Msamy
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Like i said earlier, if you are charging $450 for a console and $70 for a game you ought to at least have PS4 quality visuals right now.
Having a reputation for producing trashy looking garbage for well over 2 decades doesnt excuse them from criticism either. It made sense the last three generations when they were first stuck with a ps2 era then two ps3 equivalent consoles back to back. Not anymore. Time to stop treating them with kids gloves. This kind of attitude of letting it slide is how we got 5 years of cross gen trash from Sony.
Why the fuck are all these Switch 2 "4k" games always in reality 1440p, yet everyone acts as if they're internal resolution is "4k"The Xbox One is just 1.31tflops, meanwhile the Switch 2 is 3.07 tflops when docked, and its docked mod,e which runs the game at 1440p 60fps. Secondly the tflops are not 1:1 not even close. The GPU architecture in the Switch 2 is a colossal upgrade over the pitcairn in the One S. Seven Nvidia gpu generations worth of architectural improvements have gone into the Switch 2 compared to the gpu arch in the One, to the point it's still embarrassing relatively comparable RDNA3-based handhelds launched today.
So I'm actually bewildered that you think this is them basically maxing out the hardware effectively in your mind.
Of course I'm talking about garbage visuals.They don't produce garbage, come on. They've made, inarguably, many of the best games to ever grace the medium.
I understand this is a graphics thread so criticism about visuals are valid, but calling Nintendo games "garbage" is just asinine.
SlimySnake Remmber you were hyped for this one when they showed its first screens, developer (liquid swards studio)
And with that reconstructed resolution, it still looks a generation ahead of Metroid 4 and isn't far off the campaign in sheer fidelity outside Image quality. Funny part was no one noticed for months until Digital foundry started pixel counting and found out. Nintendo fans have been shouting that reconstruction or native doesn't matter as long as the game looks great, no?With reconstructed resolution and not the same "beauty" of the campaign. And Halo 4 at 1080p/60fps on XBO is not the same as on X360, otherwise it would also be 1080/60 on X360.![]()
Forget about Killzone Shadow Fall. The truth is Killzone Shadow fall gaps MP4. The real question we need to ask is when we look at Killzone mercenary on the vita, is it more impressive considering the hardware when compare to MP4 on the Switch 2?And with that reconstructed resolution, it still looks a generation ahead of Metroid 4 and isn't far off the campaign in sheer fidelity outside Image quality. Funny part was no one noticed for months until Digital foundry started pixel counting and found out. Nintendo fans have been shouting that reconstruction or native doesn't matter as long as the game looks great, no?
What are you even arguing...., Halo 4 is the same game with comparable fidelity to Metroid 4 and is able to run at a solid 1080p 60fps easily on a much weaker Xbox One. They could have done much better with a much more impressive Switch2 in comparison, is the point.
The fact remains they could have done hell of a lot more than simply throw out a switch game looking like Halo 4 upressed and upframed...the next Metroid mainstay showcase game deserved much better, as a massive Metroid fan who witnessed Metroid Prime on the GameCube dropping jaws the drop in ambition and quality is depressing. They could have easily made the game even 1080p reconstructed with DLSS and added fidelity instead of taking the easy way out.
Because Nintendo literally labels them as 4k ingame. When the only thing rendering at 4k is the HUD lol.Why the fuck are all these Switch 2 "4k" games always in reality 1440p, yet everyone acts as if they're internal resolution is "4k"
I have just watched the Skill Up MP4 review.
The graphics are somewhat disappointing. Materials and lighting can be done way better on Switch 2.
IMO the desert track in Fast Fusion (yeah, 30 FPS and heavily upscaled) looks far better, more detailed.
I'm still impressed with the overall fidelity and playability of Fast Fusion, a true Switch 2 showcase.
MP4 shot (captured from Skill Up review):
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Fast Fusion:
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Holy cherry picking my dudeAll of those sources are people just speculating. None of those are direct sources.
Maybe this retard should've asked the studio seeing as how he's in the industry and should just be able to pick up the phone and ask from the horse's mouth instead of speculating and going by credits.
And every game outsources. We did this a few weeks ago. Exp 33 had around 400 dev credits, which is very low compared to other game studios like Obsidian who had 1,300 to 1,500 people credited in the post game credits. Means nothing really. The main animations, storytelling, music, combat, level design is done inhouse. You really think Neil and ND are outsourcing their level design that they spend 18-24 months perfecting to some korean or indian slave labor? Same is true for CD Project which used 1,500 devs for Cyberpunk when the core studio was roughly around 500 devs.
If outsourcing was so amazing at producing games like Expedition 33 then fucking Sony, MS and Nintendo studios would be cranking out those animations and graphics and storytelling because they outsource 5x more. I can promise you the real talent comes from inhouse and they are the ones who came up these incredible animations with korean dudes providing support to iron out some kinks here and there.
I've been away for a few days, im fired upStay calm and chill guys.
Someone who has no experience with designing combat mechanics, a newbie dev (one point for slimy arguably), or maybe lazy french devs who know koreans will do a better job than them (one point for me)Who the fuck outsource combat mechanics?
This stuff is usually homemade.
Metroid Prime 4 is 99% a SW1 (so PS360+ graphics lvl game) game running at 1440p/60fps or 1080p/120fps. KZ Shadow is a PS4 game running at potato 1080/30fps.And with that reconstructed resolution, it still looks a generation ahead of Metroid 4 and isn't far off the campaign in sheer fidelity outside Image quality. Funny part was no one noticed for months until Digital foundry started pixel counting and found out. Nintendo fans have been shouting that reconstruction or native doesn't matter as long as the game looks great, no?
What are you even arguing...., Halo 4 is the same game with comparable fidelity to Metroid 4 and is able to run at a solid 1080p 60fps easily on a much weaker Xbox One. They could have done much better with a much more impressive Switch2 in comparison, is the point.
The fact remains they could have done hell of a lot more than simply throw out a switch game looking like Halo 4 upressed and upframed...the next Metroid mainstay showcase game deserved much better, as a massive Metroid fan who witnessed Metroid Prime on the GameCube dropping jaws the drop in ambition and quality is depressing. They could have easily made the game even 1080p reconstructed with DLSS and added fidelity instead of taking the easy way out.
Nintendo really shot themselves in the foot having MP4 as some kind of showcase for the power of Switch 2. I know it's actually a Switch 1 game, but the general audiences don't. They should really have stopped Retro from inserting the desert hub area. I would have vastly preferred a spaceship cutscene![]()
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We already know the Switch 2 is way more capable that this garbage. MP4 is just a reflection of Nintendo's technical ability which is to say garbage. They've be running behind the big boys in tech to give themselves more time to get up to speed in the HD era. 2 gens into the HD era and they still can't make a technically impressive game.
That's the neat part, they literally don't have any showcase games. Everything up to this day has been uprezzed/cross-gen Switch 1 stuff.Nintendo really shot themselves in the foot having MP4 as some kind of showcase for the power of Switch 2. I know it's actually a Switch 1 game, but the general audiences don't. They should really have stopped Retro from inserting the desert hub area. I would have vastly preferred a spaceship cutscene
Avatar third person update is out today. One of the best looking games of the generation.
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Avatar: Frontiers of Pandora Title Update 2.0 – Introducing Third Person and New Game+
Dive back into Frontiers of Pandora and experience the game from a new perspective, or start another playthrough in New Game+!www.ubisoft.com