WC/Jez: Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall

Will you buy the next Xbox hardware?


  • Total voters
    405
According to Jez since there's a full fat Windows 11 operating system on Xbox Magnus, why aren't we discussing how much of the BOM will the cost to have Windows 11 in there be? Isn't it around $50-$70 or so dollars?

I'm starting to agree with HeisenbergFX4 HeisenbergFX4 that $1,500 may be the minimum for this machine the more I think about Jez's article.
 
According to Jez since there's a full fat Windows 11 operating system on Xbox Magnus, why aren't we discussing how much of the BOM will the cost to have Windows 11 in there be? Isn't it around $50-$70 or so dollars?...
Since Microsoft own it, it wouldn't add to their own BOM unless they elect to. Iirc, they don't include the stripped down Windows in the Series consoles BOM, for example. For OEMs, they can include the license with the Magnus chip license if they're feeling generous.
 
Since Microsoft own it, it wouldn't add to their own BOM unless they elect to. Iirc, they don't include the stripped down Windows in the Series consoles BOM, for example. For OEMs, they can include the license with the Magnus chip license if they're feeling generous.

But why would MS steal from one department within the company that has more profit, to help the Xbox department that's struggling in the profit side of things?

It makes sense to not charge for the stripped down version, since you can't use Adobe Photoshop or MS Office on it. But on Xbox Magnus you will be ablw to (according to Jez).
 
It would be dumb for MS to include Steam with no pay to pay online but still require pay to play online with the Xbox store. Who would buy the Xbox version of games if they did that? I mean, it will already be lopsided but even more so if one requires a sub and the other doesn't.
 
Think Rog Ally X.
OK, so atleast we have a starting point of discussion unlike that other guy with his weird wrapper.

So you agree, Xbox PC games will still be built using the GDK, correct? Using the Xbox backend for multiplayer, Cloud saves, achievements etc.

Btw, an Xbox SDK for Windows SDK doesn't exist. There is only the GDK, GDKX extensions for windows based, and Xbox Live SDK extension for the Android GDK and iOS SDK.

Steam/Epic games are built using the Windows SDK, alongside a secondary Store SDK for their respective store backends, aka Epic Online Services and Steamworks. There's no such thing for the Xbox Live backend in conjuction with the Windows SDK, it doesn't exist. Probably used to, long ago for GFWL. But they went straight from WinRT/UWP to GDK for PC, and from XDK to GDKX on consoles.

Another thing is, MS will NEVER release unpackaged games on MS Store, for the Xbox ecosystem and especially Gamepass PC Catalog. They are always MSIXVC packaged and those packages are signed and notarized for Windows OS. Otherwise it would be too easy to pirate and run gamepass games on Linux, like what happens with stuff on Battle.net.


Anyways, the GDK is updated twice a year. Any changes to MS game development would be posted there.

https://github.com/microsoft/GDK/releases/tag/April-2025-Update-3-v2504.3.4084


There is the PC and Handheld Game Development documentation, and there is the Console game development documentation.

PC and Handheld Xbox PC games are together because those games are designed to scale to various hardware. GDK games scale to hundreds of configurations. Console game dev requires the GDKX, in order to optimize those same GDK created games to fixed spec hardware. You don't release fixed spec hardware unless you intend to optimize games for it. That's the entire point of the AMD partnership.

Otherwise MS could simply release any PC hardware with high end Nvidia hardware at various tiers. There will be Xbox Consoles, and there will be Xbox PCs, two separate form factors with differentiation. That differentiation is optimized games AND controller based input designed for the large screen TV experience with multimedia functionality.

Yes, there WILL be Convergence but you can't simply call the Console a PC because there will still be Console SKUs of games. A Console SKU is simply the GDKX optimized version of a GDK created Xbox PC game to whichever fixed spec hardware. EA, Ubisoft, Rockstar all already create GDK SKUs of their console games, they simply don't release them on PC for strategic reasons aka Money.

So PC, Laptops, Handhelds require GDK SKUs, and Consoles, Cloud requires optimized GDKX versions. There is no either or, if a dev wants to create for the Xbox ecosystem, they have to do the GDKX build.

Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming**.

Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass[1] on both console and PC.

For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit (GDK).

The GDKX is just a bundled installer of the GDK + Xbox Extensions. Building a game with the GDK shares around ~80% of the same interfaces, but does not include the Xbox environment APIs and tools included in the Xbox Extensions.

The primary difference between games built with the GDK and the GDKX is the interaction with the Xbox graphics driver and DirectX12 Shader Compiler.

What MS is trying to do with the portfolio of devices using AMD chips like Magnus is two things. Convergence means completing, bringing together the two form factors without destroying either.


They want to bring Windows SDK games from third party PC stores to Consoles. AND they want to bring GDKX optimized (aka Console) games to Xbox PCs that run on Magnus. That means Magnus will have Forwards Compatibility with whatever the Console is running. No additional work for devs, but the devs still create GDKX optimized versions that could run on Xbox Consoles, Xbox Cloud, Xbox PCs.
 
It would be dumb for MS to include Steam with no pay to pay online but still require pay to play online with the Xbox store. Who would buy the Xbox version of games if they did that? I mean, it will already be lopsided but even more so if one requires a sub and the other doesn't.
That's my initial thought. But I mostly play on my computer and I just buy whoever has the best deal, prefer steam since it's the biggest library. Who knows maybe they will have to compete on sales prices and that would be cool.
Maybe there will be some sort of cleaner install benifits of buying off the xbox app. I sure hope they have a playnite situation where all games are in one spot
 
What wrapper on the PC game? Define "PC game". Xbox PC doesn't use a wrapper on Steam games. MS isn't going to be selling Steam games. An Xbox ecosystem version will still be required.

PC games generally require special hooks for installation specific to the store, and in general there are other features which call the API's of said store. Like for stuff like cloud saves, but other small things too.

The main code is just the PC version of the game, but small changes are made to the build for a given store.

So the Windows Store (aka Xbox Store) on PC is something developers have to support specifically vs the Steam store version of a game. Developers haven't bothered most of the time despite the Windows/XBox Store being on every Windows PC on earth. Really not entirely sure you understood my post or something.
 
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It would be dumb for MS to include Steam with no pay to pay online but still require pay to play online with the Xbox store. Who would buy the Xbox version of games if they did that? I mean, it will already be lopsided but even more so if one requires a sub and the other doesn't.

The Xbox Series Generation will be known for their: "Don't buy our hardware" advertising.

The Xbox Magnus Generation will be known for their: "Don't buy software on our store" advertising.

It makes no sense to me.
 
Jez Corden this March...



Jez has an almost perfect track record with Microsoft console leaks. Can we stop trying to discredit them?
Nothing I said in my post actually contradicts what he put out in his puff piece. The machine is meant to run all pre-existing XboxOS titles via BC, but there won't be a native XboxOS SKU for this hardware platform, because its a PC - its native builds will be the PC/Windows builds from the Xbox on PC store running in hopefully by then significantly improved FSE, like the Rog Ally line does right now.
So outside of the nuance about console game SKU versus PC game SKU, you agree with Jez on functionality? Full fat windows with FSE a la Ally X, but with BC?
Yup - this is exactly what its going to be.
So, is the hardware is a go again, and no lontger up in the air?
Still in flux from what I recently heard.
There isn't much difference between an Xbox on PC game vs Xbox Console game. It's been the Windows/PC build since 2019. There's no indication that they won't have optimized versions for the Console form factor.
There actually is a number of differences, at least this generation, but you're correct that devs could still do machine-specific optimizations aimed towards this machine itself, if they felt it was worthwhile to do so.

This thing is gonna be far too niche and expensive for it to take off in any meaningful way if it releases as is.
 
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You really are being ignorant about reading people's posts lately it seems. I'm not saying MS will charge for online play in this new "machine". I'm saying if they do completely get rid of the online paywall, they'd LITERALLY (yes I mean literally) will be giving up a minimum of $2 BILLION dollars per year if they don't change the current pricing of GamePass. You and I both know they aren't going to give up that type of money.

So, this all comes at a financial cost that MS will want to make back up plus more; because the financials currently aren't working out for Xbox. Just wake up and at least come to reality.
There has to be a catch. I'm not against the idea of console and pc hybrids at all. Sounds very interesting. But I can't see them wanting to be stuck dealing with even customer service for machines with low margins (for them) that are used for steam on tv only.

My guess is GPU to go outside the walled garden. Or at least PC GP. They don't care about short money on single hardware purchases is my guess.
 
Jez Corden this March...



Jez has an almost perfect track record with Microsoft console leaks. Can we stop trying to discredit them?
Oh right - not to be nitpicky, but hes incorrect. The Xbox on PC store does not run a Win32 executable. If it were that simple, every single PC game on Steam would release on the Xbox on PC store, but they don't. It is a separate build.

Its mostly semantics anyway, and he probably had no idea then when he made that original article on how MS was planning on building out the FSE for Win11, and that being the OS direction for the next console.
 
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It will be priced much lower, but that price point is still going to be high. RTX5080 performance with a dedicated NPU with Xbox BC and a full fat windows experience at USD$1,000.00 is a terrific deal. But, that's still way above mainstream pricing. They can't subsidise this console, because they have third party stores on it, and while it'll more powerful than the PS6 by a good margin, that power still costs money to build. It'll be "cheap", but relatively speaking.
Yeah, at 1000$, even though its not mainstream theres value to be had for a decent amount of semi-enthusiast gamers. That being said the price estimates have been climbing up and where 1000$ was considered absolute peak but now its gone from 1000 to 1200 to maybe even 1500. Once you cross 1000$ you start getting into territories where you miss alot of the target consumers and enter into the land where the consumers will just buy higher end pc hardware.
 
There is nothing new in the article. It's the same tiring damage control he performs so he can sleep at night.

No matter what he says - it will still be a $1500 pre-built PC, not a traditional mass market console. Xboxs' brand will fade into obscurity no matter what.
 
OK, so atleast we have a starting point of discussion unlike that other guy with his weird wrapper.

So you agree, Xbox PC games will still be built using the GDK, correct? Using the Xbox backend for multiplayer, Cloud saves, achievements etc.

Btw, an Xbox SDK for Windows SDK doesn't exist. There is only the GDK, GDKX extensions for windows based, and Xbox Live SDK extension for the Android GDK and iOS SDK.

Steam/Epic games are built using the Windows SDK, alongside a secondary Store SDK for their respective store backends, aka Epic Online Services and Steamworks. There's no such thing for the Xbox Live backend in conjuction with the Windows SDK, it doesn't exist. Probably used to, long ago for GFWL. But they went straight from WinRT/UWP to GDK for PC, and from XDK to GDKX on consoles.

Another thing is, MS will NEVER release unpackaged games on MS Store, for the Xbox ecosystem and especially Gamepass PC Catalog. They are always MSIXVC packaged and those packages are signed and notarized for Windows OS. Otherwise it would be too easy to pirate and run gamepass games on Linux, like what happens with stuff on Battle.net.


Anyways, the GDK is updated twice a year. Any changes to MS game development would be posted there.

https://github.com/microsoft/GDK/releases/tag/April-2025-Update-3-v2504.3.4084


There is the PC and Handheld Game Development documentation, and there is the Console game development documentation.

PC and Handheld Xbox PC games are together because those games are designed to scale to various hardware. GDK games scale to hundreds of configurations. Console game dev requires the GDKX, in order to optimize those same GDK created games to fixed spec hardware. You don't release fixed spec hardware unless you intend to optimize games for it. That's the entire point of the AMD partnership.

Otherwise MS could simply release any PC hardware with high end Nvidia hardware at various tiers. There will be Xbox Consoles, and there will be Xbox PCs, two separate form factors with differentiation. That differentiation is optimized games AND controller based input designed for the large screen TV experience with multimedia functionality.

Yes, there WILL be Convergence but you can't simply call the Console a PC because there will still be Console SKUs of games. A Console SKU is simply the GDKX optimized version of a GDK created Xbox PC game to whichever fixed spec hardware. EA, Ubisoft, Rockstar all already create GDK SKUs of their console games, they simply don't release them on PC for strategic reasons aka Money.

So PC, Laptops, Handhelds require GDK SKUs, and Consoles, Cloud requires optimized GDKX versions. There is no either or, if a dev wants to create for the Xbox ecosystem, they have to do the GDKX build.











What MS is trying to do with the portfolio of devices using AMD chips like Magnus is two things. Convergence means completing, bringing together the two form factors without destroying either.


They want to bring Windows SDK games from third party PC stores to Consoles. AND they want to bring GDKX optimized (aka Console) games to Xbox PCs that run on Magnus. That means Magnus will have Forwards Compatibility with whatever the Console is running. No additional work for devs, but the devs still create GDKX optimized versions that could run on Xbox Consoles, Xbox Cloud, Xbox PCs.
No Xbox GDK.
Just Windows SDK.
Xbox GDK will become redundant as building for both will be a waste of time/money/resources.
Windows SDK games will work on Magnus.
 
O Ozriel

there-it-is-sacrifice.gif

Isn't this exactly the same thing I said in my post earlier?

Lmao
 
Jez Corden this March...



Jez has an almost perfect track record with Microsoft console leaks. Can we stop trying to discredit them?

lol....no he doesn't. He has been wrong plenty of times. Most notably dismissing all the leaks about games being ported to PS.

Did you read that article you linked? It says the leak came from The Verge. Why are you crediting Jez with reporting what someone else found?
 
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If I understand Microsoft's naming conventions correctly, they'll call it "Xbox Windows And Native Kernel", which will be shortened to XWANK. They will use this nomenclature unironically.

Reading the details, seems either their legal Eagles have solved their licensing issues around a PC running console titles, or Jezebel is blowing an insane amount of smoke out of his ass.
  • Full fat Windows
  • No paid multiplayer
  • Full Series X-style BC
  • RTX 5080 performance
  • Discrete NPU
  • $1000
That would eat most per-built gaming PCs for breakfast and cost less than half while offering the full fat experience. Discord and RV There Yet with your buddies? No problem. Run full fat Cyberpunk with path tracing? Easy. Play my OG Xbox Jade Empire for the 211th time? No sweat. Play Halo MCC multiplayer on my Xbox with no paid online? Absolutely.

They bring that experience to market for $1000 and I'm in day one no questions asked.

If they name it XWANK......day one!
 
But why would MS steal from one department within the company that has more profit, to help the Xbox department that's struggling in the profit side of things?

It makes sense to not charge for the stripped down version, since you can't use Adobe Photoshop or MS Office on it. But on Xbox Magnus you will be to Jez).
Corporate Accounting. But like I said, Microsoft doesn't include the license costs in the Ssries console currently. So, I doubt they'll include it in the new console.
 
Still not clarifying the difference between 'Entire XBOX Library' and 'Microsoft First PARTY Games (probably with PC versions)'.

Consumers will easily be mislead with this shit. Which is probably the point of this marketing spin.
 
Still not clarifying the difference between 'Entire XBOX Library' and 'Microsoft First PARTY Games (probably with PC versions)'.

Consumers will easily be mislead with this shit. Which is probably the point of this marketing spin.

In the article he says it is everything that is currently available on Xbox Series through backward compatibility.
 
From Microsoft or everything from all Third Party? See what I mean?

Sounds like everything, first and third party, to me my man

"This means all the OG Xbox back-compatible games, all the Xbox 360 back-compatible games, all the Xbox One back-compatible games, and all the current and future Xbox Series X|S games. These games will run natively on the new Xbox and launch seamlessly via the Xbox launcher's library."

Now whether true is another thing entirely
 
The not wasting time/money/resources on each game part or something else?

No, that makes sense, but I don't get why any of this dev kit stuff is even being brought up here. He's done this before in other threads and it really just seems like parroting the same buzzwords over and over again.
 
No, that makes sense, but I don't get why any of this dev kit stuff is even being brought up here. He's done this before in other threads and it really just seems like parroting the same buzzwords over and over again.
Probably not wanting to assimilate with the PC crowd. 🤷‍♂️
 
To be honest, I haven't bought an Xbox console since the 360. For me, the writing was starting to be on the wall toward the tail end of the 360 era with all the Kinect stuff.

Most people would say Don Mattrick and the Xbox One announcement were the start of it, but for me, like I said, the tail end of the 360 era was not good, and it felt like they didn't know where they were going. They still relied on Halo and Gears, but they also expected this new Kinect device to be some sort of a system seller. However, I personally felt the core Xbox gamer was more of a "hardcore gamer"; I never really cared about this new technology.


Then we had what was, for me, the nail in the coffin as a gamer: Don Mattrick's ever so famous "TV TV TV" and the always online, can't share you games system announcement. This sole announcement, combined with the end of the 360 era, made me not interested at all in what Microsoft was shipping.

Now, as a collector, I may buy one of these consoles one day, but right now it's not a major thing. As for the new system, it's very similar to the rest of what I've discussed: no interest at the moment unless they absolutely blow it out of the water, but looking at how they're doing, I'm not expecting much right now.
 
Nintendo to Microsoft....why are you allowing pirated and emulated games to run on your new 'console'?

Sony to Microsoft....why are you allowing pirated and emulated games to run on your new 'console'?
 
Extra silicon for BC? This thing is going to be incredibly expensive.

But that's not the point I guess? Who cares if anyone can actually afford it. It's there for MS as a final off-ramp for legacy customers so they can get out of hardware and avoid the bad PR that comes with leaving millions of customers libraries stranded.

I've said it before and I'll say it again: fuck this company and its entire leadership
 
Er will this "console" have a blu-ray drive? How are all the people that built up a physical library of license coasters going to access back compat. I know that MS has been pushing all digital for a lot of this gen, but it does look like people who invested in "physical" (not really as MS don't put the game on the disc anymore) are likely to be screwed.
 
If they have steam store on accessible on the system, it's doa.
The whole way to make money on a dedicated system is through game sales and MS giving access to the biggest digital storefront in the world is just stupid from a business standpoint point.
 

Thats awesome as I was thinking about that exact scenario; to be able to switch over to the "PC side" for World of Warcraft.

That would be pretty much all I need in one piece of hardware, all my Xbox games plus WoW.

edit Wait, as long as you can install mods that is.
 
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If they have steam store on accessible on the system, it's doa.
The whole way to make money on a dedicated system is through game sales and MS giving access to the biggest digital storefront in the world is just stupid from a business standpoint point.
It will sell less than 3 million if it's just a pc with bc for Xbox console games.
People that want bc can buy a used console (I suspect those that want it already own one anyway), people that want pc gaming, if they are willing to spend 1200-1500$, they can build a pc with much better specs by adding another 200$ to their budget.
 
OK, so atleast we have a starting point of discussion unlike that other guy with his weird wrapper.

So you agree, Xbox PC games will still be built using the GDK, correct? Using the Xbox backend for multiplayer, Cloud saves, achievements etc.

Btw, an Xbox SDK for Windows SDK doesn't exist. There is only the GDK, GDKX extensions for windows based, and Xbox Live SDK extension for the Android GDK and iOS SDK.

Steam/Epic games are built using the Windows SDK, alongside a secondary Store SDK for their respective store backends, aka Epic Online Services and Steamworks. There's no such thing for the Xbox Live backend in conjuction with the Windows SDK, it doesn't exist. Probably used to, long ago for GFWL. But they went straight from WinRT/UWP to GDK for PC, and from XDK to GDKX on consoles.

Another thing is, MS will NEVER release unpackaged games on MS Store, for the Xbox ecosystem and especially Gamepass PC Catalog. They are always MSIXVC packaged and those packages are signed and notarized for Windows OS. Otherwise it would be too easy to pirate and run gamepass games on Linux, like what happens with stuff on Battle.net.


Anyways, the GDK is updated twice a year. Any changes to MS game development would be posted there.

https://github.com/microsoft/GDK/releases/tag/April-2025-Update-3-v2504.3.4084


There is the PC and Handheld Game Development documentation, and there is the Console game development documentation.

PC and Handheld Xbox PC games are together because those games are designed to scale to various hardware. GDK games scale to hundreds of configurations. Console game dev requires the GDKX, in order to optimize those same GDK created games to fixed spec hardware. You don't release fixed spec hardware unless you intend to optimize games for it. That's the entire point of the AMD partnership.

Otherwise MS could simply release any PC hardware with high end Nvidia hardware at various tiers. There will be Xbox Consoles, and there will be Xbox PCs, two separate form factors with differentiation. That differentiation is optimized games AND controller based input designed for the large screen TV experience with multimedia functionality.

Yes, there WILL be Convergence but you can't simply call the Console a PC because there will still be Console SKUs of games. A Console SKU is simply the GDKX optimized version of a GDK created Xbox PC game to whichever fixed spec hardware. EA, Ubisoft, Rockstar all already create GDK SKUs of their console games, they simply don't release them on PC for strategic reasons aka Money.

So PC, Laptops, Handhelds require GDK SKUs, and Consoles, Cloud requires optimized GDKX versions. There is no either or, if a dev wants to create for the Xbox ecosystem, they have to do the GDKX build.











What MS is trying to do with the portfolio of devices using AMD chips like Magnus is two things. Convergence means completing, bringing together the two form factors without destroying either.


They want to bring Windows SDK games from third party PC stores to Consoles. AND they want to bring GDKX optimized (aka Console) games to Xbox PCs that run on Magnus. That means Magnus will have Forwards Compatibility with whatever the Console is running. No additional work for devs, but the devs still create GDKX optimized versions that could run on Xbox Consoles, Xbox Cloud, Xbox PCs.

Something tells me you know your stuff, and you are onto something.
 
Nothing I said in my post actually contradicts what he put out in his puff piece. The machine is meant to run all pre-existing XboxOS titles via BC, but there won't be a native XboxOS SKU for this hardware platform, because its a PC - its native builds will be the PC/Windows builds from the Xbox on PC store running in hopefully by then significantly improved FSE, like the Rog Ally line does right now.

Yup - this is exactly what its going to be.

Still in flux from what I recently heard.

There actually is a number of differences, at least this generation, but you're correct that devs could still do machine-specific optimizations aimed towards this machine itself, if they felt it was worthwhile to do so.

This thing is gonna be far too niche and expensive for it to take off in any meaningful way if it releases as is.

So, basically this box will not have what we have traditionally known as Xbox versions of games it will literally just be the PC Xbox store version.

That's going to go down well with average consumers that have 0 knowledge of pc and their settings lol.
 
Screenshot-2025-10-27-173619.png


You are limiting yourself from getting the best deal you can from key resellers. What can Steam possibly offer that you would intentionally lock yourself out of that? I've used Steam OS on my Lenovo. You navigate it with a controller like this Windows Full Screen Experience. Wasn't some life changing gaming revelation.

No Way Do Not Want GIF by MOODMAN


I think I'll gladly continue "limiting" myself if the only option is a Windows store key for certain games.

Also, I don't know who you're trying to kid by saying windows full screen experience is in par with SteamOS, but you do you.
 
Think about money, not from a gamer perspective. Rockstar KNOWS a lot of players double dip GTA. If this MS strategy breaks Rockstar double dip strategy, Im not 100% that we will have a xseries GTA 6 version.
Rockstar will definitely release a series x/s edition. It's millions of potential sales.

Edit: or however many consoles there are - I evidently picked a number that was higher than estimated.
 
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I will say. If it plays the Xbox version of GTA vi when a pc version doesn't exist. It is not JUST a mini pc. It's a console hybrid. Which sounds like it could be amazing if I had any faith the current Xbox team could actually pull it off.
 
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