games).

I have no idea where you're going with this.
You agree that they can't charge for online play for Steam games.
Then you express certainty that they'll charge for online play for Xbox console or Xbox PC games. Even though Xbox Play Anywhere titles and games on the Xbox PC store have free online.

Then you pivot to wailing about a possible issue with them charging for online play for Xbox titles when Steam is free.

Pick a struggle?

This doesn't improve their chances of hitting that 30%, Plus Microsoft would be giving up 30% to Steam or Epic for every one of these sales or downloads (for free to play games). And that point why would you need to pay the Game Pass tax?

What does any of this have to do with Gamepass PC or Ultimate?
 
I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?

Very likely the Xbox PC store gets prominent billing on the console vs Steam/EGS/GoG.

They could also tie it to support for cross gen. So if you still want to make Xbox Series games, you'll need to put it on the PC Store.

I think the Xbox PC store also has a smaller cut than console or Steam, but I could be wrong.

But you're right that that's certainly something they'll need to figure out.
 
I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?
It'd just be the PC version of the game w/ the "wrapper" stuff for the store.

Which to your point, is already something devs don't really want to do for Windows Store right now. The only thing MS is hoping for here is that:
- This device really takes off
- The "Windows Full Screen Experience" also really takes off on other devices/individual users
- That putting the Xbox (windows store) in the forefront of this new UI
-- Will Cause developers to want to support it
-- Will end up with lots of gamers using it (and thus, devs wanting to support it), particularly since they might expect Xbox gamers to convert to PC gamers and naturally use the XBox Store on PC

That's really it. They have a lot more weight behind them and a better chance than Epic IMO but it's still an uphill battle.

In the end anyone making a PC game, can "make a version of it for this device" but adding Windows Store support. Which does mean you have a different build, as it has to integrate w/ some things, but it is a lot easier than it used to be. Still means that every patch you have to consider creating an installer for on that store though. Lot of games come to Windows Store but then don't get patched as often as the Steam version. IIRC even some of MS's own games have had better patch support on Steam lol
 
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And now you're stuck just buying games on Steam.
That's not even the biggest problem as lets be honest the vast majority of people on PC buy their games only through Steam.

The bigger problem would be certain games just not working due to stuff like anti-cheat. Battlefield 6 for example just launched and is unplayable on SteamOS as far as I'm aware due to anti-cheat.
 
Steam has all the new Xbox games anyway

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You are limiting yourself from getting the best deal you can from key resellers. What can Steam possibly offer that you would intentionally lock yourself out of that? I've used Steam OS on my Lenovo. You navigate it with a controller like this Windows Full Screen Experience. Wasn't some life changing gaming revelation.
 
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You are limiting yourself from getting the best deal you can from key resellers. What can Steam possibly offer that you would intentionally lock yourself out of that? I've used Steam OS on my Lenovo. You navigate it with a controller like this Windows Full Screen Experience. Wasn't some life changing gaming revelation.
It has better performance and the sleep resume works better, and it has all the same Xbox games anyway so don't see any downside, except if you want to use other stores like battle net, but that just takes a couple one time steps to get working
 
I have just one question...

If this thing is a Console in hardware and a PC in software, and allows multiple stores, meaning you can play games from Steam on it.

Why would any third-party developer make a version of their game specifically for this?
They aren't going to. The part thats being lost in Jez Corden's PR piece is that the XboxOS SKU line will be killed with this HW release. Its all the Windows/PC build for Xbox going forward.

If you're an Xbox HW user, you won't feel a overall loss of support as long as the game can run on this machine via Steam or the Xbox on PC store, which is just running a WindowsOS version of any game.
 
A "curated" PC experience sounds shitty.

Sounds like a poor man's PC with none of the benefits of PC except it will most likely cost $1200+.

Console gamers will buy a PS6 and everyone else will buy a PC instead. This is basically a crappy unupgradable prebuilt PC with an Xbox sticker on it.
 
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A "curated" PC experience sounds shitty.

Sounds like a poor man's PC with none of the benefits of PC except it will most likely cost $1200+.

Console gamers will buy a PS6 and everyone else will buy a PC instead. This is basically a crappy unupgradable prebuilt PC with an Xbox sticker on it.
I think it could have good performance for the price though
 
I think it could have good performance for the price though
I don't. Nothing MS is doing this gen suggests this thing will have good price to performance with this hardware. Currently, the Xbox consoles are the weakest and also the most expensive consoles on the market.

I don't expect MS to charge fair prices for their next system especially when they have to make those 30% margins Satya and Amy Hood want them to make.
 
They aren't going to. The part thats being lost in Jez Corden's PR piece is that the XboxOS SKU line will be killed with this HW release. Its all the Windows/PC build for Xbox going forward.

If you're an Xbox HW user, you won't feel a overall loss of support as long as the game can run on this machine via Steam or the Xbox on PC store, which is just running a WindowsOS version of any game.
So outside of the nuance about console game SKU versus PC game SKU, you agree with Jez on functionality? Full fat windows with FSE a la Ally X, but with BC?
 
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They aren't going to. The part thats being lost in Jez Corden's PR piece is that the XboxOS SKU line will be killed with this HW release. Its all the Windows/PC build for Xbox going forward.

If you're an Xbox HW user, you won't feel a overall loss of support as long as the game can run on this machine via Steam or the Xbox on PC store, which is just running a WindowsOS version of any game.
So, is the hardware is a go again, and no lontger up in the air?
 
Screenshot-2025-10-27-173619.png


You are limiting yourself from getting the best deal you can from key resellers. What can Steam possibly offer that you would intentionally lock yourself out of that? I've used Steam OS on my Lenovo. You navigate it with a controller like this Windows Full Screen Experience. Wasn't some life changing gaming revelation.

I think you need more NeoGAF tabs open in your browser.
 
wow a PC that you can't upgrade, sweet!


So, like every console ever besides like one.

If it really has no paywall for online and access to Steam, Battle.net, and Epic stores, that's pretty awesome. People who buy pre builts aren't really upgrading, they just buy a new one down the road. l know I do. Also, having one sku for devs to target should guarantee that the game will play well on it.
 
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They better price this thing much lower than a comparably specd PC because if they price it like the Ally X its DOA...
It will be priced much lower, but that price point is still going to be high. RTX5080 performance with a dedicated NPU with Xbox BC and a full fat windows experience at USD$1,000.00 is a terrific deal. But, that's still way above mainstream pricing. They can't subsidise this console, because they have third party stores on it, and while it'll more powerful than the PS6 by a good margin, that power still costs money to build. It'll be "cheap", but relatively speaking.
 
It'd just be the PC version of the game w/ the "wrapper" stuff for the store.

Which to your point, is already something devs don't really want to do for Windows Store right now. The only thing MS is hoping for here is that:
- This device really takes off
- The "Windows Full Screen Experience" also really takes off on other devices/individual users
- That putting the Xbox (windows store) in the forefront of this new UI
-- Will Cause developers to want to support it
-- Will end up with lots of gamers using it (and thus, devs wanting to support it), particularly since they might expect Xbox gamers to convert to PC gamers and naturally use the XBox Store on PC

That's really it. They have a lot more weight behind them and a better chance than Epic IMO but it's still an uphill battle.

In the end anyone making a PC game, can "make a version of it for this device" but adding Windows Store support. Which does mean you have a different build, as it has to integrate w/ some things, but it is a lot easier than it used to be. Still means that every patch you have to consider creating an installer for on that store though. Lot of games come to Windows Store but then don't get patched as often as the Steam version. IIRC even some of MS's own games have had better patch support on Steam lol
This sounds more like Xbox is picking a fight with Steam and trying to reclaim the PC market that they were so stupid to let slip to begin with.
 
So this is similar to how the OG PS3 had the Emotion Engine built in?
The no paid online sounds interesting until you realize that it would be literal suicide to try to force paid online on PC and this thing is literally just a PC.

I voted yes for the poll but it is all dependent on cost, and with everything that has come out of Microsoft's mouth recently I don't expect this to be cheap enough to be worth it.


What do you mean console in hardware? This is a PC. The only thing console about it would be the secondary chip meant for BC purposes and maybe the way Microsoft attempts to market it.

Outside of that it's simply a single spec PC and devs wouldn't really make a version specifically for this because they would most likely already be making a PC version. This would just be a spec that they could use for optimization.
Gamepass and Xbox PC requires an Xbox ecosystem version. Do you know what happens when you take an Xbox PC version and optimize it to fixed spec hardware?
But running on top a Windows OS. Just like the ROG ally X.

Why though? Basically you are saying that a dev thats made a game to run on the PC, doesn't need to make an Xbox optimized version because it would run regardless. Wouldnt it be easier for devs to just make a settings profile called recommended settings?

I was being generous. I believe this is a PC through and through, with some sort of specific compiler chip. That, however, does mean it will at least have an APU that is one of a kind, tahst enough for it to be called a Console hardware, alongside fixed and soldered components. The most PC thing about this, is that its running windows.
Xbox OS is just the NT kernel with the Console shell. Games are MSIXVC packaged and run inside a hypervisor. The device would probably run full Windows 12 but locked down, with the Xbox OS shell on top. The games side isn't affected.

Until and unless EA, Ubisoft, Rockstar make Xbox PC SKUs, they will need Console versions as separate SKUs.

MS isn't getting rid of the Console form factor, there will be differentiation between an Xbox PC and Xbox Console. Gamepass covers PC, Console, Cloud, they aren't getting rid of Consoles.
Very likely the Xbox PC store gets prominent billing on the console vs Steam/EGS/GoG.

They could also tie it to support for cross gen. So if you still want to make Xbox Series games, you'll need to put it on the PC Store.

I think the Xbox PC store also has a smaller cut than console or Steam, but I could be wrong.

But you're right that that's certainly something they'll need to figure out.
Xbox PC and Xbox Console stores are the same backend. Yes, Xbox PC has 12% store cut for games. Console form factor will still have Console aka GDKX optimized games though.
It'd just be the PC version of the game w/ the "wrapper" stuff for the store.

Which to your point, is already something devs don't really want to do for Windows Store right now. The only thing MS is hoping for here is that:
- This device really takes off
- The "Windows Full Screen Experience" also really takes off on other devices/individual users
- That putting the Xbox (windows store) in the forefront of this new UI
-- Will Cause developers to want to support it
-- Will end up with lots of gamers using it (and thus, devs wanting to support it), particularly since they might expect Xbox gamers to convert to PC gamers and naturally use the XBox Store on PC

That's really it. They have a lot more weight behind them and a better chance than Epic IMO but it's still an uphill battle.

In the end anyone making a PC game, can "make a version of it for this device" but adding Windows Store support. Which does mean you have a different build, as it has to integrate w/ some things, but it is a lot easier than it used to be. Still means that every patch you have to consider creating an installer for on that store though. Lot of games come to Windows Store but then don't get patched as often as the Steam version. IIRC even some of MS's own games have had better patch support on Steam lol
What wrapper on the PC game? Define "PC game". Xbox PC doesn't use a wrapper on Steam games. MS isn't going to be selling Steam games. An Xbox ecosystem version will still be required.
They aren't going to. The part thats being lost in Jez Corden's PR piece is that the XboxOS SKU line will be killed with this HW release. Its all the Windows/PC build for Xbox going forward.

If you're an Xbox HW user, you won't feel a overall loss of support as long as the game can run on this machine via Steam or the Xbox on PC store, which is just running a WindowsOS version of any game.
There isn't much difference between an Xbox on PC game vs Xbox Console game. It's been the Windows/PC build since 2019. There's no indication that they won't have optimized versions for the Console form factor.
 
The part thats being lost in Jez Corden's PR piece is that the XboxOS SKU line will be killed with this HW release.

Jez Corden this March...

Windows Central understands that traditional Win32 will be the preferred development environment for the next mainline Xbox consoles, with Xbox One/Series X|S "ERA" environment gradually phased out.

Jez has an almost perfect track record with Microsoft console leaks. Can we stop trying to discredit them?
 
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Backwards compatibility is a huge win and I'm sure will convince all the people who spent the last two generations purchasing games on PS4/PS5 to rebuy them on Xbox.
If Microsoft does bring back backward compatibility, it'll likely work the same way as before — meaning only selected titles will be supported due to licensing limits. Full library support just isn't realistic, but we can expect key games, especially from studios under Microsoft like Bethesda or Activision, to make the cut.

Also, based on current rumors, the next Xbox consoles may drop the physical disc drive entirely. If the OEM Xbox program is real, brands like ASUS and Lenovo could build their own "Xbox-certified" machines — basically Windows-based systems optimized for the Xbox ecosystem. It's another step toward Xbox becoming a platform rather than just a console.
 


The "no paywall" comment from that fat ass is just his own PR spin. He has mentioned it several times on his podcast. as his way to create good will; a wet dream. (he thinks this "feature" will Make Xbox Great Again)

But fact that this aspect of his spin hasn't shift the narrative/gain traction is quite telling.
 
Also, Cloud Gaming basic tier is now Essential, so Cloud Gaming is the replacement for any lost revenues from online paywall.

But cloud gaming hasn't exactly connected yet. The online pay wall has been a guarantee so far. I have reasons to believe the MS upper brass isn't gonna let this happen. It's a bit more complicated financially than people are letting on here.

I see it selling more in the 5 to 10 m. lifetime range. I'm basing that on what Sneakers said about internal expectations (he said around 10 m. lifetime). If we assume an 8 year lifecycle, that would mean selling roughly 1 million a year (probably more in the first few years, then trailing off). I can't keep track of all their price changes, but just having access to online gaming costs what, $10/month? So, I'd guess that their cost to make online free for "Magnus" would be $120 m. a year. Not chump change to be sure, but not $2 billion/yr.

I have no idea what they will do, though, and I don't have a horse in the race. I'm just quibbling about the 2 billion estimate. Just a minor point, really.

I can see 10 million Xbox Magnus units selling too. Zero percent chance of 20+ million. Even 15 million would be a good amount considering the high potential price.

But the $2 Billion is me also assuming they'll lose more GP subscribers, due to people wanting to go the non-online pay wall route. Even they get a NON-OEM cheaper Xbox PC for $1,000. It wouldn't surprise me if they lose up to 15 million potential/Actual GP subscribers between now and 2028. News like this isn't going to help matters.

I have no idea where you're going with this.
You agree that they can't charge for online play for Steam games.
Then you express certainty that they'll charge for online play for Xbox console or Xbox PC games. Even though Xbox Play Anywhere titles and games on the Xbox PC store have free online.

Then you pivot to wailing about a possible issue with them charging for online play for Xbox titles when Steam is free.

Pick a struggle?



What does any of this have to do with Gamepass PC or Ultimate?

- I didn't express any certainty that they'll charge Xbox console players. I was running a scenario "IF" they did so based on what others were saying in this thread.

- But if they didn't charge for online play from anyone on an Xbox console, they'd be leaving alot of money on the table. I know you understand this.

- pick a struggle? Keep up with the conversation and stop playing dumb. There are inherit risk with keeping the online pay wall for Xbox console players, but not for Xbox Magnus players. It'll also be an open admission that it NOT a console at all, but just a PC with an Xbox sticker.

- My god man..... It has alot to do with PC Gamepass and Ultimate. Especially if PC Gamepass goes away.
 
Jez Corden this March...



Jez has an almost perfect track record with Microsoft console leaks.
While Jez Corden does have access and occasionally drops accurate early info, his analyst/pundit track record (predictions, interpretations, "what Xbox will do next" takes) has been very mixed to outright poor over time. Let's break down why people say that:


---

💬 1. Overconfidence in wrong or short-lived predictions

He often presents opinions as near-certain — and when they don't pan out, it looks bad in hindsight.
Examples people cite:

He repeatedly insisted that Xbox exclusives weren't going anywhere back when internal strategy was already shifting toward multiplatform.

Later, when that pivot became public, he flipped positions ("exclusives are gone for good"), which looked like retroactive punditry rather than foresight.

He downplayed reports of layoffs, studio shutdowns, and internal chaos, only for them to become confirmed weeks later.


So his commentary can come off as reactive or PR-adjacent, not prescient.


---

🧩 2. A perception that he "spins" things in Microsoft's favor

Many fans (even Xbox ones) think Jez tends to frame bad Xbox news as understandable or even good — which damages credibility as an analyst.

When Redfall or Halo Infinite underperformed, his tone often emphasized "context" rather than clear criticism.

When Microsoft cancels projects or shifts to multiplatform, he tends to rationalize it as a "broader strategic move," rather than a failure of planning.


That PR-like tone makes him sound less like an analyst and more like someone emotionally or professionally invested in Xbox's image.


---

🔮 3. Misses and contradictions in his analysis

A few notable misfires over the years:

Claimed Xbox's Activision deal would massively change exclusivity strategy and lead to strong content cadence — hasn't happened.

Predicted strong Xbox hardware refreshes and ambitious 2024-2025 software lineups that never materialized.

Regularly underestimated Sony and Nintendo's market resilience, assuming Game Pass would erode their dominance faster.


So even when his leaks have merit, his interpretation of what they mean for the market or Microsoft's success tends to be off-base.


---

🧠 4. As an analyst, he's more "enthusiast pundit" than true industry analyst

He doesn't use data, financials, or production pipelines the way real analysts (like Daniel Ahmad, Mat Piscatella, or Piers Harding-Rolls) do.
He's more of a commentator with sources — someone blending fandom, insider tidbits, and personal interpretation. That mix can be fun to read, but it's not accurate forecasting.


---

⚖️ Verdict

As a leaker, Jez is "occasionally right, often early, sometimes vague."

As a pundit/analyst, his record is poor — most of his big predictions or confident takes either don't age well or feel like PR defense.

In community terms: he's seen as a passionate Xbox journalist, not a reliable industry analyst.


No Problem Hands GIF by ElevenSportsBE

Chat GPT. not my words
 


The "no paywall" comment from that fat ass is just his own PR spin. He has mentioned it several times on his podcast. as his way to create good will; a wet dream. (he thinks this "feature" will Make Xbox Great Again)

But fact that this aspect of his spin hasn't shift the narrative/gain traction is quite telling.


O Ozriel

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