Naw man.......Adding other operating systems to a Sony portable is suicide. Sure it would sell a ton but they would totally screw themselves. They want people to by from the PS Store where they get ~20-30%. Not Steam, etc.
People would continue playing and buying in PSN because by doing so the games wouldn't not only be playable in this device (and very likely PC PSN), but also in the home PS consoles.
And most of the people who would buy this device would be people with a huge PSN library, they'd get this device as mostly a PS5/PS6 accesory to play their home console games on the go.
In adition to this, console games and OS are more optimized than PC games due to not being bloated with OS, drivers and settings for a gazillion other devices. So the PS5 SKU of a game running on Sony's OS would perform better than the same game running here on SteamOS or Windows.
SteamOS (or similar) would be used mostly from people who would come here being primarly a PC player, to play emulators or some old game that they had on Steam but not in PS, or in some rare case to get a new PC game, mostly some indie, that (still) isn't available in PSN.
So wouldn't damage the PS portable at all, but would be helpful to kill any consolized PC / handheld completition while also getting the favor of the market regulators plus would also make the device more appealing both to PS fans and PC fans.
I'm not sure, assuming Yurinka's compiling a list of what MiLD has said about it since he seems to be the primary source of these 'leaks'.
The title of the thread is 'PS6 Portable - what would you like to see?' not 'Are you an insider that knows how Sony's next portable is going to be?'
But yes, I based it in the known rumors / supposed 'leaks' and modified them adding my personal guesses or wishes on top.
Ofc games are scaleable, but making sure game runs on portable mashine that is below base ps5 lvl makes it much longer to develop vs proper ps6 exclusive, and on top there is high probability(not just vague possibility) that some/many features will not apear in such a game coz of this very reason, ultimately its huge flaw.
I will give u simple example- games for og switch, now switch2, they are made with portable mode in mind from the get go, just in that case its roughly 50% power for portable mode, low powered ps5 aka next gen portable will be at the very least 4x weaker from ps6.
AAA budgets increase every generation, and players keep playing in their devices longer due to GaaS and game subs. Meaning devs have to keep supporting older devices, and very likely all the games released between the PS6 and PS7 release will be crossgen with PS5.
In the current generation most games get released in Series S (or even PS4), Steamdeck or their PC lowest settings are even lower. So basically having as minimum PC requirements for upcoming crossgen PS5+PS6 games the equivalent of this device/Series S/Steamdeck/Steam Machine wouldn't change anything.
Nowadays a SP AAA game without DLC requires to sell 6-10M units to become profitable, something that for most games isn't realistic to be sold in a single console. In the next gen the budgets will be higher so they'll need to sell more. That's the reason of why big publishers went more and more crossgen, multiplatform or GaaS. And will continue doing so in the future.