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Capcom: "Grace And Leon's Sections in Resident Evil Requiem Are Almost Equally Split"

Raft, c'mon man...
At this point, there have been more action oriented REs than "survival horror" ones, and to be fair, the REs have always been about the action - and I'm not talking RE4 levels of action but, it's always been there.

REs were NEVER about "dat atmosphere ®" and the feeling of helplessness by hiding under beds/inside closets like newer horror games do (Outlast/Amnesia/Soma/whatever), they've always been centered around the action-y bits, how could they not when the game gave you pistols, magnums, shotguns, grenade launchers with 3 different types of ammo to boot and rocket launchers to deal with the enemies (and especially in subsequent playthroughs where you unlock infinite ammo) ?

Yes, we all know that RE4 turned things to 11 but this revisionist history that REs were centered around anything else but the shooting bits is strange.

Cheers
There is action and then there is action, and while RE has always had combat, which I like, they haven't "always" been action games. When I say I hate "action RE" I mean RE 4-6 the little snippet we saw of Leon in this game looks like that. RE2 remake was fine with me, but further than that I can't really get with.
 
yeah, i just wanted a full RE survival horror game and not half survival, half action.... what a mess.

i think this RE ll flop hard.

Yep.
Half action quote ruined it for me.

People just got RE4 remake,2 years ago, theres you action game. RE7-8 was finally back at survival horror mostly
No one gives a shit about RE8 outside of Lady D's tits. RE7 was mostly unremarkable. People clung on to it because they were desperate for that kind of experience after PT's demise. They're both insanely forgettable experiences.

I'll take my crappy action games instead, thanks.

Well they reviewed well, sold well, so plenty people cared. And were far more RE/survival horror than the RE4,5,6
And this came is gonna be a combo of both so dont know how that helps you,,..
 
RE7 is good, but 8 was a shitshow. Wolves, vamps, puppets, magneto and Hunchback from notre dame. Whoever made that decision can go eat salazars ass.

I preferred RE8. RE4 was a great game, but its not what I look for in a RE game.

Human/Zombie hybrids throwing weapons and shooting you with guns….. I'd sprayed, suplexed and spin kicked past more "zombies" in the first hour n a hald of RE4. than RE-1,2,3, 0 games combined… RE7/8 also had far more traditional level design than RE4-4-6. Thats why I prefer them
 
i ll say you this, if RE5-6 is the future of this franchise once again i ll for sure see myself out.

But yeah, there ll be always other games to play or even the old RE games to replay.

Exactly.

People saying they want more RE4 = You will get more action games like RE4,5,6.

RE4 is far from classic RE Survival horror. From level design, number of enemies you go through, action QTE scenes, No real Metroidvania level design. Killing 100+ enemies in the first hour is classic RE. Puzzles took a hit.

No1 is saying its not a great game, but people pretending its similar to classic RE are delusional, its the direct reason they got RE5/6. Same action, same non classic RE level design. One being at day time and the other at night, isnt what breaks the RE formula lol
 
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This is going to be awesome.
Whitney Houston Reaction GIF
 
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Can't lie, I was disappointed they went back to Leon yet again when Jill has the bigger connection to Raccoon City
Exactly, leon was just for a few hours there. The stars members Chris, Jill, Barry, Rebecca and outbreak characters lived and worked there.

But this is crapcom, so don't expect any logic from them.
 
Never played Revelations.. Is that a good thing or a bad thing being structured that way?
If they structure it like Revelations then they better go all the way and give us a Raid mode. Generally Raid mode in both REV 1 and Rev 2 was better then the base game in terms of replayability. And that Leon combat? Definitely need a lot of that in a Merc/Raid Mode alternative.

However the way they are structuring it will have it's pros and cons since Grace will play like RE2R(slow, methodical, stealth, limited inventory slots) and Leon plays like RE4R(action, tetris style inventory management) and RE6(combat, finishers).

It's 2 different games in one...but they are forcing you to flip flop between both instead of choosing a campaign. And that's going to be super annoying. Managing 2 inventories with 2 different systems on a whim just sounds awful.
 
So it will be 50% amazing (Leon part) and 50% yawn (Grace part). Capcom still trying to please the fools who think RE7/8 is "real" RE while the franchise was ALWAYS action packed and not really scary.
 
yeah, i just wanted a full RE survival horror game and not half survival, half action.... what a mess.

i think this RE ll flop hard.
Capcom, for whatever reason, loves to make the same type of moves over and over. People don't want RE to be an action game and they are dead set on making it one.
 
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Probably. Main game is probably gonna be Grace sections. Leon segments will feel like intermissions...since it'll be fun time all the time.
Yeah, this may be the first RE game i ll be skiping at launch since 6 ( never played 6 and never will ), Capcom had a amazing come back with 7 just to make the same mistakes, 8 already had too much action, this one ll blow 8 action out the water.
 
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Yeah, this may be the first RE game i ll be skiping at launch since 6 ( never played 6 and never will ), Capcom had a amazing come back with 7 just to make the same mistakes, 8 already had too much action, this one ll blow 8 action out the water.
Now that more info is available their evolution of horror doesn't amount to much if Leon just overshadows Grace completely. Their idea of trying to cram RE2R and RE4R and 6 together is pretty lame IMO.

They seem confident though since they don't want to show us anything besides the Hospital. Of course if the whole game is just this Hospital then eeeeeeehhhhhhh.

I'm not sure they can tell a gripping tale like Signalis or give us something like Crow Country(loved piecing together it's plot). The only possible thing that would be a big twist is Leon becoming a Tyrant class Zombie. They've gone on to say Elpis class infected retain semblance of their lives so it could be the case Leon just ends up getting on the same level as Albert Wesker.

Devs have stated this game is where Leon is at his peak in power.

I'm still hoping they add in some special abilities like they played with, with Rose Winters in SoR. That was enjoyable.

If they can nail SoR's creepiness in RE:R then I'll be golden.
 
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Lame. Let me just play as Leon and fuck shit up ffs!

I swear developers have no idea. Tired of this trend of forcing you to play as some timid bitch with forced puzzles, and slow plodding sections that just completely ruins pacing.
 
Ha, Capcom can't win. People are dogging it because there is too much action, others want nothing but the action. I'm glad I love both!
It classic of so called "fans" don't know WTF they want.

They complain if devs play it safe but try take risks they complain it's no longer same series but if they do make new IP with new gameplay they once again complain it's too "gimmicky".

No matter what these people will complain.

I rather devs make what they want rather than listen to these so called "fans".
 
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Ha, Capcom can't win. People are dogging it because there is too much action, others want nothing but the action. I'm glad I love both!
I mean that's what happens when you try to please everyone instead of having a focused vision. It's their own fault lol. They can't even decide if they want their game to be 1st person or 3rd person.
 
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They should've done A/B instead. Too many people are babies and would rather throw a tantrum than simply adapt to both styles of RE. Don't get me wrong the game has best in the series potential for people that can adapt between 2 and 4, but I fear the games discourse will be cooked by 4/5/6 action dudebros that only want that and won't let the horror game be a horror game...and horror purists that start melting down as soon as protagonist moves and fights faster than a snail.
 
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yeah, i just wanted a full RE survival horror game and not half survival, half action.... what a mess.

i think this RE ll flop hard.

Capcom loves this stupid approach, even though it hasn't worked for Devil May Cry 4 and 5, earlier Resident Evil games, etc.

So not sure why they keep shoehorning it into their games.
 
Pacing really needs to be tight if they wish to have slow/scary gameplay with then bit bombastic/action gameplay. Maybe they will have the cause & effect on the area itself. Very excited to see this unfold.

Can't lie, I was disappointed they went back to Leon yet again when Jill has the bigger connection to Raccoon City
A boy/girl protagonist works better than both female leads. I think they made the right call.
 
Never played Revelations.. Is that a good thing or a bad thing being structured that way?
It depends, the problem is not the split ; it is how popular is Leon or Grace, which given she is a new character means that way more people want to play as Leon probably. I understand the need / desire to introduce new characters, I think if she is not Mary Sue, a token protagonist to maybe attract some imaginary female fans (who probably want to play as Leon anyway, if they exist), then it will work really well - I think Jesse Faden is a great example how you can make a good female lead, we will see if this is the case here.
 
A boy/girl protagonist works better than both female leads. I think they made the right call.
Why would it work better or worse? If that's the case, that would mean the sex of the protagonist matters - wouldn't then make more sense to just have the whole game as Leon? If it doesn't matter - what's the problem with having two female leads? It's obvious Capcom wants to attract new audience with this, I don't think it will succeed and the game will live or die by how existing fans are welcoming to the new character.
 
It classic of so called "fans" don't know WTF they want.

They complain if devs play it safe but try take risks they complain it's no longer same series but if they do make new IP with new gameplay they once again complain it's too "gimmicky".

No matter what these people will complain.

I rather devs make what they want rather than listen to these so called "fans".
I take it you are having a great time with Resident Evil Survival Unit then. Big risk taker there. Although I have to say Nikke Goddess of Victory's RE collab nailed RE more then the RE gacha ever will.

While I'm confident RE Requiem will be great I do notice sideways thinking with how they are integrating 2 games in one and smashing them together. Of course doing this gives Resident Evil a bit of an identity crisis.
 
People just love to complain and be doomers about everything nowadays, people are addicted to non-stop negativity and outrage.

Game looks awesome, can't wait.
 
People just love to complain and be doomers about everything nowadays, people are addicted to non-stop negativity and outrage.

Game looks awesome, can't wait.
nah, RE series took a nose dive after 4 with their focus on action, that they needed to do a soft reboot with 7 ( witch most RE fan loved ), than they proceed to make 8 starting to focus too much into action and now we have 9.... its history repeating itself, we already saw how bad this focus on action and goofiness can harm the series, its not been a "doomer".
 
I'm calling it now, almost everyone will feel that they should have split it to 2 scenarios instead of this fuck up.

First playtrough will be fine, but the replayability will suffer.
 
I agree with the sentiments on this game will likely flow better if they'd done two campaigns vs smashing them together

We can't really make declarative statements until the game is in our hands and such, but this is the internet! I'd be dumb for asking for moderate takes 😛

My useless two pence -

For those worried Leon is going to be a RE6 rehash, I get that, but truly go back and look at that game:

Painfully linear, crazy QTE set pieces (go watch the helicopter one in Leon's China segment) Characters were basically a few espresso's shy of being in Vanquish with the sliding and mobility wackiness.

My guess is they will expand off of RE4 Remake's trajectory- Leon will have an expanded set of melee and contextual actions, which may ease his sections in terms of pure combat difficulty because you're - even more than 4R - lining up an enemy to do a finisher or melee counter.

Level design and atmosphere, for what it's worth as a leak coming from Dusk Golem, Leon is set to have some semi-open zones to explore and engage in optional side stuffs; that could be awesome if done right.

Lastly on atmosphere, they actually dialed UP the horror vibe and puzzles/backtracking and exploration to fit more into the original games design ethos with 4R.

I'd argue 4R has more of the series traditional elements fused into it than the OG RE4 did…so if they keep that design thread going, I'd venture we'd still get a lot more than Leon just pretending to be John Wick
 
For those worried Leon is going to be a RE6 rehash, I get that, but truly go back and look at that game:
I just see RE4R with RE6 finishing moves and the ability to pick up specific weapon drops. It looks very cool in motion.

And I'm sure down the road randomizer mods and the person that made Berserker/Valkyrie for RE4R will be amazing since they utilized unused area's of those maps.

Game seems great but both players like us and people like Max Dude both agree that they still have shown very little of the game's scope for a game that's about a return to Raccoon City.

It will make the wait tense...but maybe it'll be worth it in the long run.
 
I'm calling it now, almost everyone will feel that they should have split it to 2 scenarios instead of this fuck up.

First playtrough will be fine, but the replayability will suffer.
The
baby
has killed repeat playthroughs of Village for me several times. I imagine there being multiple of these in Reqiuem will make me less likely to replay this one too.
 
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