Metroid Prime 4 disappointment

Metroid is a series that has been on a run for more than 3 decades. Most of the main entry games range from great to excellent, which is a legacy that many Metroid fans are proud of because not every often that a franchise can maintain such high quality consistently. Long series like these often require constant innovation and differentiation to refresh. If we look at Metroid's siblings like Mario and Zelda, we can see this "reinvention mindset" just by comparing different "main entry" Mario games or Zelda games. Mind you, reinvention does not mean total revolution or creation of new ideas that have never been tried before. Taking an idea from 30-40 years ago and adding modern touches to it is great enough.

I see that many people complain about Metroid Prime 4's pointless additions of Bike, Empty desert, and companions and just want the original MP1 experience. But for me, I want something entirely new, something more original and refreshing. That is not to say I love any of the mentioned changes but it is absolutely necessary that decades-old franchise like Metroid needs reinvention. They could have expanded on the original Metroid's non-linearity, created creative and challenging platforming sections (Tropical Freeze was peak), borrowing systematic gameplay elements from BOTW, changing the perspective to allow for more actions, or just borrow Dark Souls 1 ideas. They had done none of these things. Instead, they opted for linear and railroaded design philosophy, a bloated desert that serves to waste time only, companions that are annoying and cringey, underwhelming psychic powers (what is the point of these powers again), areas that are thematically identical to Prime 1 (basically just corridors from the look of it). The fact that Retro Studios has not made a single game since Tropical Freeze should also be a huge redflag. Spending so many years to just make a 12ish hours game is laughable.
Your opinion is so important that it couldn't be written in the other 4 threads about this game? Come on, dude it is even out yet!
 
Was Yoshio Sakamoto involved in Metroid Prime 4?

I would assume so, but I haven't seen any credits.

There were a lot of chefs involved with this one though. Apparently all of these studios were involved with development of Metroid Prime 4:
  • Retro Studios
  • Next Level Games
  • Virtuos
  • Territory Studio
  • Waterproof
  • Keywords Studios
  • Liquid Development
  • Volta
  • AMC Studio
  • GameSim
  • Smoking Gun Interactive
  • Forge Studios
  • Red Hot CG
  • Original Force
  • Devoted Studios
  • Room 8 Studio
  • Next Gen Dreams
  • Mock Science
  • Cup of Tea
  • Formosa Interactive
  • House of Moves
 
I would assume so, but I haven't seen any credits.

There were a lot of chefs involved with this one though. Apparently all of these studios were involved with development of Metroid Prime 4:
  • Retro Studios
  • Next Level Games
  • Virtuos
  • Territory Studio
  • Waterproof
  • Keywords Studios
  • Liquid Development
  • Volta
  • AMC Studio
  • GameSim
  • Smoking Gun Interactive
  • Forge Studios
  • Red Hot CG
  • Original Force
  • Devoted Studios
  • Room 8 Studio
  • Next Gen Dreams
  • Mock Science
  • Cup of Tea
  • Formosa Interactive
  • House of Moves
Holy moly.
 
I would assume so, but I haven't seen any credits.

There were a lot of chefs involved with this one though. Apparently all of these studios were involved with development of Metroid Prime 4:
  • Retro Studios
  • Next Level Games
  • Virtuos
  • Territory Studio
  • Waterproof
  • Keywords Studios
  • Liquid Development
  • Volta
  • AMC Studio
  • GameSim
  • Smoking Gun Interactive
  • Forge Studios
  • Red Hot CG
  • Original Force
  • Devoted Studios
  • Room 8 Studio
  • Next Gen Dreams
  • Mock Science
  • Cup of Tea
  • Formosa Interactive
  • House of Moves
I wonder how many are working on just assets and how many did work for the original version of MP4 that Retro rebooted. Otherwise… that is a recipe for painful development :D.
 
I'm honestly the opposite. I want Metroid Prime 1 again, but in a new environment, with new enemies, new mechanics, and new music. I think the formula in Metroid Prime 1 and 2 is essentially perfect, and I just want more of that. I don't want them to reinvent it, I don't want them to create wildly game-changing gimmicks. I just want more Metroid in its best form.

That series, in particular, does not have any competition or games that fully scratch that itch, and that's because they're not easy to make. But that doesn't mean the formula is stale.
barack obama yes GIF by Obama
 
I haven't even played the same for myself yet man so I dunno. Any one review is just one person, you need to play it yourself.

Look at this guy, he says it's amazing. What makes him wrong and other people right?

 
Look at this guy, he says it's amazing. What makes him wrong and other people right?
It doesn't matter to these console warriors. That 5 out of 5 is a 2 out of 5 because of an imaginary Nintendo bonus that's somehow exclusive to games on Nintendo consoles.

But wait these low scoring from the start obvious clickbait reviews which are the only ones acceptable to them also get that bonus so they also get lowered even more.

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Yeah, I'm with you. For how long this thing was in development, the overall size of the game just doesn't match the hype. It plays great and it's super polished, but it definitely feels smaller and kind of sped-up in spots. Like Retro nailed the classic Prime feel, but the whole package doesn't have that big "AAA, years-in-the-making" vibe people expected. It almost comes off a little rushed, even though the quality is there.
 
I get why people are disappointed with Prime 4. It's not a long game — which is fine to me if it avoids filler — but the bigger issue is that the series' ideas haven't really evolved in nearly two decades. That's hard to overlook, and it reinforces the feeling that Nintendo doesn't know how to handle Metroid outside of 2D.

I also hope Retro doesn't take on another Metroid after this. They're clearly not the same studio they once were. Prime 4 seems fine overall, but I'd honestly rather see Retro focus on HD remakes for the rest of the generation. Give them projects like Mario Baseball, 1080° Snowboarding, Wave Race — something smaller, focused, and easier to deliver
 
I read some reviews, the game is okay enough but nothing outstanding. Some fans need to understand that the "nothing outstanding" has implication to the franchise's survival itself. This franchise is a already a neglected one, one more subpar-sales game will only move it closer to the dead franchise list. Hate Metacritic scores all you want but they can largely influence normies' purchase decisions.
The score on metacritic is an 8/10, an 8 is not "okay enough" and I'm not sure why so many hardcore gamers think this. It's funny you say it influences normies but you don't think normies would see an 80/100 and think "Wow that's a really good score". Normies still considering a 65 good enough.

Metroid was NEVER a big seller. The best selling game in the series is Metroid Dread and it only sold 3 million copies. Even if this game was a 10/10, it still wouldn't help the sells. Japan never buys Metroid games so that market is already going to be dry.
 
I get why people are disappointed with Prime 4. It's not a long game — which is fine to me if it avoids filler — but the bigger issue is that the series' ideas haven't really evolved in nearly two decades. That's hard to overlook, and it reinforces the feeling that Nintendo doesn't know how to handle Metroid outside of 2D.

I also hope Retro doesn't take on another Metroid after this. They're clearly not the same studio they once were. Prime 4 seems fine overall, but I'd honestly rather see Retro focus on HD remakes for the rest of the generation. Give them projects like Mario Baseball, 1080° Snowboarding, Wave Race — something smaller, focused, and easier to deliver
Man, a Wave Race with modern graphics would be amazing.
 
Every Prime game should try to be better than prime one, If you want an action/adventure game like this one dont use Prime on the name.

If this game was named Metroid Viewros and advertised as a new take on the Metroid games pushing more action/adventure and less exploration/puzzle solving i wouldnt be that disapointed with the game.
 
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The score on metacritic is an 8/10, an 8 is not "okay enough" and I'm not sure why so many hardcore gamers think this. It's funny you say it influences normies but you don't think normies would see an 80/100 and think "Wow that's a really good score". Normies still considering a 65 good enough.

Metroid was NEVER a big seller. The best selling game in the series is Metroid Dread and it only sold 3 million copies. Even if this game was a 10/10, it still wouldn't help the sells. Japan never buys Metroid games so that market is already going to be dry.
This is such a defeatist mindset. Yeah this series is never popular, why even try? Why do we even try anything at all? Why did Nintendo bother to make Metroid Prime 4? We already had Super Metroid, Fusion, Metroid Prime 1, 2 and 3. Nintendo has no faith in this series, so fuck them for that. It's almost like they knew Prime 4 would flop so they just ditched the marketing entirely.
 
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I'm actually interested in it almost solely because I have a Switch 2 and never played any of the Prime series before.
If you like metroidvania, exploration, puzzle solving, backtracking and enviroment story telling / lore Prime Remastered is the game for you.

If you like more linear experience with easy puzzle solving and more modern story telling Prime 4 is the game for you.

Both have very similar gameplay combat, but the core gameplay loop is way too diferent, but my recomendation would be MPR over MP4 every day of the year and its not even close.
 
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I would assume so, but I haven't seen any credits.

There were a lot of chefs involved with this one though. Apparently all of these studios were involved with development of Metroid Prime 4:
  • Retro Studios
  • Next Level Games
  • Virtuos
  • Territory Studio
  • Waterproof
  • Keywords Studios
  • Liquid Development
  • Volta
  • AMC Studio
  • GameSim
  • Smoking Gun Interactive
  • Forge Studios
  • Red Hot CG
  • Original Force
  • Devoted Studios
  • Room 8 Studio
  • Next Gen Dreams
  • Mock Science
  • Cup of Tea
  • Formosa Interactive
  • House of Moves
This game was primed more than the chick next door.
 
*Spoilers*

It's painfully clear playing this that the Retro that made Metroid Prime 1 is not the same studio that made this game. This pattern has happened to so many of my once favorite developers and it's the same thing here. I could've lived with the open world bike area if it was more interesting from both a visual and exploration standpoint, or if they retained the fantastic metroidvania design that both Nintendo and the series is known for but alas, they clearly weren't capable of that.

I'm only up to the Fire/volcano zone but so far very little leading up to this feels like a metroidvania, let alone something of Metroid Prime 1 and 2s quality. There are hints of it in between the confusing and disjointed first few hours, but if the Volt Forge is the best the level design is going to get then we're in trouble. It's a good level on its own merits but way too linear and predictable for a metroidvania area.

Something seemed off about this game from the very first reveal if we're being honest. Intro was great and had me pumped but literally as soon as NPC guy started talking the game got worse! Then the game became so confused with itself! Here me out- we get transported to a new area right after the Fury Green level felt like it should be opening up. It felt like it was just getting started...but with no context we get "transported" and now im at the desert and then I'm in the Volt Forge. OK then. Volt Forge was pretty good. Too linear but the boss fights were fun and it was a neat level with some classic Metroid Prime goodness mixed in. Now Im told by the game "you can explore areas in any order you want" Cool, so I do just that and go to the ice level only to realize that not only can I not progress until I get a new ability but that it's a complete dead end until I do so. Not even a few rooms of exploration until I'm blocked from progressing.

So you go back out to the desert and go to the Volcano area, which is the only real option at this point. I do a little exploration, get the item I need and then the game gives no hints or context as to what to do next....so eventually I go back to my bike and only then we're told we have to go all the way back to Fury Green to have it installed ...no flow so far just padding. Confusing progresion and design.
 
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I don't get Nintendo:
they've said they won't bring back F-Zero
because they don't have any innovations for it

yet MP4 looks like a reskinned MP from 20 years ago (but with a boring empty desert, so a further step back in my eyes)

???
 
I remember playing Metroid Prime on GameCube and immediately thinking it was complete garbage so I've pretty much completely ignored this.

I was into FPS games on PC back then and still am now.
 
never liked the prime series and seeing this to me it looks like a wii u game with better fps and resolution and textures but because its nintendo its the best of the best for the mojority of the die hard fans, so whatever.
 
Metroid Prime 4 is something many people have been looking forward to for a long long time, not matter what the devs did, it would never live up to the hype. I think that's the same situation with Half-Life 3. I got MP4 on Switch 1 but haven't started it yet, still busy with something else. But I am tempering my expectations. Still looking forward to playing it regardless
 
*Spoilers*

It's painfully clear playing this that the Retro that made Metroid Prime 1 is not the same studio that made this game. This pattern has happened to so many of my once favorite developers and it's the same thing here. I could've lived with the open world bike area if it was more interesting from both a visual and exploration standpoint, or if they retained the fantastic metroidvania design that both Nintendo and the series is known for but alas, they clearly weren't capable of that.

I'm only up to the Fire/volcano zone but so far very little leading up to this feels like a metroidvania, let alone something of Metroid Prime 1 and 2s quality. There are hints of it in between the confusing and disjointed first few hours, but if the Volt Forge is the best the level design is going to get then we're in trouble. It's a good level on its own merits but way too linear and predictable for a metroidvania area.

Something seemed off about this game from the very first reveal if we're being honest. Intro was great and had me pumped but literally as soon as NPC guy started talking the game got worse! Then the game became so confused with itself! Here me out- we get transported to a new area right after the Fury Green level felt like it should be opening up. It felt like it was just getting started...but with no context we get "transported" and now im at the desert and then I'm in the Volt Forge. OK then. Volt Forge was pretty good. Too linear but the boss fights were fun and it was a neat level with some classic Metroid Prime goodness mixed in. Now Im told by the game "you can explore areas in any order you want" Cool, so I do just that and go to the ice level only to realize that not only can I not progress until I get a new ability but that it's a complete dead end until I do so. Not even a few rooms of exploration until I'm blocked from progressing.

So you go back out to the desert and go to the Volcano area, which is the only real option at this point. I do a little exploration, get the item I need and then the game gives no hints or context as to what to do next....so eventually I go back to my bike and only then we're told we have to go all the way back to Fury Green to have it installed ...no flow so far just padding. Confusing progresion and design.
The fifth area is the most disappointing one by far and I genuinely think they were running out of time to finish the game.

I wouldn't go as far to say that Retro is fully to blame though - Tropical Freeze is one of the best platformers out there. This game had had a troubled development, if Retro were working on it from the beginning who knows how it might have turned out.

That being said, again, I think 8/10 is an entirely fair score for the game and I hope there's more 3D Metroid in the future because there's just not quite anything like it out there.
 
I hope there's more 3D Metroid in the future because there's just not quite anything like it out there.
Check out Prey (2017) if you haven't.

Not strictly Metroid Prime, but can work for you. More open ended, freedom.

Equally good level design, if not better. Better atmosphere too. Worse gameplay, but is an IM Sim, you can get creative.
 
This game had had a troubled development, if Retro were working on it from the beginning who knows how it might have turned out.
I guess more info regarding its development will get revealed over time.

But my understanding is that RETRO has been working on it from the beginning in the sense that the project was re-started in 2019 and the previous version was completely scrapped.

It didn't sound like RETRO were handed a basket full of half-baked ideas that the prior team had come up with. They got to start over and do their own thing and were given a 7-year development cycle to do so.
 
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Man, a Wave Race with modern graphics would be amazing.
I don't think retro is capable of huge new AAA games at this time. Not under a 4 year dev cycle.

Which is why I would like to see them focus on HD remakes for a while. Give them a break and let the studio see what it is today, and not of yesteryear.
 
The first Prime was sublime. 2&3 were shit as far as I'm concerned. 3 being locked down to motion control bullshit made me actually hate the experience.

I'll play 4, but I was never hyped for its release due to the past few Metroid games being so disappointing.
 
I guess more info regarding its development will get revealed over time.

But my understanding is that RETRO has been working on it from the beginning in the sense that the project was re-started in 2019 and the previous version was completely scrapped.

It didn't sound like RETRO were handed a basket full of half-baked ideas that the prior team had come up with. They got to start over and do their own thing and were given a 7-year development cycle to do so.
It was Bandai Namco Singapore (The same studio Nintendo just bought) that was working on the game before it restarted development. I'd be curious to know if Retro had to start from scratch or start work with what was already created.
 
They should have taken more inspiration by Prime 1, Dark Souls (huge interconnected area) and less from God of War (2018), Ragnarok (giant hub which connects to separate areas, and characters who won't shut up giving you hints you didn't ask for)
 
It was Bandai Namco Singapore (The same studio Nintendo just bought) that was working on the game before it restarted development. I'd be curious to know if Retro had to start from scratch or start work with what was already created.
Yeah, in the video Nintendo posted regarding the delay back then they said:
This change will mean essentially restarting development from the beginning.
So it doesn't sound like they were bogged down by any prior issues (which I think makes sense if you're going to re-start the project).

But it'd be very interesting to get some interviews with RETRO and hear more. Or even get some leaks from the Bandai Namco version at some point.
 
It plays great and it's super polished
Gonna have to disagree on both counts. It is clumsy in control and general design. Somewhat of a bore to go through the story, completely uninteresting to freely explore. It is well behind every major name in the adventure shooter genre. Games have been substantially better than this for at least 15 years. It is a 6 at best.

I mean to really make my point, you can go all the way back to Resistance 2 and it makes this game look like a joke.
 
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Do we really need a another threat shitting on Prime 4?

I liked it btw. not the best game ever, but Im a GenX maybe its more a game for me than for you youngsters here.
 
Do we really need a another threat shitting on Prime 4?

I liked it btw. not the best game ever, but Im a GenX maybe its more a game for me than for you youngsters here.
I am also oldish. It is my 30 years of experience with the genre that informs my evaluation of the game.
 
Check out Prey (2017) if you haven't.

Not strictly Metroid Prime, but can work for you. More open ended, freedom.

Equally good level design, if not better. Better atmosphere too. Worse gameplay, but is an IM Sim, you can get creative.
Equally good? Prey level design literally obliterates metroid prime 4. Metroid prime 4 cant even reach the quality of preys farts
 
hopefully now nintendo will give up on their foolish dreams of a metroid future and finally give the people what they want....

a Star Fox Adventures 2... developed by From Software. (interconnected world design akin to Bloodborne and the Souls franchise, try create a Zelda style adventure experience since they refuse to make a proper zelda game)
 
The game is fine, but not amazing. More hand holdy than I would prefer. Nintendo has gotten to the point where they will not let the player figure it out. Original Metroid you were just in a corridor and they forced you to get the morph ball but after that you were on your own. New Metroid you have other characters to talk to, and they are fine. Dread was really good, this one is OK.
 
I also don't understand those considering this a technical marvel. Yes, 4k 60fps HDR is nice but the assets, animation, and interactivity are positively ancient. I guess the effort that goes into AAA games really is wasted if so many people can't see this.
 
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