Aren't you exaggerating the influence of the Nintendo 64?
By 1996, we had already had Tomb Raider, The Need for speed, Virtua Fighter, Doom, Resident Evil, Ace Combat and so on.
I'm not exaggerating at all. Many Nintendo 64 titles had a massive influence on how 3D gaming evolved —
Super Mario 64,
GoldenEye 007,
The Legend of Zelda: Ocarina of Time,
Majora's Mask,
Turok, and
Banjo-Kazooie all contributed key ideas that shaped entire genres.
Mario 64 practically set the standard for 3D camera and movement systems;
Ocarina of Time defined modern action-adventure mechanics and targeting systems;
GoldenEye became the blueprint for console FPS design and multiplayer.
Saying that "other 3D games already existed" completely misses the point — yes,
Doom,
Virtua Fighter, and
Tomb Raider came earlier, but the N64 was pivotal to refine how 3D gameplay, level design, and controls would
feel on home consoles. The influence isn't measured by release date alone, but by the systems and design conventions that stuck around for decades. And to be clear, this isn't about claiming the N64 "did everything first" or that other platforms and developers weren't influential — far from it. Many games on PC, PlayStation, and even arcades were technically superior or equally groundbreaking in different ways. The point is simply that N64 titles like
Super Mario 64,
Ocarina of Time, and
GoldenEye 007 helped
consolidate and popularize many of the design principles that became industry standards. It's about recognizing that contribution, not erasing anyone else's.
And no, I'm not dismissing games from other platforms. It's not about exclusivity or fanboyism — it's about recognizing that even though the N64 sold less than the PlayStation, its games had a cultural and technical impact far beyond sales numbers. By that logic,
Halo wouldn't be influential because the OG Xbox sold fewer units than the PS2, or
Sonic the Hedgehog wouldn't matter because the Genesis sold less than the SNES.
It's honestly a shallow take to say "X game released in year Y, so everything after it is irrelevant." That kind of argument isn't analysis — it's just console war nonsense. The lasting legacy of so many N64 titles, consistently ranked among the most influential games of all time, pretty much speaks for itself.
Midway-AGNC-
Mate, these HD emulated screenshots of Body Harvest look horrible. I mean, the game doesn't look good anyway, it's one of the ugliest N64 games (artistically), but it certainly looks more tolerable on a CRT/native. I know it's hard to find native N64 screenshots but it's very easy to do it yourself, just fire up Ares emulator or any other that uses Parallel RDP for graphics and do your own screenshots. It would make your own thread better, just saying.
Sure, I'm definitely not claiming that
Body Harvest had good graphics — the draw distance was downright atrocious, and the visuals were rough even by N64 standards. But since
GTA III came up and we're talking about the legacy and design influence of Nintendo 64 titles, it's worth mentioning.
Body Harvest introduced several core ideas that later evolved into what became
GTA III — the open-world structure, mission-based progression, freedom of movement, and vehicle-based gameplay. So while it looked clunky, conceptually it was far ahead of its time.
N64 mostly defined the way free roaming 3D will work with Mario 64. Tomb Raider's controls are too stiff and limited, even pre-defined. It feels like a 3D Prince of Persia. Mario 64 on the other hand really feels like a 3D Mario, with a much higher freedom of movement, smoother and more precise controls, etc. I know Nintendo didn't invent analog controls but they were the first who did them right for a free roaming 3D world.
Then you had things like WaveRace (which i still don't think has been bettered), Zelda with it's big landscapes (at the time) standardizing the way you lock at enemies in a 3D world, Goldeneye making all sorts of innovations for console FPS games and inventing dual analog controls for the genre (even though very few noticed), etc.
N64 wasn't the first 3D console obviously but some of it's games improved and standardized a lot of things for 3D games.
Yep.
Revisionist history should be corrected. Most people with functioning cerebral cortexes in 1996 know that this whole "64 wasn't a big deal" thing is a trickle down from young Youtubers who didn't exist yet. We know that when people show up to correct it the response will be covering their ears and acting too cool because hey, they're kids.
You just fell further into the demographic you're being accused of fitting in by posting that, playing into his hands basically.
I'm also glad to see the mod team stepping in and bringing down the ban hammer on some of those bad-faith users and trolls. Hopefully, we can maintain a higher level of discussion and keep the conversation productive from here on out.