DonkeyPunchJr
World’s Biggest Weeb
I think the Xbox strategy of closing studios, laying people off, canceling games after 5+ years of development, and continually raising prices will win out in the long run.
We've never seen this "generic" route work in the console business. So why do you think it's inevitable?
Because it's been 40 years
The market has changed, the world has changed, consumer expectations have changed, consumer buying habits have changed, etc.
To be clear, I am not necessarily saying I believe that Nintendo's strategy isn't the winning strategy long term, I am saying that discussing the merits of Microsoft's strategy on its own and its long term viability is very much worth it. People are dismissing the strategy out of hand because it comes from Microsoft, who are incompetent bumbling fools. But that's the point I am making, Microsoft poisoned the well on several things initially that did turn out to be validated by market behaviour in the long term – the expectation for always online, the wholesale shift to digital, online fees – so the question is, is it possible the same will also happen here? That hardware agonisticism and "play anywhere" will be the standard for the market in the future initially, and Microsoft is just doing what they always do (like with tablets or smartphones or video calling or all the things mentioned above), which is being early and being shit
Because it's been heading in that direction for a while. Hardware has gradually gotten more and more same-y and is basically just a PC with a different OS at this point. 3P exclusives are evaporating. First parties are starting to put their games on other platforms or even on mobile. With the exception of Nintendo, there just isn't much differentiation anymore and I don't know where that trend is going to end. Which, again, is not something that I personally like. At all.
I think the strategy they are trying to do cannot be done at actual scale unless they own the SW stack they want consumers to reach them through.Yeah, this is the point I am touching at, Microsoft obviously sucks at executing on their chosen business strategy and so are doing poorly... but is the business strategy itself bad, or is it just that they are bad at pulling it off?
I agree with what you're saying, but the other half of this story is another company or more coming in and actually executing well on whatever strategy Microsoft fumbled.Because it's been 40 years
The market has changed, the world has changed, consumer expectations have changed, consumer buying habits have changed, etc.
To be clear, I am not necessarily saying I believe that Nintendo's strategy isn't the winning strategy long term, I am saying that discussing the merits of Microsoft's strategy on its own and its long term viability is very much worth it. People are dismissing the strategy out of hand because it comes from Microsoft, who are incompetent bumbling fools. But that's the point I am making, Microsoft poisoned the well on several things initially that did turn out to be validated by market behaviour in the long term – the expectation for always online, the wholesale shift to digital, online fees – so the question is, is it possible the same will also happen here? That hardware agonisticism and "play anywhere" will be the standard for the market in the future initially, and Microsoft is just doing what they always do (like with tablets or smartphones or video calling or all the things mentioned above), which is being early and being shit
Yeah, that's where it gets interesting. I think the more likely enjoyer of the boons of this strategy, if there are any, will be Valve. I can see them doing a new Steam console initiative, where like Steam Deck, they do a console based on SteamOS, Proton, and Big Picture Mode, but it's actually still a PC that you can do whatever you want with, just like Deck; and the OS/standard itself being licensed out to third parties as well.I think the strategy they are trying to do cannot be done at actual scale unless they own the SW stack they want consumers to reach them through.
Like what is the arena where they rule %100? Things like O365 and OneDrive where they can constantly upsell you via Windows.
There's been a concerted attempt to do the same with Xbox Gamepass and Windows but I sense that it doesn't really work because Valve are so dominant over there.
Similarly, they can't make much inroads with iOS and Android users because they don't own any of these stacks either, so they have to resort to begging regulators to carve out a measly %3ish marketshare for them.
I agree with what you're saying, but the other half of this story is another company or more coming in and actually executing well on whatever strategy Microsoft fumbled.
E.g. the Steam, PS4/5 and now Switch 2 slowly but surely shepherding their users into accepting digital delivery as the norm.
The two big issues for Valve here are:Yeah, that's where it gets interesting. I think the more likely enjoyer of the boons of this strategy, if there are any, will be Valve. I can see them doing a new Steam console initiative, where like Steam Deck, they do a console based on SteamOS, Proton, and Big Picture Mode, but it's actually still a PC that you can do whatever you want with, just like Deck; and the OS/standard itself being licensed out to third parties as well.
PlayStation.Xbox and Nintendo have two completely opposite approaches to console gaming and its future. Which of the two do you think is right in the long term?
Renting games is "healthier for gamers" as opposed to owning them?Xbox's vision for the future is healthier for gamers, but of course Nintendo has the characters...so I'm leaning towards them?
The funniest part is that the Series estimate turned out to be too high.
Renting games is "healthier for gamers" as opposed to owning them?
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Changed how. Except the rise in digital adoption of games not much has really changed. Game Genres repeats themselves and Nintendo certainly knows how to deal with them. Consumer expectations are changed among young kids yes but are easier to cater to because they only play 2 games for the rest of their teen life. Throw shit at the wall and be lucky you were there at the start. Nintendo (Parent + Child) combo is definitely the best way to introduce new people. We still miss E3 and console life cycles and games that used to work with low console prices. I honestly don't think much has changed except for the roblox playing young people.The market has changed, the world has changed, consumer expectations have changed, consumer buying habits have changed, etc.
I do want to point out however that they are right about one thing – the console market isn't growing.
???Switch 2 has sold 10 million in four months.
One sold 154 million
One sold 34 million
Take a guess
5x the consoles and still no where near the revenue.
Shows how much money really is in software and DLC.
I think Xbox is abandoning the console market, so I see their opinion on the matter as irrelevant.