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The Legend of Zelda: Twilight Princess 100% decompiled

VGEsoterica

Member
and that could not have been a small undertaking! But as of yesterday Twilight Princess has been 100% decompiled back to its matching source code so now, and it wont be quickly, the game can be ported to PC as a code port of potentially a static recompilation bringing Twilight Princess into the realm of all the other recomps and PC ports we've seen in recent memory. Definitely some amazing work that will lead to a ton of innovation in the years to come

 
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I wasn't high on this game when it first released but it has aged well (or maybe it's due to this breed of Zelda dying out) in my opinion. I love it now. I try to play through it once a year. It's up with OOT and MM for me.
 
I wasn't high on this game when it first released but it has aged well (or maybe it's due to this breed of Zelda dying out) in my opinion. I love it now. I try to play through it once a year. It's up with OOT and MM for me.
I think it's underrated. Not the best Zelda out there, but certainly not the worst. I'd take it over Wind Waker everyday. And, Midna >>>>> Navi.
 
I think it's underrated. Not the best Zelda out there, but certainly not the worst. I'd take it over Wind Waker everyday. And, Midna >>>>> Navi.
It's... A bit uneven.
I think it's both the best Zelda game in its best moments (some of the best dungeons in the series, for a start) and close to be the worst when at its lowest (some portions of it move with the brisky pace of a glacier drifting and are genuinely boring).
 
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It's... A bit uneven.
I think it's both the best Zelda game in its best moments (some of the best dungeons in the series, for a start) and close to be the worst when at its lowest (some portions of it move with the brisky pace of a glacier drifting and are genuinely boring).
I don't disagree. But as you said, some of the dungeons are great (the water one sucks ass, but that's like a running theme), and I really like art style of the "twilight realm". Maybe in this day and age, with 4K and all that, I wouldn't be so keen, but on a CRT it looked great.
 
Me, a Nintendo fan, in this thread:
freeze-im-a-cop-buddy-v0-m4o8aav95no81.jpg
 
Just use Dolphin, 0 reasons to wait for a source port when emulation is that good. If it comes and if it brings tangible benefits to just doing that, sure, it can replace that. Mods and ultra widescreen and 60fps hacks for many games (though not this one and plenty more were 60fps to begin with too).
 
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Just use Dolphin, zero reason to wait for a source port when emulation is that good.
Decompiled ports are always leagues better than anything emulated.
Less computationally demanding, for a start (which matters if you are using a SteamDeck or similar, for example), way more customizable, easy to mod, improve, scale for aspect ratio, resolution, framerate, texture reworks, etc, etc.
 
Decompiled ports are always leagues better than anything emulated.
Less computationally demanding, for a start (which matters if you are using a SteamDeck or similar, for example), way more customizable, easy to mod, improve, scale for aspect ratio, resolution, framerate, texture reworks, etc, etc.
Learn how to read, I said 0 reason to wait, not 0 reason to switch to that if and when it comes and if and when it provides tangible benefits (mods and ultra widescreen etc. have been done) and take 20 years to play an epic you're interested in on some level because of waiting for that if and when...
 
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Is this already in a playable form, for the record, or will it take some more time for a release as decompilation just finished?

A this point a recompilation and/or porting process will have to be performed to create a native PC release. Still a long road ahead.
 
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Twilight Princess rules. Some of the best dungeons and boss fights in the series. The Ganon fight in particular is incredible.

Disagree?

Come at me bro.

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Just use Dolphin, 0 reasons to wait for a source port when emulation is that good. If it comes and if it brings tangible benefits to just doing that, sure, it can replace that. Mods and ultra widescreen and 60fps hacks for many games (though not this one and plenty more were 60fps to begin with too).

if people properly recompile this and fix the game logic to work without issue at high fps,
a port like this could allow 120fps+ and would run way faster and cleaner on any PC.

especially great for handhelds of course.

it probably also opens up the possibility of an infinite draw distance, and of course more in-depth graphics mods like better character models, better meshes in general, and maybe... RAYTRACING!
 
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Is this already in a playable form, for the record, or will it take some more time for a release as decompilation just finished?
No, and unfortunately for players, a lot of decompiled projects are done for the sake of doing it, with no plans for porting (which is in and of itself a big project.) This is good news and could lead to something cool, but don't get your heart set on it right this second
 
Dungeons were great, but everything else was shit.

Twink Link and wolf bollocks. Coming from OoT/MM , this game being a disappointment is an understatement.
 
Just use Dolphin, 0 reasons to wait for a source port when emulation is that good. If it comes and if it brings tangible benefits to just doing that, sure, it can replace that. Mods and ultra widescreen and 60fps hacks for many games (though not this one and plenty more were 60fps to begin with too).
Use Cemu for the HD version…
 
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Tried playing TP a couple of times because of its cultural importance in the meme sphere as the mother of shortstacks and being one of the first tsundere type characters western players got exposed to, but the 30fps hurts so bad. 120+ fps and Playstation glyphs should make it more palatable.
 
As a massive emulation fan:

Decompilations > Emulation

Both are great and emulation is amazing for accuracy and preservation but if you have the choice to play an old game in modern times, the decompilation will be better 9 times out of 10.
 
As a massive emulation fan:

Decompilations > Emulation

Both are great and emulation is amazing for accuracy and preservation but if you have the choice to play an old game in modern times, the decompilation will be better 9 times out of 10.
Emulation will always lead the charge just due to the sheer volume of games that exist vs the ability to decomp and recomp / port them
 
Dungeons were great, but everything else was shit.

Twink Link and wolf bollocks. Coming from OoT/MM , this game being a disappointment is an understatement.
I pretty much hated the whole puzzle boss thing which was ramped up to 11 in it. (IE There was one and only one way to beat most bosses. If you did the one right way a boss was trivial to beat and if you didn't they were impossible to beat. So you basically spent 5-10 minutes trying to figure out the one way since the bosses basically did no damage either.)
 
Great news! 60 fps and qol changes made Oot a perfect game, this one will be no different. Praising emulation over this now is crazy, especially if you've waited years for it.
 
I am excited about this and potential it brings.


Then I remember it's Nintendo and they will likely just sic some lawyers on the dude and it will get ended for other titles.
 
Emulation will always lead the charge just due to the sheer volume of games that exist vs the ability to decomp and recomp / port them
Sure, but given the option, recomp all the way. Looking forward to trying this on Steam Deck.

(Honestly, I have a copy! So downloading an image online is not really piracy. I may have also used the "Twilight Hack" back in the day, but I digress)
 
Ocarina got one of these?! Tell me more please.
In addition to Ocarina getting one, Majora's Mask has two major PC ports.

Starfox 64 and Mario Kart 64 have a port by the same team as well. And Super Mario 64 has one, but I'm not a fan of the implementation.

The one no one talks about is the Jax and Daxter PC port. It's crazy that we had a PS2 Port before most of the N64 ones.
 
In addition to Ocarina getting one, Majora's Mask has two major PC ports.

Starfox 64 and Mario Kart 64 have a port by the same team as well. And Super Mario 64 has one, but I'm not a fan of the implementation.

The one no one talks about is the Jax and Daxter PC port. It's crazy that we had a PS2 Port before most of the N64 ones.
I played through the PC decomp project of Jak and Daxter a few years back and it was great. I also played through Starfox 64 Starship project earlier this year, it was a transformative experience from the original.

As someone who has an ultrawide monitor, my favorite part about these projects is being able to render these games in arbitrary resolutions. It's crazy seeing games meant for a 4:3 screen to run in 32:9.
 
I like twilight princess, top 5 game all time not just Zelda. Wolf link is used situationally, the twilight realm, minda, hyrule field, soundtrack I like and its dungeons are way underrated.
 
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