Is XCOM dead?

Arghhh
Xcom 2 collecting is on sale for 8.99€, but because I own Xcom 2 deluxe edition I can't buy it, but deluxe doesn't include War of the Chosen and War of the Chosen costs 39.99€...
 
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You were sold some horseshit and you decided to eat it.
- First, because the "turn limits" weren't on every mission. Maybe half of them at most, if even that.
- Second because the objective system was modular (with some objectives being timed, but then you had all the time in the world to complete the rest)
- And third, because you caved to the pressure of an imagined and perceived unfairness without giving the system a chance, otherwise you'd have quickly learned that the "time limits" were plenty forgiving enough and they actively made the game better.

It's also worth noting that there is a mod that turns the turn limits off anyway if you prefer that. I personally liked the added tension in some missions. They are not frequent
 
No keys on Playstation...
The only solution is to phone Playstation support and ask them to remove Xcom 2 deluxe from my account so I can buy the Collection, but phoning them is such a nightmare and they have no chat support here.
 
Midnight Suns was my GOTY. All the chatting isn't for everyone, but there's some genius in the gameplay design imo.

Expeditions Rome is another easy recommend with some interesting ideas.
Expeditions Rome is an amazing game (obviously set in antiquity) and anyone who likes Tactics based combat and good RPGs should play it!
 
You were sold some horseshit and you decided to eat it.
- First, because the "turn limits" weren't on every mission. Maybe half of them at most, if even that.
- Second because the objective system was modular (with some objectives being timed, but then you had all the time in the world to complete the rest)
- And third, because you caved to the pressure of an imagined and perceived unfairness without giving the system a chance, otherwise you'd have quickly learned that the "time limits" were plenty forgiving enough and they actively made the game better.
Also, if on PC, I think there were mods to mostly turn it off.

Edit: Beaten to this like a grunt missing a 95% shot and getting eviscerated the next turn! 😉
 
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Jagged Alliance 3 and Battletech were both better than the firaxis xcom games. I've no idea why people glaze Jake Solomon so much but I appreciate how his success tricked the awful games industry into greenlighting at least a couple of good games.
Jagged Alliance 3 is pure junk sorry
 
Yeah, it was good and I wouldnt mind an Xcom 3

However we are in good hands:

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what game is that?
 
FYI: Marvel Midnight Suns is free through Prime Gaming for the Epic Games Store. I'm looking forward to trying it out.

I have 207 hours in XCOM: Enemy Unknown and 219 hours in XCOM 2. Games like these where you're making hundreds of micro-decisions over the course of a round make time melt away for me.
 
Arghhh
Xcom 2 collecting is on sale for 8.99€, but because I own Xcom 2 deluxe edition I can't buy it, but deluxe doesn't include War of the Chosen and War of the Chosen costs 39.99€...
That's wild. Meanwhile on Steam I can just buy a bundle and it will discount me for any part of the bundle I already own.
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All time low of 3 bucks for the full bundle. Noiiice. Though if I buy a key from an external site I don't get the discount. So the question boys, assuming that I hopefully getting around to giving XCOM2 a proper playthrough... are the Resistance Warrior Pack and Reinforcement Pack worth a shit?
Unfortunately, I am on xbox.
Everything is an Xbox now though, you need to be more specific :messenger_tears_of_joy:
 
Reboot XCOM 1 & 2 were on sale for super cheap a month or two ago, so I picked up the DLCs I'd been missing, and went through multiple playthroughs of both, achievement hunting and trying out the DLCs.

These games are becoming my desert-island games. So many options and ways to replay (e.g. squad composition in XCOM 2 WotC + DLCs and you have something like...9 character classes?)

I've been chilling on normal difficulty and save-scumming with no remorse. Such a fun game whether you're looking for challenge or steamrolling. Got about 500 hours across both games now.

I guess what I'm saying is the XCOM 3 would be nice, but I STILL haven't wrung out everything of 1 & 2.
 
Xenonauts 2 has effectively replaced XCOM for me. The best way I can describe it is as a love letter to the original X-COM titles, it captures their spirit so well that I feel completely at home. In many ways, it feels like a worthy stand-in for X-COM: Genesis, the lost remake of X-COM: UFO Defense that was in development at MicroProse before the studio shut down. If only that game had seen the light of day...

While I did enjoy the Firaxis reboots, XCOM 2 didn't quite deliver what I was hoping for. I wanted something that stayed closer to the original X-COM's plot and resolution. As for Terror from the Deep, I'm not sure it would hold the same appeal today as it did back then. But the one game I'd genuinely love to see remade or given a proper sequel is X-COM: Apocalypse.

That game had so many fascinating layers: classic X-COM tactical gameplay, a sprawling domed mega-city to explore and deploy resources across, the ability to raid corporations and spark faction wars, and of course, alien invasions. It was X-COM on steroids, set in the future, with a sandbox full of strategic possibilities. The only part that didn't quite click for me was the alien roster, but everything else was incredibly compelling… at least, as far as my memory serves.
 
Xcom was amazing, especially on ironman mode

Xcom 2 felt a bit lacking to me at first but once War of the Chosen came out it was amazing too, it's a superb DLC that really enhances the game

I've played so many imitators chasing that Xcom high. Some of them are good but never as good as the real thing, so it's a shame 3 isn't happening.

I never got to play some mod called "The Long War." I've heard that get praised many times so I still have it to look forward to at least.
 
I'd love a new XCOM. Hell, even a patch for PS5 would be something worth celebrating. I played a lot of Xcom 2 via BC on my PS5 earlier this gen and it's honestly the only game that seem to cause the fan to rev up in a way that makes it audible. It's a shame. I've been trying to find something comparable and outside of BG3 somewhat scratching that tactical itch the only thing that feels comparable on modern consoles would be Phoenix Point. I bought it on a sale the other week and have only played it for a bit.
Can't really tell if it's XCOM-tier yet but from what I've played it seems a bit underrated.

It's possible that patches and post launch content have improved it compared to the launch version.

Some of the main complaints regards imbalances, haven't noticed it in the early campaign but I could see it become a huge problem if it rears its head further into the campaign.
 
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Sadly I expect so, Midnight suns was excellent, but yeah, I really dont think those sort of games are suited to being made by a studio under the wing of a big publisher, they are simply not gonna be big enough sellers for what massive publishers are looking for. Best bet will be a spiritual successor from an indie or AA studio, perhaps including some of the old team members.
 
I've been trying to find something comparable and outside of BG3 somewhat scratching that tactical itch the only thing that feels comparable on modern consoles would be Phoenix Point. I bought it on a sale the other week and have only played it for a bit.
Jagged Alliance 3 could be something for you. Also "Aliens: Dark Descent"...its real time, but has huge xcom vibes (soldier management etc.).
 
I enjoyed Phoenix Point more than nu-Xcom. I found the later to be too dumbed down, and prone to becoming too easy to the point of being boring.

Phoenix Point is a bit janky, but it scratches the original Xcom itch much more thoroughly, while bringing some nice new ideas to the table.
 
XCom can only ever be rebooted, because the whole setting only works as a special human taskforce fighting against a secret alien invasion.
Even XCom2 when it becomes a rebel against an alien ruled planet doesn't really work that well, and any continuation from there is just too detached from reality to be interesting.
 
I thought Apocolypse was the the last real one?
Apocalypse marked the end of the traditional series before MicroProse planned to reboot it with X-COM Genesis. And honestly, Apocalypse was pretty awesome.

XCom can only ever be rebooted, because the whole setting only works as a special human taskforce fighting against a secret alien invasion.
Even XCom2 when it becomes a rebel against an alien ruled planet doesn't really work that well, and any continuation from there is just too detached from reality to be interesting.
I suspect MicroProse realized the same thing with Genesis. They understood that pushing the series further into abstraction or a distant future would erode what made it resonate in the first place: the sense that this could actually happen. A covert war, classic pop culture aliens straight out of tabloid lore, and humanity's last line of defense, that's the beating heart of X-COM.
 
It is too bad if they're just going to sit on the IP. Midnight Suns I did like for the combat, it was just all the story stuff that didn't work for me.

Playing the Alters now, it really does that social sim after going out to do jobs during the day, more compelling.
 
I enjoyed Phoenix Point more than nu-Xcom. I found the later to be too dumbed down, and prone to becoming too easy to the point of being boring.

Phoenix Point is a bit janky, but it scratches the original Xcom itch much more thoroughly, while bringing some nice new ideas to the table.
Did you use Terror from the Void mod? IMO makes the game very fun and i would give the game a 90/100 so much i like it.
 
I see all the Xcom 2 content is dirt cheap on Steam sale.

I was skimming through gameplay vids and it seems there's tons of cut scenes(?).

I like random maps and see one of the DLC has a skirmish mode where you can change up parameters. But no random generated maps??? It looks like a lot of canned maps you can change variables. But no randomizer like HOMM3 random map.
 
Midnight Suns and Jagged Alliance 3 were both really good but not really the same as X-Com outside of their combat. JA3 is very close combat wise but doesn't have the same research part. JA3 has a learning curve to start but once you get started it's very fun, one of my favorites of the past few years. Loved equipping everyone with sniper rifles and just picking everyone off. Weapon deterioration was really annoying though, they didn't need to steal that from Zelda.
 
I'm a fan of the 1993 game to a point that's probably the only game that i installed on every single PC that i had. And i have to say that XCom 2 is a goty level game. Infinitely better than the 2012 remake, which is a watered down version of the original in every single sense (even with mods).

Playing on the bad ending of the first game, as OPFOR on the second game + the DLC dynamics refreshed the series because it makes you play on the offensive. The first game you can be meticulous, tactical, covering every corner with reaction shots, laying down cover fire with a Rocket HWP, etc.
The second one make you dump all that and forces you to play exposing yourself and running to the danger. It's almost if every mission is a terror site.

And i not even entering on the mod universe.

Imho the only game comparable in the genre is BattleTech, but this one is another completely different (great) animal.
 
Entire Firaxis is in shambles sadly. Civ 7 was a pure disaster and I just can't imagine new XCOM without someone like Gollop or Solomon leading the project.

That being said Mechanicus 2 and Dark Heresy alpha are around the corner and they are both not bad substitutes in TBS HUMAN VS XENOS genre.
 
I enjoyed Phoenix Point more than nu-Xcom. I found the later to be too dumbed down, and prone to becoming too easy to the point of being boring.

Phoenix Point is a bit janky, but it scratches the original Xcom itch much more thoroughly, while bringing some nice new ideas to the table.
I couldn't get into Phoenix Point until I found a mod that slows the doomsday timer to a crawl.. after that I couldn't stop playing it. I haven't tried the Terror from the Void mod, as I'm concerned about losing hundreds more hours. :)
 
OpenXCOM is very much alive. One of the biggest mods is the Warhammer 40k one.

The best XCOM is still Terror from the Deep (which can also be played using OpenXCOM).
 
Playing the Alters now, it really does that social sim after going out to do jobs during the day, more compelling.
I'd say that The Alters is doing the social stuff much worse. The game is built around the premise of maximizing each day as you've got a time limit and you gotta keep running away from the (deadly) Sun. So my "main" Jan was always tired after a hard day, other alters had their own problems and there were always some things that needed to be repaired or manufactured in the base. I never voluntarily hanged out with the clones to get to know them better, only when there was a crisis that needed to be resolved.

If Midnight Suns had a similar timer (like having to stop the vilains before they finish end of the world preparations) I'd also ignore the abbey stuff, but I'm glad that wasn't the case and you could keep advancing the days without any penalties and maximize all relations with other team members.
 
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I'd say that The Alters is doing the social stuff much worse. The game is built around the premise of maximizing each day as you've got a time limit and you gotta keep running away from the (deadly) Sun. So my "main" Jan was always tired after a hard day, other alters had their own problems and there were always some things that needed to be repaired or manufactured in the base. I never voluntarily hanged out with the clones to get to know them better, only when there was a crisis that needed to be resolved.

If Midnight Suns had a similar timer (like having to stop the vilains before they finish end of the world preparations) I'd also ignore the abbey stuff, but I'm glad that wasn't the case and you could keep advancing the days without any penalties and maximize all relations with other team members.

Hmm, I got to know pretty much all of them, because the problems that develop with them end up giving them character development (also liked the visual timeline branch stories in the computer), and the base building gave more opportunities to use them than everyone just hanging out stationary in the base in Midnight Suns. Similar to Xcom mods, it would be neat to alter the time pressures to everyone's particular taste though.
 
I suspect MicroProse realized the same thing with Genesis. They understood that pushing the series further into abstraction or a distant future would erode what made it resonate in the first place: the sense that this could actually happen. A covert war, classic pop culture aliens straight out of tabloid lore, and humanity's last line of defense, that's the beating heart of X-COM.

It's really no different from CIV, they've made a sequel in Alpha Centauri, but then realized people wanted a new version of CIV, not to continue the story of CIV into the sci-fi future,

Stop making XCOM sequels, just make a better XCom.
 
I see all the Xcom 2 content is dirt cheap on Steam sale.

I was skimming through gameplay vids and it seems there's tons of cut scenes(?).

I like random maps and see one of the DLC has a skirmish mode where you can change up parameters. But no random generated maps??? It looks like a lot of canned maps you can change variables. But no randomizer like HOMM3 random map.
There are maybe 5 minutes total of unskippable cutscenes in XCOM2 w/War of the Chosen DLC. And maybe 15 minutes total, most being skippable. I think my campaign runs are around 20 hours.

The real annoying part on repeated playthroughs is The Chosen's unskippable in-game dialogue. Feels like they never shut up. But it makes it even more satisfying to wreck em and watch em ragdoll.
 
Hmm, I got to know pretty much all of them, because the problems that develop with them end up giving them character development (also liked the visual timeline branch stories in the computer), and the base building gave more opportunities to use them than everyone just hanging out stationary in the base in Midnight Suns. Similar to Xcom mods, it would be neat to alter the time pressures to everyone's particular taste though.
Yep I'd replay it again if the devs added a mode without a time limit. I never got close to game over (3 days I think was the closest), but the way the game is constructed made me completely focused on keeping all of the Jan's busy until the late evening hours.
 
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Stop making XCOM sequels, just make a better XCom.
I resonate with this a lot. I'd love to see a new XCOM that builds on Julian Gollop's original vision. Jake Solomon's reboot nailed the pacing, but I still miss the classic elements, multiple global bases, larger squads, upgraded troop transports, and that epic final push to Mars. A modern take that blends both eras could be incredible.
 
I resonate with this a lot. I'd love to see a new XCOM that builds on Julian Gollop's original vision. Jake Solomon's reboot nailed the pacing, but I still miss the classic elements, multiple global bases, larger squads, upgraded troop transports, and that epic final push to Mars. A modern take that blends both eras could be incredible.
I mean there is Xenonauts but this game has the charme of a tax return. Really boring.
 
I mean there is Xenonauts but this game has the charme of a tax return. Really boring.
:messenger_grinning_smiling: I can see how you would think that, we very much got spoiled by the latest XCOM installments, that's for sure. But for that classic X-COM itch, short of firing up the original, Xenonauts 2 really hits the spot.
 
BennyBlanco BennyBlanco my recommendations:

Cyberpunk Xcom (just get it, if you are to get one game from this list, make it this one) :


Korean xcom:


Closest to OG xcom:


Curveball, imagine a game we're you manage the xcom overworld and defend earth from the invasion but it's really deep and systems heavy (and it's brilliant) :

 
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