PS6 Portable - what would you like to see?

Same. There's zero reason for this thing to exist.

The market is already flooded with handhelds, and the only one to be remotely successful is the Steam Deck, because it was the first and it was the most affordably priced.
Hum...PS Portal, a streaming-only device surpassed Sony's predictions in every way and until a few months ago it had sold 1.3M in the USA alone. It's possible that by now WW it's at around 5M consoles sold. That's around Steam Deck's sales. And this is a console that until 2 months ago needed a PS5 to work. Imagine an actual handheld b Sony that renders the games, has access to your entire PS library etc.
 
Via streaming like the PS Portal? Could work.
Nah, natively but requires an online check to your system (ps5 or 6) to see if the disc is inserted. That is a reasonable ask, IMO.

I also think it a mandatory feature. You're gonna burn a ton of bridges if you do digitally only BC with PS4/5.

Honestly when you put it like that, it actually sounds reductive.

I would rather have a proper set-top console to play those games at their max potential instead of playing them on a portable with cut-backs.

I understand some people prefer portability, I guess I'm not one of them. PSP was my last portable.
This is why I am worried about the products eventual existence because of the RAM situation. Will the potential market even be big enough at the inflated cost due to the RAM crisis? Will there be enough people willing to play handheld lesser versions of the game at artificially inflated prices for the power thats offered.
 
Last edited:
Hum...PS Portal, a streaming-only device surpassed Sony's predictions in every way and until a few months ago it had sold 1.3M in the USA alone. It's possible that by now WW it's at around 5M consoles sold. That's around Steam Deck's sales. And this is a console that until 2 months ago needed a PS5 to work. Imagine an actual handheld b Sony that renders the games, has access to your entire PS library etc.
Thanks, you just successfully argued that a "PS6 Handheld" doesn't need to exist.

I mean, in theory, the existing PS Portal could just stream PS6 games just like it does with current Sony games, right?

If that's the case, given the success of the PS Portal, just continue to go down that road. Make a PS6 Console and make it backwards compatible with the Portal for streaming, and maybe release a new version of the Portal that contains the updated PS6 gamepad, for people who want it.

Regardless, stick to 100% streaming only, just like the Portal

There's still zero reason for Sony to make a handheld similar to the Steam Deck, etc...
 
I'd like to see it abandoned
Even w/o portable system this gen sony dropping hard both amount and quality of exclusive games they produce, so if they add portable console on top it will definitely get even worse, even if its just measly additional 6months of dev time per game to make those games run on portable too thats some nasty af shit.
 
Nah, natively but requires an online check to your system (ps5 or 6) to see if the disc is inserted. That is a reasonable ask, IMO.

I also think it a mandatory feature. You're gonna burn a ton of bridges if you do digitally only BC with PS4/5.


This is why I am worried about the products eventual existence because of the RAM situation. Will the potential market even be big enough at the inflated cost due to the RAM crisis? Will there be enough people willing to play handheld lesser versions of the game at artificially inflated prices for the power thats offered.

1. The online check is a good idea, but what if you're on vacation?

2. If the RAM crisis effects this then it affects everything. By that logic you're saying no one should manufacture and sell any tech that includes RAM until the crisis is only? Why single out PS6P here?
 
Even w/o portable system this gen sony dropping hard both amount and quality of exclusive games they produce, so if they add portable console on top it will definitely get even worse, even if its just measly additional 6months of dev time per game to make those games run on portable too thats some nasty af shit.

Games are scalable, just look at CoD and EAFC still topping the charts despite being on PS4 too.

Look at how scalable PC games are too, that dev time unfortunately effects PS5 third party releases too.
 
Last edited:
1. The online check is a good idea, but what if you're on vacation?

2. If the RAM crisis effects this then it affects everything. By that logic you're saying no one should manufacture and sell any tech that includes RAM until the crisis is only? Why single out PS6P here?
You can already stream your PS5 games to your phone anywherein the world if you have your PS5 on standby. Connection isn't great but its doable. So an online check in on vacation is reasonable. Like I said, its a mandatory feature. They have to figure it out otherwise you piss people off right out the gate and thats not a good narrative to have with your new product, especially considering people will remember how they abandoned handhleds once already.

And to your second question, I ALREADY REPLIED to you when you brought that up earlier. Go read it. I don't like repeating myself.
 
Last edited:
Thanks, you just successfully argued that a "PS6 Handheld" doesn't need to exist.

I mean, in theory, the existing PS Portal could just stream PS6 games just like it does with current Sony games, right?

If that's the case, given the success of the PS Portal, just continue to go down that road. Make a PS6 Console and make it backwards compatible with the Portal for streaming, and maybe release a new version of the Portal that contains the updated PS6 gamepad, for people who want it.

Regardless, stick to 100% streaming only, just like the Portal

There's still zero reason for Sony to make a handheld similar to the Steam Deck, etc...

Let's all fuck PC and consoles off together and go cloud only then.

Steamdeck sold what, 6m units and grew the Stream platform, why shouldn't Sony do the same.
 
Last edited:
  • No dedicated games / ports
  • Compatible with basically all PS4 & PS5 games, including PS1, PS2, PSP classics (some PS5 games may require low power mode patch to have a great performance there)
  • Compatible with Sony's mobile games
  • Compatible with remote play & cloud gaming day one
  • Seamless cross-buy, cross-save, cross-play with PS4, PS5, PS6 plus the upcoming PC PSN and mobile PSN stores
  • Other OS feature is back, allowing you to install there Steam OS, Linux, Windows or Android if desired via dual boot
  • 16:9 1080p 120Hz HDR screen not bigger than 8", up to 4K 120Hz when docked to a tv
  • Detachable left and right half sides, which when attached together would make a DualSense 2, that would also be attachable to any smartphone or tablet, or used as PSVR3 controllers or as PS6 or PC controller

I agree with everything except for this:
  • Other OS feature is back, allowing you to install there Steam OS, Linux, Windows or Android if desired via dual boot
Sony ain't doing that....lol
Add OLED and WI-FI 7 to that and it would be perfect.
 
Nah, natively but requires an online check to your system (ps5 or 6) to see if the disc is inserted. That is a reasonable ask, IMO.

I also think it a mandatory feature. You're gonna burn a ton of bridges if you do digitally only BC with PS4/5.


This is why I am worried about the products eventual existence because of the RAM situation. Will the potential market even be big enough at the inflated cost due to the RAM crisis? Will there be enough people willing to play handheld lesser versions of the game at artificially inflated prices for the power thats offered.
So you need to pay for a mobile data plan for your PS6 portable to play physical games and leaves your console running at home? What if you go overseas and want to play different games? Who's doing the disk swap for you?

Thanks, you just successfully argued that a "PS6 Handheld" doesn't need to exist.

I mean, in theory, the existing PS Portal could just stream PS6 games just like it does with current Sony games, right?

If that's the case, given the success of the PS Portal, just continue to go down that road. Make a PS6 Console and make it backwards compatible with the Portal for streaming, and maybe release a new version of the Portal that contains the updated PS6 gamepad, for people who want it.

Regardless, stick to 100% streaming only, just like the Portal

There's still zero reason for Sony to make a handheld similar to the Steam Deck, etc...
The Portal needs to have a data connection to play games and the console turned on at home to play. A PS6 portable could play games entirely offline just like a Steam Deck.

That means you could game from a plane, a boat, a bus, a car.

A portable doesn't make sense for you. But that doesn't mean it's not the dream device for a bunch of people.

comedy central GIF by Workaholics
 
So you need to pay for a mobile data plan for your PS6 portable to play physical games and leaves your console running at home? What if you go overseas and want to play different games? Who's doing the disk swap for you?
Not a mobile plan, but a wifi check, and in regards to discs, it is what it is. Its better to do it with those drawbacks than it is to say "no physical backwards compatability at all." And no, you don't need to leave the console running, it just checks the system to see if the disc is in, verifies it is, and then it shuts the console down. Game is now verified to be played nativiely on the handheld.

Its better to have annoying inconvenient backwards compatitbility with physical games rather than no backwards compatibility at all with those games.
 
Last edited:
So you need to pay for a mobile data plan for your PS6 portable to play physical games and leaves your console running at home? What if you go overseas and want to play different games? Who's doing the disk swap for you?


The Portal needs to have a data connection to play games and the console turned on at home to play. A PS6 portable could play games entirely offline just like a Steam Deck.

That means you could game from a plane, a boat, a bus, a car.

A portable doesn't make sense for you. But that doesn't mean it's not the dream device for a bunch of people.

comedy central GIF by Workaholics

I really should have stipulated that this thread was for people already in the PS ecosystem.

Some embarrassing takes from the green rats and bitter critters in this thread.
 
Gotta know all the specs and features of the device in the first place.

But if it's just a device that will run cut-back versions of games that'll be playable in their full glory on a PS5/6, it's probably gonna go the way of the PS Vita after a couple of years. Cause outside of novelty, no one (who has both devices) will choose to primarily play the worse version.
The opposite. They should absolutely avoid dedicated games*. Or else it will go the way of the Vita.

As for the novelty...you mean portable gaming? The entire purpose of a portable device?

* as in "avoid relying on dedicated games". If someone would like a make a niche PSP only game, go ahead.
 
Last edited:
Gotta know all the specs and features of the device in the first place.

But if it's just a device that will run cut-back versions of games that'll be playable in their full glory on a PS5/6, it's probably gonna go the way of the PS Vita after a couple of years. Cause outside of novelty, no one (who has both devices) will choose to primarily play the worse version.

Trying to have dedicated games is exactly why the Vita failed. It stresses dev teams. Nintendo realized that. That's why we have the Switch.
 
Oled, Stability, compatibility with ps6, functions like Ps portal, dual sense features, and good frame rate and most of all allot of exclusives
 
Last edited:
I don't care much for portable gaming.
But to even consider getting one it would need to be relatively affordable and be compatible with all (or the vast majority ) of Ps4 and Ps5 games, and select PS6 games. I wouldn't like some mandate that everything made for Ps6 needs to work on the portable.

As for the form factor, I wouldn't mind it being a bit bigger and more ergonomic than the Switch 2, but hopefully not huge like some of these recent handheld PCs (though I don't know how realistic this is from a technical perspective). Have decently size 1080p screen with HDR and VRR support, and Hall effect sticks (or that newer even better one)
 
Last edited:
Trying to have dedicated games is exactly why the Vita failed. It stresses dev teams. Nintendo realized that. That's why we have the Switch.

The switch is a singular device, developers aren't being asked to make one version then make concessions and cut-backs on it to fit an arbitrary low power wattage requirement. I'm not sure if those are the same cases.
 
I agree with everything except for this:
  • Other OS feature is back, allowing you to install there Steam OS, Linux, Windows or Android if desired via dual boot
Sony ain't doing that....lol
Somehow I don't think Sony will want to go down this route. This one seems like pie in the sky wishful thinking on MiLD's part.

Xbox consoles are nearing extinction, so market regulators may require them to do this or include other stores and payment methods in their OS if Sony tries to do some big gaming acquisition after they get the money from selling their Financial Group division.

By implementing Other OS, Sony's portable would also kill any consolized PC (including handhelds) competition because Sony's device would feature the PC games and emulators like the other ones, but would be the only one also featuring the console PSN library on top.

It would also help 3rd party devs (particularly small indies) because, this would mean devs wouldn't need to have devkits or testkits to develop games for this device and PS5, reducing the cost for both them and Sony.
 
Last edited:
Not a mobile plan, but a wifi check, and in regards to discs, it is what it is. Its better to do it with those drawbacks than it is to say "no physical backwards compatability at all." And no, you don't need to leave the console running, it just checks the system to see if the disc is in, verifies it is, and then it shuts the console down. Game is now verified to be played nativiely on the handheld.

Its better to have annoying inconvenient backwards compatitbility with physical games rather than no backwards compatibility at all with those games.
Mobile data doesn't work in a bunch of places, and WiFi in even fewer. That doesn't sound like a good feature.

I really should have stipulated that this thread was for people already in the PS ecosystem.

Some embarrassing takes from the green rats and bitter critters in this thread.
It wouldn't help. Having options and one of those not meeting their exact use case is a foreign concept for them.
  • No dedicated games / ports
  • Compatible with basically all PS4 & PS5 games, including PS1, PS2, PSP classics (some PS5 games may require low power mode patch to have a great performance there)
  • Compatible with Sony's mobile games
  • Compatible with remote play & cloud gaming day one
  • Seamless cross-buy, cross-save, cross-play with PS4, PS5, PS6 plus the upcoming PC PSN and mobile PSN stores
  • Other OS feature is back, allowing you to install there Steam OS, Linux, Windows or Android if desired via dual boot
  • 16:9 1080p 120Hz HDR VRR screen not bigger than 8"
  • $499 with 1TB SSD, $699 with 2TB SSD
  • Detachable left and right half sides, which when attached together would make a DualSense 2, that would also be attachable to any smartphone or tablet, or used as PSVR3 controllers or as PS6 or PC controller
  • TV out with up to 4K and up to 120Hz, HDMI 2.1
  • Latest wifi, bluetooth tech available

I assume their idea is:
  • PS6 home console: very powerful next gen stuff but all its games until PS7 launch will be PS5+PS6 crossgen+crossbuy+crossplay+crosssave
  • PSP2 (maybe marketed as PS6 portable): basically a PS5 portable being crossbuy+crossplay+crosssave with virtually all the PS5+PS6 games
Pretty likely the horsepower of the handheld would be slightly higher than a base PS5 in low power mode at 1080p, meaning all PS4, PS Classics and many PS5 games would run well or decently, while many old PS5 games would need a low power mode patch (somewhat equivalent to the Steamdeck verified for PC games or a Series S version for Xbox games) to perform optimally. That low power mode patch would be a requirement for upcoming PS5+PS6 games.
OtherOS isn't happening, ever. Get a PC handheld and play PlayStation games off Steam if that's your use case.

120Hz on a portable doesn't make sense. It drains the battery. 7" is also someone what of sweet spot for portable screen size, 8" starts running into issues when you have it in a protective case and need to carry it in a backpack or bag.

Detachable controllers make no sense. They worked as an extra control device on the Switch. But this needs input parity with a DualSense. There are already other controllers that specialize in attaching to phone and tablets. Don't complicate things. I'm not sure about PC, but the Portal can be used as a controller already with the PS5. I could see that feature making it over.

4K output isn't happening. If you need that, get the console.

It will be Zen 6 and UDNA/RDNA5 so it's not apples to apples. But it will be targeting PS5 games played at 1080p/30fps. It's not going be to be powerful than a PS5. There's a reason Valve hasn't released new Steam Decks. When you compare more powerful handhelds and tweak their power draw to get 2 hours of runtime, you end up with 5-10% more performance than the Steam Deck. A base PS5 uses 200-220W gaming. Handhelds need to get down to 15-30W to get any semi reasonable runtime. The enhancement from new hardware will be getting more performance for less power, not trying to increase performance.
 
Xbox consoles are nearing extinction, so market regulators may require them to do this or include other stores and payment methods in their OS if Sony tries to do some big gaming acquisition after they get the money from selling their Financial Group division.

By implementing Other OS, Sony's portable would also kill any consolized PC (including handhelds) competition because Sony's device would feature the PC games and emulators like the other ones, but would be the only one also featuring the console PSN library on top.

Naw man.......Adding other operating systems to a Sony portable is suicide. Sure it would sell a ton but they would totally screw themselves. They want people to by from the PS Store where they get ~20-30%. Not Steam, etc.
 
Hum...PS Portal, a streaming-only device surpassed Sony's predictions in every way and until a few months ago it had sold 1.3M in the USA alone. It's possible that by now WW it's at around 5M consoles sold. That's around Steam Deck's sales. And this is a console that until 2 months ago needed a PS5 to work. Imagine an actual handheld b Sony that renders the games, has access to your entire PS library etc.
Steam Deck should be now at around 4M units sold worldwide. PS Portal may be around that or slightly behind it, but cloud gaming may give it a small boost and I assume will end outselling the Steam Deck.

If Sony's upcoming handheld features native games and it's a huge library, if possible all or almost the PS4+PS5 library (or minimum the one of the upcoming PC PSN stpre) with seamless crossbuy+cross-save+crossplay the success would be way bigger.
 
Cause outside of novelty, no one (who has both devices) will choose to primarily play the worse version.
'Worse' is subjective when one has a special feature that the other lacks (portability), while it's highly unlikely that you will see any huge difference in the vast majority of games on the market.
And it's also unlikely that most people will own both devices.
I don't know what you mean by that?

If you're saying all PS6 games will have a portable version, I don't think that's gonna be the case either. The MLiD report itself says there's some internal frustration at the lack of developers utilizing the low-power mode in the first place.
It's different when they literally can't tell developers that it's meant for future PS5 BC on their unannounced handheld. When developing for PS6 games, developers will know that creating these specific modes will be important for their availability on an actual product.
There's gonna be at least a few Japanese developers who will try to make unique portable-only experiences.
They can try to make unique portable-best experiences, but they will still be playable on home PS6 consoles.
I specifically said that if Sony followed the Switch route with one console that could work docked or handheld, that would be great, but there is zero reason for a PS6 and a PS6 Handheld as two different SKUs
There is a clear difference between coming from the Wii U and coming from the PS5. The Switch was more powerful than its predecessor, an hybrid PS6 would not have been more powerful than its predecessor, and that's without even getting to the PS5 Pro.
Really, has Sony officially come out and said that?
Yes, they pretty much have.
 
Last edited:
Games are scalable, just look at CoD and EAFC still topping the charts despite being on PS4 too.

Look at how scalable PC games are too, that dev time unfortunately effects PS5 third party releases too.
Ofc games are scaleable, but making sure game runs on portable mashine that is below base ps5 lvl makes it much longer to develop vs proper ps6 exclusive, and on top there is high probability(not just vague possibility) that some/many features will not apear in such a game coz of this very reason, ultimately its huge flaw.
I will give u simple example- games for og switch, now switch2, they are made with portable mode in mind from the get go, just in that case its roughly 50% power for portable mode, low powered ps5 aka next gen portable will be at the very least 4x weaker from ps6.
 
If the screen is 7 or 8 inches there is absolutely no need for anything higher than 720p. 720p at 8" is a higher ppi than 4k at 27" and is very clear.
 
Naw man.......Adding other operating systems to a Sony portable is suicide. Sure it would sell a ton but they would totally screw themselves. They want people to by from the PS Store where they get ~20-30%. Not Steam, etc.
People would continue playing and buying in PSN because by doing so the games wouldn't not only be playable in this device (and very likely PC PSN), but also in the home PS consoles.

And most of the people who would buy this device would be people with a huge PSN library, they'd get this device as mostly a PS5/PS6 accesory to play their home console games on the go.

In adition to this, console games and OS are more optimized than PC games due to not being bloated with OS, drivers and settings for a gazillion other devices. So the PS5 SKU of a game running on Sony's OS would perform better than the same game running here on SteamOS or Windows.

SteamOS (or similar) would be used mostly from people who would come here being primarly a PC player, to play emulators or some old game that they had on Steam but not in PS, or in some rare case to get a new PC game, mostly some indie, that (still) isn't available in PSN.

So wouldn't damage the PS portable at all, but would be helpful to kill any consolized PC / handheld completition while also getting the favor of the market regulators plus would also make the device more appealing both to PS fans and PC fans.

I'm not sure, assuming Yurinka's compiling a list of what MiLD has said about it since he seems to be the primary source of these 'leaks'.
The title of the thread is 'PS6 Portable - what would you like to see?' not 'Are you an insider that knows how Sony's next portable is going to be?'

But yes, I based it in the known rumors / supposed 'leaks' and modified them adding my personal guesses or wishes on top.

Ofc games are scaleable, but making sure game runs on portable mashine that is below base ps5 lvl makes it much longer to develop vs proper ps6 exclusive, and on top there is high probability(not just vague possibility) that some/many features will not apear in such a game coz of this very reason, ultimately its huge flaw.
I will give u simple example- games for og switch, now switch2, they are made with portable mode in mind from the get go, just in that case its roughly 50% power for portable mode, low powered ps5 aka next gen portable will be at the very least 4x weaker from ps6.
AAA budgets increase every generation, and players keep playing in their devices longer due to GaaS and game subs. Meaning devs have to keep supporting older devices, and very likely all the games released between the PS6 and PS7 release will be crossgen with PS5.

In the current generation most games get released in Series S (or even PS4), Steamdeck or their PC lowest settings are even lower. So basically having as minimum PC requirements for upcoming crossgen PS5+PS6 games the equivalent of this device/Series S/Steamdeck/Steam Machine wouldn't change anything.

Nowadays a SP AAA game without DLC requires to sell 6-10M units to become profitable, something that for most games isn't realistic to be sold in a single console. In the next gen the budgets will be higher so they'll need to sell more. That's the reason of why big publishers went more and more crossgen, multiplatform or GaaS. And will continue doing so in the future.
 
Last edited:
Ofc games are scaleable, but making sure game runs on portable mashine that is below base ps5 lvl makes it much longer to develop vs proper ps6 exclusive, and on top there is high probability(not just vague possibility) that some/many features will not apear in such a game coz of this very reason, ultimately its huge flaw.
I will give u simple example- games for og switch, now switch2, they are made with portable mode in mind from the get go, just in that case its roughly 50% power for portable mode, low powered ps5 aka next gen portable will be at the very least 4x weaker from ps6.
Graphics wise the Steam Deck is what a base PS4 does at 1080p, except it's 800p.

But the Deck's CPU is Zen 2 and GPU is RDNA 2 just like the PS5. So far PS5 exclusives that were released on the PC are all playable on the Deck. Modern gaming currently hits the GPU way more than the CPU. We'll see if this changed for the next generation, it likely won't. But CPU usage will still likely increase.
 
Graphics wise the Steam Deck is what a base PS4 does at 1080p, except it's 800p.

But the Deck's CPU is Zen 2 and GPU is RDNA 2 just like the PS5. So far PS5 exclusives that were released on the PC are all playable on the Deck. Modern gaming currently hits the GPU way more than the CPU. We'll see if this changed for the next generation, it likely won't. But CPU usage will still likely increase.
Orly?
Check how any game which is considered top current gen graphical fidelity/is heavy on the hardware specs runs on steamdeck, examples- mgs delta, ff16, ac:s, wukong
 
- Something similar to the Portal form factor
- OLED screen, 1080p, 8", 120Hz and very bright with HDR. SIE historically has preferred to put OLED in their devices at launch when possible (Vita, PSVR, PSVR2). Costs may force an LCD at launch with an OLED variant later, but I think they'd want to go for OLED if possible
- PSSR2 and future frame gen tech to let the handheld punch well above its weight class, resulting in most games being able to do 120Hz via frame gen
- DualSense 2 features which will hopefully include heating/cooling elements, solar charging and fluid adaptive sticks/buttons/triggers
- Path tracing that scales to the baseline PS6
- Dock with boost mode when connected to a TV
- Full access to the PSN digital library of PS1, PS2, PS3, PS4, PS5, PS6, PSP and PS Vita. This will require a PS3 emulator to be created, and I think they are still working on that
- Expandable storage via SSD expansion, similar to the main consoles
- 1 TB storage

$499 USD launch price
 
Orly?
Check how any game which is considered top current gen graphical fidelity/is heavy on the hardware specs runs on steamdeck, examples- mgs delta, ff16, ac:s, wukong
AC:Shadows looks 30fps to me.



FF16 is a little rough. Toss in FSR4 and lossless scaling and it gets much, much better.



Wukong looks good



MGS Delta still needs some performance tweaks.




You won't be playing at 60 fps. But look at that power draw. It's 10% of what the PS5 uses, and a PS6 portable would be tested and supported from the get go.
 
Last edited:
I'd like Sony to stop chasing graphics and cinema presentation and make more middle-of-the-road budget games that can be made faster. More games like Gravity Rush and Days Gone, Give a hybrid device more support than Vita got. Less fucking farty GaaS and multiplayer games.

Do that, Sony, and you'll have me again.
 
Last edited:
As a owner of most the Playstation handhelds (except Go), I want to see before anything: no dedicated external memory slots, wi-fi 6/7 (6 at min), fully functional ps store and apps (plex, Netflix, etx) the ability to dock to a monitor w/o a dock (for vacation/work/etc) If you want a temp bigger screen. I'd also like to see the ability to transfer/save disc based games from the home console onto the handheld for immediate save/progress while switching.
 
AC:Shadows looks 30fps to me.



FF16 is a little rough. Toss in FSR4 and lossless scaling and it gets much, much better.



Wukong looks good



MGS Delta still needs some performance tweaks.




You won't be playing at 60 fps. But look at that power draw. It's 10% of what the PS5 uses, and a PS6 portable would be tested and supported from the get go.

tldr heavy cuts across the board, on top resolution cut, and on top of that unstable 30fps, so fucking disgrace ;D
 
All they have to do is have a good price and not have a separate games library. Unlike the pc handhelds they can subsidise the hardware so it should beat all of them on price for performance value.
 
Top Bottom