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NVIDIA DLSS 4.5 to feature 2nd Gen Transformer model and Dynamic 6x Frame Generation

The sharpening is stronger and there's less ghosting, but the performance cost on my RTX 4080S is quite significant.

TAA Native - 69 fps


DLAA 4.0 - 64 fps


DLAA 4.5 - 50 fps (21.8% relative difference)


DLSSQ 4.0 - 91 fps


DLSSQ 4.5 - 80 fps (12% relative difference)


Thanks for these comparisons! IQ is definitely improved but it seems the performance hit isn't worth it unless you're on a 5000 series card, where the hit is reportedly 3-5%.


....Although DLSSQ 4.5 looks as good (or maybe even a touch better) as DLAA 4.0 in these shots, with much better performance.... So who the fuck knows lol
 
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This is getting so confusing, so it seems the original post I made is still valid, nvidia seem to think M is for performance otherwise it doesn't make much sense compared to K

Again, another Nvidia employee says that M is intended for all modes, not just performance:

And here's another Nvidia employee disagreeing with the above Nvidia employee:

nvidia-employee-model-m-works-great-across-all-dlss-modes-v0-nh8fdltetrbg1.jpg




Gotta love when Nvidia themselves don't even agree on the best way to use their tech


So honestly who the fuck knows at this point. Clear as mud.

What I can say is that in my experience and in my own 1:1 screenshot comparing, M looks better.
 
lmao. Just give me the same image quality and sharpness as DLSS4 right now at 1440p quality, but without the ghosting. Im gonna avoid this for now, because K model looks much better to me minus the ghosting ofc as far as image quality and motion clarity goes
Am i understandin wrong or why dont you use balance 4.5 instead of Quality 4.0 since is inproving the visuals and offset the loss in performance ?
 
Am i understandin wrong or why dont you use balance 4.5 instead of Quality 4.0 since is inproving the visuals and offset the loss in performance ?
I tried it in AC shadows. It still didnt looked as good as DLSS4 quality and saw some "oil paint" effect on some object. Also i might be wrong, but i can see a small blur when moving the camera with dlss4.5 and thats not present with 4
 
Thanks for these comparisons! IQ is definitely improved but it seems the performance hit isn't worth it unless you're on a 5000 series card, where the hit is reportedly 3-5%.


....Although DLSSQ 4.5 looks as good (or maybe even a touch better) as DLAA 4.0 in these shots, with much better performance.... So who the fuck knows lol

Cost for 4xxx and 5xxx is very similar. For 3xxx and 2xxx is 2x frame time (4k M model)

6bg0YkuRBwI3vdZC.jpg
 
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Even 5060 drop fps


More options. On amd you have shit quality (fsr3) or good quality (fsr4) but only for rDNA4, older cards can only have shit quality upscaling...

On NVIDIA you have good quality (dlss3), better quality (dlss4) and the best quality (dlss4.5).
 
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Thanks for these comparisons! IQ is definitely improved but it seems the performance hit isn't worth it unless you're on a 5000 series card, where the hit is reportedly 3-5%.


Although DLSSQ 4.5 looks as good (or maybe even a touch better) as DLAA 4.0 in these shots, with much better performance.... So who the fuck knows lol
Despite the performance hit, DLSS 4.5 still makes sense in my opinion. DLSS Quality 4.5 looks very nice on my 4K panel, as good as DLAA (native) 4.0, while still running faster.

Also, DLSSP performs the same on my card in DLSS 4.0 and 4.5, so I think I will use DLSS 4.5 in the most demanding PT games.

DLSS Performance 4.0 - 103 fps


DLSS Performance 4.5 - 103 fps


Ultra Performance DLSS 4.5 is even faster compared to 4.0. However, for some strange reason, 4.5 DLSS looks worse in this mode; there's a strong ant like noise in the image.

DLSS Ultra Performance 4.5 - 127 fps


DLSS Ultra Performance 4.0 - 122fps

 
This is hilariously confusing.

I have been running Avatar with Preset K, DLSS Quality, 2xFG at 4k. Updated to Preset M and while the image felt slightly sharper I honestly couldn't see any improvement in ghosting. I also tried it with Performance just to see and the ghosting was rather bad. But these sort of things seem to be game specific in my experience.

Seems like recommendation playing at Quality is to go back to K. But then I guess there was no improvement with this release unless you play at Performance or Ultra Performance.
 
If it's really true that preset M is tuned for Performance, then this update is relevant only for 4K users, at least for the upscaling part. Does anyone go lower than Quality/Balanced at 1080p/1440p?
 
This is hilariously confusing.

I have been running Avatar with Preset K, DLSS Quality, 2xFG at 4k. Updated to Preset M and while the image felt slightly sharper I honestly couldn't see any improvement in ghosting. I also tried it with Performance just to see and the ghosting was rather bad. But these sort of things seem to be game specific in my experience.

Seems like recommendation playing at Quality is to go back to K. But then I guess there was no improvement with this release unless you play at Performance or Ultra Performance.

the main improvements seem to be particle effects not being swallowed by the transformer model with the new preset.
 
This is hilariously confusing.

I have been running Avatar with Preset K, DLSS Quality, 2xFG at 4k. Updated to Preset M and while the image felt slightly sharper I honestly couldn't see any improvement in ghosting. I also tried it with Performance just to see and the ghosting was rather bad. But these sort of things seem to be game specific in my experience.

Seems like recommendation playing at Quality is to go back to K. But then I guess there was no improvement with this release unless you play at Performance or Ultra Performance.

If you have Ray Reconstruction on in Avatar you aren't actually using DLSS 4.5, as RR is still limited to 4.0
 
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If you have Ray Reconstruction on in Avatar you aren't actually using DLSS 4.5, as RR is still limited to 4.0

I managed to update RR to a new v310.5 version in DLSS Swapper and am running the M profile in the Nvidia app so I thought it would be ok then. What preset am I even running then, lol

Oh I see now there is DLSS RR preset in DLSS Swapper and it's set to default but DLSS is set to M
 
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Here's a couple of old vs new using L with ultra performance 4k:


Coincidentally, the performance flips numbers between the two scenes. Basically, the only improvement is indeed to image quality and it is also mildly better in motion, although I personally still wouldn't use this mode. You can't really appreciate it in photos, but in the first image using 4.0 the ceiling exhibits visible sparking pixel shimmer which 4.5 does away with, and it looks much more stable during gameplay. Same goes for the shifting puddle on the floor, the shimmer is eradicated in the new version. It's a decent uplift, but nothing radical. Still, when you remember it's upscaling from 720p... very impressive stuff nonetheless.
 
Here's a couple of old vs new using L with ultra performance 4k:


Coincidentally, the performance flips numbers between the two scenes. Basically, the only improvement is indeed to image quality and it is also mildly better in motion, although I personally still wouldn't use this mode. You can't really appreciate it in photos, but in the first image using 4.0 the ceiling exhibits visible sparking pixel shimmer which 4.5 does away with, and it looks much more stable during gameplay. Same goes for the shifting puddle on the floor, the shimmer is eradicated in the new version. It's a decent uplift, but nothing radical. Still, when you remember it's upscaling from 720p... very impressive stuff nonetheless.
Im pretty sure this DLSS4.5 meant for 4k performance stuff. It looks terrible at 1440p, especially in ARC.
 
I have to say, Cyberpunk with 40% scaling (to 4K), path tracing and M preset looks better than the same settings using preset K, and performance difference is very small:

65.08FPS to 64.34FPS drop (benchmark) while everything looks sharper and more stable. I'm impressed.

YCIcYUQ.jpeg
 
I am confused. how is M is meant to be for super performance when its taking the hit that big in fps ? at this rate if you run it in a quality upscaler, it will run worse than native -_-

DLSS Super Resolution is set to Balanced in that video. Nvidia wants you to use Performance instead. That should alleviate the performance hit.
 
I have to say, Cyberpunk with 40% scaling (to 4K), path tracing and M preset looks better than the same settings using preset K, and performance difference is very small:

65.08FPS to 64.34FPS drop (benchmark) while everything looks sharper and more stable. I'm impressed.
but doesn't ray reconstruction ignore new presets?
 
but doesn't ray reconstruction ignore new presets?

I'm not sure, maybe that's the case (my early tests suggested zero performance difference with RR on vs few % with RR off). But game still looks better so maybe new RR .dll produces better results.
 
DLSS Super Resolution is set to Balanced in that video. Nvidia wants you to use Performance instead. That should alleviate the performance hit.

I have been happily using 4k balanced mode with 4.0 in Arc Raiders, but trying out 4.5 performance mode actually cost me frames to the point that it dipped under my fps lock even in the shooting range. 4070 ti Super.

All in all this update has no use to me. The existing version was already more than capable anyway, so it's no issue, but it's just a bit disappointing I suppose.
 
Linus video makes me interested in dynamic frame generation, I'll just just lock to 118 fps on my 83"oled at 4k if it works as good as linus said.

I hate the standard version as it gives me a headache.
 
Linus video makes me interested in dynamic frame generation, I'll just just lock to 118 fps on my 83"oled at 4k if it works as good as linus said.

I hate the standard version as it gives me a headache.

Don't you mean 114 fps? That is what RTSS reports as being optimal, assuming you're on a 120hz panel.
 
I have a question, I use DLSS4 at 1080p on my RTX 4060 laptop. Even on a 27" 4k screen, the results are really good. Will Quality on 4.5 perform as good as Quality on 4? If not what will Balanced in 4.5 be like?
 
Again, another Nvidia employee says that M is intended for all modes, not just performance:




So honestly who the fuck knows at this point. Clear as mud.

What I can say is that in my experience and in my own 1:1 screenshot comparing, M looks better.
Jacob has been saying a lot of questionable stuff today.
I'd argue that the developers of DLSS know, and not only they clearly state that M should be used with P mode but this is also what the DLSS does on its own if you just switch between UP/P/B/Q modes without any external forcing.
Doesn't mean that M (or even L) can't be used with lower ratio modes if you want to try them this way but YMMV.

but doesn't ray reconstruction ignore new presets?
New presets are for SR. RR is a completely different upscaler with its own set of presets, and there were no changes in 4.5.
 
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So here's Nvidia's "final say" with DLSS 4.5:


official-nvidia-dlss-4-5-super-resolution-faq-v0-a2rijlgossbg1.png



  • Even though it's 20 Series and 30 Series compatible, there's a massive performance hit because they don't support FP8 precision
    • In my mind, there's no point in even considering using DLSS 4.5 for these older cards
  • Model M (as well as L) benefits over past models in any mode, but the performance hit is significant enough, even on 40 and 50 Series cards, that Nvidia still recommends DLSS 4 for DLAA/DLSS Quality/DLSS Balanced for the best quality/performance ratio
    • So Model M is indeed "better", but the performance hit is too large for Nvidia to recommended it with the higher quality scaling options
  • Ray Reconstruction has not been updated to DLSS 4.5, so if you turn it on in any game, you will be held back to DLSS 4.0/1st gen transformer architecture regardless of your other settings
    • This is just dumb. Why release DLSS 4.5 if it's not ready across all of the RTX featuresets?


Long story short is if you have the head room, Model M does appear to be the way to go for increased image quality, motion clarity, and temporal stability. But the performance hit is large enough that Nvidia doesn't feel comfortable advertising it as the "set it and forget it" model.


Honestly it's a cluster fuck and I have no idea why they even rolled this out if there's so many stipulations. As a 5090 owner I'm sticking with forcing Model M though.
 
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Guys, can you select the M preset in the Nvidia app or the Nvidia inspector? I dont see this letter (M preset). I can only select "use the latest", which uses the M preset in some games but not all. In Assetto Corsa Rally, the DLSS overlay says that preset M is used, but in Black Myth: Wukong, the game uses preset K even when the latest DLSS is forced.

However, I noticed that, even with the K preset, Black Myth: Wukong has better image quality. Fine details have better contrast and stand out more. DLSS FG ghosting is also nonexistent now, even when I try to look for it.
 
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Guys, can you select the M preset in the Nvidia app or the Nvidia inspector? I dont see this letter (M preset). I can only select "use the latest", which uses the M preset in some games but not all. In Assetto Corsa Rally, the DLSS overlay says that preset M is used, but in Black Myth: Wukong, the game uses preset K even when the latest DLSS is forced.

However, I noticed that, even with the K preset, Black Myth: Wukong has better image quality. Fine details have better contrast and stand out more. DLSS FG ghosting is also nonexistent now, even when I try to look for it.

There's zero difference with the K preset.


You have to opt in to the beta in the Nvidia app to unlock DLSS 4.5/M preset. Full, non-beta release is coming in a week. You would also have to update your Nvidia Inspector app to support DLSS 4.5.
 
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Guys, can you select the M preset in the Nvidia app or the Nvidia inspector? I dont see this letter (M preset). I can only select "use the latest", which uses the M preset in some games but not all. In Assetto Corsa Rally, the DLSS overlay says that preset M is used, but in Black Myth: Wukong, the game uses preset K even when the latest DLSS is forced.

However, I noticed that, even with the K preset, Black Myth: Wukong has better image quality. Fine details have better contrast and stand out more. DLSS FG ghosting is also nonexistent now, even when I try to look for it.

You probably don't have the latest version of the Nvidia Profile inspector. A new version came out 9 hours ago.

 
Guys, can you select the M preset in the Nvidia app or the Nvidia inspector? I dont see this letter (M preset). I can only select "use the latest", which uses the M preset in some games but not all. In Assetto Corsa Rally, the DLSS overlay says that preset M is used, but in Black Myth: Wukong, the game uses preset K even when the latest DLSS is forced.

However, I noticed that, even with the K preset, Black Myth: Wukong has better image quality. Fine details have better contrast and stand out more. DLSS FG ghosting is also nonexistent now, even when I try to look for it.
are you on latest release?
IqJ6INDKQuLgGTpv.png


 
So I installed the latest nvidia drivers but if I don't want to use any of this new stuff I just don't touch anything correct? My game settings should still take priority because I think that is the default setting in Nvidia app.
 
Thanks, guys! Preset M now works in Black Myth: Wukong, but only when I use DLSSP (50% res scale). If I use a higher resolutions, such as DLSSB or DLSSQ, the game switches to DLSS K automatically.

The image quality (DLSSP M preset) is disappointing though. The entire image appears clearly oversharpened. In my opinion, DLSSP with preset K (using the latest 310.5 DLL) looks better in black myth wukong, especially when paired with the latest FG DLL (there's zero ghosting now).
 
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So here's Nvidia's "final say" with DLSS 4.5:


official-nvidia-dlss-4-5-super-resolution-faq-v0-a2rijlgossbg1.png



  • Even though it's 20 Series and 30 Series compatible, there's a massive performance hit because they don't support FP8 precision
    • In my mind, there's no point in even considering using DLSS 4.5 for these older cards
  • Model M (as well as L) benefits over past models in any mode, but the performance hit is significant enough, even on 40 and 50 Series cards, that Nvidia still recommends DLSS 4 for DLAA/DLSS Quality/DLSS Balanced for the best quality/performance ratio
    • So Model M is indeed "better", but the performance hit is too large for Nvidia to recommended it with the higher quality scaling options
  • Ray Reconstruction has not been updated to DLSS 4.5, so if you turn it on in any game, you will be held back to DLSS 4.0/1st gen transformer architecture regardless of your other settings
    • This is just dumb. Why release DLSS 4.5 if it's not ready across all of the RTX featuresets?


Long story short is if you have the head room, Model M does appear to be the way to go for increased image quality, motion clarity, and temporal stability. But the performance hit is large enough that Nvidia doesn't feel comfortable advertising it as the "set it and forget it" model.


Honestly it's a cluster fuck and I have no idea why they even rolled this out if there's so many stipulations. As a 5090 owner I'm sticking with forcing Model M though.

Basically 4k use M performance. 1440p and below stick to balanced/quality K. They made the new model more for 4k resolutions than anything else I guess.
 
Somethings funky with M.


Why is 4.5 adding more shadows? Look at far left cliffs and trees...dafuq? I checked with native as well and there are no shadows there either, it's just something that 4.5 does. Not sure if I like its over-sharpening tho. Feels like it's reconstructing and adding things by itself or maybe its just an issue with Avatar. Even the waterfall is different.
 
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Somethings funky with M.


Why is 4.5 adding more shadows? Look at far left cliffs and trees...dafuq? I checked with native as well and there are no shadows there either, it's just something that 4.5 does. Not sure if I like its over-sharpening tho. Feels like it's reconstructing and adding things by itself or maybe its just an issue with Avatar. Even the waterfall is different.

Never played Avatar, but do clouds cast shadows? It feels like the weather changed the scene.
 
Never played Avatar, but do clouds cast shadows? It feels like the weather changed the scene.
They do but, I reloaded and retested, It's always the same difference. I didnt take the shots in the same load. Always reloading. You can alsoo see the clouds that they have the same shape and position, so they dont reset after reloading the save.
 
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Is frame gen instead of native frame rate and AI upscaling instead of native resolution a bad trend or a true next generation of gaming?
 
Is frame gen instead of native frame rate and AI upscaling instead of native resolution a bad trend or a true next generation of gaming?
It's the future whether you like it or not. I love DLSS, best AI feature for me except maybe the videos of cats playing music or shooting guns outside people's houses at 2am
 
Is frame gen instead of native frame rate and AI upscaling instead of native resolution a bad trend or a true next generation of gaming?
We're at the point where traditional raster rendering is at a dead end getting only small incremental increases generation to generation.

The current forms of AI upscaling and frame generation might not be the best path forward. But with the extremely high refresh displays coming out, they are currently the only want to max out those displays.
 
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