Digital Foundry: AMD FSR Redstone Ray Regeneration Tested vs DLSS Ray Reconstruction - Not Quite What We Expected

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Or is it just one of Phil's balls in my throat?


AMD's FSR Redstone is a suite of machine learning-based features designed for the future of PC graphics, based heavily on AI features. Ray Regeneration is one of those things, an ML-based denoiser that has made its debut in Call of Duty: Black Ops 7... but only in zombies and multiplayer modes. Oh, and the benchmark sequence. Alex has tested it and explains all to Rich. Does it compete with DLSS Ray Reconstruction? Well... it's complicated.

00:00:00 Introduction
00:00:42 FSR Redstone's strange debut
00:04:37 AMD Ray Regeneration is fundamentally different than NV Ray Reconstruction
00:08:58 Ray Regeneration's WIP look
00:11:14 Quality discussion
00:13:24 Performance
00:15:14 Final Thoughts



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Still not bad for incomplete version as its still missing a few features like frame generation still uses fsr 3 ( not fsr 4 version ) and Neural Radiance Caching that helps with Ai for RT n more im guessing ?
 
I really wonder if the detail differences between Nvidia and AMD are done on purpose due to AMD raytracing being so much worse on anything below RDNA4.
 
Man, Nvidia literally set the blueprint on how these things needs to be implemented. Just copy it, AMD! I don't understand why they wouldn't come out the door with ray regen also being upscaled with a single unified model. Are there patents preventing them from implementing them the exact same way? Now it will be another year or two before we see it catch up again.
 
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