January Update
Off to a great start in my opinion, I may have outdone myself with this one. I usually can't finish this many games in one month, mainly due to lack of time/exhaustion, but it never felt like 'too much' this time and I had a lot of fun in the process. Here are a few words on each of the games I played.
| #1 | Splinter Cell: Pandora Tomorrow | 10 Hours | Steam | January 1st |
I'm currently playing the entire Splinter Cell franchise (won't include Splinter Cell 1 on this list since I beat it in December), but wow it's so good to be back to these games. I miss the simplicity, and how there was absolutely no bloat at all. The game is straight up to the point and concise, it doesn't waste your time with pointless things to do around a huge map, and also lets you think for yourself and find your own solutions.
Pandora Tomorrow was my favorite SC as a child and I have some fond memories of it. Replaying it did make me realise some of its shortcomings and problems, but overall PT is a good evolution of Splinter Cell 1 and added some much needed variety to the levels, while also improving many of the core mechanics introduced in the first game.
| #2 | BallisticNG | 41 Hours | Steam | January 10th |
This thing is Wipeout on crack. Superb game. Fast as hell, challenging, great variety of tracks and vehicles. If you want to scratch that PS1/N64 Wipeout itch this game is definitely the way to go, and I think I would rather recommend it over the remasters of Wipeout on PS4. It comes with a built-in track creator that you can do almost anything you want, for fucks sake. This game is awesome and deserves more praise.
| #3 | Splinter Cell: Chaos Theory | 26 Hours | Steam | January 12th |
I don't remember why, but I skipped this game back when it was released, maybe I was already eyeing the next gen consoles and this went over my head, I don't know, but Chaos Theory is awesome, and in my opinion the perfect Splinter Cell game. Level design stands out and is really well done with more freedom of choice and approach.
Sam's movements are incredibly precise and fluid. They fixed that clunkiness feeling of the first two games, so hiding in the shadows and picking off the enemies makes you feel like a lynx pouncing on its prey.
| #4 | Onimusha: Warlords | 6 Hours | Steam | January 17th |
Onimusha Way of the Sword is one of my most anticipated games this year, so I decided to play the first three games before its release. First of all I was really surprised how short Warlords is - not considering the deaths, and the times I left the game open while doing something else (I have this bad habit), I think my save file had a little bit over 3 hours. Not complaining, though, the game is still awesome and highly replayable.
It was a bit difficult trying to figure out the controls, especially how to pull-off the Issen move, but once I got the hang of it it's so satisfying. I really enjoy the fact that the game rewards a more precise combat, waiting for the enemies mover first rather than button mashing all the time.
Puzzles are also fun and reminded me of old school Resident Evil. Well it is Capcom after all. The story is wacky but I was expecting it already, I had some experience with Onimusha 3 on the PS2 lol.
| #5 | Ace Combat 7: Skies Uknown | 11 Hours | Steam | January 18th |
This game, hell dude. I used to play Ace Combat 2 on the PS1 with my cousin back when we were kids. I don't know how to explain, but AC7 is just like I remember AC2 being, while playing as a kid. It's so fucking good. The perfect arcade game and exactly what I was hoping it to be. I just finished the campaign for now, but I want to hop back for the DLC soon. Ace Combat 8 can't come soon enough.
| #6 | Splinter Cell: Double Agent | 16 Hours | Steam | January 25th |
Splinter Cell Double Agent on Steam is NOT the game I remember playing on the 360 LOL. This port is a glitchy mess, crashes all the time, enemies see you through walls sometimes, Sam gets stuck in the meshes… it's just terrible. My first bad game of the year, and I had really good memories of it when I played it back when it was released. Was it always this bad and I never noticed?
I plan on playing the PS2 version which was developed by Ubisoft Montreal. I think this is the definitive version of the game, and it's a completely different game than this one.
| #7 | The Exit 8 | 2 Hours | PS5 | January 27th |
I wasn't planning on playing this game, just downloaded it through PS+ to give it a test and ended up finishing it. Also I debated myself if I would include it in this list or not, but damnit it's a paid game and I need as many games as I can get to finish this challenge, so it's in lol.
Kidding aside, Exit 8 is a lot better than I expected. It's short, sure, but effective. I think the fact that I started out looking for minuscule changes in the scene made my skin crawl whenever I got a really obvious change.
| #8 | Onimusha 2: Samurai's Destiny | 10 Hours | Steam | January 31st |
I don't know how I feel about Samurai's Destiny to be honest. On one hand, it's just like Warlords with new weapons, characters, story, and puzzles. On the other hand, it has so many unnecessary things like giving presents to your allies so they help you in battles, and depending on your choices you get different endings and cutscenes. I mean, ok, nothing wrong with that if it was an RPG or something, but do I really want to replay it all over again and collect gifts just to watch Jubei being blue-balled by Oyu? Not really.
I think the game is great when it's being Onimusha and not trying to be something else. Aside from the last boss which is just stupid - constantly spamming attacks while being out of reach… 2nd phase is even more stupid with that proto-bullet hell section. I don't know. Warlords is a lot better.