Sebastian1295
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Veteran role-playing game maker Obsidian Entertainment has no plans to continue The Outer Worlds with a third game, the studio has confirmed.
As part of a Bloomberg interview, Obsidian revealed that last year's The Outer Worlds 2 had underperformed, and a sequel is not in development. Avowed, the company's other blockbuster RPG released last year, also missed its targets — but Obsidian reportedly still has plans for more from its world of Eora, the same setting as Pillars of Eternity.
As for The Outer Worlds 2's prolonged development, Bloomberg's report simply states that the project was made more difficult by the pandemic and technical challenges. Now, Obsidian's focus is reportedly fixed on ensuring games can be made on shorter development timelines, with releases more spaced out, and with as generous a profit margin from Microsoft as they can get away withmuster.
"I don't think anybody really likes five-, six-, seven-year dev cycles," noted Brandon Adler, who served as director on The Outer Worlds 2. "We've kind of grown into that."
Referencing Microsoft's eye-opening 30% profit-margin target for some Xbox studios, Obsidian boss Feargus Urquhart said he hoped the company still continued to fund riskier projects and accepted that "maybe where we are going to be from a profitability standpoint isn't going to be 30%."
https://www.ign.com/articles/obsidians-the-outer-worlds-2-underperformed-and-there-wont-be-a-third
As part of a Bloomberg interview, Obsidian revealed that last year's The Outer Worlds 2 had underperformed, and a sequel is not in development. Avowed, the company's other blockbuster RPG released last year, also missed its targets — but Obsidian reportedly still has plans for more from its world of Eora, the same setting as Pillars of Eternity.
As for The Outer Worlds 2's prolonged development, Bloomberg's report simply states that the project was made more difficult by the pandemic and technical challenges. Now, Obsidian's focus is reportedly fixed on ensuring games can be made on shorter development timelines, with releases more spaced out, and with as generous a profit margin from Microsoft as they can get away withmuster.
"I don't think anybody really likes five-, six-, seven-year dev cycles," noted Brandon Adler, who served as director on The Outer Worlds 2. "We've kind of grown into that."
Referencing Microsoft's eye-opening 30% profit-margin target for some Xbox studios, Obsidian boss Feargus Urquhart said he hoped the company still continued to fund riskier projects and accepted that "maybe where we are going to be from a profitability standpoint isn't going to be 30%."
https://www.ign.com/articles/obsidians-the-outer-worlds-2-underperformed-and-there-wont-be-a-third
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