Digital Foundry: Silent Hill 2 Xbox Review - Big Cutbacks on Series S, Series X is Fine

Because Canis can't play EVERY PS5 game either, Sony would need to mandate every PS5 game be patched for Canis in order to continue being sold.

Canis being part of PS6 gen, with a RDNA5 gpu and Zen6C CPU, with all the upscaling and AI tech, it's better to have PS6 games run on the device than simply patching PS5 games.


It won't JUST be a handheld, was the point. According to MLID, Sony wants to do a PSTV style variant of Canis at $299 or $349 max.

For reference, I think neither the Series S nor Canis are underpowered. Series S Ram was low, yes, but that's because MS expected devs to use Sampler Feedback streaming. Sony won't make a mistake of having low RAM, they are using 24 GB LPDDR5X ram for Canis.

Is Canis a full PS6 device though? That's the question many of us are and will be asking until Sony announces this device. There's no way K KeplerL2 or MLiD can possibly have the answer to that now, since it's a Sony decision that they'll have to make. And I doubt they've made that decision, since we are 2 years away from it's release.
 
Is Canis a full PS6 device though? That's the question many of us are and will be asking until Sony announces this device. There's no way K KeplerL2 or MLiD can possibly have the answer to that now, since it's a Sony decision that they'll have to make. And I doubt they've made that decision, since we are 2 years away from it's release.
While the devices may be 2 years away, they usually update developer documentation 12-18 months in advance. So the devs can get familiar with the process in advance, so I think Sony will probably have made that decision already whether the handheld is part of PS6 gen.

Selective BC with PS5, they could get away with if the device had full FC (Forwards Compatibility) with PS6. Selective FC with PS6, they could get away with if the device has full BC with PS5.

But having both incomplete BC and incomplete FC is going to be troublesome for a device that is meant to replace PS4. Assuming they stop production on PS5 consoles.

We should be able to get more info in the next 6-8 months with better leaks. I personally think Sony should mandate support. And I think MS won't mandate support due to the PC SKUs in the mix. But MS has Gamepass contracts to leverage to get some decent support. I also think MS should at the very least, if unable to do full ecosystem unification, they should be able to run Xbox Console SKUs on an Xbox PC.

Both Sony and MS need to get a bit more strict on the publishers and developers.
 
Serious question how many people are playing on Series S in 2025? I suspect most people who bought one traded it for a PS5 when those became more available.

It's a real piece of shit device and while I get my MS did it, they shoulddn't have.
According to at least a year ago, 75% of Xbox users are on Series S.
 
It pretty much doesn't work with lumen correctly (and there are dozens of UE5 games), outside of Wukong that used 5.0 version of the engine (not officialy compatible with PSSR).
Exhibit artifacts doesn't mean it not work correctly. Also UE5 are not new to be problematic with the other upscalers. You can't continue to generalise and simplify the argument just for the sake to blame the PSSR. It seem to talk with a broken tape at this point. Frankly it's tiring have such discussion with you and clearly it's impossible talking about the argument which not ending to warring about the ps5 pro or the PSSR.
 
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The bolded is simply 100% not true. Even Steam Deck doesn't mandate every game released on Steam to be playable on it. There's just no way Sony will force every PS6 game to be playable on Canis. Sony doesn't even force PSSR for PS5 games that release on it and are "Pro" Ready.
PS 6 portable support will be mandatory.

It will be PS Vita situation otherwise.
 
You have to consider about half of all Xbox Series consoles sold are the Series S version. So imagine just how many are only getting to play Silent Hill 2 in "THIS" way! Crazy.
Only about 2-4% of total PS5 users have bought SH2... If you extrapolate that same percentage to XSS users, it's certainly not cause for alarm. Not to mention that XSS users (primarily casual gamers) interested in SH2 probably already know what to expect.
According to at least a year ago, 75% of Xbox users are on Series S.
The information you're referring to pertains to sales during Q1 2022 (sales over three months). Even then, the balance was 50/50, and since then it has been shifting in favor of XSX (it's possibly 45-55 now).
 
Its too bad how XSS ended up. I still like mine for some boosted classics, Killer Instinct etc but I feel it could've been better if MS didn't cheap out on memory and some other things. Without added work, classics default to Xbox One profiles. Which is mediocre for a current-gen system that sort of replaced the One X.

If this really was an XSX at a lower res it would've been an awesome box.

But the console has its moments, Psychonauts 2 for example was glorious. Its 1620p/60 with zero load times. Or 1080p/120. It really crushes the last gen versions. I also beat a few Yakuza games on it way back, the higher res, removal of loading, 60fps option crushed my PS4 Pro experiences. However, i'd steer clear of UE5 games, or any demanding game at all. The heaviest game I own on it is probably Forza 8. And overall its... good ish.
 
Series S version mostly uses similar settings to 60 fps modes on SX version. Plays them on 30 fps.

On Switch 2, they have to make a separate version by stripping Lumen / Nanite and changing geometry.
Final Fantasy VII Remake director himself said its easier to port games to Switch 2 than Series S because Switch 2 has more RAM
You are ignoring my post about Switch 2 being a portable console justifying the ports running at low res, but Series S is a home console you plug in to a 4K TV.
 
Its too bad how XSS ended up. I still like mine for some boosted classics, Killer Instinct etc but I feel it could've been better if MS didn't cheap out on memory and some other things. Without added work, classics default to Xbox One profiles. Which is mediocre for a current-gen system that sort of replaced the One X.

If this really was an XSX at a lower res it would've been an awesome box.

But the console has its moments, Psychonauts 2 for example was glorious. Its 1620p/60 with zero load times. Or 1080p/120. It really crushes the last gen versions. I also beat a few Yakuza games on it way back, the higher res, removal of loading, 60fps option crushed my PS4 Pro experiences. However, i'd steer clear of UE5 games, or any demanding game at all. The heaviest game I own on it is probably Forza 8. And overall its... good ish.
Currently its showing its limitations. 5 yrs after release, just like a normal console. Most new games are 30 fps on it.

Though it does get surprising ports like Outer Worlds 2. Buttery smooth VRR fps unlocked mode, feels well above 60.

Along with all UE5 features.
 
Now lets see how a Switch 2 ($499 device) holds up.
Portable tech is more expensive and less powerful… confirmed!!

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Oh yea, the S Console has most definitely trained devs on how to optimize for lower power machines. Even within the Xbox GDK ecosystem, it helps. I just meant that Series S won't affect the handheld SKUs directly as there's no handheld specific ports. It's why MS opted to use windows Xbox PC versions, they simply scale better.

And the handhelds will all have 24-32 gb LPDDR5X ram so should be no issue there. Series S training will help Switch 2 and PS6 handheld optimizations too.

PS6 Handheld Canis is dockable, and Sony could be doing a TV variant of the Canis chip. Will that be underpowered too?
The Series S will be very handy for future Handhelds, given a lot of its game presets will be a nice starting base for Handheld ports
I have Silent Hill 2 on my PS5 and also bought the cheap version on Xbox and so able to play it on my PC Laptop and Rog Alley X and it looks like a dog's dinner on my Laptop and Rog Alley X, it really is a demanding game, the Series S version is so much better.

The Series S is a wonderful system just sadly doesn't have enough RAM
 
And the guys who designed XSS is somehow not fired yet? A normal company would not been able to stay afloat following those guidelines.
If the designers were asked to make a much weaker version of the hardware to sell for cheap they did their job. Sounds to me like the issue was the suits that made the decision in the first place.
 
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Exhibit artifacts doesn't mean it not work correctly. Also UE5 are not new to be problematic with the other upscalers. You continue to generalise and simplify the argument just for the sake to blame the PSSR. You literally won't hear reason outside shitting on PSSR. It seem to talk with a broken tape at this point. Frankly it's tiring have the same discussion with you and clearly it's impossible talking seriously about the argument.

You are the only person here that don't see obvious issues with PSSR + UE5 (the most popular engine) and many other games on many different engines (like COD 2024, still not fucking fixed) while other upscalers don't have such problems (you just invented them in your post). That's why we are going in circles every time.

New MLiD video:

clAAD4d9fjAuhw1F.jpg


No issues? So why they are making PSSR 2.0 that will fix those non existing problems?
 
You are the only person here that don't see obvious issues with PSSR + UE5 (the most popular engine) and many other games on many different engines (like COD 2024, still not fucking fixed) while other upscalers don't have such problems (you just invented them in your post). That's why we are going in circles every time.

New MLiD video:

clAAD4d9fjAuhw1F.jpg


No issues? So why they are making PSSR 2.0 that will fix those non existing problems?
Where I ever said there are no issues on PSSR? How you can't see your point is always blame the PSSR or the ps5 pro in any fucking reply and nothing more? I told simply such artifacts are caused to the TAA limitations with low buffering and the others companies learned during the years how turn around the issues where Sony is still in an early experimentation fase with the PSSR.
 
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Where I ever said there are no issues on PSSR? How you can't see your point is always blame the PSSR or the ps5 pro in any fucking reply and nothing more? I told simply such issue are caused to the TAA limitations with low buffering and the others companies learned during the years how turn around the issues where Sony is still in an early experimentation fase with the PSSR.

Show me the same problems with TAA/TSR/DLSS/FSR.

FSR2/3 have ton of issues but they are present in every game, you don't see "boling grass" using it. This shit is PSSR exclusive.
 
Show me the same problems with TAA/TSR/DLSS/FSR.

FSR2/3 have ton of issues but they are present in every game, you don't see "boling grass" using it. This shit is PSSR exclusive.
You know anyone who own the switch 2? Go to play in undocked mode with games which use the DLSS. PSSR in comparison is immaculate and you will find similar flaws but a lot more pronunciated. Tried also Outlaws demo which is supposed to be the best showcase, in portable mode DLSS is very unstable. Or you can play Dying Light 1 on ps5 and there is this boiling effects.
 
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You know anyone who own the switch 2? Go to play in undocked mode with game which uses the DLSS.. PSSR in comparison is immaculate.

S2 has some low quality version of DLSS developed for it (not available on PC), and even standard DLSS upscale from very low resolutions (540p or something) in many games. How you can compare it to PSSR that often operates with 1080-1440p base resolutions? 864p is the lowest (for 4k output) it goes and it also doesn't look good even outside of potential artifacts, base resolution is just too low for sharp-4k like image.
 
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S2 has some low quality version of DLSS developed for it (not available on PC), and even standard DLSS upscale from very low resolutions (540p or something) in many games. How you can compare it to PSSR that often operates with 1080-1440p base resolutions? 864p is the lowest (for 4k output) it goes and it also doesn't look good even outside of potential artifacts, base resolution is just too low for sharp-4k like image.
You said such issue is only PSSR reliant dude🤷‍♂️ and no 1080-1440p is not that often used as base resolution with PSSR otherwise we will see much less those artifacts.
 
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You said such issue is only PSSR reliant dude🤷‍♂️ and no 1080-1440p is not that often used as base resolution with PSSR otherwise will see less such artifacts.

You don't see artifacts like that with other upscalers, no matter the resolution. PSSR operates from higher base resolution than TSR on PS5 here (above 1080 according to Olivier), yet only on PS5 Pro you see issues:



S2 just have bad image quality in many games, it's also a fucking mobile hardware (using ~20W) vs. ~240W "most powerful console".
 
You don't see artifacts like that with other upscalers, no matter the resolution. PSSR operates from higher base resolution than TSR on PS5 here (above 1080 according to Olivier), yet only on PS5 Pro you see issues:



S2 just have bad image quality in many games, it's also a fucking mobile hardware (using ~20W) vs. ~240W "most powerful console".

You are really obtuse. As I said it's a waste of time talk with you. I have to repeat again UE5 typically is more problematic with external upscalers, developers have less time and interesting to fix such stuff and so on?
 
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I can say the same about you. Let's just agree to disagree and move on.
It's not matter to agree or disagree. It's matter that you manipulate always the conversation in the same direction and I'm really starting to think to put you on ignore list because I'm tiring of long useless discussions with someone who continue to ignore the other argumentations just because want warring about a console or its upscaler.
 
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It's not matter to agree or disagree. It's matter that you manipulate always the conversation in the same direction and I'm really starting to think to put you on ignore list because I'm tiring of long useless discussions with someone who continue to ignore the other argumentations just because want warring about a console or its upscaler.

I'm talking about obvious facts confirmed by DF, MLiD, this channel and users here like F Feel Like I'm On 42 and many others, anyone with PS5 Pro and functioning eyes can confirm it. Even fucking Mark Cerny himself admitted that they fucked up when it comes to QA in games (vs. AMD with FSR4).

And yet, every time I see you downplaying or denying that there are problems (you bitched about SH2+PSSR in this thread yourself).

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I'm talking about obvious facts confirmed by DF, MLiD, this channel and users here like F Feel Like I'm On 42 and many others, anyone with PS5 Pro and functioning eyes can confirm it. Even fucking Mark Cerny himself admitted that they fucked up when it comes to QA in games (vs. AMD with FSR4).

And yet, every time I see you downplaying or denying that there are problems (you bitched about SH2+PSSR in this thread yourself).

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And ignore list is it
 
Final Fantasy VII Remake director himself said its easier to port games to Switch 2 than Series S because Switch 2 has more RAM

Did you read the article? The Series S version is a straight port of the PS5, for Switch 2, they completely re-wrote the renderer.

It wasn't the same level of adjustment as with Switch 2, where we rebuilt the entire pipeline;

-

Here's the last big multi-plat Switch 2 vs Series S comparison. You can see how this one went.







I'm talking about obvious facts confirmed by DF, MLiD, this channel and users here like F Feel Like I'm On 42 and many others, anyone with PS5 Pro and functioning eyes can confirm it. Even fucking Mark Cerny himself admitted that they fucked up when it comes to QA in games (vs. AMD with FSR4).

And yet, every time I see you downplaying or denying that there are problems (you bitched about SH2+PSSR in this thread yourself).


This back and forth has been utterly insane, lol.


Boji: Here's one thing from a source
Karim: Are you insane?
Boji: Here's another thing from another source
Karim: It's no use talking to you
Boji: Here's a third thing from a third source
Karim: You just hate PSSR


Meme Lol GIF by ALL SEEING EYES
 
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This back and forth has been utterly insane, lol.


Boji: Here's one thing from a source
Karim: Are you insane?
Boji: Here's another thing from another source
Karim: It's no use talking to you
Boji: Here's a third thing from a third source
Karim: You just hate PSSR


Meme Lol GIF by ALL SEEING EYES

I know, hahaha. But he ignored me so many threads will be less interesting for sure.
 
Did you read the article? The Series S version is a straight port of the PS5, for Switch 2, they completely re-wrote the renderer.



-

Here's the last big multi-plat Switch 2 vs Series S comparison. You can see how this one went.










This back and forth has been utterly insane, lol.


Boji: Here's one thing from a source
Karim: Are you insane?
Boji: Here's another thing from another source
Karim: It's no use talking to you
Boji: Here's a third thing from a third source
Karim: You just hate PSSR


Meme Lol GIF by ALL SEEING EYES

Episode 2 Car GIF by The Simpsons
 
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