Great "review". Haven't been able to play it yet, but from what I've seen it's sort of the Temu version of what it should have been. It's probably perfectly serviceable, but that's far from what most fans expected after the long dev time and in such a renowned series. It's almost like Donkey Kong Returns broke Retro.Well, I finally finished it. Here are some thoughts, in no particular order.
- Puzzles are way too few and way too easy to the point where I didn't even bother getting items because there's no challenge to it.
- To much combat vs. exploration.
- Too many loading screens/elevators (and some very silly looking transitions, like the running)
- Desert section, while not as bad as I thought it'd be, doesn't add much. Same with the bike. I'm a bit indifferent to both.
- Green crystal fetch quest is really bad.
- Story makes no sense to me and Sylux just comes off as an awful antagonist, if you can even call him that? He's barely in the game.
- Powerups are mostly just the usual stuff with "psychic" put in front of each name..
- Loads of wasted potential with abilities in general. We should be walking on walls, upside down etc. with stuff like the psychic boots. Antigravity powers could've been really fun etc. etc.
- Opening doors is such a stupid use for the abilities.
- Scanning is nowhere near as good as in past entries.
- Where are the visors? Huuuuge missed potential there.
- Levels are way too linear, more Zelda-esque than Metroid or Castlevania. Feels "cheap" compared to previous entries.
- Music was pretty great.
- Game looks amazing, can't wait to see Metroid Prime 5 built for Switch 2 specifically.
- Runs really well, super smooth.
- Lots of different control options that all work great. I've tried them all to some degree.
- Very polished throughout, didn't encounter any issues anywhere.
- NPC voice acting wasn't as bad as I thought it'd be, and not as prominent (thankfully).
- Very poor enemy variety.
- Being forced to heal the NPC's is an incredibly stupid addition and almost made me quit the game entirely.
- The Auto-save is pretty terrible.
- To me it feels like they've tackled the game like it's a shooter when it should be more of an action adventure game. E.g. the combat sections where you're getting swarmed by enemies feel super out of place to me.
Not even close to being up to snuff with past entries imo - but still better than something like Other M/Federation Force. If I squint my eyes and look beyond all of its issues I can see a foundation to build on going forward. But they have their work cut out for them to say the least.. This entry is Metroid 'Prime' in name only, it misses pretty much everything that makes the Prime series unique.
This lands somewhere in the 6/10 range for me. Definitely the biggest disappointment this year for me, and the worst AAA Nintendo game I've played in a looooooong time.
Playtime: 18 hours
TLDR Review:
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Unfortunate, and underserved imo. If anything it just shows that Other M is severely over rated.its official, Prime 4 is worse than Other M
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Yeah, I feel like anyone who goes in without having played any of the past games will probably rate it higher than I did. But as a 'Metroid Prime' game specifically it's very disappointing.Great "review". Haven't been able to play it yet, but from what I've seen it's sort of the Temu version of what it should have been. It's probably perfectly serviceable, but that's far from what most fans expected after the long dev time and in such a renowned series. It's almost like Donkey Kong Returns broke Retro.
There's only a late game grind if you wait until late game. Just start colllecting green crystals as you go and there will be zero at the end. The first upgrade you get for collecting is extremely helpful too, so I would do that as soon as possible.In the fire zone. Dungeons and bosses have been fine. The rest..ehh. Combat could use a few more tricks. Samus is begging for a glory kill like system. The out of the way upgrades are hillariously bad. Not all but most of them are just..
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I dread the late game grind. If its too infuriating I might just watch the ending on youtube.
Go with that mindset and you'll enjoy yourself all the way through.Im about an hour in, fells like a Halo game from the GameCube era so far.
Felt like halo 4 to me in many ways with some Metroid sprinkled in.It's another linear Metroid but with the bone structure of an older Zelda. That's how I approached it and I haven't been disappointed (yet).
Felt like halo 4 to me in many ways with some Metroid sprinkled in.
1-3, reach and odst are goated. 4 campaign is good, MP is doo doo, and then the rest after I slop.If this was anything like Halo 4 I would've dropped it a long time ago
But I'm also that guy that only likes Halo 1 and ODST.
1-3, reach and odst are goated. 4 campaign is good, MP is doo doo, and then the rest after I slop.
Yeah I like it a lot.Finished today. Enjoyed it more than MP2 and MP3. Don't get the furore.
This is so straight forward that even John Travolta claims to play it.Just got it yesterday from GameStop after they offered a 20 dollar discount. Im generally not a huge Metroid fan and when I tried the original trilogy on the Wii I got motion sickness. Being in dark hard to see places and getting lost made things difficult for me and made me not want to play in those games. Is it anything like that? I will also say I enjoyed Dread and Fusion because they were more straight forward.
I couldn't even get that far after he completey misrepresents the series in like the first 15 minutes just so he can jerk off about Dread and bitch about Other M.honestly the best video on the topic iv seen, watched a few days ago and the dude does an excellent job visually displaying the issue with Prime 4 compared to prior entries.
To be fair I really enjoyed Dread and Hated other M... im not sure why anyone wanting to play a metriod game would want a 3rd person shooter gallery over a classic entry that managed to actually overshadow fusions feeling of pressure from SA-X while giving surprisingly solid ingame cutscenes, great map designs and boss fights.I couldn't even get that far after he completey misrepresents the series in like the first 15 minutes just so he can jerk off about Dread and bitch about Other M.
Which is fine, I'm the complete opposite but the issue here is his reasoning. He's claiming that all the 2D Metroids followed in its example when in fact Sakamoto has been making each game more and more linear and story oriented than the last. Other M for all intents and purpose is really just a remake of Fusion so criticizing it for doing the things Fusion did, and did worse, is disingenuous at best. Criticize it for the mistakes it does make sure but treating it like some crazy outlier is just silly when so much of it's DNA is the same as all the other post-Super entries. Dread is just as linear or even moreso than Other M or Prime 4 so heralding it as a classic example of the genre is pretty suspect if he's going to use that framing to criticize Prime 4.To be fair I really enjoyed Dread and Hated other M... im not sure why anyone wanting to play a metriod game would want a 3rd person shooter gallery over a classic entry that managed to actually overshadow fusions feeling of pressure from SA-X while giving surprisingly solid ingame cutscenes, great map designs and boss fights.
Why wouldn't people jerk dread off? It was a surprisingly great entry. I literally had zero expectations from the team making it when it was announced. Hell it took me like 3 years to even bother buying it, that was literally due to Other M burning me so hard prior, and me not trusting people saying Dread was good due to that.
Really? Guy is hot, his voice can sometimes be grating. He is not special, just voicing an opinion.Simply looking at this douchebag makes me angry. What makes his opinion so special? His bracelets and other gay accessories? 2002 called and wants all of that shit back.
Finished it on Easy. Took me 10h 27m.
It was ok.
I'd give it a 7 out of 10.
This is almost every legacy sequel on a Nintendo system for the last decade.I beat it just an hour ago with 100% items and scans. I've only beaten Prime 1 back on the Game Cube back in the day, never another Metroid game. I'm incredibly disappointed to say the least. The game is linear but dares to lie to you about it in the beginning. The backtracking is just annoying. The desert doesn't add anything to the game and the stages themselves are linear, sometimes literally like the forest stage. Enemy variety is a joke and the damage they dealt almost felt random at times. I swear I died a couple of times even though I still had multiple health containers left, just because I stood in the crossfire for a second too long. Bosses also took too long imo, the worst being the first stage of the final boss.
Visually it has a nice atmosphere, but them zooming in on pixelated textures every now and again was just embarrassing. Music is alright, but Prime 1 was more memorable. I don't know what it was, but I always confused the Psy button with the Morph Ball button, that's on me, though.
I hated the characters, the writing is just abysmal and Sylux just feels tacked on. Puzzles were very easy and them calling all the old upgrades Psy-upgrades has to be a joke, they don't act any different than the normal variants of said upgrades. Took me 14,5 hours to beat and I don't think I'll ever want to play it again, unlike Prime 1.
I need to check out the other games in the series, especially the 2D ones, because I like the style of Metroid. It's just sad to see that this is the best they could do after 8 years of making us wait. I give it a 4/10. Design decisions that were deemed outdated 15 years ago, forgettable story and horrendous characters, but at least it's pretty to look at.
The story makes little sense to me in general. I can only assume I missed big parts of it because I didn't bother to scan everything.And to top it all off
the game ends on a cliffhanger where all federation soldiers give you parting gift of cringe as you teleport out of there.
It's easily the worst story they ever created between cherrypicked things to teleport, no Metroids, copout Mind Control that loses it's agency after the warp, Sylux already had his suit in Hunters, "Green Phazon", stupid Aliens mixing Mountain Dew with Pop Rocks and low engagement of the plot being find the keys and collect enough crystal meth so you can plant a tree. A tree mind you that existed on the planet before the Lamorn even settled there...so in actuality you aren't really preserving anything of the Lamorn.The story makes little sense to me in general. I can only assume I missed big parts of it because I didn't bother to scan everything.
Like, there are federations stuff scattered everywhere, but not a single space pirate, Mochtroid, Space pirate ship(s)/gear etc. etc.? Do we ever find out why?
And don't even get me started on Sylux..
Glad you liked it. Your opinion is no more valid than the people criticizing it, though. A lot of people are conflating the ragebaiting grifters on YouTube who are doing it for clicks and profit with the actual, genuine criticisms of Metroid fans.Beat the game last night. Awesomeboss fight. Very, very awesome. I think people just suck @ games, heard a lot of whiny complaints about that. Anyone who has beaten RE4 should have no issues with the beginning part.3 phase
Yeah I died like 5 or 6 times, but who cares. It was fun. The boss fights in this game are soooooo much better than what Nintendo typically & many other companies have put out over the past decade or so.
The endingwas sad, abrupt, and probably the only Metroid game to ever actually make me feel some emotions related to the story. Retro really kinda sets you up with this ragtag crew that @ first is a little bit annoying but they grow on you.
I found myself always returning to home base to check on them, deposit some crystals, look for missing upgrades, and then go on my way.
It definitely sets up a sequel and that's where I am more sad. The reception I have seen online generally is that of disappointment and I don't understand it. Some issues I get, but a LOT just feels like BS thrown at the game for no reason
Sometimes I wonder if the story of the game pissed some people off. It's the only one in the series that is relatable, it's simple yeah but the themes relate a lot to what has been going on over the past decade or so.
They literally called the true enemy of the game Green Energy. Took a little guts to craft a story around a civilization that thought Green Energy would reset the harm they had already done to the planet. Instead it turns them into bloodthirsty monsters and ends their whole race. Though, that was not the only reason, the Psychic Crystal they mined for and forced every being to have was the precursor.
Beyond that though it's really a story about friendship and hope. But the hope part is pretty sad. The Lamorn were left waiting & hoping for a Savior that never really came until after the fact. Whether this was by design or not we will hopefully see in the future.
But yeah, game was awesome. Going to start a Hard Replay now and probably go for 100%. Can't understand the hate, really feels more like just some silly agenda against a great game. Maybe some people are upset because it actually came out? Or that it looks and plays so damn good despite having the bones of a Switch 1 game.
Like the issues with level design, map, puzzles I mean just all that shit I just throw out the window cuz it just feels like nonsense.
I might have to do a true comparison with the other Prime titles if I decide to review this game. Later, after I beat Hard Mode.
Only Echoes had a true maze like design. And people bitched cuz it was too much for them. Whined like little babies and went to play their Halo 2.. Now, all of sudden everyone wants what is essentially Echoes, cuz you dumbasses couldn't handle the game when it originally came out?
Playing Prime Remastered back to back with this game has shown just how off people are sometimes. It kinda hilarious, except for the fact that it could affect my own chances of getting a sequel to this awesome new entry in the series.
And what bothers me even more is this game is like all 3 past games in the Trilogy, molded together to create something new.. It contains great parts of all the Trilogy, especially Echoes.
The amount of people who worked on this game is astounding. The credits were huge, it truly makes me think this game was developed in tandem with a sequel. Despite my love of the game, you really do feel like there was a lot more intended here and maybe (hopefully) it was pushed for the sequel because the Switch 1 hardware just was not enough to enable their vision.
Indeed each their own.Glad you liked it. Your opinion is no more valid than the people criticizing it, though. A lot of people are conflating the ragebaiting grifters on YouTube who are doing it for clicks and profit with the actual, genuine criticisms of Metroid fans.
I think this game is a steaming pile and frankly it's mind boggling to me that you're discounting the criticisms after playing, of all games, Prime remastered. It's night and day difference to me, but to each their own. We all prioritize different things in games I suppose.
Obviously I disagree, but even by your own admission, Prime 1 had 3 "somewhat sprawling" areas. Prime 4 had zero. I'll admit that the sprawling aspect is somewhat artificial and the game is mostly linear, however, it's still much more cleverly designed to mask that and make the exploration feel rewarding, atleast to many of us. The levels are just more intelligently designed. Even if you discount Tallon Overworld as simple and a hub, I'd argue it was a GOOD hub and served its purpose. There's really no comparison to the Desert. It's large just to make it feel expansive and there's practically nothing to actually do in it and it serves largely just as an excuse to ride the motorcycle. It would have been barely passable in a 20 year old game and I find it inexcusable now.Indeed each their own.
From my point of view the puzzles in Prime Remastered are no more challenging or involved than what is in Beyond. There were many, many times where I was legit surprised and experienced gleeful joy playing Beyond due to the way it incorporated the morph ball. Puzzles included. Each area kinda felt like it took a different approach to using the ball mode, and psychic abilities.
It was not on the level of some of the stuff in Echoes, but overall I really enjoyed how the morph ball was utilized in Beyond. Especially during boss fights. The camera work and transitions were beautifully done and it made for a very seamless action oriented transformation in the middle of hectic battles.
As for the map and level design. I just don't see it. I am going to do a deeper comparison down the road. But for now, Prime Remastered only has one area that I would really consider maze like and that is Phazon Mines.
Tallow Overworld was very simple and featured about 2 surprises, the crashed frigate and Temple area. Otherwise it pretty much was utilized like a hub, except Magmoor Caverns was like an underground hub. So in reality, you only had 3 somewhat sprawling areas. Chozo Ruins, Phendrana Drifts, and Phazon Mines.
Chozo Ruins, Magmoor Caverns, and Tallon Overworld all featured very similar enemy types. On top of this, Chozo was filled with narrow corridors, and was set up to be more like a big box than an actual maze. You just unlocked it a piece at a time mostly. So the backtracking created the illusion of that.
So then, you really just have 2 areas now, in supposedly the magnum opus of the series that provide the qualities so many are harping on Beyond about. Phendrana, & Phazon Mines. But wait, what happens in both of these levels? Oh there is a lot of going up and down. The majority of the enemies are all Space Pirates, and you are bombarded with them at times.
I loved PRIME 1. It is the reason I got into the METROID series. I adored remastered. But I am not blind, these issues I see a lot people complaining about are things I see have always been in the games. So it's kinda sus to be honest.
Anytime a game takes too long to come out, the expectations become insane. I've seen this happen so many times with other games, and I just never understood it.