You should check out Witcher 3 with full raytracing + hd rework modonly those with path tracing
Can't go wrong with the classics...
![]()
mgs delta, u get full fat 60fps and much higher IQ even vs ps5pr0
Peak gaming. It's all been downhill since.Can't go wrong with the classics...
![]()
Watched some Metro PC footage yesterday, and I know what you meanThese have been PC showcase titles for 5+ years at this point, and still are:
Cyberpunk
Control
Metro Exodus
Is Witcher 3 that much different on PC, because I'm playing it on Series X, now, and it already looks good (graphical mode) aside from 30fps framerate - but since I use Ultra Motion, it doesn't matter it too muchI second RDR2 - I completed it on Xbox one X and I thought that looked amazing, but the PC version is leagues ahead of the console versions.
Also the usuals, anything Remedy, Cyberpunk, Witcher 3, Metro Exodus, Wukong, Indiana jones.
Shit, almost everything.
For me it's shadow qualityTextures is the main reason, imo.
Returnal is one of the best high-end peripheral showcases. That game was built for 32:9 Ultrawide monitors, high refresh rates and 8000Hz polling mice.
Let's see how good will GTA6 will look on a consoleRDR2 does look better than on console, and the way Rockstar designed an entire open world where it's like Stanley Kubrick's Barry Lyndon in that every frame where you're looking out at the landscape could be a painting is impressive. And Rockstar were lighting masters before realtime ray/path tracing were a thing.
Having said that, on a raw technical level, Assassin's Creed Shadows has surpassed it.
Wait, I thought the PC version of Jedi Survivor is fucked and crashes all the time?Cyberpunk 2077
STALKER 2
Black Myth: Wukong
Oblivion Remastered
Jedi: Survivor
Avatar: Frontiers of Pandora
Wait, I thought the PC version of Jedi Survivor is fucked and crashes all the time?
Besides the obvious choices like Cyberpunk and RDR2, older games like Arkham Knight still look incredible maxed out and better than lots of modern slop
Since we're in this thread, I am guessing you are playing with ray-tracing?I've been playing it at 1080p 60fps, max settings for about 5 hours so far with no stuttering or crashes.
Look here, hardware rt lumen vs software rt lumen, quite the difference, but ofc performance hit is not small at all:
Thats why the "coding to the metal" and "optimisation" have its limits, u need dat raw hardware performance for next gen visuals after all...