Wolzard
Member
NVIDIA is set to announce DLSS 4.5 as the next step for its DLSS 4 stack, with changes centered on Super Resolution and a new "Dynamic Multi Frame Generation" path designed to better match a display's refresh-rate target.
For image quality, DLSS 4.5 Super Resolution moves to a "2nd generation transformer" model. NVIDIA says the training pipeline now covers more failure cases and uses a larger dataset, with the goal of better temporal stability, less ghosting, and cleaner anti-aliasing. The company also shared a DLSS 4 vs. DLSS 4.5 comparison slide that highlights reduced ghosting in motion.
Dynamic Multi Frame Generation, as the name suggests, is not locked to a single multiplier. Instead, users may see 3x to 6x more frames, depending on settings. NVIDIA frames this update as a way to deliver smoother gameplay on high-refresh monitors, including 240Hz panels.
According to NVIDIA, DLSS 4.5 will have day-one launch support and will be available through the NVIDIA App, while Dynamic Multi Frame Generation is coming later. NVIDIA also says users will be able to set a target FPS in the app up to the display's maximum refresh rate, with the feature dynamically adjusting how many frames are generated to meet that goal.
NVIDIA confirms DLSS 4.5 will be supported by all RTX GPUs (20, 30, 40, and 50 series). However, Dynamic 6x Frame Generation will launch in spring 2026 as an RTX 50 exclusive feature.
More details, including demos and videos comparing the new DLSS 4.5 transformer model, are to follow soon. NVIDIA will officially announce DLSS 4.5 tomorrow.
edit:
Formal announcement at 9PM PT.
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For image quality, DLSS 4.5 Super Resolution moves to a "2nd generation transformer" model. NVIDIA says the training pipeline now covers more failure cases and uses a larger dataset, with the goal of better temporal stability, less ghosting, and cleaner anti-aliasing. The company also shared a DLSS 4 vs. DLSS 4.5 comparison slide that highlights reduced ghosting in motion.
Dynamic Multi Frame Generation, as the name suggests, is not locked to a single multiplier. Instead, users may see 3x to 6x more frames, depending on settings. NVIDIA frames this update as a way to deliver smoother gameplay on high-refresh monitors, including 240Hz panels.
According to NVIDIA, DLSS 4.5 will have day-one launch support and will be available through the NVIDIA App, while Dynamic Multi Frame Generation is coming later. NVIDIA also says users will be able to set a target FPS in the app up to the display's maximum refresh rate, with the feature dynamically adjusting how many frames are generated to meet that goal.
NVIDIA confirms DLSS 4.5 will be supported by all RTX GPUs (20, 30, 40, and 50 series). However, Dynamic 6x Frame Generation will launch in spring 2026 as an RTX 50 exclusive feature.
More details, including demos and videos comparing the new DLSS 4.5 transformer model, are to follow soon. NVIDIA will officially announce DLSS 4.5 tomorrow.
edit:
Formal announcement at 9PM PT.
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