Graphical Fidelity I Expect This Gen

Like i said earlier, if you are charging $450 for a console and $70 for a game you ought to at least have PS4 quality visuals right now.

Having a reputation for producing trashy looking garbage for well over 2 decades doesnt excuse them from criticism either. It made sense the last three generations when they were first stuck with a ps2 era then two ps3 equivalent consoles back to back. Not anymore. Time to stop treating them with kids gloves. This kind of attitude of letting it slide is how we got 5 years of cross gen trash from Sony.

They don't produce garbage, come on. They've made, inarguably, many of the best games to ever grace the medium.

I understand this is a graphics thread so criticism about visuals are valid, but calling Nintendo games "garbage" is just asinine.
 
Last edited:
The Xbox One is just 1.31tflops, meanwhile the Switch 2 is 3.07 tflops when docked, and its docked mod,e which runs the game at 1440p 60fps. Secondly the tflops are not 1:1 not even close. The GPU architecture in the Switch 2 is a colossal upgrade over the pitcairn in the One S. Seven Nvidia gpu generations worth of architectural improvements have gone into the Switch 2 compared to the gpu arch in the One, to the point it's still embarrassing relatively comparable RDNA3-based handhelds launched today.

So I'm actually bewildered that you think this is them basically maxing out the hardware effectively in your mind.
Why the fuck are all these Switch 2 "4k" games always in reality 1440p, yet everyone acts as if they're internal resolution is "4k"

Really annoying especially when you finally play the game and see the aliasing everywhere combined with horrific texture filtering....just shows how weak the Switch 2 must be because MP4 was developed primarily for Switch 1 so if any game should be able to get close to native 4k it would be this (and same with Zeldas and Odyssey). Nintendo can't be that technically inept that they would be able to do 4k, anti aliasing, and decent texture filtering but just choose not to use them for no reason, right?
 
SlimySnake SlimySnake Remmber you were hyped for this one when they showed its first screens, developer (liquid swards studio)

Nice! Thanks for posting.

I like the first two opening shots a lot but the rest of the trailer doesnt scream UE5 to me. Fairly standard cross gen looking title. I do think its interesting that its a brawler, not a shooter. First open world brawler since one of my favorite PS360 games Sleeping Dogs.
 
With reconstructed resolution and not the same "beauty" of the campaign. And Halo 4 at 1080p/60fps on XBO is not the same as on X360, otherwise it would also be 1080/60 on X360. 🤷‍♂️
And with that reconstructed resolution, it still looks a generation ahead of Metroid 4 and isn't far off the campaign in sheer fidelity outside Image quality. Funny part was no one noticed for months until Digital foundry started pixel counting and found out. Nintendo fans have been shouting that reconstruction or native doesn't matter as long as the game looks great, no?





What are you even arguing...., Halo 4 is the same game with comparable fidelity to Metroid 4 and is able to run at a solid 1080p 60fps easily on a much weaker Xbox One. They could have done much better with a much more impressive Switch2 in comparison, is the point.

The fact remains they could have done hell of a lot more than simply throw out a switch game looking like Halo 4 upressed and upframed...the next Metroid mainstay showcase game deserved much better, as a massive Metroid fan who witnessed Metroid Prime on the GameCube dropping jaws the drop in ambition and quality is depressing. They could have easily made the game even 1080p reconstructed with DLSS and added fidelity instead of taking the easy way out.
 
Last edited:
And with that reconstructed resolution, it still looks a generation ahead of Metroid 4 and isn't far off the campaign in sheer fidelity outside Image quality. Funny part was no one noticed for months until Digital foundry started pixel counting and found out. Nintendo fans have been shouting that reconstruction or native doesn't matter as long as the game looks great, no?





What are you even arguing...., Halo 4 is the same game with comparable fidelity to Metroid 4 and is able to run at a solid 1080p 60fps easily on a much weaker Xbox One. They could have done much better with a much more impressive Switch2 in comparison, is the point.

The fact remains they could have done hell of a lot more than simply throw out a switch game looking like Halo 4 upressed and upframed...the next Metroid mainstay showcase game deserved much better, as a massive Metroid fan who witnessed Metroid Prime on the GameCube dropping jaws the drop in ambition and quality is depressing. They could have easily made the game even 1080p reconstructed with DLSS and added fidelity instead of taking the easy way out.
Forget about Killzone Shadow Fall. The truth is Killzone Shadow fall gaps MP4. The real question we need to ask is when we look at Killzone mercenary on the vita, is it more impressive considering the hardware when compare to MP4 on the Switch 2?

Metroid Prime 4 obviously looks better however when we look at the vita's specs, we see it has a quad-core ARM Cortex-A9 CPU and a quad-core PowerVR SGX543MP4+ GPU, with 512MB of RAM and 128MB of VRAM.

With those crappy specs, they were able to push out a game with volumetric smoke, volumetric lighting, environmental destruction, etc. The textures and geometric quality don't measure up by today's standards but for it's specs, it's extremely impressive.



Then on the Xbox One which is weaker than the switch 2, we see that Halo 4, yes Halo 4 not 5 looks way better than MP4....
https://i.redd.it/12gtcsjnza321.png
https://i.redd.it/skobe2ijizr51.jpg

Now we look at MP4 on the switch 2.....

ee74dUoFi7YAMf5o.jpg

UwafA0F3hi9Snxea.jpg


We already know the Switch 2 is way more capable that this garbage. MP4 is just a reflection of Nintendo's technical ability which is to say garbage. They've be running behind the big boys in tech to give themselves more time to get up to speed in the HD era. 2 gens into the HD era and they still can't make a technically impressive game.
 
Last edited:
Why the fuck are all these Switch 2 "4k" games always in reality 1440p, yet everyone acts as if they're internal resolution is "4k"
Because Nintendo literally labels them as 4k ingame. When the only thing rendering at 4k is the HUD lol.

Dishonest as fuck company. But then again, charging $80 for Mario Kart is pretty damn low. They just dont give a fuck. And why should they when stooges like John from DF go out of their way to call the game beautiful and offer literally dozens of excuses for it not pushing boundaries.

Say what you will about Alex, but that guy calls out bad PC ports, poor practices from Nvidia and AMD, and generally only pleases games that actually do deserve to be praised. John specializes in glazing which is why there is a such a big disconnect between DF and this thread nowadays. We just dont value the same things anymore.
 
I have just watched the Skill Up MP4 review.



The graphics are somewhat disappointing. Materials and lighting can be done way better on Switch 2.
IMO the desert track in Fast Fusion (yeah, 30 FPS and heavily upscaled) looks far better, more detailed.
I'm still impressed with the overall fidelity and playability of Fast Fusion, a true Switch 2 showcase.

MP4 shot (captured from Skill Up review):
9qfpHyHrCdeXFLyo.jpg


Fast Fusion:
pwrd1GpjKEa5Lgub.jpg

AcHIYSUH8gXeX23K.jpg

Really good looking game. However, this is on the opposite end of the spectrum in that its resolution is too low for the Switch 2 and it ends up hurting the visuals. I can appreciate the devs wanting to push the visuals but if the game is running at 360p internally, no DLSS technique is going to make it look good. I mean their docked modes had internal resolutions of 506p, 540p and 640p upscaling to 1080p, 1440p and 4k. like what were they thinking.
 
All of those sources are people just speculating. None of those are direct sources.





Maybe this retard should've asked the studio seeing as how he's in the industry and should just be able to pick up the phone and ask from the horse's mouth instead of speculating and going by credits.


And every game outsources. We did this a few weeks ago. Exp 33 had around 400 dev credits, which is very low compared to other game studios like Obsidian who had 1,300 to 1,500 people credited in the post game credits. Means nothing really. The main animations, storytelling, music, combat, level design is done inhouse. You really think Neil and ND are outsourcing their level design that they spend 18-24 months perfecting to some korean or indian slave labor? Same is true for CD Project which used 1,500 devs for Cyberpunk when the core studio was roughly around 500 devs.

If outsourcing was so amazing at producing games like Expedition 33 then fucking Sony, MS and Nintendo studios would be cranking out those animations and graphics and storytelling because they outsource 5x more. I can promise you the real talent comes from inhouse and they are the ones who came up these incredible animations with korean dudes providing support to iron out some kinks here and there.
Holy cherry picking my dude :messenger_tears_of_joy:

I don't know what to tell you, you seem adamant on dying on that hill.

I'll just point something to you, is speculation still speculation when it is based on hard evidence (the game's credits) ?

But as i said earlier if you'd rather believe something else, just believe, and act like you know, this is your way to shine (on this topic at least) !

Stay calm and chill guys.
I've been away for a few days, im fired up :messenger_tears_of_joy:

Screaming Ice Hockey GIF by NHL


Jokes aside we should not be spending so much time talking about switch 2 ugly graphics because as slimy said it is a last gen tier of console and this thread is this gen tier.

How can we dismiss Fatekeeper without even really talking about it a few pages ago, then spend 4 pages wall texting each other about last gen looking games on switch II ?

Who the fuck outsource combat mechanics?

This stuff is usually homemade.
Someone who has no experience with designing combat mechanics, a newbie dev (one point for slimy arguably), or maybe lazy french devs who know koreans will do a better job than them (one point for me)
 
Last edited:
Top Bottom