Threat Interactive: Dead Space optimization is terrible and EA Motive sucks.... basically

Kind of hyperbolic. I'm sure there are optimization issues, and I know the team working on it because of sales didn't get to fix everything before moving on.

Ran great for me on PC. It was just traversal stutters when opening doors to the next areas, but if I'm waiting for a door to open while a stutter happens...kinda the only stutter that doesn't matter.
 
I just looked at his Twitter, he is now claiming the NS2 had more VRAM than the Steam Machine.

The console that had 9GB total to allocate to games has more VRAM.

Oh, and he is apparently got laughed at by a senior technical manager at Nvidia who was previously the Lead Technical Artist at Insomniac.

Ah yes, somebody you should totally watch.
 
There was literally a dev from remedy saying on one of his videos comments that they will take in consideration what he was saying

He was very respectful and gave a professional reply, like anyone with a fucking brain cell in this industry would do.

What he doesn't understand is that fiddling with little demo optimization alone and using telemetries wrong to start a bait on youtube will not scale. No matter how he thinks he found the key, you then have to share that engine with >200 devs during the making of a game typically. You're not alone anymore. That's what the remedy dev said and Kevin is too fucking immature to even understand the message.

Say Kevin tomorrow somehow makes a branch of UE5. Send that to >50 studios, each with >200 devs. How many badly optimized "Kevin engine 5" do you think we'll see on youtube afterwards? Tons. There's no scaling of that guy doing little experiments with an engine and scalability of making a full blown complex game.

Also using telemetries not even supported by a Northlight engine. So all his milliseconds estimations are useless. Lol the remedy dev was very diplomatic. The little kid has no fucking ideas what's really going on behind the game.

Remedy existed before he was even born and has has made a dozen games under their belt including some stunners

What does Kevin have? Where's his high production value game? A single screenshot? Footage? How's his branch of UE5 coming along? Ah right, at point 0 because he has to find actual talent before and anyone in the field spending a day looking at his content will never apply for the job.

I been reading this forum for a long time, you have been shiting on this guy since the beginning when he started to get famous, way before any of the things you acuse him of doing

Cracking Up Lol GIF



Look I'm even ashamed of resharing these posts because I didn't know better back then. Unlike Kevin from TI, I can admit I was wrong :messenger_tears_of_joy:


Even Zathalus Zathalus was warning us way before it clicked with me that something's wrong with the kid.



He lost me when legit veteran graphic engineers debunked piece by piece his nanite meltdown, which I shared videos of btw, not knowing that it was done with shoddy practice. If he had accepted the criticism and said "whoops, my bad, I'll correct the info thanks for the heads up", history could be very different, but no, he copyright claims other youtube channels.

Again, to reiterate, a fucking pussy for doing that.

I am not even saying that he's right but everywhere i see someone comment about him it's always hearsay or things unrelated, things like:

"he closed his discord server"

"he banned someone"

"He curse his mom"

Hearsay? Its not hearsay, its that the fucking pussy copyright claims all those sort of videos, multiple times. Peoples can lose their channels.

Even fuckTAA channel which basically spawned him



Or other debunk videos such as Ascendant dawn's



Or talking about his aparence, i didn't see anyone even close to respond what he's been saying, by the contrary, when try they almost always end by saying "yes he's right but this is just they way things work now"

You can't be serious. You must be looking as hard as you saying I always shit on him (which we find just a tad above that that's not true)

r/UnrealEngine5, r/gamedev, UE forums, etc all shit on him. They debunk him multiple times. Videos on the subject, copyright claimed. Dallas Drapeau almost lost his channel because this clown cowers from a real debate.

And look, we already had this discussion that you conveniently forgot


The fact is, there something obviously wrong when people who pay thousand dollars for the best hardware on the market can't play games that are at best a little better from what we had on last gen

Right

And again, I'll repeat, what do you think would happen if "Kevin engine 5" goes to >50 studios with >200 game devs and they make a multitude of different genres, graphical art styles? Do you really think it would hold up?
If one person making an engine and then making an AAA game could exist, I'm sure it would run butter smooth.

Everyone agrees that there's badly optimized games around, like who the fuck is denying that?

It's basically this

6wIvN9FXXO4OZoMg.jpg


Dropping a ton of jargon that the audience has no understanding of, never share too much technical details (unlike hundreds of other youtuber devs), but always go for rage farming for an easy target that everyone and their grandmothers can agree on such as "games are unoptimized", never admit you're wrong and attack any experienced devs debunking you and while you're at it, its such a hot topic to shit on game performances, especially UE5, might as well ask for $900k while we're at it. - The grift

You too can go download UE5 and fiddle around with it for a year and look for tutorials and then you can make videos in bad faith about tiny demo performances and make believe to a bunch of uninformed peoples that it would scale like that to a big game and you're smart, devs are not.
 
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I think it's great he called it out, framepacing is absolutely shit with a 7800X3D with 4070Ti @ 3440x1440.
It's so shit that I stopped playing it after 30 minutes. I'll play the original with mods rather that this joke pos.
 
remedy today is not even the same studio that was 10 years ago, they're doing the same shit as other in the optimization department

Northlight engineers know what the fuck they are doing. They have more knowledge of releasing a game with good graphics in their pinky fingers than this douche's entire knowledge base.



Probably the most advanced culling and meshlet system to date and optimized even for Series S. Their work is still referenced by to this day by a ton of other devs exploring mesh geometry. Threat interactive has nothing to compare himself to them, nothing.
 
Peoples can lose their channels.
people who defend this travesty of industry? i am not gonna cry for them


iam poor guy, living in a shithole of a country, i dont have 500$ to expend on one single gpu, devs dont give a shit about me (hell they dont give a fuck even to those who have the money) so i dont give a shit about them and those who defend them

btw, even if he's wrong about everything, devs still are to blame, along enthusiast who defend them, they can just take out unnecessary shit, just look at outlaws on switch 2, they made that game run on that potato shit with smartphone cpu by just take unnecessary shits
 
I played on PS5 and didn't performance have issue….but there was a bug when you saved the camera would locks to the save station and I had restart the game to fix it.
 
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Dude is a genius but has never worked in the industry 'cause he wants to remain pure from the ignorance of other devs

We are truly not worth it
 
Nope, he cracks me up. And he pisses off some absolute gimps out there seemingly with developer cocks lodged half way down their gullets. Genuinely deranged hatred of him.
Well that´s nice that this cracks you up, but you´re not the one who has to deal with his deranged clueless fanboys coming to the forums of your game and tell you how to optimize your game pointing to his BS.
That´s like flatearthers disturbing a science conference with their BS, its fun once, but it gets annoying REALLY fast!
 
Nope, he cracks me up. And he pisses off some absolute gimps out there seemingly with developer cocks lodged half way down their gullets. Genuinely deranged hatred of him.

Ah yes, because spotting a grift and bad faith information is only to defend developers, not to have you know, basic fucking ethics of finding true information. You have to be braindead to think that legit devs are without criticism. Have you ever went on Unreal engine forums? For real? No you haven't clearly. Professionals just don't act like this clown.
You would rather just have a quick dopamine hit while gargling jargons dropped in your throat like a cheap hooker would do with cum as your brain didn't process a fucking thing he said but HuR DUR dUr DeVs bAD HahAHa! HE cRaKs mE UP! ThUmBS uP!

Supporting such a pussy that can't even debate peoples without using copyright claims is quite a move to display to everyone.
 
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Well that´s nice that this cracks you up, but you´re not the one who has to deal with his deranged clueless fanboys coming to the forums of your game and tell you how to optimize your game pointing to his BS.
That´s like flatearthers disturbing a science conference with their BS, its fun once, but it gets annoying REALLY fast!
just optimize the game, simple like that
 
I don't know many persons on youtube making optimization videos or tutorials for coding that ask for $900k with nothing to show for it after over a year.

Do you?
i dont know what hes asking, maybe he needs this to start his project, but thats not the matter, the matter is this word been used like everyone wants to take money from others, maybe the guy genuine believe in what hes saying, maybe he just wants this industry to stop being that horrible shit that has become

every game that he talked about i had issues with and i saw a lot of people let them pass either because they like the game or because they're using some 2k dollar gpu, like dead space remake and expedition 33
 
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and its not even him thats been acused of being a "grifter" same thing has happen with nintendeen but for a diferent reason, like the guy said up here, such a derange hate
 
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and its not even him thats been acused of being a "grifter" same thing has happen with nintendeen but for a diferent reason, like the guy said up here, such a derange hate

Its not even threat interactive guy that's been acused of being a grifter? No I assure you, its him that everyone accuses of being a grifter.

Such a derange hate? Anyone with respect for their time and other's would not share grifters with bad faith demos and false information just like MLID around here is seen as a fucking clown. Easy as that.

You can find thousands of posts on unreal engine forums of devs asking Epic for features and improvements. You don't need to share this copyright claim pussy ass bitch's content.
 
Well that´s nice that this cracks you up, but you´re not the one who has to deal with his deranged clueless fanboys coming to the forums of your game and tell you how to optimize your game pointing to his BS.
That´s like flatearthers disturbing a science conference with their BS, its fun once, but it gets annoying REALLY fast!

One of his recent video

I don't suggest buying unreal games, but if you do, you have to begin giving one-star reviews to all unreal engine purchases.

Quality? Performance? Naw we don't care about that. Mobilize the retard army to review bomb any UE games.

"While I also built my entire persona on bashing Unreal, I need money by the way to branch Unreal !" 🤡
 
just like MLID around here is seen as a fucking clown.
i think you going to realize that the clowns are mostly the people on this forum and others, a bunch of "know it all" who cant even dissociate dont liking a person to accept that that person HAS inside information

just look at any half life 3 post recently, half of the well know insiders are practically saying out loud that the game is coming and people here are in full denial and making jokes, whats gonna happen when the game get officially annouced?

i gonna tell you whats gonna happen , they gonna pretend that they havent been in denial and go do the same thing next

all of this because they dont like the guys who are leaking
 
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i think you going to realize that the clowns are mostly the people on this forum and others, a bunch of "know it all" who cant even dissociate dont liking a person to accept that that person HAS inside information

just look at any half life 3 post recently, half of the well know insiders are practically saying out loud that the game is coming and people here are in full denial and making jokes, whats gonna happen when the game get officially annouced?

i gonna tell you whats gonna happen , they gonna pretend that they havent been in denial and go do the same thing next

all of this because they dont like the guys who are leaking

Lol

So you're all in on MLID and Threat interactive

Nothing to do with HL3. Peoples here are pessimistic, it doesn't mean they don't like the guy leaking HL3 news. You're confused dude.

I believe in HL3 and Squadron 42 even. What do you do with that since I think MLID and Threat interactive are clowns?
 
Peoples here are pessimistic, it doesn't mean they don't like the guy leaking HL3 news.
this has not to do with pessimism, this a consistent behavior against insiders, and i dont even blame them, most of the insiders are left wingers or pussies too afraid of cancel culture to say they aren't

the dusk golem talk shit everyday on twitter about politcs, jason schreirer has blocked me of everything and so on

but people here cant dissociate do not liking a guy to understand and accept that the guy indeed has inside information, that a real dumb shit
 
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So you're all in on MLID and Threat interactive
iam not all in with anybody, i disagree with a lot of what MLID says, but iam not go as far as too deny that he has inside info, same thing goes with Digital foundry, i even stopped watch them, but if they say the ps6 will be weaker than a ps5 i would put my hand on the fire thats true
 
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this has not to do with pessimism, this a consistent behavior against insiders, and i dont even blame them, most of the insiders are left wingers or pussies too afraid of cancel culture to say they aren't

the dusk golem talk shit everyday on twitter about politcs, jason schreirer has blocked me of everything and so on

but people here cant dissociate do not liking a guy to understand and accept that the guy indeed has inside information, that a real dumb shit

You either gullible or don't even know half the bullshit MLID has spewed throughout the years

There's even a subreddit dedicated to his claims that fell dead in the water and it's also another thing MLID does is that he deletes the content that he was wrong on.

When he gets something right it's stolen from some other source you can more than likely trace. Even peoples have trolled him by sending in false information and he just regurgitates it. Kepler on this very forum pointed out how wrong he was multiple times.

Reputation is everything in tech. These peoples lost it. It's not some conspiracy and certainly not your rant on left or right 🤦‍♂️
 
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There's even a subreddit dedicated to his claims that fell dead in the water and it's also another thing MLID does is that he deletes the content that he was wrong on.
there must be a subreddit dedicated to show that earth is flat, and if you arent a physicist or doesnt know all the facts you may fall for it

and yes, reputation is everything, thats why he continues to gain follows, all while beeing hated by what, neogafers? People who are in absolute dumb denial about a game that valve itself is pratically saying that out loud that is real?
 
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There are definitely stutters with the game still on PC and that's so TBH a 7800x3D, 5080 and playing off Gen 4 NVME.

It's a good game, but performance isn't great all things considered. It's kind of the same with the two Jedi games.
 
just optimize the game, simple like that
You´re right, when you type it like that it does sound simple!
But do you actually know what "optimization" means technically and how its done?
And the answer is.... no you dont as you never developed shit!
All you do is repeat TI´s BS like a brainless parrot!

Here´s the deal:
- most indies are tiny 1-5 dev teams
- most indie teams have no money
- most indie teams need years to finish the game content wise
- most indie teams have a hard time to get visibility (no matter how optimized their game is)

So Mr. Expert, given these conditions, please share your genius solutions with the world and let us know how to optimize!
 
You´re right, when you type it like that it does sound simple!
But do you actually know what "optimization" means technically and how its done?
And the answer is.... no you dont as you never developed shit!
All you do is repeat TI´s BS like a brainless parrot!

Here´s the deal:
- most indies are tiny 1-5 dev teams
- most indie teams have no money
- most indie teams need years to finish the game content wise
- most indie teams have a hard time to get visibility (no matter how optimized their game is)

So Mr. Expert, given these conditions, please share your genius solutions with the world and let us know how to optimize!

You don't understand, you just gotta optimise.
 
i dont know what hes asking,
You dont know and yet you repeat his BS?
maybe he needs this to start his project, but thats not the matter, the matter is this word been used like everyone wants to take money from others,
How do all those other indie teams without close to a million $ start their projects?
Maybe they just sit down and start working instead of doing rage farm videos on YT?
maybe the guy genuine believe in what hes saying,
So do flatearthers - does that mean they are right?
maybe he just wants this industry to stop being that horrible shit that has become
You dont know shit about this industry, all you know is your games run shitty on your PC, and because of that you conclude the industry is shit. You have a warped view of reality!
every game that he talked about i had issues with and i saw a lot of people let them pass either because they like the game or because they're using some 2k dollar gpu, like dead space remake and expedition 33
Hey buddy, I got news for you - the world does not just revolve around YOU!
Those evil developers that make your life hell have problems of their own and have no time to deal with kindergardeners who think throwing sand will get them what they want!
 
You´re right, when you type it like that it does sound simple!
But do you actually know what "optimization" means technically and how its done?
And the answer is.... no you dont as you never developed shit!
All you do is repeat TI´s BS like a brainless parrot!

Here´s the deal:
- most indies are tiny 1-5 dev teams
- most indie teams have no money
- most indie teams need years to finish the game content wise
- most indie teams have a hard time to get visibility (no matter how optimized their game is)

So Mr. Expert, given these conditions, please share your genius solutions with the world and let us know how to optimize!
Without being technically inclined myself, I often think back to pre COD4 release an article with Infinity Ward. 60fps was a tenant of the game design. No one was allowed to add anything to the game the dropped the frame rate. If there was a cool reflection or shader technique, it couldn't stay if it harmed performance.

Are you saying that such a development mindset is no longer possible? It feels like a lot of studios today are graphics first, optimize later.
 
Senior Technical Artist at Nvidia (Chris Perrella) response:



Episode 7 Wow GIF by Wrexham AFC


He's even far more gone than I thought he would be on his insane spiral

"He would understand nanite a lot more if he watched the 1# resource explaining how nanite works & showing how even Epic Game speakers fail to understand it"

 
Are you saying that such a development mindset is no longer possible?
The mindset isnt the problem, the problem is rising complexity.
CoD4 was released almost 20 years ago, at a time where you still had baked lighting and relatively simple render and shader pipelines in static levels.
Modern games have way more complex materials, shaders, animations and systems.
Optimizing something like that is just way harder and takes longer -> costs more time and money.
It feels like a lot of studios today are graphics first, optimize later.
That´s not up to the studio, it´s the publisher that calls the shots.
Most publishers simply arent willing to spend alot of time and money on optimization when their product gets bought anyway.
See GTA Remastered Trilogy, a total disaster and yet it sold millions.
 
TI is literally JUST Kevin. Whenever TI speaks, the account on both twitter and youtube refers to Kevin in the 3rd person :messenger_tears_of_joy:

He's openly antagonistic to game developers, is NOT a graphics programmer, is running a grift where he seeks something like 900k in funding to hire graphics programmers (of which he'd get 1 or 2 of them for 1 or 2 years at that price point) to develop a "Blurless" Anti-Aliasing solution.

90% of his optimization "solutions" are to just do things with the old tried and true workflows while ignoring that major studios are trying to utilize the current, new tech instead of relying on stuff we used 10+ years ago.

Its absolutely a grift, he hasn't hired anyone as of now while the funding is open for a long time. He's got nothing to show, because he's alone and is not a graphic engineer. He's regurgitating information that anyone hanging around UE forums can find.

No studio is gonna branch out of UE5 for "Kevin's know it all 2014 tech with no TAA". What that dumbass fails to understand is that all his solutions are documented and shared around any graphic engines out there. Him doing the same thing with a branch of an engine would end up with the same unoptimization as other engines because he cannot force anyone to follow good practices and guidelines 🤷‍♂️

The rage-baiting, the jargon-flooding, the "everyone but me is incompetent", the send-me-money-for-an-unproven-solution: these are the exact same approaches flat-earther YouTubers use.

Stop posting this clown's videos.
The Office Thank You GIF


After seeing his second or third video a while ago it was obvious that something's wrong with hin. His claims about making a ground breaking video game with state of the art visuals and gameplay but nothing to show for... and his asking for funds at every video and his monotonous speech in his videos dumping "facts" so quickly in order to impress and act like he knows his shit, made it all super fishy to me.
 
The guy initially was still sane and arguing in good faith but it went to shit pretty fast

He cannot take critique nor debunking from other experienced developers. He copyright claims any videos about him. He refuses to enter a public/livestream debate with developers. He basically started a grift from the fuckTAA material and even that subreddit is fed up with him and banned him. He's not thorough and when faced with facts, he denies everything with even more vigor and digs a deeper hole. Even his discord when they questionned some things he said he basically nuked the whole channel. He's "our guy" if you admire pussies.
Oh boy, I love me some lolcows
 
The mindset isnt the problem, the problem is rising complexity.
CoD4 was released almost 20 years ago, at a time where you still had baked lighting and relatively simple render and shader pipelines in static levels.
Modern games have way more complex materials, shaders, animations and systems.
Optimizing something like that is just way harder and takes longer -> costs more time and money.

That´s not up to the studio, it´s the publisher that calls the shots.
Most publishers simply arent willing to spend alot of time and money on optimization when their product gets bought anyway.
See GTA Remastered Trilogy, a total disaster and yet it sold millions.
Calling out the time is a cop out imo. There gauntlet is the same: trying to get the most out of the technology of the day. If anything, there was a much more foreign frontier, and the 3D era was newer and rendering principals were freshly changing. Today developers have been playing in the same sandbox for over a decade and still can't manage project timelines. I've got no clue what inspires people to let these developers off the hook. Arc Raiders is a great example of optimization being possible if it's actually something they care about during development. BF6 as well.

Calling out the publisher is a cop out. They're not telling the Dead Space team "make it run like shit". That is purely from mismanagement of timelines, plain and simple. There's a culture of "the publisher will let us have an extension" before the extension is even asked for and approved. That is where projects like Dead Spacer remake go off the rails. Immaturity of leadership and sloth.
 
Calling out the time is a cop out imo. There gauntlet is the same: trying to get the most out of the technology of the day. If anything, there was a much more foreign frontier, and the 3D era was newer and rendering principals were freshly changing. Today developers have been playing in the same sandbox for over a decade and still can't manage project timelines. I've got no clue what inspires people to let these developers off the hook. Arc Raiders is a great example of optimization being possible if it's actually something they care about during development. BF6 as well.
Hey, im just telling you how it is, wether you see that as a cop-out or not wont have an affect on the reality on the ground!
If you think complaining about the sun being too hot will make the sun become cooler, fine!
Calling out the publisher is a cop out. They're not telling the Dead Space team "make it run like shit". That is purely from mismanagement of timelines, plain and simple. There's a culture of "the publisher will let us have an extension" before the extension is even asked for and approved. That is where projects like Dead Spacer remake go off the rails. Immaturity of leadership and sloth.
Sorry, but you are either naive or you never worked on any project ever!
1 month before gold master of Splinter Cell 3 the project lead came to us and said:
We found a bug and for the game AI to work correctly it needs 30% more CPU resources - all levels in the game have to be optimized to take 30% less resources.
Do you think anyone of us had forseen that? No one in the world can accuratly predict how long a project will take!
There is far too many unknown factors that can change things at any time!
But when the publisher says the game has to be out by date X becasue of all the booked marketing, the game WILL be out by date X!
If that means crunch or devs having to wing things, so be it! Projects are like drunk driving, you can only hope you end up at the goal without crashing!
Just look at any goverment project always taking much longer and going way past their budget!
Reality just doesnt adhere to your naive idealistic assumptions.
 
You´re right, when you type it like that it does sound simple!
But do you actually know what "optimization" means technically and how its done?
And the answer is.... no you dont as you never developed shit!
All you do is repeat TI´s BS like a brainless parrot!

Here´s the deal:
- most indies are tiny 1-5 dev teams
- most indie teams have no money
- most indie teams need years to finish the game content wise
- most indie teams have a hard time to get visibility (no matter how optimized their game is)

So Mr. Expert, given these conditions, please share your genius solutions with the world and let us know how to optimize!
Brother, just start development for something less power than a rtx 5090 or even a ps5 and work from there

Everyone HAS to do optimization at every moment because the horsepower it's not unlimited, even when you have a rtx 5090 and Ryzen 7 3d

what devs don't understand is that people don't buy gpu like rtx 5090 and best cpu on the market to make their lives better, they buy because they expect a certain level of performance and quality and when they don't have they get angry

And they ARE getting angry, it's not just a broken bastard from a third world shithole like me who can't have what i want

Oh, and btw, if you think next generation it's going to get better you should look to the rumors, it appears that consoles will be WORSE than we have today with sony launching it's own portable (just look at recently launched low power mode of the ps5) and switch 2 selling like hot cakes or water in the desert

So devs better find way to optimize their shit or find another job
 
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